FoonLudum Dare ExplorerUsers → Tkap1

Tkap1

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSignal Slasherjam5463.413.343.343.343.443.212.543.38
202558CollectorCollectoriojam4523.443.882.823.793.503.432.313.58
202557DepthsBall Pitjam5843.343.282.943.682.942.602.182.68
202456Tiny CreaturesHive Havocjam2943.803.973.343.903.482.932.333.19
202354Limited SpaceDigHardcompo2783.223.503.083.022.602.602.192.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tkap1

LD54 — Limited Space

Mr.AdBar by eddynardo 2023-10-03T05:06:28Z

Very creative!

Space Promenade by Jesús González 2023-10-03T05:56:44Z

Nice sound and particles

Memory by agentparsec 2023-10-03T03:00:52Z

Not my kind of game, but it sounds good, looks good, and fits the theme

Pack It In by adam-gould 2023-10-03T09:36:15Z

Banger! Undo feature would be veeeeery nice

Inferno Collapse by Zerbu 2023-10-03T04:54:44Z

R to restart would be nice. Also going to the previous level after failing is a little bit rough for a jam I would say

Slime Infestation by Lexyvil 2023-10-03T06:43:30Z

The slow vertical speed when going fast feels bad. Reaching the destination takes too long. A way to kill the slimes would be nice, it seems like you eventually just get destroyed. Game is too hard.

DARQY by Euler Moises 2023-10-03T03:49:11Z

Interesting concept, sadly my headphones suck, so I couldn't really distinguish where things were

Wrecking Jail by Guilloteam 2023-10-03T07:26:00Z

Diagonal movement would be nice. Also faster dash charging

Critical Core by Benjamin Halko 2023-10-03T06:13:42Z

Amazing visuals and sound! (Dad is popping off)

Neptune's Wake by feor 2023-10-03T10:42:09Z

Some way to skip/speed over the enemy turns would be nice

Contact Range by QueenOfSquiggles 2023-10-03T05:37:51Z

Escape should close inventory! Also gay coffee

Tableflip by HexStart 2023-10-03T10:19:47Z

foooooooo.png

CosmoTrasher by Prologi 2023-10-02T01:55:19Z

127.png Very fun to speedrun!

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-03T06:25:37Z

Feels very high quality

Space Ltd. O.D.A. planet defender by Wekslie 2023-10-03T08:06:55Z

A little bit too RNG heavy towards the end

Claustrorush by Neon Kuroasa 2023-10-03T08:46:53Z

My top score: 12000 The controls felt a little bit weird, movement is too slippery for my taste

FungiSpace by krrtolkien 2023-10-03T04:00:46Z

Spread sound feels good

Dwarf Life by arvis 2023-10-03T09:52:05Z

Kinda fun, it would be nice if the 2 types of explosives you buy showed their range before you use them!

Clearing space by Sevansevan 2023-10-03T02:55:44Z

Pretty fun. The level with 7 blocks to clear was way too hard compared to everything else

inertia in the dark by MapleLeaf 2023-10-03T07:48:20Z

My brain is too small to handle all of these controls at once

LD56 — Tiny Creatures

Tiny Aliens by GreatVV 2024-10-09T11:23:29Z

The mechanic was fun at the start, but it got old pretty quickly. Maybe cutting down on the number of levels and introducing some of the different mechanics earlier on would be a good idea

Da Eg Hatcha by itsBoats 2024-10-08T04:14:14Z

Untitled.png

Blob, To the Top! by MetRiko 2024-10-09T11:00:55Z

Very high quality game. I think the main mechanic (left click) could use some "good feel" work. I found it to be too slow

Grubbo by RobLaro 2024-10-27T02:57:34Z

The most fun game out of all the ones I've played! I feel like the hitboxes could be just a little more generous, but it's a banger!

Untitled.png

LD57 — Depths

Frames by HolyBlackCat 2025-04-20T20:52:38Z

Felt a bit finnicky, but it was fun

Heads Up by quadtree 2025-04-20T19:54:28Z

Sounds need some work

Depth Survivor by mukult 2025-04-20T23:01:26Z

I was enjoying the progression, shame it ended! More levels would have been nice.

Maybe moving after the attack animation has started should result in lower movement speed instead of canceling the attack. Perhaps that would feel better.

