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Airgameboys

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsSIRTETjam764.114.094.213.993.673.732.883.49

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Airgameboys

Airgameboys leaves an average of 23.0 feedback comments each event.

LD57 — Depths (23)

Get to the bottom by jk5000 2025-04-24T14:10:09Z ♥ 1

Pretty neat! I think our train of thought for this jam was incredibly similar :)

Pressure of the Depths by slay a stone 2025-04-21T08:50:52Z ♥ 1

As a long fan of Faster Than Light, I can't but love this game :)

DepthsHouse by ibandurist 2025-04-11T17:02:00Z ♥ 1

Your game is happy yet terrifying!

{02FD91D6-4B10-4AD5-A522-D5C1F5271437}.png

D.M.C : Dwarves Mine Caves by lepol 2025-04-11T12:13:33Z ♥ 2

This game has a relaxing and stressful feeling at the same time that's very hard to describe, love it. Also, why did you opted out of the Music category? The sfx for the stone and mining is super good

Deeper into the Black Hole by On100Ruykajop 2025-04-11T10:53:51Z ♥ 6

I installed Wine on my mac just to test it, and because I thought it was like Geometry Wars. Love the title! And the graphics are 🔝🔝

i have no clothes and i must clean by robobarbie 2025-04-11T10:46:26Z ♥ 3

Love the FLAP FLAP FLAP while running, very unique experience. If this doesn't win humor, there's something wrong with this jam!

Deep Blast by Senso 2025-04-11T01:03:02Z ♥ 1

This game is simple yet strangely addictive. I think it's a mix of the effects, increment and sounds. Very rewarding. By the way, both our games have the same vibe gameplay somehow :)

Depthscalation by octartis 2025-04-09T17:55:18Z ♥ 0

The graphic style is pretty original, why did you opt out to the score?

I think the score going up as you jump more is a bit counter-intuitive: ideally you'd want to go up as fast as possible? Thanks for the submission!

Mysterious Cave by Vladimir ins 2025-04-09T17:40:45Z ♥ 1

When trying to play it I get this message on itch.io (the embed one doesn't work for me) {7DA6E0F2-B5E7-46FB-9B5E-F2248CC0FDFB}.png

Cursor Descend by FoxEcho 2025-04-09T16:44:28Z ♥ 1

Very original! would love it to have a mouse trap and not needing to hold to move. It reminds me of an old web prank where you had to solve a labyrith like this and then the girl from The Exorcist would suddenly pop on the screen

Ruinous Depths by AStrayRae 2025-04-09T15:39:40Z ♥ 2

Deck of many things + Health insurance is the perfect combo to get infinite money 😁 Are you planning on working on it after the jam? The isometric rendering and auto-battler engine are super good fundations. By the way, I have no way of giving you a rating, dunno if that's intended?

Descent Protocol by DuKe.ua 2025-04-09T13:32:26Z ♥ 3

Wow!! I don't want to think about how hard coding the rope mechanic has been. Is it a chain of fixed joints with physics? If so, changing them to pulley joints with a veeeery low elasticity would enable new tricks, like using it as a whip to pull yourself slightly up. Great entry, graphics, game... thanks!

Hyperspacedive by marudziik 2025-04-09T13:29:18Z ♥ 1

Somehow it doesn't let me rate the game :/ But it's nice! Reminds me of Super Hexagon

Depths Jam by Cat Ater 2025-04-09T12:51:24Z ♥ 1

Looks like university schedule didn't permitted much :)

deep trouble. by frutal 2025-04-09T12:48:47Z ♥ 1

Very nice idea! It reminded me of good ol' Ultimate Assassin 2, pic for reference here: {FDBAA4A1-8521-41D0-A296-9BB8B909BE9A}.png

I'm sure the collision with tilted walls with sliding was one of the complicated parts. If you ever want to add line of vision, this is my go-to tutorial everytime I have to: https://www.redblobgames.com/articles/visibility/

Absolve by NinjaCatz 2025-04-09T12:37:54Z ♥ 2

I don't know how I could play for so long! Congrats!! I don't think I've ever seen that inventory-packing mechanic, with the closest being Factorio's modular armor. When it gets a bit complicated, it'd be great to be able to temporarily have invalid inventories for the time you're swapping.

Through The Stars by Xackii 2025-04-09T10:26:18Z ♥ 1

It's a good idea, having to work out the angular velocity instead of the typical throttle game. I think it could very much benefit from having keyboard controls, most of my crashes were because of missclicking. Also, the non-permanent upgrades like the steering wheel make collecting stuff rather than moving towards the end a bit unrewarding. But with some balancing it's up for a really great and original game!!

Sokobound by farzher 2025-04-09T10:16:33Z ♥ 2

Solved the entire thing! Very fun twist on normal Sokoban. Also, I stayed sometime going over your vanilla-JS approach, it's very elegant. An interesting idea I thought of while playing: walls that act as wrapping the screen, so that if one row is 4 tiles and the other is 5, you can push it across the entire screen 2-3 times to unsync their relative position

DESCEND with CAUTION by LightningST 2025-04-09T10:11:17Z ♥ 1

Pretty fun and frustating at once! The implicit tutorial was pretty smooth, only think I missed was a "Space to jump" kind of message, I was assuming it's pressing UP (or there's no jumping) and got stuck there for some time. Might be that I'm too dumb tho, great game!

Meanepth by rensun 2025-04-09T10:06:33Z ♥ 2

The graphic and maps style is SO unique! As others said, the embed is not working well, but the web version on itch.io does. If anything, I'd make the elements more puzzle-like, but I agree that even this scope is already a bit crazy for a jam, great work!

Souls Rider 1D by deformhead 2025-04-07T16:34:43Z ♥ 1

Really cool concept! At first I was a bit puzzled about the mirroring images, but then I could get it with a manual DFS hehe

Would love to see more of it! Stuff like being able to push the stone would open so many more combinations

Refinerator by Jimbly 2025-04-07T10:23:16Z ♥ 3

Love it! At first I was also confused, but then I took proper time to read your instructions :)

The Void by Iluvatar 2025-04-07T10:16:42Z ♥ 5

Just played it fully, love the ambientation, dialogs, overall vibes... reminds me of the old days of point and click with hidden features