FoonLudum Dare ExplorerUsers → LittleGamer

LittleGamer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorLudum TCGcompo2032.702.402.873.672.352.362.88
202557DepthsMinesweeper 3Dcompo2592.973.043.343.362.742.43
202455SummoningSalt them up !compo3442.543.002.672.772.802.452.54
202148Deeper and deeperMind Depths LD 48compo8192.792.222.852.982.743.411.724.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by LittleGamer

LD48 — Deeper and deeper

TRENCH by dirkinz 2021-04-28T09:23:37Z

Really good puzzles and progression ! Bravo ! I love how you made every gameplay mechanics emerge one by one, like hidden tutorials. It is clever and really well done. The only problem I found was that if you spam on the spike fishes you can throw them two cases far while not moving.

It might just be a bit too slow, but really a nice experience. The puzzles were very good and there is definitely something to dig with the interaction between the different elements. Very good work !

Well Down by CamCam 2021-04-27T12:03:40Z

Just tested it. The physic is, sadly, really clanky. Even jumping is sometimes really hard to achieve. The level design is hard to understand too ; while the intention are good, there are dead end with bonuses : you can take these, but cannot go back to the rest of the level after (or very hardly). Some jumps are frustrating because you have to jump into a pit, not seeing the potential ennemies or obstacles. I get that the level design is made to look like a labyrinth and that it encourage exploration, but it's sometime too hard to get back on the main path.

The character is original and the idea to be able to get a grip on any wall was nice, but the physic kinda ruins it.

On the other hand, the introduction is well made and it's a good surprise to see this in a jam game. The ideas are good, the execution was a bit jamed ; it's a nice attempt.

Downward Frog by GogglesKitty 2021-04-27T18:03:59Z

Beautiful game ! Maybe just a bit too hard. I enjoyed it a lok.

Le bateau ivre by thebmxeur 2021-04-26T14:34:26Z

Really nice experience. It's a bit dreamlike, "onirique". Maybe just a bit too slow.

Bohris by tomdeal 2021-04-26T10:13:07Z

Nice game ! The game feel is good and the upgrade system is nice and balanced. The soundtrack is a bit aggressive for the ears tho, I was glad to find the on/off button for the music. Also for some reason, the music was very high in the left ear of my headphone but low (inexistent ?) in my right one. Is it a wanted effect ?

Still had fun ! Was not expecting an upgrade system. Cool game !

Billy Nauseous by cake 2021-04-27T19:20:34Z

Nice settings and graphics, but the the game is a bit too hard to me. There are good ideas like the ennemies pushing you in the lung section. The sounds are a bit unnerving to me, maybe too high-pitched.

To summarize, I liked the atmosphere, but find the gameplay a bit too clanky. Still a pretty nice game !

Search and Resque by Hilvon 2021-04-26T12:51:51Z

The gun for mining is a nice idea ! My only real complaint is the lack of sound. The atmosphere could have really kicked of with a bit of echoes, footstep, breathing, etc...

I believe the player can soft lock if he venture to far in the ground with the furthest miner. Good experience, the way of mining can probably be digged (pun not intended) !

Exiled by ladybenko 2021-05-01T10:08:38Z

Nice game, I loved the graphics and the music (tho a looping one instead of a fading one would have been a slightly better choice), and the story is nice. Is there a secret ending or is it just a loop ? I'm not sure, I did the gam three times searching for something... It is overall very well made because the monologue drives a story in the player's mind. Really nice !

DOWNHELL by Belonzik 2021-04-27T12:39:26Z

The game is as good as it looks ! Really nice to play. It's maybe a bit too hard and random but really cool, it has a lot of potential. One of my favorite for now.

Micanthul by alexhall 2021-04-26T14:09:52Z

Really nice graphics and sound ! The atmosphere of the game is simply excellent. Gameplay wise, it seems complex at first glance, and it actually is strange to understand. I don't see what does hunger, and never had any problem with sanity or morale.

After a while I stopped receiving random messages while progressing and I believe I got stuck in a loop or something. The game softlocked too after a fight.

It can become extremely easy if Juan gets good enough. He was level 13 in my game at the moment it softlocked, and was wiping out ennemies even before the fight started.

It's too bad the narrative seems broke, because the game is really enjoyable ! Very nice work !

Transcendental by pdotjpg 2021-04-26T10:03:18Z

Very good game ! Loved the vibes. The music is really nice and I like how bouncing negatives emotions creates a melody. Congrats !

Monster journal: a short story by Fenderbate 2021-04-26T14:27:16Z

Really nice game, I was actually a bit sad to see it's so short when finishing it. Nice concept and good graphics !

Big Brain Time by TheInkSkeleton 2021-05-18T17:42:06Z

Unique concept but it does not seems to be working very well. It is worth a bigger version I believe,to correct bugs and make it a bit more understandable. I agree with the precedent message saying a zoom out would be nice. Very nice graphics and remarquable but overall missing a bit of fun for now.

Ocean Is Your Friend by Abu Sabiq Mahdi 2021-04-28T16:17:59Z

I can't access the game on the Itch.io page, is this normal ?

It came out of space by Suchista 2021-05-18T14:47:03Z

Hi ! Liked a lot the mood and the environnment, the graphics are simple yet nice ! The game could be better on the gameplay but is enjoyable due to its unique atmosphere. Nice music too, though sounds would have made the experience even better.

A good entry overall !

Lost In Couch by srknvrnbskrt 2021-04-27T19:53:35Z

While I liked the concept, artstyle and music, I found the game to be a bit too hard. I believe it's intentional but the ragdoll makes you lose a bit to much control in my opinion. Still a nice idea with wonderful atmosphere and artworks !

Neural Shooter by PatteDeCanaard 2021-04-26T21:14:41Z

Really nice game ! I like a lot the pace.

Katabasis by HowlingShame 2021-04-26T13:39:09Z

Extremely good game, surprised it does not have more views ! My only complaint is that it's not always easy to see what's coming. But really a fun experience. The game feel is excellent, even dying is fun in your game !

Viper Mission One by Majadroid 2021-04-29T12:06:01Z

Nice game. It's a bit hard to figure out where your bullets are landing at first but it's nice to play, maybe just a bit slow and too repetitive after some time. But it's overall a good entry !

