FoonLudum Dare ExplorerLD55 → Necrowarp

Necrowarp

By ryan-lockhart

View on ldjam.com

CategoryRankScoreCount
Overall2.9411
Fun3.0010
Innovation2.9310
Theme3.6210
Graphics2.5610
Humor1.7510
Mood2.3710

Comments

mhorth 2024-04-15 02:47

Great job! I played the first few rounds without planning ahead, and got stomped pretty quick, as deserved. I like that there wasn't any time pressure on the turns, because then I was able to look closely at the map after each warp and figure out which skull I could get to before any of the adventurers got to me.

Screenshot 2024-04-14 224639.png

claussanta 2024-04-15 06:10

Good job. But sometimes you spawn too close to enemy and you can't do something

ryan-lockhart 2024-04-16 20:06

@claussanta This feature, unfortunately, did not make it into the LDJAM release build. It has been, among others, implemented on my GitHub repository which you're more than welcome to build and run from source if you're curious.

catlard 2024-04-19 02:38

Nice one! Good clear goal, from looking at this page. It would be cool if when you warp there was some effect to call your attention there. Would also be cool if skeletons made some effect when they slay adventurers!

azure-drake 2024-04-19 02:38

The game is interesting but the random teleporting made it a little hard to keep track of the player and as mentioned you sometimes just spawn to die. Some more visual signs where the player is or where they get teleported to would be nice.

funemaker 2024-04-19 02:48

Cool simple game...nice job. Would have liked some simple background music to go along maybe.

ryan-lockhart 2024-04-19 11:45

@funemaker I appreciate the feedback. Sound is something I'll be figuring out in the interim between jams. At the time of development I'd never made sound effects or music for a game, so hopefully next time I can fit that in.

ryan-lockhart 2024-04-19 11:49

@catlard I unfortunately echoed this sentiment during my playtime, but I only had about five hours to work on the game. Thank you for acknowledgement of my game's scope, it is something that is very difficult for me. Visual effects, much like sound, is something I need to experiment with in my free time. As of right now, I have no idea how to implement them from scratch.

ryan-lockhart 2024-04-19 11:50

@azure-drake Your critique is well founded. It is something I personally resent not implementing. Thanks for playing!