Foon → Ludum Dare Explorer → Users → Sevansevan

Sevansevan

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechUltimate future: spaceship laser adventure, the new-age shootercompo
202558CollectorSticky Turtles!compo963.453.453.653.652.552.882.87
202455SummoningThe Balletcompo1263.643.693.743.483.193.173.183.24
202354Limited SpaceClearing spacecompo923.873.923.494.123.023.11

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Sevansevan

Sevansevan leaves an average of 20.8 feedback comments each event.

LD60 — Old Tech (27)

Smash to Begin by ExciteMike 2026-10-26T13:13:34Z ♥ 0

It was unexpectedly fun to send sprites flying :-)

But Buttons by Euler Moises 2026-10-26T13:09:08Z ♥ 1

This is so devilishly hard. Not sure if I'm missing brain cells and there are things to ease my pain ^^ congratz on that mind-twisting idea!

Connect me, Please! by qmdev 2026-10-20T22:13:13Z ♥ 0

I feel like the game is broken for me. I think that happened when I connected an upper cable to the caller. bug.png

Tech Tree the Game : Car edition by sebbernery 2026-10-20T22:05:40Z ♥ 1

I had trouble remembering the specifications for the last car but fortunately it was written here in the description ^^ Once I had that, it made sense and was quite fun juggling the cards around

Not so sure the "only one change at a time" really adds value though

The last car was fun: unlock everything. Damn too expensive. Try to reduce cleverly :)

Use the Shovel by Ilari 2026-10-20T21:52:35Z ♥ 1

Did you do it from scratch, as in "no engines" ? That's impressive. It reminded me of a time of nice dungeon crawlers, etc. You actually kinda nailed the theme with the old tech henchman :)

!> I wasn't sure the out of bound was part of the game and I didn't want to delve into it, but since I found no way to go above 96%, I went... That was a really nice touch and a nice contrast to the very old school rest of the game! congratulations.

Operation MISSILES! by Planetary 2026-10-20T21:38:45Z ♥ 1

Sooo hard! So many things to handle, including "predicting" the trajectory so that the correct tower is selected. Well, I really felt I was fighting for my life :) (I lost)

BOGEY OR BANDIT by rekk1d 2026-10-20T21:29:07Z ♥ 1

Is this really winnable? With two orders per wave, one is guaruanted to pass through so taking 1 or 2 damage per wave seems mandatory :) Other than that, great work!

Terminal Stasis by adam-gould 2026-10-20T21:11:54Z ♥ 1

I agree with @fifut that the window opening was wonderful. Audio was amazing, I was really immersed in the adventure, I'm glad I experimented this.

The Last Chance by Mugule 2026-10-20T20:59:44Z ♥ 1

More often than not, the N doesn't lock in, so I find myself unable to send them north. Am I missing something?

NewHouseâ„¢ by Frogravity 2026-10-20T20:51:13Z ♥ 1

the narration was such a surprise and well-paced, congratz!

20 Terminals by fusionnist 2026-10-20T20:39:34Z ♥ 1

Nice puzzles! It holds balance at a weird spot: you enter puzzles without knowing if you have saved enough letters or not, so it's on a fine line puzzle games usually avoid, however due to the relatively small scope and also the generosity of letters, it ends up working quite well and I found it quite refreshing at the end :-)

Sound of Night by mikeware 2026-10-20T20:08:27Z ♥ 1

I did it! Well, it's way harder than it looks/sound ^^ But it's quite pleasant to focus on the sound. This totally could become a way to learn the full morse alphabet.

I'm a bit disappointed however that... !> the credits were not in morse 🤣

Abaclash by kaliuresis 2026-10-20T17:51:36Z ♥ 1

Well well even lower tech than Balatro, congratz :-) Very fun concept. Much too hard for me, my round 3 opponent with four 5-damage beads is way beyond my abacus skill-level :-)

Hadal Station by Liquid 2026-10-20T17:36:13Z ♥ 1

stunning! :-o

Rewind to Survive by EX3D0 2026-10-20T17:24:27Z ♥ 0

Cute puzzles ! :-) Have you played "The Misadventures of P.B. Winterbottom" ? :) I feel like I could finish the game without using the tape damage stuff no? Everytime I created a wrong "ghost", I just restarted.