Depthplosion by HPA97 2021-04-28T09:33:45Z

A very nice game ! I like how light is affecting how you play this game. You nailed it for on the idea of seeing or not seeing the danger, the way the bomb glows is perfect in that it give information on danger but also on paths surrounding. It's a very nice use of graphics for gameplay mechanic, which is frankly impressive in a 48h made game. Pushing the bomb, while a very simple interaction in itself, actually creates a lot of depth to the gameplay since you use this to throw away a bomb but also to place it in a place that will open a path.

Only problem would be the missiles that are going to fast on the player, or too unadvertised. Maybe a sign appearing on the place they will land could help ; it would create a bit of stress too.

Overall a very good entry !

DwarfSweeper by Tim Sims 2021-04-28T16:15:44Z

Surprised this one does not have more rating. It's a very good idea ! It's challenging. Only thing that miss to me would be to put flags from at least a little distance, especially when a block became unaccessible from falling and you have to jump to reach it. The way score is calculated is interesting and seems balanced !

Go next in Hell by dfkgjndljf 2021-05-08T12:44:16Z

The art is nice while being a bit strange, was it wanted to have somewhat blurry pixels ? I tried to imagine what the characters were saying and to interpret everything but it's a bit hard without knowing the language used in the game. The musics were nice too, good work on this !

Hellevator by baconn00 2021-04-28T10:16:00Z

Nice game ! The only problem to me is that it is a bit too hard and long to skip the intro after each try.

Mind Depths LD 48 by LittleGamer 2021-04-26T12:15:36Z

Hello @arya-s , @hilvon and @smeljey ! Thanks a lot for testing ! I'm really happy to read your commentaries.

To answer you all (I'll try to be clear in my bad English) :

- The room with the body is actually the end of the game. It's not really clear because I used a very dark color but there is the word "Fin" in the upper part of the room. There is nothing more to do there, it's the end of the game, there is no interaction with knife, the content warning is more about the way it is presented in this room. I thought it might be shocking for people with phobia of cutting objects for exemple (again, if you people reading happen to be disturbed by cutting objects, I suggest that you don't play, or don't finish the game). Surprised that it is possible to move out of the body but well it happens ! Thnaks for feedback !

- For controls, was the problem with the hitboxes of walls and objects ? I kind of struggled with this. I had particularly trouble setting good collisions with the changing walls. At first I wanted a RPG like movement, with the character going on (invisibles) square of 32 pixels, but it was really wonky for a reason I cannot explain. So I used a simple movement, more common but maybe less personnal. I wanted the player to feel a bit trapped in his movements.

- Incredibly happy you guys liked the atmosphere. The music almost got scrapped, I started making these at 1am this night (so I had 2 hours to do these and final testing, packaging, translation, etc.). It was my first try at music so it really means a lot.

I'm really happy to read your words and critics, I take note of the problem you are mentionning for later games or LD. I have not made games in a long while and I'm a bad programmer, so it means a lot to hear that the game was pleasant even thought it was clanky. Thanks a lot for your time and messages, I'll play your games too.

Mind Depths LD 48 by LittleGamer 2021-04-28T09:07:48Z

Hello there @pdotjpg @dirkinz @hpa97 @threeli ! Once again I'll answer you all in one message to avoid flooding the feed.

First of all, thanks a lot for playing and giving feedback. This is extremely appreciated, and I'll go play your game during the day (I already played your @pdotjpg , and fun fact, it was the first game I played from this LD !).

So about the atmosphere :

- Again I'm really happy you liked the music. First attempt at it and I was really not sure if it was going to work. In insight, I realize I should have put a cooldown to interaction so that the player can listen a bit more to the musics, because from your feedbacks, it seems to be a huge part of why you guys liked the experience.

- The surreal part is admittedly something I had already grown since long. The idea of a place changing because of the state of a character is in my head since a long time, and seeing the theme I tought to myself "oh now is the time to try this". So I got a bit lucky because some ideas were already existing in my head, altough I never really experimented it in a game. I tried to put this idea in the soundtrack too with the instrument changing through the game.

- The collision could have been way better and I was indeed aware of the problem. I had two solutions : try to implement a collision checking with the tiles used for the room, but at the risk of losing time because I never made anything of this kind on Game Maker, or make something faster to do but less precise. Took the latter. The idea of how it works is that there are invisible blocks of "permanent walls", that are active from the beginning to the end of the game, and a serie of blocks that only works after the first change of walls. Not having much time I could not do the same for the secondth change of wall and there disappearance, but that did the essential (tho it seems a bit bugged after retesting). This is a solution made with scoth tape and sticks but as I was missing time, I believed it was the best solution.

- @hpa97 It was intentional for the bed indeed. For other objects, like the furnitures in the living room, there is a cap, but I let the bed be usable multiple times to avoid softlocks. I did not wanted to lose time on doing a precise tree of possible interaction paths, and since it was late at night when I programmed this part I was too tired to make a solid logic check in my head ahah. So my sleep deprived brain said "just let the bed be usable again, it'll be like Yume Nikki ; and go to your while you are at it".

- @threeli I take note of this bug, if I'm understanding correctly, I think it's because of how I handled the apparition of the text window. It takes the character as reference and not the screen, so if the character is too far below, it probably disappear. I'll fix this if I do a polished version.

- About continuing this kind of work, I'm actually sort of considering it. Problem is that I don't know if I'll have the time to do it right now, nor if it will be as good (here I think the surprise of finding a weird game in a jam plays a lot in how you liked the game, on a bigger scale I don't know if it would be as good). I want to work a bit my programming skills before attempting something, because I really lack a lot of knowledge there, and then maybe I'll try. Since I have some ideas I could not put in the game because of a lack of time, like small puzzles and other environment (I wanted the player to go in the basement of the apartment too, and to use the elevator in the corridor of his building at first), it could be interesting. I also have a longer project I want to do that is set in a surreal environment, I have already started it but dropped it because it was too badly programmed. So, maybe in some months !

Again, thanks a lot for playing, critics and support. I'll play your game during the day, and give a feedback !

Mind Depths LD 48 by LittleGamer 2021-04-29T11:47:26Z

@majadroid Yes it's totally fixable, just did not had the time. Thanks for playing !

