Reely Scary Fishing Game by thomz12 2025-10-07T23:16:49Z
Screenshot 2025-10-08 011529.png
Great game, could be turned into mobile game if you tweaked controls a bit, congrats!
Foon → Ludum Dare Explorer → Users → dualithe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Reapers' Toll | jam | 466 | 3.42 | 3.68 | 3.39 | 3.26 | 3.52 | |||
| 2023 | 52 | Harvest | 👥 | Jam Farm | jam | 3.37 | 3.25 | 3.62 | 3.50 | 3.12 | 2.87 | 2.12 | 2.62 |
Screenshot 2025-10-08 011529.png
Great game, could be turned into mobile game if you tweaked controls a bit, congrats!
The game is very pretty and polished, unfortunately I couldn't get to the third object. Full marks for getting a mechanic to fit the theme, even though it's a narrative device and not directly part of the gameplay.
Solid game, not a fan of story heavy games but this one nails the Stardew Valley feel. Good job!
Played a bunch, the game feels good, the devices take surprisingly long time to lag me out. Great job!
The concept is great, I feel like I played it wrong though. I always have trouble with zero-gravity-like movement games, nothing personal. Simple enough to win me over, complicated enough to make me want to replay it, well done!
The game plays exceptionally well, the core mechanic of grabbing things is well made, sometimes my items would just jump out of my cart, not sure if they counted to my total. Humorous, the graphic style is reminiscent of Ed Edd n Eddy, I like it very much. The theme was incorporated into the core mechanic which is always a big plus from me. The music loop was fairly noninvasive which is important when replaying the game multiple times. The physics engine stopped me from finishing the game, an item was stuck on the conveyor belt in a weird position(I grabbed loads of TVs). Overall a satisfying playthrough, worth your time, congratulations c:
The biggest plus are the graphics, the artists poured themselves into the art. The game plays decently well, although lacking in some places (I'd add coyote jump, ensure consistent behavior of platforms and try to fix the death sound that doesn't play in its' entirety and it's inconsistent). Reminds me of Super Meat Boy with dreamy aesthetic. The theme fits lorewise, no mechanic was created to support it and it's a shame. Overall enjoyable experience, great job c: