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TheLastSlowpoke

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Stone me!jam
202659Signal👥Synesthezoojam1723.933.764.414.213.563.703.283.26
202558Collector👥Call Hector, Organ Collectorjam2583.683.733.584.153.703.583.743.72
202557Depths👥Down Underjam2333.803.803.504.363.864.363.30
202456Tiny CreaturesPseudopseudopodia, or amoeba walking simulatorjam7383.362.794.024.183.962.433.18
202455SummoningTrouble in Emoji Planejam6113.543.583.063.843.282.70
202354Limited SpacePocket Universe Snakejam3013.843.903.584.053.772.733.29

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheLastSlowpoke

TheLastSlowpoke leaves an average of 21.0 feedback comments each event.

LD59 — Signal (5)

Super Glop Arcade by loveapplegames 2026-05-08T11:10:57Z ♥ 1

Dude. You've got some insane projects in the oven. The Webcogs readme was a really fun read. This test ride was a success I think. The games didn't crash, bug out, they had a working victory condition etc. But strictly from a player perspective... they are honestly not much fun. Like two of the 9 games are somewhat playable - they're an actual test of skill, but simple and frustrating anyway. And like five of them I consider impossible, even with good rng. The Generative Gungeon is doing somewhat better - still frustrating, instant deaths on spawn etc., but has some interesting qualities like the map layouts and interactive elements. That out of the way... I still consider this a success for the framework. I'm thinking about how I was once trying to force an LLM to make a valid 4x4 sudoku grid and gave up. This is really impressive and it may lead somewhere very useful. I haven't a clue how on earth to think about this, but you may try to include some organized feedback input to the project, so you could playtest and complain about balance? I don't intuit well how it works, I'd love to see the "codebase" for these games. My biggest personal feedback for all of these games - I would love to be able to consistently move one cell at a time. I'm zooming past doors like crazy. I don't know if the generated code had to do anything with this, maybe it's a thing to consider in the cellular game engine of yours. That and/or slow everything down. Maybe it has variable speeds on different setups and I am just in a disadvantage? Crazy stuff from you again, glad I managed to check this out before the deadline ^^

Signal Catching by BlackCat508 2026-05-08T09:11:31Z ♥ 0

Oh wow, that was challenging (in a good way)! Got 16 380 on my run. The flukes in frequency of incoming purples is what got me every strike, they're tough to do quickly enough. I wish you could see both colors coming on the double signal. Not seeing what's coming made it more rng, but I guess more exciting too? Anyway, the replayability is kinda low, I did one run and I know I've seen everything. But it doesn't have to be high in a jam game, does it? The game looks really beautiful and I loved the experience. And the interactive tutorial - holy shit that is a good idea. Congrats on polishing it too, despite not having much time - the game feels complete.

Round-a-doodle-doo by Fupi 2026-05-07T19:56:37Z ♥ 1

Cute! And very polished, great job! Loved the artstyle, the organic sfx, and the music - it all works really well together and creates a cozy atmosphere.

Don't get cross with me, but I really *have* to point out that it has as much in common with the concept of a roundabout as Balatro with a concept of poker 😅 As a driver, my expectations were subverted a few times in a row and I found it really funny.

Loved the chicken nuggies joke ^^

Terminal Espionage by Frib 2026-05-07T18:54:23Z ♥ 1

Hahah, what a nerdy entrance. Very on point to give this to some programmers to play. I liked the learning phase, going through the help system and imagining what I would use for what. I didn't need to use the itch tutorial at all, until one point - when I looked at the circles and thought I have to calculate the exact position of the intersection from the numbers. I thought that can't be right, and the itch tutorial told me bluntly that I should eyeball it (I haven't switched on any DRA yet, so I didn't know their linesights are drawn). I then swiftly managed to do next tasks until I hit the "bug wall" I guess. Exactly the same one as Aurel300 did, I think: the 1650kHz base seems dead. I was smart enough to check out the comments for bugs ^^ Anyway, even though it's a little bit underdone level-wise in comparison to the time needed to learn, the game goes hard and I had my share of fun from it.

PS: the date localizes xD

frib.png

Awaiting Response by DzejPi 2026-05-07T16:02:21Z ♥ 1

Holy shit that was creepy, I even got goosebumps! Great job! On the first two runs I never felt in control, and the audiovisuals complemented the confusion about the rules amazingly. The description I had read before the game had set me up very well, and I enjoyed the heck out of it. (I very much took the "don't overthink it" seriously 😅). I have to admit though, that I believe it is easy to bounce off of the game if you don't embrace the confusion.

On the first run I only went out of the first stage after exploring every nook and cranny, then promptly got very confused as to "what is the puzzle with these screens", but got out not much after I've seen the door, and then I lost on the long corridor. On the second run I skipped the button and the screens, and although I picked up the phone, in the "geometry room" I finally kinda understood the premise and completely ignored the square things on the floor and won. Didn't turn around ^^ (nice voicelines btw). I spent the next few runs on exploring the game and blasting it open, finally allowing myself to overthink it. Fun stuff. Although, I couldn't crack what's up with the balloon room, I am still creeped out in confusion by this one.

Small stuff I'd change: - the mouselook feels uneven between the X and Y axes, is it scaled with the viewport ratio maybe? - the chromatic aberration is to strong on the text imo, on the edge of being too hard to read (on fullscreen) - literally that's it

I'm so glad you did this one, I was afraid you may be done after you skipped the last LD. I too feel old lately ^^ Remember you can switch to Jam category if you feel like you're stretching yourself too much, and touch up on Monday. You're actually crazy fitting those entries of yours in 48h, chapeau bas.