Mind Depths LD 48 by LittleGamer 2021-04-29T14:48:41Z

@cavedens thanks for playing ! Going invisible ? You mean out of screen ? The place you describe is the end of the game. There is nothing to do once you are there. The word End on the last screen is not very visible due to the dark colors I chosed, not realizing it would be nearly invisible on the black background.

Mind Depths LD 48 by LittleGamer 2021-04-30T05:50:24Z

@simex I never heard about this indeed. I've just tried to download it and extract it, it worked fine. This is a bit strange. Does it extract anything ? Did it downloaded fully ? The RAR must be around 35Mb. If it extract at least the Game folder with the Mind depths.exe, the data.win and the options.ini, it should run, the rest are all the ressources used in a separate folder and the game project.

@wintergatn thanks for playing and for your kind words !

I'll play both of your game this week end ! (a bit too much to do today).

Mind Depths LD 48 by LittleGamer 2021-04-30T20:11:28Z

@andrewkennedy hi ! Yes it was not very clear due to the font I used for the word "Fin". It's too dark and becomes invisible. Thanks for playing and for commenting ! I'm really glad I made this LD. I can't believe it's already been almost a week it started. It was so nice to do...

Mind Depths LD 48 by LittleGamer 2021-05-04T16:03:04Z

@whismirk Je voulais mettre une transition au début mais il était difficile de faire un truc qui fasse un bel effet pour tous les types de transition, et je n'avais pas le temps d'en faire un par transition. De même pour la diversification des actions, c'était prévu mais je n'ai pas eu le temps. Il devait y avoir des micro-énigmes sur l'espace de jeu, utilisant notamment des portes (qui ne sont même pas dans le jeu par manque de temps). L'idée était de voir l'environnement changer selon les pièces traversées aussi.

Comme c'était ma première LD (mais pas ma première game jam) j'ai mal jaugé mes possibilités en termes de temps, particulièrement parce que j'avais sous estimé certains problèmes techniques que j'ai rencontré, notamment la gestion des collisions avec des tiles changeants. Je sais qu'elles sont mauvaises dans le jeu, mais il faut comprendre que pendant le développement, c'était encore pire :laughing: Du coup, avec ces problèmes, je n'ai pas pu implanter tout ce que je voulais.

Je ne donnerai pas d'information sur la fin, je laisse chacun se faire son avis ;) La confusion est tout à fait recherchée pour le coup. Je sais que ça peut sonner comme une excuse pour un truc absurde, mais j'ai réellement cherché à rendre les derniers moments inattendus et perturbants, dans l'idée il faut que le joueur se pose encore plus de questions après avoir pris l'ascenseur qu'avant.

Je suis très heureux que l'inspiration Yume Nikki soit visible (qui plus est au point de contaminer ta vision de la fin !) car même si je n'ai pas énormément pensé à ce jeu en le faisant, c'est un de mes jeux favoris. Pour l'interprétation du thème, j'ai eu de la chance dans le sens où l'idée de descendre dans des profondeurs est une thématique qui me plait beaucoup dans l'art : les descentes aux enfers, dans l'inconscient, la déchéance... Aussi j'avais déjà quelques idées qui me trottaient dans la tête depuis longtemps qui ont pu me servir.

Merci beaucoup d'avoir joué, ça fait plaisir de pouvoir répondre plus facilement en français en plus. J'irai jouer à ton jeu quand j'aurai un peu de temps, surement pendant le Pont de l'Ascension !

@cavedens Well the word to search is "Fin" even in the English version ! It's part of the body sprite, written between its legs. Thing is, I drew it thinking the background would be all black (which would not have been very visible too in fact), but then I added the stars to echo the last background of the apartment. With these, it becames borderline invisible, I honestly have some hard to read it too so I can understand the trouble :laughing: thanks a lot for the feedback !

Mind Depths LD 48 by LittleGamer 2021-05-05T17:39:57Z

@mza Thanks for playing ! Yes not knowing what is going on is a design choice, I wanted the experience to be strange. And yes the collisions are bad, I'll try to do better next time on this !

@fueelin Glad you liked it ! Sorry for the collision bug with the hand, doing test I thought I had managed to avoid this kind of softlock but realized later I did not since the hand collision mask expand when unearthing. I was probably in an angle where it did not matter when I tested.

Thanks everyone for playing !

Mind Depths LD 48 by LittleGamer 2021-05-10T20:34:58Z

@namidasai thanks for playing ! I agree, replaying it I too feel it's a real problem. Again it's because I changed the way the character moves during the jam, and did not tessted the collisions with enough seriousness for the objects. For the wall it was more complicated, it's due to the tiles, I could not program a collision system that was efficient enough in the given time. At first, since the game should have been on an invisible grid with grided movement, it should not have been a problem, but it became impossible to repair after changes were made.

Thanks for the critic and compliments on the mood ! Glad you liked it !

Mind Depths LD 48 by LittleGamer 2021-05-15T20:34:23Z

@suchista Thanks for playing ! Being encouraged by many here, I actually consider doing a longer version. You are totally right, the pacing sucks : it heavily rely on the player goodwill. Again it's mainly due to my lack of experience in jam and programmation. I'm working on my skill for now, so if I'll do it it'll be for later.

I'll try your game tomorrow !

Mind Depths LD 48 by LittleGamer 2021-05-18T21:30:04Z

Thanks a lot @vphyre ! I'm glad you liked it in spite of its problems.

memories.io - A Living Painting by NamidaSai 2021-04-27T19:32:46Z

Like a lot the concept. It can be digged a bit. I like that you can interpret the meaning of the game. Maybe you should not have explained it on this page, it's also nice to keep mystery. I feel like you could have let away the score. A screenshot of the end of the game might be a better score than numbers.

Also, the sentence appearing could have been generated from the various geometries the player gathers. It could really go well in the idea of creating a memory.

It's a wonderful game idea. I'm glad I played it. Thank you for making it.

Down to the Core by his-games 2021-04-28T15:59:15Z

Good feeling and retro vibes ! The game is well packaged and works well. It gets quickly very hard tho, the bullet hell dimension is a bit too quickly too much in my opinion, but I still like it !

Dive & Dig by andrewkennedy 2021-04-29T20:06:22Z

Very nice concept ! I liked the dialogues and the idea of changing screen. There is something to dig. Now as an arcade game it becomes quickly easy and repetitive but there is definitely something to do with this concept.