What Lurks Below by dxk2294 2025-04-10T16:28:25Z

Awesome game. A little too slow in the beginning.

The Imptern by ChuChuGeralt 2025-04-20T19:37:21Z

Nice game. A bit too easy for my taste

A knight and his well by Attala 2025-04-08T06:39:48Z

Jump should be on space, not up. It is hard to judge when a fall with insta kill you as opposed to doing nothing.

A long night by fabonacci 2025-04-20T20:29:59Z

The mood was indeed nice. Movement speed is too slow, I got bored and didn't finish it

Cubethulhu by Flying Dog Fish 2025-04-20T22:08:46Z

Nice game! I think camera should be smoothed out a little, the movement feels too crazy. Also my FPS get very low when there is a lot of fire. I think gravity should be a little higher.

Blip by osh.studio 2025-04-08T04:37:50Z

Controls feel very good. Smooth. I hate the font deleteme.png

Deep Fry by thyoi 2025-04-08T02:46:53Z

Very good on the theme. Nice graphics and sound. Super hard, or maybe I'm just stupid

Deeper by BlackCat508 2025-04-20T21:22:41Z

The shooting felt really satisfying. I wish I needed to use it more instead of being careful to not shoot humans!

Ball Pit by Tkap1 2025-04-15T11:03:58Z

@wouter52 lootlocker provides free leaderboard hosting (requires an account). The game sends a GET request to receive the leaderboard, and a POST request to submit a score

The Deepest Descent by ssiannas 2025-04-09T14:53:23Z

There should be a way to fall faster OR the game should start harder. As it is, the beginning is boring because it's too easy, so you're just waiting until 200 or so for when it gets interesting. Then you die and have to go through the boring part again

Diamond Dive by amooseinaroom 2025-04-20T21:13:25Z

Nice! My record was 19 diamonds

Diamond Dive by amooseinaroom 2025-04-20T21:27:07Z

I forgot the image! deleteme.png

Trip to Australia by Boban005 2025-04-20T22:48:31Z

Banger alert! My favorite game so far. Probably too hard for a jam, but I really enjoyed it. Is this world record? :) deleteme.png

LD58 — Collector

Clean Line by Jesús González 2025-10-07T01:36:11Z

The game needed one of these 3: - Keybinds for selecting rails (1 through 5) - A key to rotate rails - Dragging the mouse automatically figures out the proper path

Placing rails was way too annoying, it took way more time than actually figuring out what to do

deck of doom by 0x0961h 2025-10-08T09:55:47Z

I feel like it is too hard/random to get good upgrades (I only ever saw heal, +movement speed, slow), so 99% of my gameplay was just the default

Siege Crawler by Sharky3188 2025-10-08T08:06:26Z

I think there should have been some ways for the player to be get more efficient at collecting the resources. I feel like no matter how good I am, it's always going to take quite a bit to earn 5000

The Crab's Kingdom by Carbs 2025-10-07T01:47:40Z

I think the feet should come down slower. It feels very random whether you get hit or not. Maybe add speed boosts or something, the gameplay is very repetitive from the start

Achievement: Unlock all achievements by Pandalk 2025-10-08T12:19:00Z

These references are out of control!

Treasure Collector by Lucy Lu 2025-10-08T11:07:10Z

I fell off the map with no(?) way to restart, so I lost my progress!

Slay 'n' Squeeze by Senso 2025-10-08T07:43:22Z

Very good game!

I think there was too much clicking for my boomer hands, maybe a skill tree upgrade for auto click?

I would have been nice to have an ending, even if it's just getting some special node in the skill tree

Reapers' Toll by dualithe 2025-10-08T10:51:16Z

Interesting concept.

Some upgrades (tomb regen, soul value, width, speed) felt like they did nothing. I did beat it but only because enemies on the left paths got stuck.

Also the winning screen popped up just as I was clicking somewhere, so I missed it. Thankfully I was streaming so I could watch the vod.

Goblin Goopmaxxing by NuiN 2025-10-08T09:40:16Z

Very creative

Collectorio by Tkap1 2025-10-11T01:16:33Z

@beebster-games The engine is something I made for some jam maybe 2 years ago. After that, I've been copy pasting the previous jam game, deleting the gameplay code, and making a new game for whatever jam I'm participating in, adding new engine features as necessary.

