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Airgameboys

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsSIRTETjam764.104.084.213.993.673.722.883.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Airgameboys

LD57 — Depths

Get to the bottom by jk5000 2025-04-24T14:10:09Z

Pretty neat! I think our train of thought for this jam was incredibly similar :)

Refinerator by Jimbly 2025-04-07T10:23:16Z

Love it! At first I was also confused, but then I took proper time to read your instructions :)

The Void by Iluvatar 2025-04-07T10:16:42Z

Just played it fully, love the ambientation, dialogs, overall vibes... reminds me of the old days of point and click with hidden features

Hyperspacedive by marudziik 2025-04-09T13:29:18Z

Somehow it doesn't let me rate the game :/ But it's nice! Reminds me of Super Hexagon

Pressure of the Depths by slay a stone 2025-04-21T08:50:52Z

As a long fan of Faster Than Light, I can't but love this game :)

DESCEND with CAUTION by LightningST 2025-04-09T10:11:17Z

Pretty fun and frustating at once! The implicit tutorial was pretty smooth, only think I missed was a "Space to jump" kind of message, I was assuming it's pressing UP (or there's no jumping) and got stuck there for some time. Might be that I'm too dumb tho, great game!

Sokobound by farzher 2025-04-09T10:16:33Z

Solved the entire thing! Very fun twist on normal Sokoban. Also, I stayed sometime going over your vanilla-JS approach, it's very elegant. An interesting idea I thought of while playing: walls that act as wrapping the screen, so that if one row is 4 tiles and the other is 5, you can push it across the entire screen 2-3 times to unsync their relative position

Souls Rider 1D by deformhead 2025-04-07T16:34:43Z

Really cool concept! At first I was a bit puzzled about the mirroring images, but then I could get it with a manual DFS hehe

Would love to see more of it! Stuff like being able to push the stone would open so many more combinations

Absolve by NinjaCatz 2025-04-09T12:37:54Z

I don't know how I could play for so long! Congrats!! I don't think I've ever seen that inventory-packing mechanic, with the closest being Factorio's modular armor. When it gets a bit complicated, it'd be great to be able to temporarily have invalid inventories for the time you're swapping.

Deeper into the Black Hole by On100Ruykajop 2025-04-11T10:53:51Z

I installed Wine on my mac just to test it, and because I thought it was like Geometry Wars. Love the title! And the graphics are 🔝🔝

Deep Blast by Senso 2025-04-11T01:03:02Z

This game is simple yet strangely addictive. I think it's a mix of the effects, increment and sounds. Very rewarding. By the way, both our games have the same vibe gameplay somehow :)

Mysterious Cave by Vladimir ins 2025-04-09T17:40:45Z

When trying to play it I get this message on itch.io (the embed one doesn't work for me) {7DA6E0F2-B5E7-46FB-9B5E-F2248CC0FDFB}.png

i have no clothes and i must clean by robobarbie 2025-04-11T10:46:26Z

Love the FLAP FLAP FLAP while running, very unique experience. If this doesn't win humor, there's something wrong with this jam!

Ruinous Depths by AStrayRae 2025-04-09T15:39:40Z

Deck of many things + Health insurance is the perfect combo to get infinite money :grin: Are you planning on working on it after the jam? The isometric rendering and auto-battler engine are super good fundations. By the way, I have no way of giving you a rating, dunno if that's intended?

Descent Protocol by DuKe.ua 2025-04-09T13:32:26Z

Wow!! I don't want to think about how hard coding the rope mechanic has been. Is it a chain of fixed joints with physics? If so, changing them to pulley joints with a veeeery low elasticity would enable new tricks, like using it as a whip to pull yourself slightly up. Great entry, graphics, game... thanks!

Depths Jam by Cat Ater 2025-04-09T12:51:24Z

Looks like university schedule didn't permitted much :)

Depthscalation by octartis 2025-04-09T17:55:18Z

The graphic style is pretty original, why did you opt out to the score?