Also the graphics and sounds are nice !

Digmon by ErkaNec 2021-04-27T19:43:55Z

Extremely fun once you get how it works ! Difficulty is just right, it's hard, but not enough to discourage the player immediately. I loved it !

Unto the Eight by Threeli 2021-04-28T09:55:22Z

Extremely good ! The art is fantastic, the music very nice and fitting, and the general creature and world design is wonderfully weird. You feel the world living while playing, and this is seriously impressive for a game made in 48h. I'm in awe of what you did.

While it is indeed hard, I don't think the game in itself is too hard ; I believe the real difficulty is the lack of checkpoints. But I also see why you have to do everything in one go, it's also about planning your path, so I don't really know if it's possible to implement checkpoints in such gameplay. I think the really hard thing is when you don't have light anymore, then you are basically screwed if you are too far from a cold fire. Maybe making a shadow of entities just adjacent to the player would be nice ; like, the same sprite for all entitie, something that says "hey there is something here, but you can't see what it is. Will you interact on it ?". I believe it would fit very well on your movement system.

Overall an excellent experience. I'll try again because I did not manage to finish it. I'm also curious to see the full map and might look at it in the source code (but after finishing it, don't want to spoil myself !)

Unto the Eight by Threeli 2021-04-28T20:05:17Z

@threeli "the shadow idea is pretty brilliant, I hope you don’t mind if I steal it." Of course I don't mind ! I'm even glad you like it ! Thanks for the follow on Itch.io by the way, I followed you back because I want to see the full version later !

Jawbreaker by arya-s 2021-04-26T12:36:07Z

Really nice game ! I like a lot the replayability. I was thinking it would be pretty straightforward when I saw the game over on the first choices, but it actually looks like there are a lot of possible choices, I saw that the choices seem to change if you trash the tracksuit at first.

Graphics are good, tought I did not understood what were some of the icons, especially when facing the kid at the very beginning. At first I was like "what the hell why did he beat the kid" because I was thinking it would give him the jawbreaker sweet (notice that I did not read the description under the game, so I was not aware it would be about crimes).

I like a lot the little references to mafia movies. Is Joe a reference to Joe Pesci ?

Great experience.

Deepest Mine by SmelJey 2021-04-26T13:11:17Z

Really nice concept, kinda Dwarf Fortress-ish. As said by others, it lacks polishing : it's hard to tell if your dwarves are mining correctly, and the placement of the values on screen are a bit to widespread. Having the current copper value next to the cost of recruit of a new dwarf would be nice for exemple, or coloring the price in green / red depending of the fact you have or haven't enough money to recruit a new one.

Very good concept and complete game for a 48h submission, the cave seems to be generated at random every playthrough, which is impressive given the time. The randomness can be of disadvantage though, sometimes the monsters are coming very quickly, and some other very slowly. Mining seems to be to slow, and it's hard to manage dwarves equipment in time for fight. Also the pathfinding can literrally kill your base, sometimes the dwarfs can't reach the ennemy.

It's also possible to scoot the area with the generator. Simply hovering the area with the mouse while you choose where to place it makes everything appear while you are hovering it.

Given a bit of more time, this game can probably kicks off. Great job.

Derbys F#ckin Pissed by sdata 2021-04-29T09:55:12Z

Nice atmosphere, graphics and intro ! The music too is good. The gameplay was a bit boring to me but it's not bad. I liked the game !

The WHAT IS DEEPER Game by righy 2021-04-26T09:59:16Z

Hello there ! Your game seems inaccessible. The itch.io page leads to a 404 not found. Maybe you let your game page in private, edit it on your itch.io dashboard !

The WHAT IS DEEPER Game by righy 2021-04-26T10:30:35Z

@righy Yes I guessed ! I almost did the same mistake as you during the night, literrally put my entry on public 1 minute before end of submission. I hope you won't have problem because of this. I'll try your game later in the day !

The WHAT IS DEEPER Game by righy 2021-04-26T13:28:16Z

Played it ; I was a bit confused about what to do at first. It's not very clear. The memes start reappearing pretty fast, it's a bit disappointing. It's a bit messy on screen with the images changing sizes when the mouse hover onto these.

The music is in good ol' internet nostalgia but it should not start over after each screen.

It's a bit of a mess but the nostalgia trip was really nice !

Gulp! by GoodGamesJames 2021-04-29T10:15:01Z

Really nice mood in the game ! It's a bit strange and slighlty disgusting at some point but it shows that the the atmosphere is well done ! I was thinking it would be boring pretty quickly but the levels are actually diverse ! I also liked the graphics. Very nice game !

Try again by Cryoxe 2021-05-04T16:36:59Z

Excellent game idea. The graphics are especially well handled. I like a lot the concept, we had a bit of a similar idea with our respective games, tho I think your works better than mine about the environmental changes. Really nice entry.

LD55 — Summoning

Keyboard Warrior by TolMera 2024-04-23T10:59:39Z

Nice idea but the ending score does not seem to work. I gotta try it again on my home computer, with a better keyboard too. Not too sure about how the audio is meant to work here. Only some words were pronounced.

It's actually clever to have put verses and weird names, because it implies to be more aware of the punctuation and orthography of some words.

BIRD SOUP by jefvel 2024-04-23T12:02:28Z

Great game ! Fun and addictive, works well in terms of control, has a good gamefeel... Liked it a lot ! Only critic I'd have is that the game is never really explained. It took me several tries to understand it.

It's just hard enough to make you want to continue without being either too hard or too easy.

And the music slaps !

Dungeon Evoker by VPhyre 2024-04-23T11:16:43Z

Very nice entry, although I was a bit lost at first, being on an AZERTY keyboard. The whole challenge is really nice but an explanation on how the player can lose health in game would have been welcomed (I saw after playing it was mentioned here). Really nice entry despite this ; I could imagine a bigger game with this gameplay.

Harmony Forest by Argon 2024-05-02T09:22:03Z

Very good game in my opinion but a bit hard to understand at first. Once I understood how it worked I actually felt engaged in the run. The graphics are nice and the whole concept is interesting and seems relatively well balanced.