LD58 — Collector (7)

Gobblin' Günther by Crygos 2025-10-24T17:26:35Z ♥ 4

Oooh, that's a really difficult one for me, and I've played some difficult jam games (as we all did). I can't seem to learn how to damage control, and I seem to have no patience to play in slow mo ^^. One mistake, especially one that pushes you to the edge, and you're done for. This is my best shot after a few tries that were worse than Garry:

guntherin.PNG

I won't be the lootgoblin of the month ^^

Very fun entry, polished, cohesive, great job!

PS: I love the clues on the walls, great idea!

Skeledaddler! by Catusfelony 2025-10-24T16:35:39Z ♥ 3

Oh wow, astoundingly perfect! I had a great time speedrunning the levels while humming the theme! (Still running in the back while I'm writing this, I love it! The xylophone tiptoeing around me in cirles is \**chef's kiss*\* ^^)

Great idea for a game! And you made it absolutely gorgeous looking, amazing sounding, with fantastic level design, including the level progression, it plays really smoothly, and is polished and cohesive as heck. Had a lot of fun! Oh and yes...

skeledaddler.PNG :)

For me, level 7 was probably the most difficult to get thumbs. People seem to have trouble with level 14, but it was alright for me (wasn't too easy - felt like a final level, but wasn't too hard, I came up with a route and just did it, all the precise kicking is at the beginning anyways).

The Legend of the Mondrokko by ditam 2025-10-24T15:20:22Z ♥ 1

The poisonous mushrooms idea was a very good one, and I liked the ending! Congrats on a polished jam entry!

DeepBoulder by loveapplegames 2025-10-24T15:04:38Z ♥ 1

Nice, that's very fancy! I've found that the bigger levels can be incredibly difficult. Really great job on the technical level! And using your engine from a year ago... That is putting a smile on my face. The project feels very, very complete, which is not a small thing to mention in a jam.

The Sand Thief by Matthieu Riboulot 2025-10-24T14:11:09Z ♥ 2

Oh man, the music, sound design, artstyle and animations are from another world. You're really talented. I also loved the level design!

I'm very slightly disappointed you don't get an appropriate ending if you don't kill anyone, feels like it should be there. Unless we're counting the souls I took on the first try ^^

I checked both the standalone and the web versions to compare them. The music tempo changes are a fun idea!

Very beautiful entry, great job!

The Compliance Enforcer by Frib 2025-10-24T13:28:04Z ♥ 0

I was like "yeah, 'realistic' is probably reasonable to choose". Oh boy. You haven't scared me from it enough...

compliance.PNG

I have enjoyed it, thanks! The three "actual gameplay levels" were taking me a lot of tries, especially the second one, but were a lot of fun!

 

What I really loved (praise time):

Your meta humor, you made me snicker a lot! Outstanding, and really fitting music! Fun enemy and level sprite diversity. Challenging level, weapon and AI design that made me think of complex strategies to get through the game.

 

What I'd complain about (feedback time):

I feel like ammo counter should be necessary here. And a crosshair which is not just a vanilla system cursor. There is a tragic issue with buggy walls and doors (some collision shenanigans), making the game feel unfair, especially in the second "actual gameplay level" (girl mauled in the bathroom, big guys, snipers). There is some weird thing with frames, it's visible the most when you move the character in one direction and the crosshair in the other (something something drawing frames / physics frames I guess). Weapons shoot a bit to the right (directly in the direction the player is facing, even though they are not shooting from the player's face), which feels weird, especially before you realize that ^^

All that didn't stop me from having fun though! I feel like you definitely know some of these issues already anyway ^^

 

I know it hurts when you realize you overscoped, but you did really good with what time you had left and delivered a really fun experience! (Apparently an hour long one, which is crazy for a jam game).

Jars for the Collector by BlackCat508 2025-10-24T10:55:05Z ♥ 1

Wow, that is beautiful! I love all the effects and details, like how the jar content changes visually. And the collector's design! Great level of polish and cohesiveness. I love the humor, especially the   S N I F F . The gameplay mechanics' complexity was not your focus this time, but it wasn't an issue at all. I really enjoyed that there were multiple endings! (I have found 3, is that all of them?). The last request took me really off guard, great idea there ^^ Somehow I did it first try, really felt like I'm fighting for my life.

LD57 — Depths (15)

Refinerator by Jimbly 2025-04-24T19:53:31Z ♥ 1

Loved it! Once I understood it's language, the game have put me in a different state of mind. I was thinking in terms of patterns in coal and stone transcending the visuals, inputs and my mortal shell. I other words, I locked in ^^ I love it when a game puts me in this kinda flow. Great mechanic! If you're wondering: perfect on first try 😎

Gnoccholini Droppotini by Dudum Lare 2025-04-23T19:57:56Z ♥ 1

You peeps are crazy to do this in plain html hahah! Congrats on your first jam! It's a bit on the difficult side. It plays differently on different resolutions and it's easy to break, but I guess that's the nature of this medium. The layer mechanic is interesting. Good job!

West Coast '96: CIBUS DAEMONUM by rbbhn 2025-04-23T19:32:40Z ♥ 0

Oh wow. That was an experience xD I love what you can stumble upon while reviewing everyone's games. Thanks for waiting in here for me with a gorgeous piece like that.

Continental Shelf by cassowary 2025-04-23T19:15:17Z ♥ 1

Wow, you made a super polished game, great job! I like the gimmick and your level design. It looks very cozy and I loooove the music! It's actually a perfect length for a jam game in my opinion. I'm impressed that you're using your own engine and how much you've made in just 40h. Congrats!

Temple of Hands by coyotethursday 2025-04-23T18:18:02Z ♥ 1

That was so much fun! I loved the challenge and the trance it induced on me! The aesthetics are fantastic, both audial and visual. And narrative, hahah. 5/5 experience, will try to save some fingers on the next trip!