I think the score going up as you jump more is a bit counter-intuitive: ideally you'd want to go up as fast as possible? Thanks for the submission!

Meanepth by rensun 2025-04-09T10:06:33Z

The graphic and maps style is SO unique! As others said, the embed is not working well, but the web version on itch.io does. If anything, I'd make the elements more puzzle-like, but I agree that even this scope is already a bit crazy for a jam, great work!

Through The Stars by Xackii 2025-04-09T10:26:18Z

It's a good idea, having to work out the angular velocity instead of the typical throttle game. I think it could very much benefit from having keyboard controls, most of my crashes were because of missclicking. Also, the non-permanent upgrades like the steering wheel make collecting stuff rather than moving towards the end a bit unrewarding. But with some balancing it's up for a really great and original game!!

Cursor Descend by FoxEcho 2025-04-09T16:44:28Z

Very original! would love it to have a mouse trap and not needing to hold to move. It reminds me of an old web prank where you had to solve a labyrith like this and then the girl from The Exorcist would suddenly pop on the screen

DepthsHouse by ibandurist 2025-04-11T17:02:00Z

Your game is happy yet terrifying!

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D.M.C : Dwarves Mine Caves by lepol 2025-04-11T12:13:33Z

This game has a relaxing and stressful feeling at the same time that's very hard to describe, love it. Also, why did you opted out of the Music category? The sfx for the stone and mining is super good

deep trouble. by frutal 2025-04-09T12:48:47Z

Very nice idea! It reminded me of good ol' Ultimate Assassin 2, pic for reference here: {FDBAA4A1-8521-41D0-A296-9BB8B909BE9A}.png

I'm sure the collision with tilted walls with sliding was one of the complicated parts. If you ever want to add line of vision, this is my go-to tutorial everytime I have to: https://www.redblobgames.com/articles/visibility/

SIRTET by Airgameboys 2025-04-07T10:12:30Z

@oxnh thanks! It takes some time to master, even for us that made it 🙈

SIRTET by Airgameboys 2025-04-09T11:05:05Z

@rinevard thanks! the mechanic takes some time to click while playing. Passed that point it gets more addictive

@daandruff it was like that originally! The problem is that, because you can slide pieces from the side and skip the first row(s), there's more than one way of placing the same piece with the same rotation in the same column (hope that's not too confusing to explain).

SIRTET by Airgameboys 2025-04-09T11:16:01Z

@caeonosphere you're hitting the nail in the head. That's been our same experience even after the jam. I think part of the mindset is similar to tetris: rotating things in your head, keeping an eye on the next piece... and interestingly the tetris stick is equally a saver here

But the overall gameplay is completely different. Congrats on the 26 meters!! As a tip, you can use the secondary button (X in the keyboard) to save one piece in the Hold corner, and use X again to swap it with the current one. The fact that you reached 26 meters without using it is quite impressive 👏

SIRTET by Airgameboys 2025-04-09T11:53:33Z

@caeonosphere that was actually the initial version of it! We had to decide between (a) allowing disconnected tetrominos, (b) not allowing any disconnection or (c) adding also 3, 2 and 1 sized pieces to make every size possible. We discarded (a) because it was too confusing for the new players (even the current way is a bit confusing at first) and (c) because it made the game progress too slow. But probably some nice tutorial would do the trick. Thanks for the detailed feedback!

@meskaline Thanks!!

SIRTET by Airgameboys 2025-04-13T14:08:29Z

@platonenko It can be a bit confusing at first, but that's basically how all Pico-8 games handle controls: the square and X are the two main Pico-8 buttons, which map to Z and X on keyboard, to the main buttons on gamepad, or to those touchscreen icons on mobile devices

@ everyone else: thanks so much for the kind words!! I think of the gameplay of this game as a happy accident. We first had the idea, then added the disconnection constraint while testing out, and it was magically a fully fledged emergent game experience!

SIRTET by Airgameboys 2025-04-21T08:47:40Z

@aweskybear thanks for the review! if that was the case, the game would be effectively infinite, you'd only have to place it wherever it's higher