It's a bit disappointing that there is no sound because it would surely give a good atmosphere with the musical theme of the summons.

Fry'em the imps by bordonne 2024-04-17T20:36:25Z

Not sure I understood how to play, but an attempt is an attempt ! Well done for finishing it !

Salt them up ! by LittleGamer 2024-04-16T17:38:32Z

Thanks a lot @domenixius ! Yeah I haven't thought too much about the controls for keyboard, I did the game with controller in mind. And yes I planned to do a drawing for the absorbing mechanic at first but got too tired at the end. Thanks for playing and for your words, it means a lot. I'll try your game as soon as I'll have a bit of time in the week !

Salt them up ! by LittleGamer 2024-04-17T20:33:32Z

Thank you @ecenizo and @abominablescience !

The game's balancing is due to the fact I sticked together the level area not too long before submitting. I felt like having a lot of enemies was interesting because they can also destroy themselves, which cancel the points you'd get by shooting them yourself, but it's true that it gets quickly overwhelming. The enemies were meant to have some sort of patterns too, but I was lacking the energy to do this at the moment.

Salt them up ! by LittleGamer 2024-04-17T20:39:57Z

@iwant-pizza Thanks for feedback ; could you elaborate if you find what feels missing ? This could help for future projects.

@alexandru-barbanoua thanks a lot for these kind words ! I'm kind of happy for the graphics. I might make a post about it when I'll have a bit of time, but I really enjoyed the workflow to do these. Most of the graphics are handrawn (colorized on the computer tho).

Salt them up ! by LittleGamer 2024-04-17T21:15:39Z

@designernap Thanks a lot for your words, it means a lot, particularly from someone in the industry. I just added a line about using a gamepad on the game presentation because you are not the first one mentioning it. Also thanks about the sounds, it's a part about which I was really unsure of my choices. Wanted to add music too but this is a field I'm entirely uneducated in, and had to give up to keep time on other other parts of the game.

Sorcerer's Steps by lambbones 2024-05-02T09:49:12Z

Glad I pushed through until the blue level, it was nice. A bit hard to grasp the feel of the controls at first but I liked it a lot. I'm fond of the hands made with a photo and homemade voice clips. It's the kind of atmosphere I like to see in this jam.

Summoning Detective by hamsel 2024-04-17T13:55:53Z

Did I count the poitns correctly ? Also, what to do with stored dices ? They are out of the game after ? I started storing dices on my last throws, trying to get plants and hearts. Worked for the hearts, not the plant... Little_1.png Almost had that perfect circle. Really nice idea !

Master Of The Pit by ecenizo 2024-04-19T14:23:18Z

Fun game, I really love the sound the vampire makes when you summon him ! I should mention I had a bug that cancelled the upgrade on the leeches mid-playthrough. Still won but it made the game way harder !

Ezra’s Bloodcall by Senso 2024-04-18T13:53:34Z

Nice game ! The movements are a bit frustrating to get, especially when you have to sacrifice a part before a new wave, but it's fun. Avoiding projectiles might be too hard for me.

Voiceborne by Blues 2024-04-16T20:42:25Z

Nice concept but either my microphone didn't work properly or I'm not understanding what I have to say exactly, because I find it a bit hard to summon and channel power... Also, the game should give a bit more informations to the player, for exemple it's hard to know if the enemy boss still has a lot of HP or not.

Still a great idea and would love to see more done with it !

Demonware Incorporated by hamster cheeks 2024-04-17T13:27:35Z

Very well done on the art and sounds ! The gameplay is a bit too tight on some minigames to my taste but I like it. Only thing I dislike is that you have to use the mouse to start a new minigame, but the minigames use keyboard, which can lead to lose a precious second to reach back the keys.

I guess it also means that I suck at the game :laughing:

Otherwise great game tho.

Flickering Hope by Domenixius 2024-04-19T13:57:45Z

Was a bit confused at first but really a neat experience in the end ! The puzzles are interesting and diverse.

Summoner's Dungeon by PoesDraughtnDoos 2024-04-19T13:44:41Z

A bit rough to play to be honest. Controls are hard to get because your character feels a bit heavy to manoeuver while also being too fast to respond to players input. It's a bit sad because the level seems good for a 48 / 72h game, but it's just to hard to advance with the controls.

Here are some advice to make your game more enjoyable : - Try implementing controller support if you do a platformer. On Godot it's actually quite simple, you basically only need to add an input in the Project settings on your actions. It's even half made ; you can already move the character with a controller, only not jumping.

- Give a bit of friction and acceleration to the controls. Character goes from 0 to 100 in a frame, this is a bit too fast ; if you want a game without any of this, slow it down a bit.

- Give info to the player. For instance, I don't know what is the blue flame at the begining and what I must do with it, I see it kinda follow me around, that I can jump on it, but I don't know how to move it or anything.

Other than that, it's still a good attempt for a first jam, there is enemy variety, a seemingly long level (I couldn't beat it), and again, a challenging and interesting level design. Congrats for finishing it in time !

Angel Vox by Iwant_Pizza 2024-04-19T14:47:46Z

Stunning graphics and sounds for a jam game, congrats on this ! Only drawback is that there is some bug about the mouse. On my second playthrough, the view kept going to the right even without input. Also the moment of the choice wasn't very clear and I would have preferred a clearer way to know what would happen by taking the item (not spoiling it). The environments are very good and the sound design is neat. Nice experience really !

Blood Rite by LetsSnack 2024-04-23T10:52:21Z

Might repeat what has been said before but ; solid concept, and overall a good execution, but the game lacks a bit of feedback given to the player. I was actually unsure that the 20 mana summons were doing any damage at first. Also the blood meter is not very clear because the blood cost for skeletons is in units, but the meter is a gauge without numbers. The rats taking a bit of time to actually die seemed off to me at first but it's not a problem once you understand how the game mechanics work. I was not sure I sacrificed them the right way in the beginning. The game falls a bit in a gameplay loop going like "flee > kill rats > summon > circle around the hero to ensure the skeletons are attacking > repeat" that goes old a bit quick, but it's still a nice concept that could be dug for a bigger game. The music being a bit repetitive probably adds a bit to this feeling of repetitiveness too.

I like a lot the graphics. It's actually fairly impressive to see how much graphical content is out there ! and the whole concept of being the bad guy is always nice to see explored.