EDIT:

4x4.PNG

Nice, that felt great. If you add steam achievements I'll go for hitless ^^

Lost in the Depths by ViraPyon 2025-04-23T16:55:40Z ♥ 2

Holy hell, that was challenging, especially the last part. But I did it! Thank you for featuring checkpoints, it would be frustrating without them. It was very fun! I loved the mechanic gimmick. What I would like to be added, is some kind of indicator how far is to the end, the game felt endless without it. Great job!

Painball by AmberFall92 2025-04-22T21:14:49Z ♥ 2

Very interesting entry! I don't remember stumbling upon a pinball with buildable level and some economy for that, and it works really well! I believe there are too many "balls" to get, it is too easy to have infinite points, you just have to have patience, I think it would work better with just the starting three. Anyway, it looks great, plays exceptionally well, and overall, awesome!

Deeper by BlackCat508 2025-04-22T20:20:30Z ♥ 1

That is amazing for 8 hours. It is easily on par for a 72h event, which I find insane. Super polished, plays super well, looks great, great vibes. Short and entertaining experience. I like how it feels unfair at some points, makes it scarier.

Knocking On Hell's Door by Frib 2025-04-22T20:02:17Z ♥ 1

I needed that. Lots of fun, thanks. It's funny how the least flashy weapon (the minigun) is the most powerful for me. I would say well done, but it's medium rare. Good thing I love medium rare. Congrats!

Oh, I forgot to add, very thoughtful of you to add the mouse sensitivity option, great job!

Murder for Dessert by Fupi 2025-04-22T19:36:38Z ♥ 1

Holy hell, that was amazing!

Super polished, congrats. I could literally point out anything and say that it was great. Dialogs, art, music, mechanics and all that. It was a litle bit confusing for me which way the related lines should go (from whom to whom) and I died on the first try, even though I used some hints. Oh yeah, hints, what a great feature to add to your game, thank you very much. I got stuck a few times, but I liked the difficulty anyway.

Hats off.

The Dig by ditam 2025-04-22T18:09:05Z ♥ 1

The "score" is confusing, it suggests that you as a player could do better or worse, but to me it seems random. The story, art and audio are great, but I have trouble understanding what's going on mechanics-wise.

AdventureGen by loveapplegames 2025-04-22T17:46:22Z ♥ 1

Another insane project from you!

It's a blast to see what you've cooked every time. Even though the actual games generated are inherently soulless and not really of any value, it's a fun sandbox you can explore and exploit.

Rooted Deep by DzejPi 2025-04-22T16:33:57Z ♥ 1

Oh, that's ambitious! A lot of systems to do in two days. Impressive! Loved it.

I love how the goal is clear from the start (and somewhat optional), but you can take different roads there. Let me outline my road, which was exploring-and-chilling-oriented. First, I checked out everything on the computer. I planted one pot of every species to check out how they look like and behave. Not being sure what plant gets you better profits (the cheap one felt faster), I didn't focus on a single one. I upgraded their pots and doubled down on plants. I didn't feel like spending a lot of time outside, so I only bought a profit upgrade. I realized that the upgrade probably wasn't worth it and that I'm already on a realistic pace to the ticket outside. I watched my plants and the environment, analyzed the upgrades, and took off. Then I saw that it was timed, and I appreciated how it is not trivial what the fastest strategy is. Nevertheless, I decided I don't feel like speedruning, I liked the experience for what it was.

I loved the atmosphere, the graphics, the general idea of this game (and the splash screen that is insane quality for ludum dare). That crazy bug didn't bother me much, even though I got launched real far away in an instant once, and was very close to not making it back on time (it was exciting and funny ^^). What I would want of this game is a mouse sensitivity option, the default is way to low for me and my movement felt kinda hindered and clunky because of that. The upgrades could do with a little bit of balancing, but tbh, for a game like this, it would always be the case whatever you would do.

Oh, and I feel a need to apologize to you for not sharing with you how my last dare's amoebas work. It just so happened that the next day after my game rating marathon I got hit by weird ass heart issues (the health kind, not the romantic kind, lmao) and it was super-super scary and it stole a few months of my abilities to focus on anything else. It's a lot better now though (never underestimate the power of sleeping regularly, damn). What I want to say is, I didn't forget. I want to find a moment to get over my chaotic nature and write to you one day, when I'm hopefully done with all of the more pressing matters. Cheers!

Devour by ScoobySnacks 2025-04-22T14:56:14Z ♥ 1

Hahah, nice!

I love how you learn through playing (for example, on the first few hunts I didn't realize you could get more than one prey at the time, but I quickly asked that question and found the answer myself). I like how it's not too long, it's just right. You nailed the atmosphere too.

CONFESSION by pavlov36 2025-04-22T14:40:00Z ♥ 0

Nice!

The story hooked me, you've built an interesting atmosphere. I'm a bit disappointed that's you couldn't finish on time, but I know how it is and what was done is great. Have you thought of switching to the 'Jam' format when you realized that you don't have enough time? Btw I think you should have quickly written up some excuse on the black screen, because it's confusing without it.

Anyway, I really liked the compass puzzle, I don't recall stumbling upon a similiar minigame before. Also, fancy theme interpretation. Was this your first jam? Great job!

LD56 — Tiny Creatures (22)

Creature Rehabilitation Lab by Anson Rutherford 2024-10-24T06:49:28Z ♥ 1

I like their legs

Little Life by ratly 2024-10-24T06:39:35Z ♥ 0

Wow, I'm blown away, this is a really cool concept! I like that it counts your moves, so the levels don't devolve into "wait until everything disappears or settles, then go". From that emerges gameplay of navigating between everchanging walls just to get a little bit closer to the exit. I like the starting conditions of levels, they're designed really well.