There is nothing special you have to do to get SDL and emscripten working together. You can look at my build_em.bat and platform_emscripten.cpp

You can use SDL mixer, in fact, I was doing that 2 jams ago, but it didn't have support for something I wanted (can't remember what it was), so I'm directly messing with the audio samples now using just SDL (shared_between_platforms.h)

Wingless by KriSsS Gonko 2025-10-08T08:44:57Z

The pressure plate things looked like just another background item, took me a while to see that they actually matter

Shark Dealer by Yarkin 2025-10-08T10:24:50Z

I liked the art on the cards. Music would've been nice

Stamp Collector by Mamboman 2025-10-08T08:23:02Z

The cat is a lie

DiceKeeper by AQtun 2025-10-07T00:53:52Z

Nice sounds and graphics. Lacking some QoL

GOLD DUST by starduster 2025-10-08T11:23:07Z

This might be the hardest platformer ever made

LD59 — Signal

Operation Alien Translation by Sheepolution 2026-04-21T13:17:46Z

Amazing submission! I was a little confused at first due to pressing Enter instead of Space

dearest friend by Aurel300 2026-04-21T19:48:58Z

Very cool art

Ziggy Zapper and the Robot Factory by rogual 2026-04-21T15:59:18Z

Very nice level design, graphics, everything really. Got the 20 triangles!

Error: no signal by binroot 2026-04-22T15:25:46Z

Very cool intro

n 0 m i n a l by 0x0961h 2026-04-22T13:23:50Z

My brain too small

Logic Emitter by Jiri Hysek 2026-04-21T20:59:00Z

I liked that it was simple (not easy!)

Router Wilds by Brainoid 2026-04-22T14:23:57Z

Took me a minute to understand what the game is about, but after that it was a smooth experience

Parasignal by HagamosVideojuegos 2026-04-21T18:15:12Z

Good entry, nothing to complain about really

Rail Rush by Sharky3188 2026-04-21T17:55:48Z

In my opinion the game design flawed. I have 3 problems:

1) No clear goal/objective to beat

2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)

3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game

The game looks nice though

Dragonia Siege by Euler Moises 2026-04-21T15:16:59Z

That's the one I got Sprite-0001.png

Lights of the Living Dead by Madbarron 2026-04-22T15:36:24Z

Looks and sounds great, but way too much micro-managing for my taste.

Cave Man Conversations by SirLich 2026-04-22T15:12:00Z

Surprisingly fun. Wish there was a button to have the caveman repeat the question.

MEGAHONK by kuviman 2026-04-21T17:08:25Z

I would've liked some goal, even if it's just reach X distance

RobotsXRescue by bigwhiteshogun 2026-04-22T16:56:48Z

Very good entry. A little confusing at first, but once you get it it's a fun game. An undo button would've amazing.

Wave Rider by Sariiger 2026-04-22T13:56:19Z

I think the game is too slow. It'd be more fun if you could dash, let's say, 5x as often (and make it harder if necessary to compensate). Lots of idle time as it currently is

Mixed Signals by universeflow 2026-04-21T18:35:20Z

My old membrane keyboard can't handle pressing 3 arrow keys at once, it's unfortunate

Beacon of Hope by Mascoll 2026-04-21T19:19:15Z

Graphics are great!

Long Distance by conduit.games 2026-04-21T14:16:08Z

Good difficulty, it was fun (minus the small clicking/scrolling bugs)

Funnel World by andriybyelikov 2026-04-22T16:09:48Z

It took me way too long. Camera controls are also a bit awkward.

Signal Slasher by Tkap1 2026-04-21T15:03:17Z

@xientra There is a tutorial for it at level 4, but you can beat it without actually attacking any enemies, which is my mistake!

Signal Slasher by Tkap1 2026-04-21T17:36:37Z

@hagamosvideojuegos The movement stopping happens when you have a "free action" available, which you get from killing enemies or the powerups. I should have explained it!

Signal Slasher by Tkap1 2026-04-22T00:14:07Z

@aurel300 Very fair.

I set a goal of 20 levels and pretty much ran out of ideas around the last 5.

The portal thing is not a "guessing" game (though I didn't explain it at all). The way portals work is that they teleport you to the nearest not yet-used portal, so no matter what you do the first portal that you enter will teleport you to the one next to it, then the remaining one will teleport you to the one on the other side of the wall.

