Bat outta Hell by hunttis 2025-04-09T00:14:02Z
The sound design is extremely good. The upgrades add so much to the game. The bosses feel pretty fun to fight. Enemies in general are really fun to kill. Overall very great game.
Foon → Ludum Dare Explorer → Users → TimeLost
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Hoarding Keys | jam | 693 | 2.98 | 2.63 | 2.63 | 3.27 | 3.11 | 2.74 | 3.03 | ||
| 2025 | 57 | Depths | Dynamite | jam | 860 | 2.51 | 2.44 | 2.66 | 3.50 | 2.44 | 2.59 | 1.95 | 2.84 |
The sound design is extremely good. The upgrades add so much to the game. The bosses feel pretty fun to fight. Enemies in general are really fun to kill. Overall very great game.
The gameplay is simple but fun. The art style is excellent. The fact you can pick up the humans is funny and drag them to mother tractor beam. I loved how the map was done at the top. Overall the game is very good and fun.
It's a cool concept but it got boring after a little while. It was hard to tell if you died. The sound effects seem a bit too repetitive for this style of game. The sound effects themselves are great and so are the voice lines. Overall cool game for the theme and very innovative.
Great work, the art style is fantastic I love the contrast between the resources and everything else. The game is fun. The story is interesting. Overall the game is fantastic.
I feel you could have added a zoom out and made the game more satisfying giving the player the power to watch their dwarves work. The sounds are perfect and the music fits. The art style is well done being very clean and the controls are a bit confusing for an RTS style game.
The models are amazing, the controls are great, the audio is fantastic, and game feel amazing. The feedback is great. The camera following is perfect.
Great audio and art. The music is good.
The visuals are amazing, the gameplay is fun and is a interesting take on the theme, the audio is amazing. The layer toggle mechanic is amazing. I ran into a small issue with the UI showing the current layer shows the selected layer when you died and not the current layer after respawning it corrects it self when you change layers so not major problem. Overall this game is extremely good and the puzzles are fun.
Very well done endless runner and climbing game. The music and sounds are great.
I appreciate the customizability of the minesweeper board it makes it more replayable. The depth mechanic is interesting and fun to work with. The center camera is handy and be able to select what layer to look at. The explosion sound is a bit too loud but the other sounds are great. The graphics and models are great.
I liked the game. The gameplay is fun. It's a fun twist on Minesweeper.
The dialogue is fantastic, the art is pretty, and feels pretty polished. The audio fits perfectly and the small color palette I feel adds a lot to it. Overall shrimp game is amazing.
Audio would have added a lot to the atmosphere but overall the game is great. The graphics fit the outer space theming. The gameplay is simple and intuitive.
The caving is fun, the environment is immersive, the art style is charming. The bats are a bit ominous which is cool. The water drips are great and add a good bit to the atmosphere. Overall really good short game.
The game feels like a good io game. The audio is broken and is not playing for me. The gameplay loop is fun. The workshop is a bit hard to relocate its position.
It's a neat concept I hope you expand on it. There's lots of potential for it as a puzzle game. I do think that being able to stall by clicking on the same tile as the white pawn is a bit counter-intuitive and is not mentioned in game still interesting if it was intended.
The level design is great. It looks like the game was inspired by Celeste in game mechanics. The sounds and music are excellent. The difficulty is a bit high. The dash was a bit confusing about when it refreshed midair without the collecting a dash refill. Overall it is very fun to play.
The game is interesting, I like the idea of managing hell. I like the idea of writing in blood. I think you should've randomized the blood a bit per each soul so some are harder to figure out what they did while others are easier. I like the demon and his design. The art is fantastic. Some music would definitely add to the game experience.
The game's art is fantastic. The music is great. Its a great clicker game, very stylized, and the character dialogue is great.
Great underwater movement it feels great to move. The meta progression is nice but you can't buy the higher tiered upgrades. I couldn't figure out how attack. The enemy sounds don't fit in my opinion. The submarine sounds and ambience are perfect. Overall really good polished game.