I think it's the first time I see a virus depicted with a happy face next to a lot of angry, violent cells. I like the perspective ^^

AquariumHunter by Jcourt 2024-10-24T06:10:51Z ♥ 1

This is a very interesting concept! I am pretty sure I experienced the evolution of fishes (there was an influx of blue ones that were very perceptive and fast). But it soon stopped matter, because my crayfish was equipped with exploitive brain powers and realized that the edges of the aquarium make some fishes escape in the wrong way, and the floor is an edge where additionally a lot of fishes would pile up for a nap. I love how the game looks and feels, great job!

Swirlymon: Spiral Out of Control! by Corrupt Spaghetti 2024-10-24T05:39:02Z ♥ 1

Nice little point-and-click, cute concept, pretty drawings, funny. A minute or two well spent, thanks!

Ultimate Tic Tac Toe (Buggy Style) by Silliest Goose 2024-10-24T05:28:50Z ♥ 1

I tried to do best moves for both sides and I actually played myself. It looks like the ultimate tic-tac-toe is a promising game, and I like your buggy implementation! Nice little game.

Perfect Tiny Picks by Fore 2024-10-24T04:12:31Z ♥ 1

Beautiful artwork! The game managed to creep me out a bit, good job. It's very polished, I feel like there is nothing I could point out that could be done better!

Snail Trivia Race by GameDevTraum 2024-10-24T03:28:25Z ♥ 2

Ooooo, I very much like the questions! I wish the pool wouldn't reset every try, because I had only one shot at winning without feeling like I'm cheating ^^ The snails are cute... Overall, very polished game, and very original genre in this event.

Hamster Hamilton's Cardboard Quest by Yaen 2024-10-24T03:05:42Z ♥ 1

Ridiculously cute! I looove the music! Although I've never truly understood hamiltonian mechanics, I finished the game. Great experience, thanks!

Space Oyster Mining Company by irwatts 2024-10-24T02:23:04Z ♥ 2

Looks unreal ^^ I like the little touches like the "fifteen minute break" on pause. Nice!

Tossed and Found by SleepyStudios 2024-10-24T01:55:56Z ♥ 1

Wow, that's a really good puzzle game, I love the mechanics! The level design is very satisfying too! It is buggy in some places, mostly with crabs, but it didn't make me appreciate the game less. Actually it is awesome that people exploit it to speedrun! The track is a bop, and the sprites and animations are very cute. Great job!

Tiny Skweek plays Breakout by Recher 2024-10-24T01:23:58Z ♥ 1

I did not expect a resource management game from this ^^ The fact that the walls are not recovering between levels, but you need them to grow in size is making the game really interesting! You probably know this, but your engine is very impressive!

Pied Piper's Payback by Crygos 2024-10-24T01:06:29Z ♥ 3

How cruel! How could they not pay him? Great whimsical dark humor game. I really like the sfx! Lots of small nice touches, like the story being presented in a book. A tiny request from me though, please don't skip texts automatically next time, thanks!

Highway Crossing Frog by jcbeaureg 2024-10-24T00:42:01Z ♥ 1

You've put a lot of points into the Humor stat. Definitely worked on me! I also love the models and animations, they're really good! Crossing the river on the logs felt illegal.

Tinies in the Woods by Anifan gelati 2024-10-24T00:26:12Z ♥ 1

Beautifully drawn! Nice little game, good job on creating it in one weekend!

Succession by ditam 2024-10-24T00:06:58Z ♥ 1

Very atmospheric. The ambient music you chose, the impressive wording and the story, the polygonal flat-shaded visuals that remind me of classic flash games...

FoRest in Peace by Kitira 2024-10-23T21:58:45Z ♥ 3

I love the bottle/cage mechanic! Great choice of assets!

Sewer Tales by Matthieu Riboulot 2024-10-23T21:44:01Z ♥ 2

It's just beautiful. The art, the music. Composes really well with the chill gameplay. Amazing work!

Creature Crusher by BlackCat508 2024-10-23T20:02:45Z ♥ 1

Very cool entry! I wish I could start from the level I fumbled on, the begining feels tedious after the high of later levels. I had trouble discerning colors tbh, some were super similar, at least for me. Otherwise it plays great and I love the idea!

Kopeng run! by OwlyCode 2024-10-23T19:51:09Z ♥ 1

Very solid entry! Endless runner game was actually my first idea when I saw the theme (only that I envisioned a side-scroller), so I'm glad I could play one. Although it's going to feel weird for me, I want to say what I would change in it. I think I would change controls to mouse so it could support fair movement on faster speeds. And I would check out how the song behaves if it was speeding up with the level, I think that could be cool! Surprisingly polished for a compo, great job!

G'nope by Frib 2024-10-23T19:27:23Z ♥ 1

Jiggle physics ☑️

Cellspace: Cellular Automata Sandbox by loveapplegames 2024-10-23T19:09:09Z ♥ 1

Wow, such a cool engine. It would be amazing if there were some puzzle levels with clear win conditions that are detected by the game, and some constraints of what you could do. I'd love to melt my brain over that.

Dreadzone by DzejPi 2024-10-23T18:14:09Z ♥ 1

Loved it!

I've played Natura and Pulse of the Etheral and, as you said, it's probably your best entry yet. It's just simply fun! I'm glad you focused on plain gameplay. My best entry (a year ago) I did exactly that. I'm sorry you had troubles with exporting the web version. I've never experienced gamebreaking exporting problems with godot yet, but I know how it is sometimes. If you say that it could be even better, I am definitely looking forward to your next jam!

jp.PNG The director was really good! Enemies and drops spawned right when I needed them to spawn. There is only one slightly unbalanced downtime (two distinct moments around before the minigun spawn). Making the enemies stupid fast to assure the end of the game was a great idea to. I also need to mention how the first automatic weapon felt like a godsend ^^

I feel it kinda needs an option to change mouse sensitivity, but otherwise the controlls were on point. I love the music that you make! Aaaand I think that's all I've got to say right now xD

LD55 — Summoning (24)

Grand Court Summons by Frib 2024-04-30T16:49:50Z ♥ 1

Hahahahah! I love how unpolished it is! I really love the camera work and the level design. They're awesome and they'd feel amazing in a more polished everything else! The ramp is the pinnacle of this game ^^ The driving mechanic is insane, I was giggling for some time when I first tried it, but after some time it became tedious. I'm sorry to hear you had some trouble with export. And the music fits perfectly! Great job!

