FoonLudum Dare ExplorerLD57 → A knight and his well

A knight and his well

By attala

View on ldjam.com

CategoryRankScoreCount
Overall1073.5929
Fun533.7029
Innovation2073.0128
Theme843.8329
Graphics1833.2529
Audio1303.3529
Humor643.3628
Mood2063.1328

Comments

ntmalichi 2025-04-07 01:49

Hollow knight vibes XD

sweltj 2025-04-07 02:02

It's pretty fun!

jcmonkey 2025-04-07 02:54

my one gripe about this game is that the bullets go through everything and they can follow you down. i think they should get blocked by the walls.

tkap1 2025-04-08 06:39

Jump should be on space, not up. It is hard to judge when a fall with insta kill you as opposed to doing nothing.

quasilyte 2025-04-08 11:01

- pressing down repeatedly seem to reset the attack, which is probably redundant - if enemy is too close, damage is not dealt, it will screw the players closer to the mid game - projectiles can hit through the wall; most of the time the hits through the cover seem unfair - I would decrease the player's hitbox just to make it a bit more forgiving, right now it's hard to dodge the projectile - jumping on the floor kills you, but if you land a hit on an enemy - you won't die, is that intended? Looks like a good speedrun strat :D I've seen a couple of places where it could save you a good amount of time - health pick ups would make the game easier to beat for the most of us :D - the normal attack feels inferior to the jump+down combo as it needs 2 hits and has a weird hitbox (can't hit an enemy next to you) - it was unexpected that I can bounce on the enemy head forever :D - I would decrease the gunner rate of fire by ~0.5s just to make timing attacks against them easier; right now it's very tight; or make the bullets a bit slower (so jumping is more reliable, perhaps even combined with a smaller projectile/player collision area) - unlike me, you actually followed the theme /well/ :D - congrats on your first 2D; what is your opinion on 2D vs 3D for compo?

Overall, it plays well. It does frustrate me when I get hit by a wall-crossing projectile, but the movement is fluid enough for a compo game. The combat system could be improved, at least in a way that makes already demanding up+down combo more reliable (so that double press on down doesn't reset the attack).

quasilyte 2025-04-08 11:03

I forgot to check "receive notifications" for the message above. This is my chance to fix that. :D

elian-geser 2025-04-08 11:12

Very cool! Good jobs. Feels good and fun to play. Died right at the beginning of falldamage ofc, but then managed to slay some goblins and shroomishes!

madelinef 2025-04-08 11:13

It plays quite well :) I like the ambiance.

My biggest regret is that the JUMP control is not the 'space' key. This is very counterintuitive for me: when dodging the numerous projectiles or trying to jump to another platform, I always press space out of habit, which means I died often and didn't manage to go very far :'(

attala 2025-04-08 11:15

@quasilyte Thank you for your thorough feedback! I agree on your points. Some of these problems are due to time limitations.

"if enemy is too close, damage is not dealt, it will screw the players closer to the mid game" - I think this is due to specific web browsers or aspect ratios or something. I spotted this before release, but couldn't recreate the problem on my end.

"jumping on the floor kills you, but if you land a hit on an enemy - you won’t die, is that intended?" - Yes, this is absolutely intended :) It actually took some time to implement.

"what is your opinion on 2D vs 3D for compo?" - I usually love working in 3D but I have discovered Aseprite/Godot and found out how easily you can make 2D games. So, yeah, for a compo like this 2D is less time consuming and leaves more room for polish.

Thanks again.

sharploaded 2025-04-08 11:17

Like quasilyte said, if you land a down attack on an enemy there is no fall damage. Not sure if bug, but that was the most fun part for me. Spent a long time finding the ultimate speed run strat, there are a couple of huge skips you can do. Also normal attack just seems worse than jump attacking everyone. Good art and audio!

sevatoxin 2025-04-08 13:58

At the first the game was kinda clunky but eventually I got the hang of it, though I did not finish it because it got a little too frustrating in terms of fighting. However the platforming was fun and I tried to get as fast as possible dodging enemies then fighting them. Also some nice speedrun mechanics are there, like no fall damage on attack in the air and also skipping like 3 levels on the first jump that has no fall damage. Great job so such a short time frame and the first time doing it in 2d!

tad-i-guess 2025-04-08 14:55

This was really fun! I ended up not really using the regular attack, I found the air attack a lot more fun and satisfying to use. I wish the camera was a little faster maybe, there were a few spots where I had to either make a blind jump or sit until the camera caught up. Cool music, big fan of the sound effects too. Overall, enjoyed this quite a bit!

benski 2025-04-08 18:11

Really solid and fun!

- Sword falling mechanic is a blast - Movement feels good and responsive - good theme fit, especially with knights, they are my favorite

A bit of crit:

- The bullet enemies have an un-natural Ai, shooting the moment they notice the player - Even though the can see the player only directly, the bullets go through the blocks - The fall to death height was very unclear, I ended up giving up after many tries because of it

Overall a very fun game, well done!!!

minidavid 2025-04-08 19:45

the art of running away is the key to winning

midnightmist 2025-04-09 01:42

Love the well concept!! Tricky with not being able to survive the big drops! Cool platformer though! I played your game on stream today (ManishaGameDev), just dropping a comment + rating now :)

brain-dead-rabbit-games 2025-04-09 02:47

Fun game, interesting concept!

zerocomms 2025-04-09 03:04

Falling and goombaing an enemy is super fun, the regular sword attack feels too risky

rack47 2025-04-09 03:07

Cool game! I had the most fun when I was just trying speedrun past all the enemies while dodging the bullets. This is one of the few cases where the fall damage is a nice touch in my opinion.

flinge 2025-04-10 17:40

I was really hoping for a princess, to be honest

alvaron 2025-04-11 17:17

Thanks for sharing your link in my stream. Was nice trying it out. Keep it up!

jtap 2025-04-11 17:34

Funny game, funny voice acting, liked the different attacks, monsters are well drawn, thank you

empyreans 2025-04-14 16:21

https://youtu.be/LRG9Qs2UUr0

Had fun playing this on stream :)

Air kill meta :sunglasses:

designernap 2025-04-16 15:16

The down strike seems to kill in one shot whereas the regular attack takes a few. This means I only used downstrike but still had a great time :D Good entry!

philstrahl 2025-04-17 16:52

Things went well for me ... at least after you told me about the downstrike which made it a lot of fun. ☺️ Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM