Achievement: Unlock all achievements by Pandalk 2025-10-08T12:19:00Z ♥ 2
These references are out of control!
Foon → Ludum Dare Explorer → Users → Tkap1
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Slasher | jam | 546 | 3.41 | 3.35 | 3.35 | 3.35 | 3.45 | 3.21 | 2.54 | 3.39 | ||
| 2025 | 58 | Collector | Collectorio | jam | 452 | 3.44 | 3.88 | 2.82 | 3.79 | 3.50 | 3.44 | 2.32 | 3.59 | ||
| 2025 | 57 | Depths | Ball Pit | jam | 584 | 3.34 | 3.29 | 2.95 | 3.68 | 2.95 | 2.61 | 2.18 | 2.68 | ||
| 2024 | 56 | Tiny Creatures | Hive Havoc | jam | 294 | 3.80 | 3.98 | 3.34 | 3.90 | 3.48 | 2.93 | 2.33 | 3.20 | ||
| 2023 | 54 | Limited Space | DigHard | compo | 278 | 3.23 | 3.50 | 3.09 | 3.02 | 2.61 | 2.61 | 2.19 | 2.80 |
Tkap1 leaves an average of 16.2 feedback comments each event.
These references are out of control!
This might be the hardest platformer ever made
I fell off the map with no(?) way to restart, so I lost my progress!
Interesting concept.
Some upgrades (tomb regen, soul value, width, speed) felt like they did nothing. I did beat it but only because enemies on the left paths got stuck.
Also the winning screen popped up just as I was clicking somewhere, so I missed it. Thankfully I was streaming so I could watch the vod.
I liked the art on the cards. Music would've been nice
I feel like it is too hard/random to get good upgrades (I only ever saw heal, +movement speed, slow), so 99% of my gameplay was just the default
Very creative
The pressure plate things looked like just another background item, took me a while to see that they actually matter
The cat is a lie
I think there should have been some ways for the player to be get more efficient at collecting the resources. I feel like no matter how good I am, it's always going to take quite a bit to earn 5000
Very good game!
I think there was too much clicking for my boomer hands, maybe a skill tree upgrade for auto click?
I would have been nice to have an ending, even if it's just getting some special node in the skill tree
I think the feet should come down slower. It feels very random whether you get hit or not. Maybe add speed boosts or something, the gameplay is very repetitive from the start
The game needed one of these 3: - Keybinds for selecting rails (1 through 5) - A key to rotate rails - Dragging the mouse automatically figures out the proper path
Placing rails was way too annoying, it took way more time than actually figuring out what to do
Nice sounds and graphics. Lacking some QoL
I was enjoying the progression, shame it ended! More levels would have been nice.
Maybe moving after the attack animation has started should result in lower movement speed instead of canceling the attack. Perhaps that would feel better.
Banger alert! My favorite game so far. Probably too hard for a jam, but I really enjoyed it. Is this world record? :) deleteme.png
Nice game! I think camera should be smoothed out a little, the movement feels too crazy. Also my FPS get very low when there is a lot of fire. I think gravity should be a little higher.
The shooting felt really satisfying. I wish I needed to use it more instead of being careful to not shoot humans!
Nice! My record was 19 diamonds
Felt a bit finnicky, but it was fun
The mood was indeed nice. Movement speed is too slow, I got bored and didn't finish it
Nice game. A bit too easy for my taste
Awesome game. A little too slow in the beginning.
There should be a way to fall faster OR the game should start harder. As it is, the beginning is boring because it's too easy, so you're just waiting until 200 or so for when it gets interesting. Then you die and have to go through the boring part again
Jump should be on space, not up. It is hard to judge when a fall with insta kill you as opposed to doing nothing.
Controls feel very good. Smooth. I hate the font deleteme.png
The mechanic was fun at the start, but it got old pretty quickly. Maybe cutting down on the number of levels and introducing some of the different mechanics earlier on would be a good idea
Very high quality game. I think the main mechanic (left click) could use some "good feel" work. I found it to be too slow
Some way to skip/speed over the enemy turns would be nice
Kinda fun, it would be nice if the 2 types of explosives you buy showed their range before you use them!
Banger! Undo feature would be veeeeery nice
My top score: 12000 The controls felt a little bit weird, movement is too slippery for my taste
A little bit too RNG heavy towards the end
My brain is too small to handle all of these controls at once
Diagonal movement would be nice. Also faster dash charging
The slow vertical speed when going fast feels bad. Reaching the destination takes too long. A way to kill the slimes would be nice, it seems like you eventually just get destroyed. Game is too hard.
Feels very high quality
Amazing visuals and sound! (Dad is popping off)
Nice sound and particles
Escape should close inventory! Also gay coffee
R to restart would be nice. Also going to the previous level after failing is a little bit rough for a jam I would say
Spread sound feels good
Interesting concept, sadly my headphones suck, so I couldn't really distinguish where things were
Not my kind of game, but it sounds good, looks good, and fits the theme
Pretty fun. The level with 7 blocks to clear was way too hard compared to everything else
127.png Very fun to speedrun!
