zer0-flash 2022-04-05 13:19
game is pretty nice the art and room was amazing and got quite tense when u have to keep rushing to get syringes and injecting them then looking quite a good game
Foon → Ludum Dare Explorer → LD50 → Trauma Center (futile medical care edition)
By loiclegrosfrere, tatawanda, hefka and Tjikko_dev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 978 | 3.30 | 30 | |
| Fun | 1101 | 2.96 | 30 | |
| Innovation | 399 | 3.58 | 30 | |
| Theme | 101 | 4.24 | 29 | |
| Graphics | 462 | 3.92 | 30 | |
| Audio | 633 | 3.26 | 30 | |
| Humor | 360 | 3.55 | 28 | |
| Mood | 836 | 3.35 | 30 |
game is pretty nice the art and room was amazing and got quite tense when u have to keep rushing to get syringes and injecting them then looking quite a good game
This doctor is a short king. Love your take on the theme, and it's clear that a lot of love went into this. A lot of small details around. Would love to see some more complex syringe mechanics though. Like one increasing the heart rate and one reducing the heart rate, making it a balancing act? I had lots of fun! Good job!
I love how many little features there are in this game, it's great to see all that attention to detail! You can't cause a nuclear incident in most hospital simulators, which is why I love this one. The core gameplay was fun as well, particularly towards the end as the goal shifted from injecting enough syringes to finding a place to inject a new syringe; it helped build challenge and really helped with making the game fit with the theme, that running out of space was inevitable. The artwork worked great, and it was simple and readable whilst still looking nice. I particularly appreciated the lighting when one value got low, it helped clear things up at the start of the game when I wasm't sure what to do. Really fun game overall, I had fun!
The webgl build is a little bit laggy but great game!
Interesting take on the theme! WebGL build is a bit laggy and it wasn't very clear for me what should be done, but once I figured it out I had a great time rushing for syringes!
Hey everyone thank you for the feedback! @gravityflip of course! We just did not have the time to add a more complex we mostly focused on the polishing. @roughskin and @andrground I'm sorry to hear that. We were afraid of some lags indeed. Mostly, they come from the fact you do not activated hardware acceleration :)
Nice game, I liked the atmosphere of the room and the fact that you could change the music and interact with other items as well. Idle animations for the characters would have been really cool but since this is a game jam, it's certainly not expected. Good job!
Art is nice. Its hard to tell what to do in the beginning. Steering needs some improvments, looking is really hard sometimes and tends to jump to looking down for no reason.
Greate idea! Fit the theme well! Interesting gameplay. Good job!
I love all the little touches and interactions. It was fun to play. The WebGL version kept forgetting that I'd adjusted mouse sensitivity and I had to keep changing back each play. It looks good, and sounds great. And it has a style that it sticks to perfectly.
Good stuff :8ball:
Really nice game, love the looks of it and the beeping really sets the mood and pressure. Great job
This is why I quit medical school. Great idea, with a solid game loop, constantly checking the monitors and picking the right colours. The different alert sounds playing depending on what colour is a big help. There were some performance issues though on both the webGL and the desktop version.
Solid entry! There's a lot of subtle detail here that's easy to miss, and helps make the game feel more complete.
The start of the game felt vaugue at first but the effects guided me in the right direction well enough to get me through my first playthrough, even without an explicit tutorial.
I did find syringe placement to feel very hit or miss. I ended up just spam clicking it while moving my mouse until one "hit".
WebGL seems to be pretty hitchy at first, this is probably a unity thing with shader compilation or resource loading so I'm not sure how easy it is to fix.
Fun concept. Nice work!
fawfeasfsd.jpg
That was my best result so far :) (I did find the euthanesia syringe in a run before, but thought that was bad, because less moneeeyyyy)
Funny take on the topic, I like exploring rooms, you even provided a bit outdoor exterior :)
Wish the interact button would have been left-click, but ah well, it still worked fine :)
I liked how you delay a patient dying by a nuclear apocalypse xD
I didn't really figure out how the green and red syringes work, I know there's the screens up there with the respective values, but I guess I was just dumb :)
2 things about the graphics:
1. I would set the edges of the syringes to smooth edges (unless you want that "lowpoly look")
2. for the flowers: you need to set the shader to "cutout" to have the alpha being cut away :) Put the smoothness map into the metallic alpha instead (and choose metallic alpha instead of albedo in the dropdown menu) (smoothness maps (that are inverted roughness maps) in most of the shaders have to be in the alpha channel of either the albedo or metallic map. so open one of these maps in photoshop and copy the smoothness map into the layer mask (by alt clicking, you can switch to show mask in photoshop)
In your case, you need the alpha information fur cutting away the stuff from the flower, therefore metallic alpha as smoothness information :)
Just in case you didn't know (I didn't a couple of year ago and thought that whole stuff was pretty shitty to find out ^^)
if you don't have a smoothness map either turn the smoothness of the material to zero or if you want some shine create a metallic mapwith an alpha channel (meaning with a layer mask) that is the same one from the albedo map, otherwise the transparent parts will still shine and it will look weird. (so make a metallic map, just paint bucket the whole thing and use a relatively dark colour, if not black (because flowers arent really metallic ;D) and then give the layer a layer mask and post the alpha of the albedo into it.)
oh, and obviously you need a file format with transparency information to store all that onformation otherwise it wont work :) all my maps are .jpgs, unless they have channel information (then .png) to save space :)
Cheers and congrats on completeing your game guys!
The art is definitely nice, and the music was pretty soothing... I didn't really know what I was doing, so some direction / tutorial would have been nice. I was playing the web gl build, for what its worth, but the controls felt really off to me... the camera kept resetting, dragging the mouse to the edge of the screen stopped me from looking around any more (versus should letting me rotate in 360). Sometimes it did work, but other times it didn't, so it may have just been a weird webgl quirk?
Nice game. The environment is very detailed and there's lots of stuff to do. Putting syringes in the weirdest parts of the patients body was fun. The only problem I had was too sensitive mouse controls.
good game and graphics. there are problems with the camera in the html version
Really fun game, love how much attention to detail you put into the environment with small things to do. Really brings the whole thing together. Amazing work!
The web version was a bit laggy for me but the windows version worked flawlessly. Took me a moment to realize what I had to do but once the first syringe was in her face it all made sense. I love the easter eggs and the beautiful explosion just for the sake of it.