Overall a very good entry (don't take my critics as a negative review, I still liked the game a lot and it's only meant to improve).

Merlin Agency : The Enchanted Feather by AbominableScience 2024-04-19T14:30:26Z

Not exactly my type of game but still find it fun, which is a good thing ! My only complaint is that the sound the pigeons are making when you miss the incantation gets annoying real fast. Also the desired incantation for the next pigeon tends to spawn before it arrives, which breaks a bit the flow. It's not a gamebreaker for a jam game but I felt like it gave an unfair advantage to the player.

Really nice game overall !

LD57 — Depths

Depth Metal by bog13 2025-04-07T09:47:35Z

This one got a nice game feel ! It's pretty simple but the sounds and lasers are nice. Not sure why you can go up or down with stairs. I think I made the game glitch when doing this.

It might be a bit barebone in content, I would have appreciated a level using walls for exemple. It's nice otherwise !

Explorem Ipsum: Catacombs of Time by NotExplosive 2025-04-09T17:10:38Z

It's rare that a jam game occupy me for so long. Very well done, some minor problems here and there but are a solid entry. Including a level editor with it is quite the feat too.

Super Deep Breath by NoodleMaster 2025-04-07T13:49:32Z

One of my fav so far, altought there are some little problems (the sides are safe spot, the game seems to restart if you click during the breath out), it was actually original gameplay wise, both on the breathing theme and the use of the mouse, and it was actually well presented with the animation in background. It made laugh a bit on the end, which added to the challenge. So even if it's not exactly clear on first try, it gets really engaging. Overall a very nice experience, I think it's the kind of entry I'll remember from this LD.

EYESPY [Online PvP] by evoleo 2025-04-07T09:39:05Z

Hello ! How can I play the game ? I don't find any executable from the github and the download link leads to a 404.

Minesweeper 3D by LittleGamer 2025-04-07T10:21:53Z

@michael-parrish Thank you for your feedback ! If it can ease a future round, if you ever replay it, note that the numbers shown on each tiles are not influenced by tiles below and above. The camera is bad I agree. Was afraid the background would be disorienting, but decided to keep it because a plain color was too harsh on the eyes.

@iluvatar this is definitely a camera problem, it was the first time I did a full 3D project (after a 2.5D one a year ago) so the cam is janky. I realized this too late in the compo too, but on big grids, the camera moves too slowly. Thanks for having pushed through the bad cam.

And thanks for playing to all of you !

Minesweeper 3D by LittleGamer 2025-04-07T13:37:01Z

@noodlemaster They do have a bit of influence, you cannot reveal a tile if the tile on the same place in the layer above isn't revealed. I originally thought to make the numbered tiles show the vertical mines too, but trying to represent it on paper already looked chaotic. I'll admit it would have been harder to code and that I decided to not bother more on it for this reason too tho. Thanks for your feedback !

Minesweeper 3D by LittleGamer 2025-04-08T12:50:10Z

Woah lot of comments today ! @argensis I originally wanted to let the player save their own camera angle in the left menu, but time was running out. Also, I tried adding more angles in the menu, but they were hard to scale with the different grids sizes (I'm not good at maths and geometry), so I scrapped the idea after an hours of struggle. Sorry for the background, I must be immune to this kind of nausea because I felt the speed was slow enough, but many people testing it after release told me it was too much.

@benskca Some minesweepers game generate the (graphical) grid, let the player click, and generate the mines and empty tiles on this first click. Was my first minesweeper and thought of doing this to late to refactore the code correctly, so I told myself "the players will think that I didn't have time"... but it's not really an excuse. The show info bug is strange. The close info button wasn't on screen ? Were you playing in browser ? It's probably a resolution problem. I'll make a test.

@coatline This is a good idea, I'll add this if I do a polished version ! Thought it'll be with arrows, since you can have more than 10 grids in height.

@butterflan Thanks for your kind comment !

@sudocoffee omg my game got compared to DF thank you so much, even if it's on a trivial detail this brigthen my day ! I actually thought of doing it in 2D with DF like layers for like, 10 minutes in the jam, but told myself it would be better to experiment 3D a bit with this idea. The 3D does add difficulty here because I haven't written an algorithm that evenly places the mines between layers. Say you have a 10x10x10 grids with 100 mines ; while still unlikely, it's possible you have 9 grids with one or two mines and on grid with the 80+ mines.

Thanks everyone for your feedbacks !

Minesweeper 3D by LittleGamer 2025-04-09T15:52:02Z

@henk nice catch, Kula world was in my mind when doing the cover image and screenshots ! I take note of the problems you mention.

Minesweeper 3D by LittleGamer 2025-04-16T09:10:57Z

Was on vacation so I couldn't answer for somedays. Thanks to all above this comment for playing and giving feedback !

@pegasys each grid is basically its own minesweeper game, the interaction is only in the fact that you can click on tiles that don't have a tile just above themselves. This doesn't necessarily mean that you have to clean each grids because sometimes just clicking one tile of a grid frees enough space to have the tiles below clickables. Schematic example : numbers are the differents floors, O are tiles you can click on, X are tiles you can't click on, _ are empty, freed tiles :

1 _ _ O

2 _ O X

3 O O X

4 X X X

Now let's say here that I click on the left tile on the 3rd floor, and that the three tiles are empty :

1 _ _ O

2 _ O X

3 _ _ _

4 O O O

Even if the 2nd floor right tile is unaccessible, you can still try to click on the 4th floor tiles now because the ones just above it have been freed. It might be clear in game.

@fireslash I'm more and more thinking about digging a bit the idea because several people here said it could be a nice game. The 3D choice was essentially because I'm not confortable with 3D, and want every jam I participate in to help me learn something. It was also a bit easier to visualize the full 3D grid in 3D than in a Dwarf Fortress stimulated 2D manner because it can be rotated in any angle. On big grids it can help to see some intricated or hidden parts and I felt it added to the fun to be able to watch your grid in full 3D (I didn't test this tho, I tried to imagine how the gameplay experience would go with both systems, and tried drawing a 2D version).

Thank you both for your feedback !

Caver by Harmadillo 2025-04-14T14:04:47Z

This was a nice trip, I liked the atmosphere. A bit confused that there was no real win condition, thought there would be something at the end of the cave, but I liked the whole concept. Only real downside is that the graphics were a bit simple and the depictions quickly repetitive.

