Abiogenesis by radmars 2020-04-27T16:58:44Z
The title screen got me in, was a little hard to get a hang of the controls. The sound gets a little harsh since its pretty unbalanced. maybe turn the vine death sound down a bit?
Foon → Ludum Dare Explorer → Users → zerocomms
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Fishing the Depths | jam | 758 | 3.00 | 3.15 | 2.29 | 3.45 | 3.26 | 2.97 | 3.16 | ||
| 2024 | 55 | Summoning | 👥 | Need to summon more time | jam | 1214 | 2.33 | 2.13 | 1.92 | 2.92 | 2.40 | 2.31 | 2.88 | 2.31 |
| 2022 | 50 | Delay the inevitable | The Saddest Day | compo | 2.64 | 2.21 | 2.92 | 4.35 | 2.28 | 1.50 | 3.71 | 2.50 | ||
| 2021 | 49 | Unstable | 👥 | Urban Llama Farmer | jam | 1102 | 3.24 | 3.64 | 2.76 | 3.92 | 2.46 | 3.76 | 3.15 | |
| 2021 | 48 | Deeper and deeper | 👥 | Rover in a Hole: The Quest for the ULTRA STONE | jam | 1142 | 3.38 | 3.23 | 2.74 | 4.08 | 3.55 | 2.98 | 2.22 | 3.10 |
| 2020 | 46 | Keep it alive | 👥 | Nessie Alliance | jam | 1997 | 3.13 | 2.90 | 3.63 | 3.65 | 2.93 | 2.82 | 2.97 | 2.69 |
The title screen got me in, was a little hard to get a hang of the controls. The sound gets a little harsh since its pretty unbalanced. maybe turn the vine death sound down a bit?
The W forward steer with the mouse took a bit of time to get used to. and took a few tries to realize you have to pick up each lantern to get pointed to the next.
Really great art and voice acting! the upgrades felt meaningful, would have been nice to get a few more of them.
I like the villager art, real passion in those eyes for destroying creations
That last wave is pretty brutal. Took me a while to figure out why my guns would stop shooting, then i saw the little bar on the ship. The turning got unresponsive at times as well. Overall pretty fun and great graphics.
The jump and movement is awkward and hard to get used to. the sound just muted when i put it to about 50%, nice options tho.
cant seem to find the link...
Really like the tutorial. Much appreciated. I like the consistent art
A lot of nice little touches, the gem shine, subtle lighting change, I didnt even notice I was getting stronger for a while.
The sideways punch feels much stronger than the down(1 vs 2 punches) pretty fun to just one punch your way through once you get enough gems. good work.
Interesting wave spawn. I like that there are shorter waves to learn the mechanics at first then they ramp up in size so you can build a strategy. The hitbox seems a little too forgiving, a bunch of times I thought that was it but the hearts just floated on by.
I might be seeing those chomping hearts in my sleep now.
Did I just learn something?
Some minigames would have been nice. Only got two decisions then it was all clicking simulator.
Was a bit laggy on the web version. Lost twice because two cans were on opposite sides and couldn't run fast enough, didn't feel great to just have an unviable run.
The zoom level seems just right, really adds to the atmosphere.
Also, do the snakes drop snake oil? nice touch.
Really cool idea. High control rts sort of game. Would like to see the monkey boid sim when its ready!
For all the Kevins in our lives.
Great tutorial and UI work, adds a good feel for polish.
Couldn't get too far with only a touch pad. Right click is a little finicky. interesting concept, audio is really nice esp the music.
Took some getting used to moving with the ebb and flow of the waves.
Got zinged a few times trying to blindly speedrun. nice couple of traps!
The lets go button looked disabled, was waiting for something to pop up to enable it. Took a bit to get used to the turn then move controls.
Had to fullscreen and was still a little hard to read. Just moved sliders and clicked buttons till the reactor exploded. A bit more tutorial would be nice.
Nice title screen. The concept is really well thought out and funny.
The amount of particles gave some random slowdowns, but the movement otherwise felt pretty good. I like the wall double jump combo
Tried the web version, cant find it.
Coudln't really get past the button mashing print money.
Really cool vis. What are the yellow cubes for?
Seems like someone just quickly reaches out and smacks the button. Too fast to react unless they do something im not noticing. Otherwise pretty interesting!
Felt a little too unforgiving. mess up one jump and its game over.
Def liked the hurt animation with the tongue out
Took a few tried to realize it, but was just summoning everything and only the last one did damage. Neat concept
Only thing I could do was view a card and pass.
Pretty short jump to publish to itch via actions. Good go on the CI though!
The swiping is really neat, couldn't get the final ally to spawn though.
4gb dl is a no.
Interesting!
Password required to play :(
Great looking water, momentum feels really good and punishing.
I like the games that get faster till you lose genre. Nice work
Falling and goombaing an enemy is super fun, the regular sword attack feels too risky
Pretty hard to see when you're about to get hit. The minimalist UI might be a little to minimal.
Missed the warning about the fbomb :D pretty funny. The fmv is a cool idea.
Started launching myself into the sky via volcano bubbles and getting rocketed down to the depths and exploding. very fun. The controls feel a little sink-y :D
Couldnt get past the language selection :(
Wasnt sure if this was an incremental or puzzle game.
Random guessing was cumbersome to start with, having to delete and reselect the text made it even more so.
Got stuck in the ceiling after climbing :{
Fun little game, im terrible at the fishing
Got stuck a few times at the first green piece. Interesting concept!
Picking up the mouse feels cumbersome.
I agree, almost a game! The queuing of moves is a neat touch.
The constant red was getting to me. Pretty fun little game
Nice start. The jump is interesting, continuing to accelerate up while in the air.