Echo : Signal drift by MikhailNe 2026-04-21T22:55:53Z ♥ 1
I want the SETAM key whatever it is. I didn't know astronaut needed to know the alphabet, now I can count to nine. Thnak you.
The part I liked the most was the freaking space, and with the music it really set a MOOD.
LD60 — Old Tech (8)
KnockIA 3310 by Transkuja 2026-10-23T13:12:25Z ♥ 2
YES! A game about Nokia 3310, I was waiting for this one. And it's schmup boss fight <3
On a game itself, bullets should always be on top, they go behind the play and some item on ground, leading to difficult navigation. Imo, player hitbox should be visible at all time, a small bright dot or something. Even with this hitboxes seemed tricky
hit.PNG
The image is one frame befor getting hit, I wasn't moving. You can see it will become tricky navigating small intervals between bullets.
Apart from that, again, vibe, schmup and nokia3310, I like this <3
Old shed by Saphi 2026-10-23T12:54:11Z ♥ 1
I like it was not to difficult. I'm not into the cleaning game but this one was a bit cool.
Sputnik-1 by KITmani 2026-10-23T12:46:48Z ♥ 1
I won’t repeat what others have said about the scope being too large for a jam.
You can see there is a lot of work on the mood and it really works. The old-school engineering aesthetic, with all those buttons and controls, it's very cool.
The downside is that the UI doesn’t make it clear enough what you’re supposed to do. A few more visual cues and a bit of guidance would help players find their way. Yes, there’s a tutorial, but players can easily forget what they need to do. And especially during a game jam, few people are going to sit through a 30-minute tutorial.
Apteka by Eugenik 2026-10-21T12:48:01Z ♥ 6
@eugenik you don't want opinions of leeches but you use generic ai comments under other game.
The Lost Rifleman by freamdev 2026-10-20T11:32:10Z ♥ 1
There was a nice vibe. The sfx of the ghoul is funny at first, with the accumulation you just want to shoot them so they never speak again. I like the soundtrack, it sets the tone with the wood. It's cool
Water Reel Eef by CodeRaurus 2026-10-20T11:22:53Z ♥ 1
There's a vibe I like. However, you could have started with a way smaller map. Step one of gameplay was taking a lot of time doing a path. Then launching water, repairing, closing (by the way I freezed the game by closing at one point), repairing. You could have mixed the two phase.
ChootChoot by Morris 2026-10-20T11:06:55Z ♥ 2
Good vibe. I was vibing with the train, I did not know what do but that was fine. Then I read the controls. Small game doing what it should do, that's cool. My main issues were with the visibility of trains and obstacles (for example during the lake level) and the camera following canons when you shoot.
Clonk Fight! by udo 2026-10-20T10:59:10Z ♥ 2
The design and drawing are nice. However, the whole game lacks color. It would help the visibility and the understanding of the game if you hightlighted and coloured informations and buttons in order of importance. Also, fight are slow, I noticed I could speedrun them by going into profile of settings. Are they decided immediatly at the start?