Signal Slasher by Tkap1 2026-04-22T00:22:29Z

@andriybyelikov The leaderboard service I use can (rarely) go down, so I guess that's what happened, although it shouldn't crash afaik, it should just get stuck on "Getting leaderboard...".

As for the timing, I always try to make my games speed-runnable, and one of the ways I tried for this game was so that instead of a set timer, the earlier you "act", the earlier you get your next "action" (so tapping W on time is way faster than waiting for the auto-move). Unfortunately this meant that synching the "actions" to the music was not possible (or at least I don't know how to do it).

Signal Slasher by Tkap1 2026-04-22T11:57:58Z

@sariiger Not a skill issue! That level is badly designed. The enemies should be pushed back so that the timing is not so tight/unfair

Signal Slasher by Tkap1 2026-04-22T19:24:34Z

@rogual Thank you, this is great feedback!

1) Makes sense. While developing I never really looked at the indicator. I got used to the "rhythm" over time, so I kind of forgot about how difficult it might be for others.

2) Agreed. I think if I did shadow mapping, that would have helped a lot with depth perception, but I didn't quite have time.

3) Agreed on "free moves". However there is no health in the game, though I can see why you thought there was. There are 2 aspects to this. When you try to perform an action on the wrong timing, I let you know by a red flash, this has no gameplay effect. The other thing is that if "lose" (you JUMP into the next level portal with a wall behind it while being only 1 tile away from the portal, which makes you "die" because you jumped into a wall), I play the "losing" effect, which starts a timer. During that timer, if you start "winning", it overrides the "losing", but you already saw the red effect. Hopefully that makes some sense. It's basically a programming skill issue.

4) I added the auto-walk as a way to have add some "pressure" to the early levels, where otherwise it would be basically impossible to lose. But the later levels are already difficult enough without it, so yeah, in hindsight the auto-walk is bad and be removed.

For the portal thing, I'll copy paste a previous message where I explained how they work:

The portal thing is not a “guessing” game (though I didn’t explain it at all). The way portals work is that they teleport you to the nearest not yet-used portal, so no matter what you do the first portal that you enter will teleport you to the one next to it, then the remaining one will teleport you to the one on the other side of the wall.

Signal Slasher by Tkap1 2026-04-22T19:28:11Z

@t-c Thank you for playing!

You're not the only one who missed that you can attack. It's my fault for not FORCING you to attack by making the level impossible otherwise!

Signal Slasher by Tkap1 2026-04-23T14:46:16Z

@sharky3188 Thanks for playing. The first level with enemies does have a "tutorial" (text in the top right corner that tells you to attack), but I should have made the level 1 tile wide so that you cannot beat it unless you attack. A lot of people miss it.

Téloche by Magalix 2026-04-21T14:36:17Z

Very innovative! I was confused at first about what the different fists did

NEURAL ERROR by no_firing 2026-04-21T17:29:56Z

Having a goal a would've been nice. Also I think the player's projectiles should move way faster, it'd be more satisfying

MISSION 404 by KALABHERS 2026-04-21T13:00:28Z

Great graphics. The gameplay gets repetitive quick

Observer by zidan-banan 2026-04-21T20:19:35Z

Very immersive

DATA AUTHORITY by nobdspace 2026-04-22T14:50:59Z

I think it would've been better to have each work shift start at 0 points and require you to get to X points, rather than having to "work" for a set amount of time. One problem with the current system is that if you very well on shift 1 and get a lot of points from it, you can essentially AFK the new few levels and still beat them.

Link the Shrink by TOSHIY 2026-04-21T16:28:40Z

I would have liked some goal to motivate me to keep going, like "reach 30 population" or something like that

Pulse by quietchili 2026-04-21T13:24:45Z

I would have liked to have more levels, shorter. The level visuals not updating as you move when you are not sending out a signal was confusing at first, but I guess it makes sense for the game.

Joe's Alien Assault by aruseus 2026-04-21T12:43:17Z

Could be longer

Radio Head by Maksim Terskov 2026-04-21T13:54:05Z

Very high quality. Gets a little repetitive

Signimal by FrowsyFrog 2026-04-21T14:55:30Z

Cute indeed! A little too much waiting for my taste, but great entry regardless