terabyte 2020-10-05 09:06
The atmosphere of the game is mesmerizing. Completed very well! Very loud background sound is a little annoying.
Foon → Ludum Dare Explorer → LD47 → Killing Count Time
By nikadra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.57 | 15 | ||
| Fun | 3.69 | 15 | ||
| Innovation | 2.96 | 15 | ||
| Theme | 3.42 | 15 | ||
| Graphics | 3.73 | 15 | ||
| Audio | 3.30 | 15 | ||
| Mood | 4.23 | 15 |
The atmosphere of the game is mesmerizing. Completed very well! Very loud background sound is a little annoying.
The global mood of the game is nice ! Except audio problem when losing and restart because it double the audio.. The map is a bit too big to explore --> Maybe a little map that discover gradually when we explore could be a great help ! :thumbsup: Also the Evil is really really hard to beat ;-; But the game is pretty cool, it's so satisfying to shoot non-stop with the crossbow on everything and that's the arrows stayed ! :bow_and_arrow:
Thank you both for the feedback! :smiley:
@terabyte I agree fully, after playing through it again I've realized just how loud the sound actually is. It gets annoying fairly quick. I've adjusted the volume of the background sounds in the new version to levels that hopefully don't get in the way of enjoying the game. I'm happy you enjoyed the atmosphere though, thanks for playing!
@lu7cie The audio problem should be gone in the new version, thank you for bringing it to light. A map is definitely a good idea, it's easy to overlook the difficulty in finding your way around when you're exploring an environment that you've created yourself. I may have overexaggerated the difficulty of the boss as well. My main issue here was that it felt to easy to beat with lower health, since the player can easily spam the crossbow without repercussion. Thank you for playing though! I'm glad that the mood was nice and that you enjoyed firing the arrows. It can be difficult to make a satisfying attacking mechanic, so I'm happy to hear you liked it!
Super cool graphism (the death / loading screen is fantastic), mood and sound. Gameplay wise, a map would have helped, also a checkpoint once getting to the boss, and also I didn't understand how to damage the boss, I shot him a lot but nothing happen.
A little thing : there's a missing collider if you go right than up, the right wall isn't solid so you can go through it and out of bound, it doesn't do anything as you can't enter anything from it but it's a little weird.
@masaru The collider and boss health has been adjusted, thanks for notifying me! As I said in the comment above, the reason for giving the boss so much health was that I was worried that players would be able to beat it too quickly by just spamming the attack. Turns out I overdid it though, I wasn't even able to beat it myself... :sweat_smile: It's been adjusted to what is hopefully a more reasonable level. I just hope it doesn't make the boss feel any less menacing, although making the boss that hard was absolutely a bad move and didn't end up being a good way to counter spam-attacking. I also understand that it's difficult to understand if the boss is actually taking damage - trust me though, it is. I just unfortunetely didn't have time to add some kind of sound or visual to make this more obvious, which I probably should have prioritized honestly. Thank you for playing and rating!
Pretty fun but could be frustrating at times. I made it to the boss a few times but it kept bugging out and he was able to attack me during his intro dialogue sequence. It would have been nice to have some kind of hit effect on the enemies, but I understand the time constraints. Best of luck!
@nobongo That's a strange issue, I haven't encountered it before. I'll see if I can reproduce and fix it. Thank you for notifying me, and for playing!
i really like the pixel graphics and character design. i think the sounds created a good mood. i'm not sure why, but when i clicked to fire, it would only shoot like 5% of the time. i'm using a trackpad. at first i thought there was some sort of cooldown or ammo mechanic, but i watched the playthrough video, and that doesn't seem to be the case, so i'm not sure, maybe its a bug.
one feedback i have for story telling is that it felt kind of arbitrary that you just play through it twice, and that somehow stops the Count's time magic. i felt like there should have been something you do different the second time round, and i thought the clock in the front of the castle could have something to do with it, like maybe if you destroy the clock, then you're able to beat him once and for all, and his time magic fails.
i think the clock in the loading screen is my favorite part, its very beautifully painted, and i love the infinity symbol with the glow constantly moving through it.
@sakura-magika I'm glad that you enjoyed the graphics and mood! When it comes to the trackpad issue, I have no idea what might be causing it. Troubleshooting it with probably be difficult as I do not own a trackpad, but it might be a common problem that I just don't know of, I'll have to look it up. Thanks for notifying me! Regarding the storytelling, you were actually spot on about the clock being important! Did you automatically win the second time you fought him? I'd like to know, since it's a bug in that case. I you're interested, this is what is meant to happen:
(Spoiler alert)
As you expected, the time magic has to fail in order for you to get out of the loop. It's a bit of a stretch, but I hoped the player would realize that the clock in the entrance is the key to winning. When you reach Count Time, he exclaims how you "didn't even manage to kill all my guards." If you kill all of the enemies in your next loop, you'll obtain a special arrow, which can destroy the clock. If you do so, and kill the Count, you win. You can actually see this in the playthrough video, but I understand that it's easy to miss.
Overall, I really wish that I could have given some more clues as to how to beat the game. I think I overdid the difficulty as well, since finding all of the enemies and killing them obviously is much more difficult if you aren't the one who placed them. Thanks for playing and rating though! :smiley:
This really gives off an Enter the Gungeon vibe. The game looks and sounds very nice. Unfortunately, I'm bad and always got hit by the homing shots so I didn't get very far into the castle.
Really nice. Loved the arrows stuck in the walls system, loved those green bubbles trying to kill you and overal all style and graphics. Also sound was really nice.
The atmosphere and general mood of the game is very good. I was able to get to the final boss but I lost. And then the game restarted from the beginning. But when I headed over to the comment section I found that you have written about how to win the game in one of the replies. And now I understand it. But I think that you kinda made the map a little too big and also too many enemies too. So that kinda makes things too repetitive. Also there were a few bugs here and there, like some related to audio.
But then at the same time it was a compo game, and I think you did a pretty good job of completing the game and making it into it's current state. I still liked it a lot. Especially the atmosphere, it was really really good. Though as of writing, I haven't finished the game yet. But I will hopefully try to finish it soon. The atmosphere and the art makes the game really nostalgic.
Great Game :))
Nice game for vibing, art style is great!