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ibandurist

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsDepthsHousecompo2952.572.801.962.753.052.85
201841Combine 2 Incompatible Genres👥Blob Dungeonjam424.173.823.303.504.514.114.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ibandurist

LD57 — Depths

Fill The Coffers by Lintfordpickle 2025-04-07T23:04:42Z

This game has a lot of potential, and I really like the idea behind it! The concept of managing a band of dwarves to collect gold while dealing with enemies and various challenges is engaging. The different dwarf types—melee, archers, and diggers—add a nice layer of strategy, and I can see how this could evolve into something really fun with more polish.

However, there are some issues that need attention. The game feels a bit buggy, especially with the miner dwarves, who don't seem to mine properly and instead just walk into the commander. I also experienced a few moments of softlocking and the ability to place blocks, which I assume wasn’t intended.

I understand the time constraints of a jam, so I’m not holding these bugs against the game, but I think with a bit more time, fixing these issues and fine-tuning the mechanics would make this a really enjoyable experience. The visual style is great, and the idea is solid—just needs some polishing! Keep it up!

Target Practice by JCMonkey 2025-04-07T23:13:07Z

The game's concept is solid, offering simplicity with engaging dynamics. The mechanic of accelerating targets adds a nice twist, but introducing a penalty for misses or adding elements that affect the speed/behavior of the targets could increase tension and challenge. The sound design is good, though varying the repetitive sounds would improve the overall experience. Overall, the game has great potential, but small adjustments to the gameplay and audio could significantly enhance player engagement.

Talkie Escape by Yvanor 2025-04-09T00:44:02Z

I really liked the graphics, and I absolutely loved the gameplay feature of controlling the second character through the radio! It’s such a cool gaming experience! The only thing missing was environmental sounds and music. Nevertheless, it’s a very worthy game!

Depth of Field by Gao Ming 2025-04-08T11:32:19Z

Such a cute game! Nice graphics, and an unusual idea.

Enter Exit by DiscoFish 2025-04-08T11:37:59Z

Haha, perfect hit on the theme!!! It made me really laugh! Super)))

Cave of Gorbs by fusionnist 2025-04-08T02:05:26Z

It's a really awesome game! I really liked the main character, he's so funny and cute! The only thing that was a bit off is the darkness, it was a bit hard to navigate. But the character is just top-notch, it's a pleasure to play. The graphics are also great! Overall, it's a really cool project!

Drowning Simulator by Mikeliosus 2025-04-10T14:57:07Z

Considering that you learned to work with Unity from scratch during the game jam, this is a very impressive result! After all, Unity is quite complex, multilayered, and confusing at first glance. I really like how smooth the controls turned out and how the character behaves differently on land and underwater. You also managed to implement several mechanics. Well done for not giving up despite the challenges and doing what was possible within the given time!

Scaphander's Mine by Colisan 2025-04-07T22:15:23Z

The game is really well made! Great gameplay and very nice graphics! And the UI sound is awesome too!

Drilly's Journey by Alex Davies 2025-04-09T00:18:35Z

The game is very pleasant to control and has a charming style! Keep it up!

DESCEND with CAUTION by LightningST 2025-04-08T09:06:15Z

This is an extremely enjoyable gaming experience! The interesting character movement mechanics based on inertia are great. I liked that in order to jump further, you actually have to physically accelerate. The old TV effect is very pleasing. Plus, the sound in the game is really nice, with a crunchy texture that complements the visuals very harmoniously. A special shoutout for the music!

The Well of Secrets by coatline 2025-04-07T22:48:33Z

A chilling maze game with a fantastic eerie atmosphere! The sound design and lighting really enhance the suspense, keeping you on edge. There’s a small issue with getting stuck in the walls, but overall it’s a solid experience. A few jump scares could really take the tension to the next level!

The Depths of Planet Z73 by LanaLux 2025-04-07T22:06:47Z

The work on the sound is absolutely massive! As a sound designer, I can say that the sound creates a complete picture in terms of style and tone! And the game itself is really well done, especially considering it was made in such a short amount of time!

Echoes of the Deep by nyxkn 2025-04-07T21:52:53Z

Very relaxing and meditative gameplay! I really enjoyed the psychedelic synthesizers and the pitch-black environment where you have to move using sonar. I would add an echo effect to the sonar, though, because the sonar sound feels a bit harsh compared to the charming and mesmerizing background melody. But honestly, everything sounds really great. The submarine has smooth controls, and you can easily get lost in this game while thinking about your own things. I really enjoyed it!

Call from the depths by pitivie 2025-04-07T21:05:32Z

I really liked the very unique mechanic of using the character's body as a platform! The controls seemed a bit complicated and sensitive at first, but I got used to them later. And I also really enjoyed the music! It was very pleasant and relaxing!

Can Go Deeper by Trabasura 2025-04-07T22:43:24Z

Super cute and creative game with funny creatures and fun mechanics! The battles are a bit slow, and the mechanics can be a little confusing, but it's a really enjoyable and unique experience overall!

Altitudes by PolymathLD 2025-04-08T11:06:15Z

I really enjoyed the game! The idea is awesome, and the space is really well designed. The only thing is that my plane is gray, so it doesn't stand out much against the background, and it often flies off the visible screen, and I lose track of it. The sound is nice.