Face Your Fears by CodeRaurus 2025-04-14T13:50:49Z

Got stuck like others ; level design is nice and musics and sounds are good, but it was a bit hard to understand how the game works with the buckets and rocks.

Squirrel swirl by rucksack 2025-04-09T17:49:16Z

Quite a complete game, the musics are very nice and the graphics funny. It's a bit slow to my taste but it's a nice game.

Lumen Dephts by MartRoks 2025-04-08T12:57:04Z

Impressive graphics given the time of the jam and nice atmosphere. Camera got a bit weird for me and the cursor disappear after a playthrough, but otherwise very nice !

It's not that deep. by An405 2025-04-07T10:08:42Z

A very good entry ! The game is fun, the controls are, while a bit cluncky at time, fairly good for LD physics game based standards, and it has a surprising amount of nice details. The different levels all having their own musics and graphics is a nice touch. It's a nice thing that you guys prevented the player getting stuck in the platforms with the dynamites in the levels.

Overall a very nice entry, really.

Subconscious Abyss by ugly_robot 2025-04-07T14:43:43Z

For someone who's neither artist or musician, you did quite well in these domains ! Neat game, a bit easy maybe. Only complaint is that it is a bit laggy, but that's probably due to being in 3D in a browser. Nice idea you came up with !

Hole Punch by Michael Parrish 2025-04-07T09:11:40Z

Nice game ! It's not working very well when you an Azerty keyboard sadly, but the concept is funny and the presentation charming.

escape-the-dungeon-what-did-he-do-to-deserve-this by BarnabeWild 2025-04-07T09:31:29Z

It's a bit rough, but it's there ! From what I understand it's your first compo so it's quite nice. Doing a 3D platformer with music and several rooms in 48h is a tour de force and you made it. The music and graphics in general are nice, altought the character feels a bit out of touch from the rest and I can't really tell what are the collectibles, but the dungeon itself looks nice. The controls are clunky however. I don't really know what I should do after the fifth room, the one Kryakikrya posted. Is there an end ?

Got 31 deaths for 29 items. Tbh I stopped collecting them at some point, I just wanted to see what was in the rest of the game.

The Minotaur's Maze by maxkaemmerer 2025-04-07T14:28:15Z

Fun one, gave it a go alone because I like the Minotaur's myth, but will play again with my girlfriend this evening. The music is nice and the calling mechanic is interesting. The Minotaur seems to go a bit nowhere tho.

Clean Down by torte478 2025-04-14T13:21:48Z

A game very well done on the technical side, it's nice to move around and slide on garbage, it has good sounds and I liked how the music changed by going deeper. However the gameplay loop gets old a bit fast. Nice game overall for a compo !

The Deepest Descent by ssiannas 2025-04-07T13:29:34Z

Scored 2nd on the leaderboard on my first try ! Very well made, beautiful graphics and nice music. The intro is real nice too !

Only complaint is that it sometimes gives unforgiving patterns, but that's part of this kind of games.

Abyss Longing by Enryu Mirik 2025-04-07T15:10:52Z

The game has potential and presents an idea I always wanted to see more represented, just pure, physical exploration of a gigantic structure ; unfortunately the controls and items are frustrating to use. You still did very well the atmosphere and the level design shows there were a lot of thinking. Nice concept that could probably work better with more time.

BLOBFISH BISTRO by dumchevdev 2025-04-07T09:57:04Z

Graphically impressive game, thought it was a jam game made by a group at first ! The music is very nice too. It's a bit confusing to play however. The game doesn't give a lot of infos to its player, I can't really tell how to get the food to the table, nor if the customers liked their food. Very good packaging but a bit hard to play due to this. Still licking this entry.

It reminds me of an old SpongeBob Squarepants flash game my sister used to play where you had to serve customer in Mr Krabs restaurant. Is it inspired by this ?

In Solar system depths by gbegreg 2025-04-14T13:41:52Z

Impressing on a technical stand point and relatively fun at the begining. However the game gets boring when you have to find the last ships ; it's too hard to spot them in such a big space without any information. Still liked this entry !

Dynamite by TimeLost 2025-04-14T14:17:18Z

A bit confused by this entry honestly. The physics and the fact that you rapidly don't see anything were a bit infuriating, and I felt like I was just trying to go left and right until I found a hole somewhere to progress. I liked the idea of lighting your surrounding with the dynamite but it was a bit too cumbersome overall, with the game physics, to feel really fun. Music and sounds are nice.

SIRTET by Airgameboys 2025-04-09T16:02:59Z

Great idea, this proves Tetris can still get new original versions !

LD58 — Collector

Overdraft Charles by Yvanor 2025-10-15T15:02:44Z

Funny game really, you did well with the graphics. Controls were a bit hard to use with the keyboard but still far from unplayable.

Blackmail.exe by ildfuglen 2025-10-19T14:49:20Z

This is well executed in terms of graphics and sounds, there is a nice UI and the presentation is cool, but I don't understand how the game works after two tries :/

Fighters Keepers by Kyrio 2025-10-12T12:39:13Z

This is a *very* good entry, congrats !

Capital Dungeon by fabY 2025-10-15T14:30:49Z

Had a bit of a hard time understanding how the game worked at first but it becomes interesting once you understand it ! I liked it, tho I didn't manage to finish it.

Stamp Collector by grid96 2025-10-16T13:38:06Z

Nice take on the theme ! I see we had a similar idea, I wanted to include a binder collection in my game too (the TCG game you commented on yesterday, or maybe early in the morning depending on your timezone). My only (small) complaint is that you quickly miss space to operate properly. But I kinda see why it's needed, if stamps or letters were too small the game would have been hard to do.

"I created this game mostly without using my hands, using eye tracking, voice commands and a list of other partially self-made tools." WHAT ? This is so nice ! Congrats ! I second the idea of a blogspot explaining this.

Ghost Collector by Ausstein 2025-10-21T14:18:38Z

Really nice ! It's a fun entry. The sounds were well done and the music nice. My only complaint is that the vacuum could have used a visual feedback for the player. At first I didn't understand how to vacuum the ghosts because I was vacuuming from too far, but when approaching they seemed to kill me. It's however nice that there is a small space between the light and the player that doesn't affect the ghost, it creates some danger when vacuuming. Overall a nice entry !