Very challenging game but the art is cool. The sounds are amazing and the restart times are perfect for this style of game. The game is just lacking some music. Overall super cool polished game.
I loved the art direction and the racoon's face changing based on what happened is adorable. The dog enemy animations I love. It is a hard game, but I think it's well paced being a bullet hell. The achievements add some replayability such as the win without hitting any dogs achievement. The transition to the game over screen could have been a bit quicker and had more clarity that you ran out of health.
The enemies are a bit tanky as other people said. The pixel art is great and the shooting feels satisfying with the sound effect, player being pushed back, and animation of the shotgun. The music feels fitting for the setting. I love seeing a roguelike in this jam as it mixes well with this theme.
The art is fantastic and the soundtrack is good. The gameplay loop is wonderful and has a lot of potential. I like the little bits of lore for each creature collected it adds to their personality and the game. Overall fantastic game.
The music is nice, but quiet and the dragon's animations are great. I found the missions unwinnable past the first mission. It's a nice concept but definitely needs more work.
I appreciate an occasional survivor like. This was an interesting take on survivor likes. I couldn't see my health bar which is likely due to the resolution of the web build or the boss health bar as shown in your screenshots. The artwork is nice, clean, and simple and the music is good and fits well.
Nice twist on deck building games. It very easily gets out of hand for the player. Pretty engaging visually and gameplaywise. It could use some sound effects though for opening a pack, clicking on a chest, and playing cards but the game is very simple and difficult. The interface is well thought out.
The small details of the characters eyes looking at you is great. The pixel art in general is cute and chill. Very chill mood. The sound effects are good. Hearing the train move is nice. It'd be nice if all the bugs were collectable each run or the ones collected were saved. Overall extremely good chill game.
The graphics are a nice low poly. The sounds and music are nice and atmospheric. I liked backtracking to the other areas to open new doors. One of the doors sent me flying :laughing:. You can seemingly bounce off of the candies. I liked the map design overall. The particles from grabbing a candy are nice. In general, nice collect-a-thon :)
The art is perfect and I feel that you captured the appeal of card collecting perfectly. The opening and getting new cards is cool. It's impressive how many cards there are.
The art is gorgeous with the dark mood. The music adds a great bit to the atmosphere. I made it to the end and won. The game is easy, but I think it's still fun to "solve". Dragging dice is a bit tedious due to the hitboxes of the slots being slightly off. I was a bit confused by some of the upgrades as it appears when I took a different weapon, I guess I swapped weapons which was confusing as I couldn't see what weapon was equipped. I assume that's why skip is an option. Overall, it's a really good game. The game has a lot of potential.
I appreciate all the feedback I have received. I resolved the issue with the mouse now. The UI is a little unclear.
@lastuck @breadstick @iriska @vinnnie I would have liked to expand on the Hoarder too. They were not as much of a threat as I wanted them to be, but I ran out of time.
@pikario There are two different keys, the first seen throughout the whole game is pinkish while the second key called Thief Key is more reddish similar to the Hoarder. I understand how that could have been mistaken as a bug, and it should have been introduced more clearly. I don't know why you would be getting a black screen sadly but thank you for playing.
I just want to say that the music is super great. The intense music as you collect items. The sounds are fantastic. The pick-up sound effect is satisfying. I appreciate the addition of an extra heart for every 5 items. I enjoy the gameplay loop.
Very nice game did not realize I could double jump until a bit of figuring out. The atmosphere of it was perfect and fits the tone well. The meow sound is pretty good. The cinematics were great. The cucumber was fun to encounter occasionally. The level design was mostly intuitive.
The art is wonderful and I appreciate the small details along with the magnifying glass. The magnifying glass still has items play the hover sound though which seems a bit off. I love the item physics and how they react to the mouse. The sounds are great for the items and their interactions. Overall nice job.