Gnomik by Pcho 2025-04-10T14:10:00Z

Its so cute!!! I like it !!!

A Very Deep Tunnel by Sicosiber 2025-04-07T22:55:36Z

Great game with a fantastic atmosphere and dynamic music! Exploring the tunnel is super satisfying. The only downside is the frequent "E" pressing to collect crystals, which can get a bit tedious. Maybe automating that a bit would help. Overall, really solid work!

A Very Deep Tunnel by Sicosiber 2025-04-07T23:30:23Z

@sicosiber I lost track of time for about half an hour while playing your game!

SEABIOSIS by reecemungus 2025-04-08T11:24:18Z

It's a very cute game and smooth animation!

Just a few kilometers by ollulf 2025-04-07T23:33:14Z

Very pleasant visuals, really nice style – the music fits perfectly and keeps the tension and engagement throughout the gameplay! Great job!

MindDive by Tikotey 2025-04-07T21:37:27Z

The glitchy, stylized wall textures created with a normal map are so much fun to look at! They’re incredibly mesmerizing! I really loved the idea and the setting!

The Final Descent by SHAKIROVICH 2025-04-10T18:27:35Z

I really liked the sepia-style aesthetic! Visually, the game is very harmoniously crafted!

Dark Pit by Haokai XU 1999 2025-04-07T23:50:27Z

I liked the concept. The graphics might not be impressive, but so what – this game provides an experience and keeps you hooked for a while, and that’s the key point in games. The only thing is that the darkness outside the light is really, really dark. Maybe if it were a bit lighter or if the outlines of objects were visible, it would improve the experience.

Depth of your Thoughts by mauzart 2025-04-10T18:23:55Z

Wow! Great start! Congrats on beginning your journey into the world of gamedev! It’s also my first game jam as a developer, and it’s super exciting! So I’m really happy for you and wishing you all the best as you dive into the depths of this fascinating craft!

Scriptorium by Halbard 2025-04-08T11:28:19Z

Maybe it would be a good idea, but I think it needs some improvements

Star in The Core by Follusior 2025-04-09T00:32:56Z

This game is really well done in terms of sound! I really liked the animation of the main character, with his heavy metallic clang like a bolt on an aluminum bowl, and the sound of the monsters' slime. It's a very impressive project!

The Investigator by ImmortalFox 2025-04-07T22:38:33Z

The game has a great atmosphere and style, with cool graphics and music. However, the controls can be a bit confusing, and it's not always clear what to do next. It would be awesome if player choices influenced the story more. Overall, for a first game — it's great, but there's room for improvement!

DepthsHouse by ibandurist 2025-04-07T23:38:50Z

@jumbocactuarx27 Thank you for the feedback! I'm really glad that my humble creation was able to bring you some fun!

DepthsHouse by ibandurist 2025-04-08T20:10:29Z

@atsh Yes, unfortunately, I didn't have time for sound. It's quite funny because I'm a sound designer by profession and I create and record sound for games professionally. But I’ve never worked on such a complex task as making a game, especially within 48 hours, so most of the time went into developing mechanics, logic, cleaning up mesh models in Blender, and animating the fish. I used bone animation in Blender for the fish animation, then imported and set it up in Unity.

The fish model and its texture came to me while I was sketching character ideas. I immediately wanted some nice coral shades, and then I thought it would be cool to combine tropical fish with LSD aesthetics. So I sketched this art on paper with a pen and markers, and then used AI to turn my drawing into a 3D model. I had to clean up a lot of extra junk from the mesh, but I'm very happy with the work I’ve done.

I also wanted to add recoil for the gun and effects when bullets hit the fish and objects, but again, I ran out of time due to the tight deadline. So I quickly put the project together with what I had.

photo_2025-04-09_01-38-26.jpg

DepthsHouse by ibandurist 2025-04-09T11:47:52Z

@captandrey Thanks for the feedback! If aiming feels uncomfortable, you could focus less on precise shooting and just spam rockets. That way, you'll definitely hit the fish crowd and also enjoy the fun visual effects of explosions, flashes, and flying bubbles. Regarding the controls — thanks for pointing it out! I also think it's a good idea to slightly reduce the camera rotation sensitivity and make the crosshair more visible. It might also help to increase the torpedo speed, so the delay between shooting and hitting is shorter, giving a better sense of control. Thanks again!

DepthsHouse by ibandurist 2025-04-09T12:00:42Z

@benski I completely agree with you! I really wanted to develop all of this further, but I had to wrap up the project in its current state to meet the deadline. I have many ideas for how to develop the game further, but a Compo is a Compo. You have to stick to the time constraints 😅

DepthsHouse by ibandurist 2025-04-11T18:43:24Z

@hijomo No no, you did great! The reason it seems off is because originally, in my concept, this was supposed to be a sprint mechanic that worked more like nitro in racing games. When I envisioned the main character, I imagined a diver with an underwater jetpack that allows him to swim around. That jetpack was supposed to have something like stamina or a charge level. So when the fish surround you and there's no way out, this kind of sprint would help you escape certain death. Of course, I never actually implemented it in the current version, but the sprint mechanic remained — and now it feels unintuitive. Thanks for pointing that out!