FoonLudum Dare ExplorerLD57 → Target Practice

Target Practice

By jcmonkey

View on ldjam.com

CategoryRankScoreCount
Overall2772.8137
Fun2033.0737
Innovation2862.4236
Theme2961.8737
Graphics2343.0138
Audio2262.5235
Humor1202.9234
Mood2712.6335

Comments

josh-riley 2025-04-07 02:20

I'm really surprised at how fun this concept is. On the surface it's a really simple concept, but in practice it's pretty mesmorising to play. The only problem I had is that it seemed like I could probably play forever. I played for a few minutes, but it seemed like I was able to click the "+Time" circles faster than time went down. Maybe there could be a penalty for misses or some other mechanic that puts more pressure on the player?

lightningst 2025-04-07 02:22

Was there an incentive to not have misses? 'Cause I just found myself spam clicking for the tiny one a lot (my highest score was 542). Fun game though! Gives me aim trainer vibes (in a good way).

tristam-macdonald 2025-04-07 09:36

Fun little shooting gallery - reminded me that I am bad at shooting galleries :laughing:

yohadams 2025-04-07 16:05

Simple demo, maybe if you added some additional random showing targets to shoot/click (like target that slows down balls for second or two) i could be fun game, overall good job

tasakasama 2025-04-07 16:58

It works well even if I am very bad at accuracy, in any case it is original, well done to you

sayeg 2025-04-07 18:31

Graphics are bananas! Loved your style! Had a blast.

xwilarg 2025-04-07 18:47

Nice little game, got 356 on my first time, a small issue I got was that sometimes when hitting a circle I was getting both a hit and a miss at the same time

dnp 2025-04-07 18:56

Nice game. Click accuracy is not my strong suit so I did pretty poorly. The graphics are very trippy and unique. Definitely makes it stand out.

polymathld 2025-04-07 19:17

When I went to play this one I thought it would be a lot less interesting than it actually was--I really like the mechanic where clicking the balls sends them flying at high speeds so it's hard to just spam a single ball, but you _can_ hit it again while it's still going fast. Also adds a lot of variety to tracking their movement and such. Overall really satisfying concept with a lot more player feedback and reactivity than I expected, fine work!

kukatoo 2025-04-07 21:44

The hit sound does get repetitive. The sfx would have benefitted from some volume/pitch variation. I like the amount of variation you managed to include in an otherwise simple clicking game.

dan-whiffing 2025-04-07 21:55

Surprisingly fun despite its simplicity. Could use a bit more depth/challenge, and some more variation in sound effects. Nice job!

barnabewild 2025-04-07 22:42

Very cool, a true test of mouse accuracy!

ibandurist 2025-04-07 23:13

The game's concept is solid, offering simplicity with engaging dynamics. The mechanic of accelerating targets adds a nice twist, but introducing a penalty for misses or adding elements that affect the speed/behavior of the targets could increase tension and challenge. The sound design is good, though varying the repetitive sounds would improve the overall experience. Overall, the game has great potential, but small adjustments to the gameplay and audio could significantly enhance player engagement.

googlypoo 2025-04-08 01:14

I wasn't ready for an aim trainer :laughing: I need to brush up on my shooting skills. I like the distracting animals slowly panning across the screen, too. That was funny. I think if you added a leaderboard to this people would play again and again.

I had an issue where a single click could count as both a hit and a miss, not sure what that was about. Also I think if you were good enough the game could go on forever as you could add time faster than it counted down.

I had fun with it though. Well done.

zerocomms 2025-04-08 02:23

Interesting!

thisyc 2025-04-08 08:30

Simple and effective! If only I'm better at shooters( Your game feels very complete, and I like what's going on in the background with the animals lol. My only suggestion would be some reward for multiple hits in a row? I think that could be an incentive for people to keep playing. Overall good job!

leofiremage 2025-04-08 09:21

highscore - 1179 but I feel like someone really good can just do an endless run. Maybe something pops out afterwards? Very fun to play and well polished. I guess the theme interpretation is depth of field. Can't believe this was done in just 48 hrs. Congrats

pusheeneiro 2025-04-08 16:04

Nice idea and art style

chiyeon 2025-04-09 09:35

Simple mechanic but effective in its implementation. Fun little game with a really cool art style as well, one of the more iconic I've seen so far. Switching things up like the speed of the targets in addition to size was also cool. I would have loved to see a little more feedback and integration into the theme. Great job!

grid96 2025-04-09 16:09

simple game but working

upsettigames 2025-04-10 00:59

rat game

alec 2025-04-11 02:21

Love the simplicity of this concept and had a blast playing this game! Turns out I stink at shooting games because my accuracy was pretty abysmal. I liked how the targets change direction and get a speed boost every time they get hit. It adds a nice element of chaos and kept me from just following one target and spamming it.

gargantuan-janitor 2025-04-12 05:26

It's alright. I wish the theme could have been implemented better. Also the miss sfx is too loud in the mix imho. Fun for a bit.

olddog 2025-04-17 08:14

like this game so much,really simple but funny~

mrs-wheelsx 2025-04-20 05:17

I really liked the obstacles, they add a lot to the game. Great job with keeping the game in scope of a compo, yet fun to play, AND with good art! See you in October!