Leprechaun's Gold by Stowy 2024-04-30T16:27:05Z ♥ 3

Great art!

Bad Rooms by kjscott 2024-04-30T16:20:14Z ♥ 2

It's not really obvious to press the right arrow to start ^^ When prompted, the first thing that comes to mind is a *start* button on a controller. I had fun though! It's not trivially easy and it's not super hard. I had noone to play with, but it would seem that it'd play very intense. I like the graphics!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-30T16:06:01Z ♥ 1

That was fun! Short polished game. Very funny, simple to pick up and just have fun. I like your "what I've learned" section ^^ And the music was fun, they did a great job!

Replicate-You by loveapplegames 2024-04-30T15:49:09Z ♥ 2

That's so cool, definitely one of those different entries. More of a simulation/demo than a game, but I like what it simulates/demonstrates ^^ Good job tuning it so it works that well. The mechanics seem frame-dependent, it works super fast on my computer - it's difficult to take a single step and not overshoot, but I've seen the gameplay recording in the comments and it's a lot lot slower. Thanks for the experience!

Labyrinth of Fiends by jcbeaureg 2024-04-30T15:17:57Z ♥ 1

Good job on making a game! Everything works well, I bet the level generation was the most difficult part to do and it works great! I love the hud!

ClickerMant by DeltaMain 2024-04-30T15:03:20Z ♥ 1

Cool game! I really like the concept. I like that I had to understand by myself what every thing does and when I did I just won! The only thing I didn't get is what the "explosion" button on the right does ^^

Hat vs Evil by minjutin 2024-04-24T09:35:54Z ♥ 1

That was fun! I thought I've read the guide thoroughly... It turned out I didn't realize for some time that I don't have to defend the circle frantically from every enemy. It felt really difficult until that moment, and then came the chill part :D I would love to know from the beginning how many levels there'll be. I guessed it, but I would want to be able to estimate when it'll end a bit more confidently. I love the end screen! And the title screen! And the guide ^^ Chuckled on every one of them. The unhinged humour really got me. Fun little entry! Btw somehow the green tower person doesn't show up very much :p

Dr. Kappasigma's Summoning Training by Crygos 2024-04-24T08:39:03Z ♥ 2

Audio levels were all over the place. Fix it! Other than that that was pretty fun experience (: I liked the spinning circles one

To do magic, please dance by Manuel Magalhães 2024-04-24T08:11:40Z ♥ 2

I always have trouble with this kind of games - the HJKL controls really helped and I got my treat ^^ I love the models and these epic animations haha

Pulse of the Ethereal by DzejPi 2024-04-24T07:57:52Z ♥ 1

I love the music, haha! The Swallower got me. I definitely got caught off guard when I heard familiar melody (check it out: youtu.be/lWNOLqs1IPQ?feature=shared&t=34). Funny coincidence ^^ Let me try again. I did it! I like the difficulty level and length, works great! The rotators are my favourite :D And the bosses look awesome! The aiming is a little bit unintuitive (feels non linear? idk) - a cursor would definitely help. And the game's missing spicier feedback on getting hit - when you focus on the game you can easily miss it. Other than that it's fantastic! Great job! Music always on!

Summoner's Emporium by imwonderr 2024-04-24T07:06:19Z ♥ 2

Cute lil game! I love the art! The models, animations, shader, other vfx and all that. Great job on choosing to spend your time to make a tutorial, it would be super confusing without it. With the tutorial I now produce more omni potions than I can sell and live happily ever after. It played nicely, great work!

Vampire Summoners by DenisMarasan 2024-04-23T13:31:48Z ♥ 1

Hahah, that's a fun idea for a game! Let me try again. Przechwytywanie.PNG Damn, the scaling is crazy. It's totally possible to go for 10 million. Funny strat I used - spawn more enemies just before the dynamite blows up under a horde following you, and have your ball and run ready to get away from those new enemies. A million a minute, just don't take heavy hits. Awesome game, great work!

(edit: It just so happens that I had to try a few more times, but couldn't actually survive the whole 5 minutes that way, always made some mistake Przechwytywanie.PNG )

Dominion by Durrani19 2024-04-23T13:00:06Z ♥ 1

Awesome! Very cool idea and very cool execution! I love having growing hordes of minions. And it's beautiful, gj! One stuff thing I could highlight for you to think about: change button mashing to button holding - I think it would feel more natural (especially in the case of soul draining) and less fatiguing.

Rune Craft by Anifan gelati 2024-04-23T12:23:25Z ♥ 2

I really like the way it looks!

The Acolyte's Handbook by ditam 2024-04-23T12:04:44Z ♥ 1

Scored 3600 in the one only try. Very cool vibes. I love the style you went for. For some reason capital letters are hard to type. Actually, the game doesn't feel very responsive to typing in general, which is kinda frustrating in a game that wants you to type fast. I don't care though. Great job on delivering something cool in this limited time you had!

