Dynamite by TimeLost 2025-04-14T14:17:18Z ♥ 1
A bit confused by this entry honestly. The physics and the fact that you rapidly don't see anything were a bit infuriating, and I felt like I was just trying to go left and right until I found a hole somewhere to progress. I liked the idea of lighting your surrounding with the dynamite but it was a bit too cumbersome overall, with the game physics, to feel really fun. Music and sounds are nice.
LD58 — Collector (17)
Booster Buster by Revetoon 2025-10-22T09:30:27Z ♥ 1
Very good entry in all aspects. A bit too difficult maybe but really I don't see any other real problem with it. It would be a bit easier if you could cast spells while the deck and discard are shuffling, when you kept some spells in hand.
Crypt Creeper by Spice Cabinet 2025-10-22T08:46:13Z ♥ 2
Made 220 on my last run ! It's a fun game, and quite pretty. It's sometimes a bit difficult but nothing unbeatable as long as you are patient and attentive. My only complaints might be that the theme, while respected, is included in a relatively generic way, and about the FPS or IPS ; this could be my screen, but I felt like the IPS weren't high enough for the speed of the game, tiring a bit the eye. This is especially visible in the intro sequence where the sprites gets a little bit choppy in their movement toward the left side of the screen.
It feels weird complaining about this because I usually don't care about FPS/IPS problem as long as its at a constant 30, but since this game is very dependent on its scrolling, I actually noticed it. Again, might be my hardware tho. Nice entry overall.
Mines of Enceladus by auxiliarymoose 2025-10-21T14:34:31Z ♥ 0
Woah I liked this one a lot. The atmosphere and gigantism of the area is so nice, alongside the controls that are just on the right balance of uncommon but still easy to use. Might be my favorite entry this jam.
Ghost Collector by Ausstein 2025-10-21T14:18:38Z ♥ 1
Really nice ! It's a fun entry. The sounds were well done and the music nice. My only complaint is that the vacuum could have used a visual feedback for the player. At first I didn't understand how to vacuum the ghosts because I was vacuuming from too far, but when approaching they seemed to kill me. It's however nice that there is a small space between the light and the player that doesn't affect the ghost, it creates some danger when vacuuming. Overall a nice entry !
Frutiger Pachinko by alex-lumi 2025-10-20T16:45:34Z ♥ 0
A bit mixed on the experience. The UI is a bit confusing, especially when the buttons don't appear behind a black hole or don't seem to react, and the win/loss conditions are not very clear on the first go. However, the aesthetic is great, the music cool, and it's an actual multiplayer game with some nice (albeit maybe a bit oversaturated/strong) graphical effects. This was a nice entry in its concept.
Shaman by tsuyurikuraudo 2025-10-20T16:33:14Z ♥ 1
The concept is interesting and can probably work well in either a puzzle or tactics-like game. The graphics and the musics are very nice, and quite original ! The problem with the game tho, is in its UI. It would have been easier if the player could remove summons individually, or use the mouse-wheel to pass through the captured creatures. It was interesting to play, but a bit cumbersome because of this. Still liking the concept.
Touch Mycelium by surf croc 2025-10-20T16:19:50Z ♥ 1
I like the birds chirping sound. It adds a lot of charm.
Blackmail.exe by ildfuglen 2025-10-19T14:49:20Z ♥ 1
This is well executed in terms of graphics and sounds, there is a nice UI and the presentation is cool, but I don't understand how the game works after two tries :/
Stamp Collector by grid96 2025-10-16T13:38:06Z ♥ 2
Nice take on the theme ! I see we had a similar idea, I wanted to include a binder collection in my game too (the TCG game you commented on yesterday, or maybe early in the morning depending on your timezone). My only (small) complaint is that you quickly miss space to operate properly. But I kinda see why it's needed, if stamps or letters were too small the game would have been hard to do.
"I created this game mostly without using my hands, using eye tracking, voice commands and a list of other partially self-made tools." WHAT ? This is so nice ! Congrats ! I second the idea of a blogspot explaining this.
Overdraft Charles by Yvanor 2025-10-15T15:02:44Z ♥ 1
Funny game really, you did well with the graphics. Controls were a bit hard to use with the keyboard but still far from unplayable.
Capital Dungeon by fabY 2025-10-15T14:30:49Z ♥ 0
Had a bit of a hard time understanding how the game worked at first but it becomes interesting once you understand it ! I liked it, tho I didn't manage to finish it.
Fire Fuel by marks 2025-10-12T13:57:03Z ♥ 1
Hey ! I'm the guy you helped with html and zips on discord. Thanks again ! I liked a lot your entry, although I admit I tought it was a little bit frustrating at times because of how tight the jumps can be. Introducing the fact that the player can jump *after* you start falling would have helped, I actually realised it somewhat late in my attempts. Jumping with the up arrow / W made the game a bit hard too imo, I'd prefered to play with a controler or with another key to jump.
The art looks very nice, the game's action is clear and the sounds are really good. It's clear you worked on the difficulty too to give a challenging game and sort of fast-puzzle-platformer. Overall I really liked it.
Fighters Keepers by Kyrio 2025-10-12T12:39:13Z ♥ 1
This is a *very* good entry, congrats !
Can you give me a hand gesture? by She Wrote 2025-10-12T08:37:45Z ♥ 1
Fun idea ! I liked the music. No Spiderman webbing sign tho ? :c
Predincament by Threeli 2025-10-12T08:33:35Z ♥ 1
I finally found time to play your entry !
It's a pleasure coming back to your graphic style. I liked a lot the sillyness of the characters and the audio. Seeing on the itch.io page that it sometimes didn't loop, I reloaded the game just to hear it more ; no regrets !
I couldn't find the interdimensional worm.
Hope your arm and hands get better soon !
Enter the Cardgeon by Placeholders 2025-10-12T08:19:36Z ♥ 2
Although I found the game quickly repetitive (partly because I don't like games similar to Isaac, tbh), it is a very nice entry. Arts and especially sounds are great. My critics : - the very begining of the game is slow. I actually thought about quitting before getting my first card ; plus when taking the first one, I took an ace of spade, and wondered what it did. It lacked a bit of feedback on this card and I couldn't understand why it said it would go to my deck, but didn't appeared later in it. - the rooms lack variety. Enemies become way too repetitive quickly. Randomizing the enemies appearing and / or their placement would have been nice (tho I know this is the kind of feature that get scrapped because of time limits).
Still a very nice entry, I insist that I LOVED the audio.
WonderBot: A Lofty Return by mortusnegati 2025-10-08T16:15:42Z ♥ 2
Now I know what small dogs feel when climbing this kind of open stairs... I love how it becomes a skating at the end. Great entry, the way the level opens with the upgrade was very well done.