Crypt Creeper by Spice Cabinet 2025-10-22T08:46:13Z

Made 220 on my last run ! It's a fun game, and quite pretty. It's sometimes a bit difficult but nothing unbeatable as long as you are patient and attentive. My only complaints might be that the theme, while respected, is included in a relatively generic way, and about the FPS or IPS ; this could be my screen, but I felt like the IPS weren't high enough for the speed of the game, tiring a bit the eye. This is especially visible in the intro sequence where the sprites gets a little bit choppy in their movement toward the left side of the screen.

It feels weird complaining about this because I usually don't care about FPS/IPS problem as long as its at a constant 30, but since this game is very dependent on its scrolling, I actually noticed it. Again, might be my hardware tho. Nice entry overall.

Ludum TCG by LittleGamer 2025-10-08T12:40:37Z

@threeli LMAOOOOOO I was turning crazy on this problem the other day. Went here to see if it magically went up, but no. I'll try again this weekend, I got too much work to do this week to play games or fix this. Still haven't got the time to play your game sadly. I'll let you know when I'll try it !

Ludum TCG by LittleGamer 2025-10-12T10:11:39Z

@schu @ntimi thanks for playing and giving your indsight on the experience ! I'm glad that you could enjoy it even if it's buggy as hell.

Ludum TCG by LittleGamer 2025-10-13T15:30:11Z

@faby thanks for playing ! Yeah I don't know why it does this. My last game had problems with the viewport too in html, but it was on a playable ratio when launching. I need to take some time to learn viewports and embed for future jams. Yeah this sorting problem kinda ruins the whole experience, but well the fact it still feels relaxing proves it's at least a POC. For the grid/magnetism, I didn't have time lmao, but when starting the jam I wanted the player to be able to open a binder with sleeved pages ; I would have made a feature like this for this part. Merci !

Ludum TCG by LittleGamer 2025-10-16T13:19:42Z

@grid96 thanks for the kind comment and for playing in spite of the controls :sunny:

Ludum TCG by LittleGamer 2025-10-20T17:10:34Z

@ausstein lmao these ideas are nice ! I did some meta jokes on rare and misprint cards but tried to avoid putting too much, I was afraid it would denature the idea. There are also jokes in the keywords for cards. I've always found that some keywords were elusive in their gameplay mechanics, when they aren't defined on the card, and wanted to play on this (thus some words like "Blobous" or "Clock 3" that just lets you think "wtf is this supposed to do ?").

I'm glad you liked the concept despite the bugs and controls !

Booster Buster by Revetoon 2025-10-22T09:30:27Z

Very good entry in all aspects. A bit too difficult maybe but really I don't see any other real problem with it. It would be a bit easier if you could cast spells while the deck and discard are shuffling, when you kept some spells in hand.

Can you give me a hand gesture? by She Wrote 2025-10-12T08:37:45Z

Fun idea ! I liked the music. No Spiderman webbing sign tho ? :c

Predincament by Threeli 2025-10-12T08:33:35Z

I finally found time to play your entry !

It's a pleasure coming back to your graphic style. I liked a lot the sillyness of the characters and the audio. Seeing on the itch.io page that it sometimes didn't loop, I reloaded the game just to hear it more ; no regrets !

I couldn't find the interdimensional worm.

Hope your arm and hands get better soon !

Mines of Enceladus by auxiliarymoose 2025-10-21T14:34:31Z

Woah I liked this one a lot. The atmosphere and gigantism of the area is so nice, alongside the controls that are just on the right balance of uncommon but still easy to use. Might be my favorite entry this jam.

Shaman by tsuyurikuraudo 2025-10-20T16:33:14Z

The concept is interesting and can probably work well in either a puzzle or tactics-like game. The graphics and the musics are very nice, and quite original ! The problem with the game tho, is in its UI. It would have been easier if the player could remove summons individually, or use the mouse-wheel to pass through the captured creatures. It was interesting to play, but a bit cumbersome because of this. Still liking the concept.

Touch Mycelium by surf croc 2025-10-20T16:19:50Z

I like the birds chirping sound. It adds a lot of charm.

WonderBot: A Lofty Return by mortusnegati 2025-10-08T16:15:42Z

Now I know what small dogs feel when climbing this kind of open stairs... I love how it becomes a skating at the end. Great entry, the way the level opens with the upgrade was very well done.

Frutiger Pachinko by alex-lumi 2025-10-20T16:45:34Z

A bit mixed on the experience. The UI is a bit confusing, especially when the buttons don't appear behind a black hole or don't seem to react, and the win/loss conditions are not very clear on the first go. However, the aesthetic is great, the music cool, and it's an actual multiplayer game with some nice (albeit maybe a bit oversaturated/strong) graphical effects. This was a nice entry in its concept.

Enter the Cardgeon by Placeholders 2025-10-12T08:19:36Z

Although I found the game quickly repetitive (partly because I don't like games similar to Isaac, tbh), it is a very nice entry. Arts and especially sounds are great. My critics : - the very begining of the game is slow. I actually thought about quitting before getting my first card ; plus when taking the first one, I took an ace of spade, and wondered what it did. It lacked a bit of feedback on this card and I couldn't understand why it said it would go to my deck, but didn't appeared later in it. - the rooms lack variety. Enemies become way too repetitive quickly. Randomizing the enemies appearing and / or their placement would have been nice (tho I know this is the kind of feature that get scrapped because of time limits).

Still a very nice entry, I insist that I LOVED the audio.

Fire Fuel by marks 2025-10-12T13:57:03Z

Hey ! I'm the guy you helped with html and zips on discord. Thanks again ! I liked a lot your entry, although I admit I tought it was a little bit frustrating at times because of how tight the jumps can be. Introducing the fact that the player can jump *after* you start falling would have helped, I actually realised it somewhat late in my attempts. Jumping with the up arrow / W made the game a bit hard too imo, I'd prefered to play with a controler or with another key to jump.

The art looks very nice, the game's action is clear and the sounds are really good. It's clear you worked on the difficulty too to give a challenging game and sort of fast-puzzle-platformer. Overall I really liked it.