YABS by Solis 2024-04-19T08:46:23Z ♥ 1

I love the idea and the game's beautiful, so it's painful for me to say that I couldn't finish it. The controls are clunky and many parts of the level are sometimes working, sometimes not (especially boxes). Combined with the lack of a reset button (sometimes I have to wait a whole minute to start again) and it's enough frustrating. Sooo, the good parts now! Fantastic models and pretty lighting and the music theme is very funkey. Funny dialogs, characters and the story. The tutorial part is very fun! Please tell me what YABS stands for. Yet Another... BS? ^^

Occultris by stesim 2024-04-19T08:04:25Z ♥ 4

Fun idea! I feel like there is too much upgrade runes and I just had to rush through them to get anything spawned, but other than that cooooool!

Just Another Tuesday by Gus Goucher 2024-04-19T06:01:15Z ♥ 1

@catlard Oh huh thank you very much, I almost gave up on this one, and boy I would miss out! Mouse aiming doesn't work if controller is plugged in indeed, but the controller wasn't working for me either. I think it's the best game I played today. The flying eyes are hard to learn to fight melee, but other than that it plays really nice. I love the idea of weapon crafting like this. Whip, my beloved <3 so much ammo an so much range... The health indicator is pretty funny. Speaking of funny - telefragging the wizard summoning you? Lmao Music is a fantastic bop! The graphics and animations are on point (the dash effect feels so nice)! I don't know what else to say, I just like it a lot and I wish there would be a boss fight at the end (I feel like it was planned, wasn't it?)

Summon Bunnies by gamerjenn 2024-04-19T04:55:46Z ♥ 1

Hahahah, the game part of the game is so funny for me, especially that it confuses everyone. It's simple and easy, and well, you obviously went for the art. Both graphics and animations are gorgeous and cute and the background is also fun! Still giggling ^^

Void Beast by Azure Drake 2024-04-19T04:42:45Z ♥ 0

Pretty character art! I like the dialog tree. Cool idea with climbing! I love to use the wall jumping to cross large gaps, although it makes walking stairs a lot harder :D I got softlocked ^^! If you get to the top and go right (over the fire crystal) you just can't go back. I guess I shouldn't go where there's no grass 😅 Also, I feel like it needs some controls explanation. And the camera work was a bit frustrating, especially if I needed to look where I'm dropping down. Congrats on your LD entry!

Demon Speedrunning! by BlackCat508 2024-04-19T03:13:24Z ♥ 1

Woah, thats so preety. I really love how it looks. And it's a really fun game overall! I know many people said here that they struggled with painting, but I'll add my insight anyway. It feels like your cursor is a bit "higher than the floor". It took me one run of wasted paint to understand that it paints below. Candles (and other items) do that too - they fall below of where you "feel you put them". I know it makes sense that you hold something over the floor, but it's confusing for players when they have to target the floor. I don't know if it's deliberate or oversight or whatever, I'm just trying to help you realize what the problem could be if you happen to need that. Regardless, it's not a big deal. There are a lot of mechanics here and the other ones feel great. I'm looking forward to see what you'll come up with next LD!

Demon Sealer by OwlyCode 2024-04-19T02:18:05Z ♥ 2

Wow, that was polished! I realy love the music, level design and animations. Great job! Invested from start to end (1607 02:43.35 / 46). One little tiny thing worth noting though - I think you should say somewhere that it's better to use a controler than a keyboard ^^ Keyboard controls are not that precise here, I was overshooting by pixels when trying to stand on a specific tile and it clicked a bit too late that I could switch it up. I get it that movement couldn't really be smoothened for one device considering the mechanics design, but a note to use a controller would help. Thanks for fun few minutes!

TNT Summoning Master!!!!! by Bx007 2024-04-16T21:00:36Z ♥ 1

Hahah, very cool! The mechanics are well polished, they feel very intuitive. I like the levels too, especialy the more difficult last two ones. A bit harder that that and it would feel frustrating, so it's perfect. Congrats on your first ludum dare!

LD54 — Limited Space (53)

Depthe by SleepyStudios 2023-10-20T12:38:56Z ♥ 1

Fantastic level design! I also love the audio and visuals. Great job on polishing it this much.

QPCA-77B by Jimbly 2023-10-13T13:29:17Z ♥ 1

I've spent definitely too much time on your game. While being super long for a jam game it still looks like a demo in comparison to original Zach games xd You captured the soul of these games, it truly felt like a spin-offy dlc to TIS-100. I had a lot of fun! I'm glad there are only this few levels though, my brain is melting. The game is super polished, good job!

Mr.AdBar by eddynardo 2023-10-13T03:51:44Z ♥ 1

Insane concept and you actually made it work! Crazy cool

Bit Golf by badcop 2023-10-13T02:58:55Z ♥ 1

While I was making my game I sometimes had you on my second monitor for company. The first day I felt kinda stressed (it is my first jam) and seeing you reading wikipedia on some random oversophisticated math instead of already working on code was soothing ^^ (I felt I was fine with my progress). I loved the creative concept behind your game, so I'm here now. And you managed to implement the concept fantastically! It was super fun! Even though I'm a bit mad that I couldn't get 3 stars on the last level 😅 I love that you later added histograms and community levels, it added a lot to the experience. And to give you some actual feedback - I think you should add a way to exit the level back to the menu (or if it is there already, make it more obvious). Thanks for the jam!

Pot Friends by Seong 2023-10-13T00:40:30Z ♥ 2

Funny, interesting idea. I like the vibe of graphics and music

Mini Mason by jolteony 2023-10-13T00:32:20Z ♥ 1

This is a new kind of puzzle, very interesting idea. I loved it! I'm kinda curious how it would play if you could rotate the patterns/board. mini_mason.PNG It felt weird in the end to have nothing to do except for filling the last spaces with garbage xd The mid-game is the most satisfying. I also liked the bobbing of patterns if they matched, nice design choice.

Inside Out by Matootsy 2023-10-12T23:48:53Z ♥ 1

It worked on android! 🤖 I had the same bug as the rest on windows. I love the art. The eyes in the menu are so cute!

