Immunity by Paul Miller 2024-10-24T04:53:11Z ♥ 0
Really liked the art! Reminded me of old flash games I used to play and the games that would come as secret bonus features on DVDs. I couldn't really figure out what to do or how to help so much, but it was cool to observe the different behaviors of the defenders and invaders alike.
LD57 — Depths (8)
Into The Mousehole by Baldurs 2025-04-10T08:35:41Z ♥ 2
Screenshot 2025-04-09 232453.png I wanted to push for 2K but I gotta go to bed at some point lmao. I had a lotta fun but I wish there were a few less bullets to deal with, and along with that there was a part of the map I died to a couple times where I didn't break the tiles and couldn't dash through or go back out to go around. Otherwise I had fun and I could definitely see this being expanded onto.
Depth of your Thoughts by mauzart 2025-04-10T06:16:47Z ♥ 2
Pretty good bait and switch with the little set piece at the beginning to make the player think they're gonna be doin a lot of walking, but then it gives way to a more introspective mellow experience. Great work for your first step into 3D dev, it can be really tricky at first and it's awesome that you got this submitted for the jam!
Submerged by TROGDOR 20X6 2025-04-10T05:33:25Z ♥ 2
At first I thought this was just gonna be a cute submarine game but boy was I wrong. I was really surprised by everything at first but it was a pleasant surprise with how everything went, it was really neat to see different sides of the same experience from the different family members. My main critique would have to be that the dash powerup didn't seem to have enough juice a lot of the time, and I had to slam into walls at a certain angle to get through it. Regardless of that though, really cool concept and good execution on it!
BENEATH by Friend_Pirozhok 2025-04-10T05:10:32Z ♥ 1
I totally missed that I needed to activate the towers after getting the lights on top of them lol. But once I got that down it was fun platforming around the different letters and solving their little riddles. The audio was really on point here, the distortion of the music was killer and the whole surreal nature of the graphics really brought it all together. Wish something more involved happened at the end, but I also appreciate the approach you took too. Great work!
Trepth by Quail Weaver 2025-04-10T04:45:30Z ♥ 1
I really liked the depth mechanic, and it was really cool to see other members of my species run around and grab the food right out from under me. Playing termite compared to ant felt pretty busted since there was so much wood everywhere and it didn't block you from jumping down levels. Unlocks didn't work for me I don't think (wanted to play as worm fs), but it was neat nonetheless.
Deep Dreamers by Hinamarina 2025-04-10T04:38:03Z ♥ 1
Very cute game, really liked the little flame enemy everything about him was super cool. I kinda wished there was something neat I could do with the girl except just carry her around, maybe a double jump or something woulda been cool idk. Some of the platforms were a bit fast which made the jump timing hard, and I had the same jumping bug on the windows build that others mentioned. I think that bug might be tied to framerate, had my laptop on overclock so it might've been checking to see if I was on the ground right after I tried to jump, especially since the web build didn't have that issue.
The Chase Beneath by Alvaron 2025-04-10T04:23:49Z ♥ 1
Really solid atmosphere. I like many others couldn't find any keys at first but after reading some comments and finding the first one I was able to spot the rest as the game went on. The first scare with the one in the ceiling really got me, and the one that stared me down in front of the door really creeped me out too, really effective but simple behavior that I liked. Ending part was really fun too with how thick the fog was. Lots of good elements here!
Deep Dive by mhorth 2025-04-10T04:04:34Z ♥ 0
Really loved all the trick animations lmao Trying to pull em off back to back was fun, I always had fun going for one of the longer combos when I was almost out of time to see if I could still squeeze it in.