FoonLudum Dare ExplorerUsers → Ryan Lockhart

Ryan Lockhart

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202455SummoningNecrowarpcompo2.943.002.933.622.561.752.37
202354Limited Space👥On The Edgejam5653.573.423.283.752.884.05

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ryan Lockhart

LD55 — Summoning

Upcard Writ by alec 2024-04-19T00:38:44Z

Excellent work! A very polished experience. I liked the pixel art, the audio was crisp, and the references were amusing.

Raising the Bread by ZuhairGhias 2024-04-19T00:32:42Z

The gameplay was a bit stiff. I thought your twist on the theme was quite novel. I'm pressed with the art style, it is certainly more than I managed.

The Cultivator’s Conjuring Compendium by thormoth 2024-04-19T00:50:51Z

While I am personally not fond of card battlers, this was a good bit of fun. I loved the pixel art work, pristine work!

HEXX by andrewkennedy 2024-04-19T12:03:01Z

Almost finished a round, but it got into what I assume is a stuck state. I liked the art.

Necrowarp by Ryan Lockhart 2024-04-16T20:06:38Z

@claussanta This feature, unfortunately, did not make it into the LDJAM release build. It has been, among others, implemented on my GitHub repository which you're more than welcome to build and run from source if you're curious.

Necrowarp by Ryan Lockhart 2024-04-19T11:45:55Z

@funemaker I appreciate the feedback. Sound is something I'll be figuring out in the interim between jams. At the time of development I'd never made sound effects or music for a game, so hopefully next time I can fit that in.

Necrowarp by Ryan Lockhart 2024-04-19T11:49:04Z

@catlard I unfortunately echoed this sentiment during my playtime, but I only had about five hours to work on the game. Thank you for acknowledgement of my game's scope, it is something that is very difficult for me. Visual effects, much like sound, is something I need to experiment with in my free time. As of right now, I have no idea how to implement them from scratch.

Necrowarp by Ryan Lockhart 2024-04-19T11:50:00Z

@azure-drake Your critique is well founded. It is something I personally resent not implementing. Thanks for playing!