Work Until You're Undead by Diego Escalante 2023-10-12T23:36:08Z ♥ 1

Gameplay is simple, but the audio, lighting and the fact that it goes harder and harder every second you can't find the last thing you need sets up a great mood.

Dwarf Looter by Matthieu Riboulot 2023-10-05T05:14:37Z ♥ 3

Holy shit, are those microtonal sounds? Or is it just detuned and I'm crazy? ^^ I like the soundtrack so much I'm distracted from gameplay 😍 I don't know if that's good or bad xD Ok, I focused and got absolutely absorbed by the game. Spent a lot of time in it and at one point realized there is nothing new waiting for me and I'm unstoppable. And then I've found the demon prince and got completely destroyed. 10/10 Congrats on your jam!

HEXAK by Phillip Scott 2023-10-05T00:31:53Z ♥ 2

I had some trouble understanding what to do, but it finally clicked.

hexak_small.png And it turned out to be a chill, polished game. There are definitely some strategies that could do a lot more points. I would love to see a screenshot of something clever. I also need to say that I love how it looks, especially the lighted parts and the water tiles are super cool!

How much space does your RAM have? by Gamester1128 2023-10-04T23:28:48Z ♥ 1

Jeremy is a great song though

FELL OUT by daveranan 2023-10-04T23:22:16Z ♥ 2

This was fantastic! I love the shading! It comes with great artstyle. Animations were super fun, especially the jerkiness ^^ Music sets this up perfectly. This feels like a lot for 72h tbh. And the writing. For some godforsaken reason it really got me xD Especially the unexpected one-liners like "his past was pretty dark ngl" and "oh that? that's just a god particle". I feel like I have to complain about Benji giving wrong directions to the tree (it's definitely not south-west). He made me find Barry the Barracuda instead and narrator said something about Windell and I started to feel lost. Especially because of how little of the sea the camera (otherwise being super fun) shows. But in the end it all come together.

Too Maneon Loots by lastuck 2023-10-04T21:42:58Z ♥ 2

You've got to be kidding me with the escaping trash xD From today, scrolls of destruction are my bestiest friends. I like the graphical effects of dying (in both ways). I really like the concept. Though I had a hard time judging what equipment is better, there is no time to learn this or it just feels too complicated. Otherwise, very fun! Btw, just so you know, the equipment tooltips are weirdly sized/placed in fullscreen. Are you trying to kickstart a new genre? Cyber-fantasy sounds awesome ^^

Escape from the clutches by Anton4ik-dev 2023-10-04T20:59:40Z ♥ 1

So cool! For the first few rounds it was difficult to win, but the queen plays the same way every time. After understanding the pattern, the fight was doable and winning felt great! I don't think the mechanic left much to explore, but for a small game like this it's awesome. Loved the music and sounds. And... probably a lot of people already said the art is great ^^

Unlimited space by Recher 2023-10-04T19:55:06Z ♥ 1

I didn't know I knew french better than emoji, but "un moteur de jeux 2D, en python" is infinitely more understandable than "🧟🛤️🍐🌞🌵" ^^ So cool of you to make your own game engine! The ride was a bit exotic, but in a good way 😄

Suck it to Them! by AmberFall92 2023-10-04T04:22:41Z ♥ 2

Such a cool idea! And the game plays really well! Though it feels like it goes on forever without real danger. I like how even empty handed and surrounded I can just suck a bad guy and dash away. Music, sfx, graphics and animations are a real treat! Great job!

Parry Hotter and the Stilosopher’s Phone by osh.studio 2023-10-03T22:50:25Z ♥ 1

Visuals are simply top notch. The gameplay is also great, a bit long, but fun mechanic!

Whiskers in the Dark by Diego Teran 2023-10-03T22:08:52Z ♥ 2

I like how there are no instructions needed, the levels just teach you what to do. Very atmospheric.

Cosmic Carnage: Onslaught by Wargon 2023-10-03T21:52:42Z ♥ 2

Holy hell. The game looks and sounds amazing. The sprites, the animations, the lighting. And it plays well. Hopefully you'll work more on this later! By the way it is possible to finish it without shooting (but without holding space, so I guess it doesn't count ^^)

Snowlord by minjutin 2023-10-03T21:27:41Z ♥ 2

Hahah, amazing! I love the silly story! And the frowns! To be honest, all the aspects of the game are great ❄️ Oh, for example, the color coding of numbers for quality of life. snowlord_small.png (definitely my first try, do not doubt that I grasped the concept immediately) Sorry for being so excited, but I really liked the game, and I played a lot of them today 😅

Sip & Slime by JakJak 2023-10-03T20:54:29Z ♥ 2

It's super polished! I love the details like the design of the watering can. And it plays well, not a single objection! I like the possibility of planting veggies without having all the space for them at the moment.

How many sheep can you fit? by Manuel Magalhães 2023-10-03T20:25:24Z ♥ 2

Reminds me of Kao the Kangaroo 2 and the badgers 😅 Real cute! Btw, I don't know if you realized, but you can trigger the "sheep now goes to the pen" from behind the pen, and the sheep will just navigate to the entrance. Woof!

Natura by DzejPi 2023-10-03T20:05:14Z ♥ 1

It's a really cool concept! And cute! It obviously needs finishing, but I really like the idea. And you can build berry bush ladders!

Circular Nest by ShidyGames 2023-10-03T19:25:39Z ♥ 1

The sound effects are so good ^^ I really like the game mechanics / level design, it just plays super well and is satisfying! You struggle at the beginning, and then it's power fantasy.

Fill the crates ! by Flancon 2023-10-03T18:53:44Z ♥ 1

I'm in awe that you finished your first game jam while still struggling with coding. Great job! I hope you'll get more comfortable with it in the future.

