ntmalichi 2025-04-07 01:49
Hollow knight vibes XD
Foon → Ludum Dare Explorer → LD57 → A knight and his well
By attala
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 107 | 3.59 | 29 | |
| Fun | 53 | 3.70 | 29 | |
| Innovation | 207 | 3.01 | 28 | |
| Theme | 84 | 3.83 | 29 | |
| Graphics | 183 | 3.25 | 29 | |
| Audio | 130 | 3.35 | 29 | |
| Humor | 64 | 3.36 | 28 | |
| Mood | 206 | 3.13 | 28 |
Hollow knight vibes XD
It's pretty fun!
my one gripe about this game is that the bullets go through everything and they can follow you down. i think they should get blocked by the walls.
Jump should be on space, not up. It is hard to judge when a fall with insta kill you as opposed to doing nothing.
- pressing down repeatedly seem to reset the attack, which is probably redundant - if enemy is too close, damage is not dealt, it will screw the players closer to the mid game - projectiles can hit through the wall; most of the time the hits through the cover seem unfair - I would decrease the player's hitbox just to make it a bit more forgiving, right now it's hard to dodge the projectile - jumping on the floor kills you, but if you land a hit on an enemy - you won't die, is that intended? Looks like a good speedrun strat :D I've seen a couple of places where it could save you a good amount of time - health pick ups would make the game easier to beat for the most of us :D - the normal attack feels inferior to the jump+down combo as it needs 2 hits and has a weird hitbox (can't hit an enemy next to you) - it was unexpected that I can bounce on the enemy head forever :D - I would decrease the gunner rate of fire by ~0.5s just to make timing attacks against them easier; right now it's very tight; or make the bullets a bit slower (so jumping is more reliable, perhaps even combined with a smaller projectile/player collision area) - unlike me, you actually followed the theme /well/ :D - congrats on your first 2D; what is your opinion on 2D vs 3D for compo?
Overall, it plays well. It does frustrate me when I get hit by a wall-crossing projectile, but the movement is fluid enough for a compo game. The combat system could be improved, at least in a way that makes already demanding up+down combo more reliable (so that double press on down doesn't reset the attack).
I forgot to check "receive notifications" for the message above. This is my chance to fix that. :D
Very cool! Good jobs. Feels good and fun to play. Died right at the beginning of falldamage ofc, but then managed to slay some goblins and shroomishes!
It plays quite well :) I like the ambiance.
My biggest regret is that the JUMP control is not the 'space' key. This is very counterintuitive for me: when dodging the numerous projectiles or trying to jump to another platform, I always press space out of habit, which means I died often and didn't manage to go very far :'(
@quasilyte Thank you for your thorough feedback! I agree on your points. Some of these problems are due to time limitations.
"if enemy is too close, damage is not dealt, it will screw the players closer to the mid game" - I think this is due to specific web browsers or aspect ratios or something. I spotted this before release, but couldn't recreate the problem on my end.
"jumping on the floor kills you, but if you land a hit on an enemy - you won’t die, is that intended?" - Yes, this is absolutely intended :) It actually took some time to implement.
"what is your opinion on 2D vs 3D for compo?" - I usually love working in 3D but I have discovered Aseprite/Godot and found out how easily you can make 2D games. So, yeah, for a compo like this 2D is less time consuming and leaves more room for polish.
Thanks again.
Like quasilyte said, if you land a down attack on an enemy there is no fall damage. Not sure if bug, but that was the most fun part for me. Spent a long time finding the ultimate speed run strat, there are a couple of huge skips you can do. Also normal attack just seems worse than jump attacking everyone. Good art and audio!
At the first the game was kinda clunky but eventually I got the hang of it, though I did not finish it because it got a little too frustrating in terms of fighting. However the platforming was fun and I tried to get as fast as possible dodging enemies then fighting them. Also some nice speedrun mechanics are there, like no fall damage on attack in the air and also skipping like 3 levels on the first jump that has no fall damage. Great job so such a short time frame and the first time doing it in 2d!
This was really fun! I ended up not really using the regular attack, I found the air attack a lot more fun and satisfying to use. I wish the camera was a little faster maybe, there were a few spots where I had to either make a blind jump or sit until the camera caught up. Cool music, big fan of the sound effects too. Overall, enjoyed this quite a bit!
Really solid and fun!
- Sword falling mechanic is a blast - Movement feels good and responsive - good theme fit, especially with knights, they are my favorite
A bit of crit:
- The bullet enemies have an un-natural Ai, shooting the moment they notice the player - Even though the can see the player only directly, the bullets go through the blocks - The fall to death height was very unclear, I ended up giving up after many tries because of it
Overall a very fun game, well done!!!
the art of running away is the key to winning
Love the well concept!! Tricky with not being able to survive the big drops! Cool platformer though! I played your game on stream today (ManishaGameDev), just dropping a comment + rating now :)
Fun game, interesting concept!
Falling and goombaing an enemy is super fun, the regular sword attack feels too risky
Cool game! I had the most fun when I was just trying speedrun past all the enemies while dodging the bullets. This is one of the few cases where the fall damage is a nice touch in my opinion.
I was really hoping for a princess, to be honest
Thanks for sharing your link in my stream. Was nice trying it out. Keep it up!
Funny game, funny voice acting, liked the different attacks, monsters are well drawn, thank you
https://youtu.be/LRG9Qs2UUr0
Had fun playing this on stream :)
Air kill meta :sunglasses:
The down strike seems to kill in one shot whereas the regular attack takes a few. This means I only used downstrike but still had a great time :D Good entry!
Things went well for me ... at least after you told me about the downstrike which made it a lot of fun. ☺️ Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM