derllie 2024-10-08 13:35
i love it, theme of space is one of my favorite, and you did a great job!
Foon → Ludum Dare Explorer → LD56 → Space Oyster Mining Company
By irwatts and Jonathan Ray Pollard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 821 | 3.26 | 23 | |
| Fun | 839 | 3.02 | 23 | |
| Innovation | 728 | 3.07 | 23 | |
| Theme | 1000 | 2.78 | 23 | |
| Graphics | 577 | 3.61 | 23 | |
| Audio | 437 | 3.33 | 23 | |
| Humor | 652 | 2.83 | 23 | |
| Mood | 928 | 2.97 | 23 |
i love it, theme of space is one of my favorite, and you did a great job!
Nice game guys, loved the graphics and the theme!
The styling was great, the audio made the shucking process addicting, and I wish I had 3 eyes for keeping track of every process. I liked it.
Very nice game ! A little bit hard at the beginning but very funny ! Good job !
I love the look of the game. It gives me papers pleaese vibes!! I think it could be a full fledged game with an overarching narrative
Fun idea! Pretty graphics, but my computer definitely chugged a bit with it and it made playing a little difficult.
Very interesting topic, the mechanics are fun although a little overwhelming for me, I have little coordination to do so many things at once
Great game, nice matching with theme, keep going
Looks unreal ^^ I like the little touches like the "fifteen minute break" on pause. Nice!
Nice concept and pretty satisfying to play, there's a level of polish that makes the game quite fun to interact with, especially the sound design. Felt pretty hard at first though - things are moving way too fast to parse the sorting mechanic at the beginning. At the end I realized I could just mash the shuck & clean buttons and just focus on sorting at the end, but maybe that tanked my efficiency or score somehow. I'd definitely recommend doing something like introducing the sorting mechanic gradually (ie all small pearls, then add medium and then large) rather than having the player do everything right off the bat, and probably reduce the starting speed as well. I feel like this would be really fun once you get good at it but the initial experience is pretty overwhelming. Also the fact that the sorter reset on every failed sort was a bit weird and just made things more confusing. Still this could be a very solid little game with some balancing and tweaks, nice work!
The pause screen was very funny. I didn't wait to find out if something would happen if it goes down to 0 - satisfy my curiosity, will you? :)
Pretty fun overall! Started out very fast but I quickly got a hang of the button flow and was able to start making my quotas. The sound was a bit loud at the beginning, having a volume slider might be worth looking into next time. Overall good stuff I hope you guys get enough ratings! You've earned em!
The gameplay instructions could be clearer if they were added inside the game. Despite this, fortunately I've checked the LDD page and figured out how to play! The game is genuinely fun as it tests your responsiveness, and your hands cannot rest as the difficulty is increasing. By the way, the pause menu is really interesting; it makes the game much more immersive. Great job!
Pretty fun little game! It takes a moment to get into the right rhythm of if, with having to manage the three parts of the conveyor at the same time, but once you do it gets pretty satisfying to watch the oysters come in and get processed. The graphics side feels way too overwhelming, with lots of different effects all trying to distract you from doing the job you were assigned to do. The controls feel pretty responsive, though I had a weird issue with the bin selector - it felt like sometimes it wouldn't move at all, but then it would move on its own after a pearl got caught, like it only registered the keypress after the next pearl. Pretty cool music, great for putting you into this meditative flow you need to play a game like this. Well done!