Profits in Proportion by don.shinski 2023-10-03T18:41:57Z ♥ 1

Really cool idea. The color pallete is also limited, not only space ^^ Made some abominations and one cool one

Jam-Pack by Plutonium Powered 2023-10-03T18:29:57Z ♥ 0

It's very polished. The game reminded me that the concept of winning in games is arbitrary as hell. I like the wobble.

disembARK by Crygos 2023-10-03T17:36:45Z ♥ 4

So much chaos ^^ I like the contrast between the silliness of presentation and the act of drowning hordes of animals. And don't tell me you can get a perfect score on this, no way xD

Ink Souls by Neowedge 2023-10-03T17:24:43Z ♥ 3

Such a chill little game. I love how easily understandable is what to do.

Midnight Racers by LoicLeGrosFrere 2023-10-03T17:18:43Z ♥ 0

Yay, I won! It looks really great.

Morgue Mayhem by Mantsje 2023-10-03T17:11:48Z ♥ 2

I like the graphics and the lighting! And the creepy idea!

Nice Park! by Barbabulle 2023-10-03T16:58:46Z ♥ 2

That was super funny! I really like the sound design and I really don't like the go-karts ^^

Ma|n|dness at shopping by andrei.gusan 2023-10-03T16:40:14Z ♥ 1

That was funny! I like how I thought in the tutorial that the movement was tedious, but it actually added to the experience xD

Burger Blitz by Euix 2023-10-03T16:30:55Z ♥ 1

That was quick and fun! Loved it!

SokoSnake by imontheweb 2023-10-03T15:44:03Z ♥ 1

Geez, the first level was hard, my brain can't handle the second xD Great level design, though I feel like thrown in at the deep end. I love the art and the concept. Snake + sokoban and kinda tetris? (I made a snake too 😄)

Fishpile by mina 2023-10-03T15:12:35Z ♥ 1

So fun to pile the fish! fishpile_small.png Preety art, relaxing music, preety game, relaxing game. I like how the color of the ocean changes with time. Self-explanatory, tutorial not needed. I love how fish are different gameplay wise in many categories (price, depth, shape, catching difficulty). Like for example, squids are worth a lot and are not that deep, but they are hard to catch and jump around the boat like crazy.

One of the three sharks I caught ended up in the ocean again 😢 Wierdly enough it was the first one.

Tower Up by BlackCat508 2023-10-03T14:17:47Z ♥ 1

Super fun! Interesting idea! Stressful xD Managed to go to 32 feet on second and third run. I would love to use the scrap blueprints and see what they do. I will come back to this.

Limited Space Cart by MajoMirez 2023-10-03T13:59:08Z ♥ 1

Fun small simple game. Surprising how you start playing by spamming, and gradually in the next runs you can actually strategize to get more score.

Blockade Burst 95 by OwlyCode 2023-10-03T13:53:49Z ♥ 2

So fun, I would love to get better at this. The game gives of a real nice arcade vibe and looks great. I think it would be nice to be able to rotate the thing both ways.

Necr♥mantique by ukirain 2023-10-03T02:45:15Z ♥ 1

Short fun experience. I like that I didn't understand a thing (except controls) in the tutorial and had to come up with what is a good play and what is not. Great art!

InvenStory by pro4 2023-10-03T02:25:15Z ♥ 2

Cute! It's always fun to infer tangible meaning from vague words in games. The puzzle mechanic is explored well, not too short, not too long. I had some trouble packing the australian inventory, but in the end I managed. Loved the music <3

Infinite Square Well by orangeoceans 2023-10-03T01:37:49Z ♥ 1

Such a cool concept! And so funny writing and chill music and art. Love me some 4D limited space.

Purrrgatory by lumie 2023-10-03T01:19:10Z ♥ 1

Congratulations on finishing your first ldjam! Purrrrr

Card Hexchange by Arnazian 2023-10-03T01:07:01Z ♥ 4

Woah.. The music, the art, just beautiful <3 The candle as a turn signal (xD) is so cool. I also loved the card animations in midair. Spent a lot of time on this one. Game design is awesome, even though it gets repetitive after such time. The game begs for more content. I regret using that adrenaline shot + blood ritual combo on the boss, because I wanted to vibe a little bit with a new enemy ^^

Bound Balance by imwonderr 2023-10-03T00:23:16Z ♥ 3

Beautiful art! I love how the tiles jerk a little when placed etc. xd

Threshold by Diralf 2023-10-03T00:06:20Z ♥ 2

Fun little game :) Loved the ending

Bimbi's Cosmo Party by Frib 2023-10-02T23:57:03Z ♥ 3

This is not a genre I thought I would play today xD Loved the music!

Killstreak by wiru 2023-10-02T23:36:12Z ♥ 1

Congrats on finishing your first game jam! Great work!

Save the Tinyverse by azokal 2023-10-02T23:29:36Z ♥ 3

Really cool concept! And implemented well! I'm going to go back to this

Lab Job! (Play In-Browser) by Smitner 2023-10-02T23:22:21Z ♥ 1

Loved it! The vibe is really nice and the puzzles are designed well. I like how it goes straight to action. However, this goes to bookmarks for later for I am too exhausted to think xd

Unlimited space by akitl 2023-10-02T23:01:05Z ♥ 2

Loved it! So chill. Sargento rastapatata is just beautiful. It's a shame this space is so... limited ^^ Would love more. (Oh my, I just realised how many of you worked on this, good job).

Cramped - 3D Maze Escape by Onsson 2023-10-02T22:31:50Z ♥ 0

Insane. Couldn't do it, especially after 3 days of thinking. I loved the concept though and level design.

Gacha Fever by Falestress 2023-10-02T22:11:05Z ♥ 2

Fun! I love the music.