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Necrowarp
Necrowarp
By ryan-lockhart
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.94 | 11 | |
| Fun | | 3.00 | 10 | |
| Innovation | | 2.93 | 10 | |
| Theme | | 3.62 | 10 | |
| Graphics | | 2.56 | 10 | |
| Humor | | 1.75 | 10 | |
| Mood | | 2.37 | 10 | |
Comments
mhorth
2024-04-15 02:47
Great job! I played the first few rounds without planning ahead, and got stomped pretty quick, as deserved. I like that there wasn't any time pressure on the turns, because then I was able to look closely at the map after each warp and figure out which skull I could get to before any of the adventurers got to me.
Screenshot 2024-04-14 224639.png
Good job. But sometimes you spawn too close to enemy and you can't do something
@claussanta This feature, unfortunately, did not make it into the LDJAM release build. It has been, among others, implemented on my GitHub repository which you're more than welcome to build and run from source if you're curious.
catlard
2024-04-19 02:38
Nice one! Good clear goal, from looking at this page. It would be cool if when you warp there was some effect to call your attention there. Would also be cool if skeletons made some effect when they slay adventurers!
The game is interesting but the random teleporting made it a little hard to keep track of the player and as mentioned you sometimes just spawn to die. Some more visual signs where the player is or where they get teleported to would be nice.
Cool simple game...nice job. Would have liked some simple background music to go along maybe.
@funemaker I appreciate the feedback. Sound is something I'll be figuring out in the interim between jams. At the time of development I'd never made sound effects or music for a game, so hopefully next time I can fit that in.
@catlard I unfortunately echoed this sentiment during my playtime, but I only had about five hours to work on the game. Thank you for acknowledgement of my game's scope, it is something that is very difficult for me. Visual effects, much like sound, is something I need to experiment with in my free time. As of right now, I have no idea how to implement them from scratch.
@azure-drake Your critique is well founded. It is something I personally resent not implementing. Thanks for playing!