LD59 — Signal (29)
RobotsXRescue by bigwhiteshogun 2026-04-22T16:56:48Z ♥ 2
Very good entry. A little confusing at first, but once you get it it's a fun game. An undo button would've amazing.
Funnel World by andriybyelikov 2026-04-22T16:09:48Z ♥ 1
It took me way too long. Camera controls are also a bit awkward.
Lights of the Living Dead by Madbarron 2026-04-22T15:36:24Z ♥ 0
Looks and sounds great, but way too much micro-managing for my taste.
Error: no signal by kylerhoades 2026-04-22T15:25:46Z ♥ 1
Very cool intro
Cave Man Conversations by SirLich 2026-04-22T15:12:00Z ♥ 1
Surprisingly fun. Wish there was a button to have the caveman repeat the question.
DATA AUTHORITY by nobdspace 2026-04-22T14:50:59Z ♥ 1
I think it would've been better to have each work shift start at 0 points and require you to get to X points, rather than having to "work" for a set amount of time. One problem with the current system is that if you very well on shift 1 and get a lot of points from it, you can essentially AFK the new few levels and still beat them.
Router Wilds by Brainoid 2026-04-22T14:23:57Z ♥ 3
Took me a minute to understand what the game is about, but after that it was a smooth experience
Wave Rider by Sariiger 2026-04-22T13:56:19Z ♥ 1
I think the game is too slow. It'd be more fun if you could dash, let's say, 5x as often (and make it harder if necessary to compensate). Lots of idle time as it currently is
n 0 m i n a l by 0x0961h 2026-04-22T13:23:50Z ♥ 1
My brain too small
Logic Emitter by Jiri Hysek 2026-04-21T20:59:00Z ♥ 1
I liked that it was simple (not easy!)
Observer by zidan-banan 2026-04-21T20:19:35Z ♥ 1
Very immersive
dearest friend by Aurel300 2026-04-21T19:48:58Z ♥ 1
Very cool art
Beacon of Hope by Mascoll 2026-04-21T19:19:15Z ♥ 1
Graphics are great!
Mixed Signals by universeflow 2026-04-21T18:35:20Z ♥ 1
My old membrane keyboard can't handle pressing 3 arrow keys at once, it's unfortunate
Parasignal by HagamosVideojuegos 2026-04-21T18:15:12Z ♥ 2
Good entry, nothing to complain about really
Rail Rush by Sharky3188 2026-04-21T17:55:48Z ♥ 1
In my opinion the game design flawed. I have 3 problems:
1) No clear goal/objective to beat
2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)
3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game
The game looks nice though
NEURAL ERROR by no_firing 2026-04-21T17:29:56Z ♥ 2
Having a goal a would've been nice. Also I think the player's projectiles should move way faster, it'd be more satisfying
MEGAHONK by kuviman 2026-04-21T17:08:25Z ♥ 1
I would've liked some goal, even if it's just reach X distance
Link the Shrink by TOSHIY 2026-04-21T16:28:40Z ♥ 1
I would have liked some goal to motivate me to keep going, like "reach 30 population" or something like that
Ziggy Zapper and the Robot Factory by rogual 2026-04-21T15:59:18Z ♥ 1
Very nice level design, graphics, everything really. Got the 20 triangles!
Dragonia Siege by Euler Moises 2026-04-21T15:16:59Z ♥ 1
That's the one I got Sprite-0001.png
Signimal by FrowsyFrog 2026-04-21T14:55:30Z ♥ 1
Cute indeed! A little too much waiting for my taste, but great entry regardless
Téloche by Magalix 2026-04-21T14:36:17Z ♥ 4
Very innovative! I was confused at first about what the different fists did
Long Distance by conduit.games 2026-04-21T14:16:08Z ♥ 1
Good difficulty, it was fun (minus the small clicking/scrolling bugs)
Radio Head by Maksim Terskov 2026-04-21T13:54:05Z ♥ 5
Very high quality. Gets a little repetitive
Pulse by quietchili 2026-04-21T13:24:45Z ♥ 0
I would have liked to have more levels, shorter. The level visuals not updating as you move when you are not sending out a signal was confusing at first, but I guess it makes sense for the game.
Operation Alien Translation by Sheepolution 2026-04-21T13:17:46Z ♥ 3
Amazing submission! I was a little confused at first due to pressing Enter instead of Space
MISSION 404 by KALABHERS 2026-04-21T13:00:28Z ♥ 1
Great graphics. The gameplay gets repetitive quick
Joe's Alien Assault by aruseus 2026-04-21T12:43:17Z ♥ 1
Could be longer