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Flower Picker
Flower Picker
By yellowlime
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 938 | 2.90 | 23 | |
| Fun | 940 | 2.66 | 23 | |
| Innovation | 914 | 2.76 | 23 | |
| Theme | 1049 | 2.45 | 22 | |
| Graphics | 812 | 2.95 | 23 | |
| Audio | 744 | 2.47 | 22 | |
| Mood | 263 | 3.54 | 23 | |
Comments
Loved the end! I collected 16 flowers, wasn't expecting that twist. I really liked the little background story told through the text, like someone saying "see you on Sunday." Made me think about who I was as the character.
A bittersweet game. Not a lot going on gameplaywise, but you don't necessarily need much to tell a story.
The textures are a bit boxy looking. Using some transparency for the trees would probably help a lot. Though many of the stand alone graphics are cute in their own way. I would suggest scaling down the text a little bit. There was one line I really struggled to read.
It's nothing fancy, but it's a pleasant game to play.
Cute little game. I love story games in jams they give me a little while to relax a bit, and this game definitely did that. The artwork was great and so was the dialog, although some of the dialog would run off the screen sometimes. you have some issues with collision, but if you are using rigid body movement in unity there is usually a simple fix for the jittery collision. good work!
A bit different. I enjoyed collecting flowers. Also be sure to work on character animation and collisions. The screen shake when moving into something got me feeling dizzy. Overall great soothing game! Well done!
I like the end, touching. Nice and relaxing game indeed, as said the previous comm, you need to work a bit on those collisions :)
rodpraet
2020-04-25 18:22
The end is nice! The NPCs were also useful, they helped me to get to the end. When I got the message "The End", the game didn't actually end and I could keep on playing, I got confused.
Texts sometimes got hidden by trees and also got outside the screen, it would be good to keep an eye on it for next games. A character animation would fit well too.
After all, it's a good game, especially for not using the whole 72h as you said. Good job.
nobongo
2020-04-25 18:25
Charming little style. Nice work for doing it all by yourself! I'm sure you were really pressed for time, so having animations wasn't really within your scope, but for future reference I might recommend just having the player sprite flip back and forth when you're walking. It gives the game a little more life in most cases :)
The environmental storytelling was pretty strong. The town with NPCs whose dialogue is sometimes helpful and sometimes just flavor made it feel like a real place I had a role in. There were a couple pieces of text I couldn't completely read because they fell off the screen, scaling down the text or breaking it up into multiple lines would help.
The game felt contemplative. Not bright and cheery but not really sad, either. I really like that for a small moment in a larger, sad event. Having gone through the death of a loved one, there are so many small moments of things you need to take care of that you just sort of do them without them evoking any real emotion. Even in tragedy, tedious tasks are still tedious. And that gives you time to contemplate. I feel like this game really captured that experience, in a positive way.
Sombre and touching. The thematic connection seemed to be missing, yet then it came around and it fits well.
Got 19/20 flowers and I'm bugged by the last flower near the second grave at the top right. How does one get there? I couldn't even find a secret passage... Exploring the small world was pleasant, although there wasn't that much to do. Maybe for the next jam then?
Clearly you poured your heart into this project, yet I'll have to rag on the technical issues too. They've been pointed out by others, so I'll just add that the music volume was really low even when at the maximum setting on my computer.
Nice work.
wheffle
2020-04-25 20:51
Wasn't expecting that punch in the feels at the end. :cry:
yodog
2020-04-26 23:30
That ending got me in the feels! I also checked out the post-comp version, which addressed some of my biggest concerns. A few more suggestions: I don't think you need the in-game clock, seeing as how so many people are outside and the game starts you off on Monday at midnight. Feels weird to run into a priest at 3 AM and have them tell me they'll see me on Sunday. I like the solo guitar music, but feels a little stream-of-consciousness to me and got a little distracting. It needs a little more consistency and could use more volume. Overall, great work!
Nice relaxing game. I like the music and art style. I was able to collect 15 flowers. Not sure what the game has to do with the theme though.
I found myself enjoying the zen mood, especially as I played your game after the 1000th top down twin stick shooter escort quest. The ending made me go 'aww'.
Good job.
good job
Well done. Enjoyed playing.