Stardust by Gevernus 2026-10-20T17:15:27Z ♥ 0

Chill, aerial, thanks :-)

The Lost Rifleman by freamdev 2026-10-20T17:06:02Z ♥ 1

Finished it on the verge of insanity :-) The clunky controls and aiming eventually made it even more frightening :-)

Lady DeBugger by fullmontis 2026-10-20T14:49:32Z ♥ 1

The bug-jump reset was really hard. Quite fun playing on words bug/bug :)

The Last Route by T4RAN 2026-10-20T14:38:21Z ♥ 1

Impressive game for 48h! Reminded me of Frostpunk obviously, was a well self-contained adventure. Congratz!

Line Feed by thedudeintx 2026-10-20T13:57:52Z ♥ 2

Impressive! Visuals are so smooth!

Nomad City by DiElecktrik 2026-10-20T13:51:15Z ♥ 1

Extremely impressive game, everything holds together, and visuals are suberb. Music was really cool too, why did you opt-out of audio?

The Old Techmongery by designernap 2026-10-20T13:35:40Z ♥ 1

Impressed by the graphics, especially the outside :-) Was kinda frustrated at the start when I didn't find the Farapin (which was my first order!) but then it transformed into a fun exploration game, pushing doors. Best moment was obviously finding the restroom.

Caption Obvious by 100th_Coin 2026-10-19T20:39:11Z ♥ 0

Amazing and funny game, visuals were top notch and many cool and funny ideas! :)

Ancient Tech by Alex Mulkerrin 2026-10-19T20:38:05Z ♥ 1

Interesting, I liked exploring the tech tree. Some tech explanations tooltips were missing! I'm still wondering what religion is for ^^

POCKET SNAKE by JT Technology 2026-10-19T01:21:36Z ♥ 0

Extremely clean visuals :-O Fun replaying snake, the evergrowing arena was fun ; curious on why you made the snake getting shorten. Short snake + large arena = few risk of loosing. Were you taking your revenge on numerous snake defeat when you coded this? ^^

The Last Overtime by mr.kvinter 2026-10-19T00:26:59Z ♥ 1

Extremely cool mood and ambiance. I reached one ending, and was disappointed that I had to start all over again. I gave it another go because I enjoyed the mood but I chose different skills... Which I really shouldn't have :( now it's a pain to finish T.T

The Margin Game by henk 2026-10-18T23:54:14Z ♥ 2

I love that you released the source code ^^

LD58 — Collector (20)

The Crossing by IndigoWolf 2025-10-20T23:15:19Z ♥ 0

Needs lots of APM =) that's nice! A timer of some sort (refreshing when someone crosses) could make it quite addictive :)

Dragon Hoard by pres2300 2025-10-20T23:04:14Z ♥ 1

putting the physics on the coins turned out so great! Both for effects but also returning them. That made it quite fun. The rythm got kinda stale but it's honest Ludum Dare job, well done

Clue Collector by look_for_happiness 2025-10-20T22:57:09Z ♥ 1

Interesting to see the dialog options appear one by one... It's like an internal RPG dialog :-)

Fatal Morgana by amirblum 2025-10-19T21:51:32Z ♥ 1

Great color choice! Also it's nice that it has an ending, it made the experience "complete" for me.

Marble Sky by Zathnic 2025-10-19T21:44:37Z ♥ 1

Soothing music, devilish gameplay. I believe some constraint, either time or number of move, would spice the thing up :)

EYE DEALER by Makache 2025-10-19T21:43:15Z ♥ 1

Amazing game for a compo, very impressive. I'm a bit sad you didn't deliver an ending for it, I'm sure you would have delivered something exquisite :-)

AstroHaul by Milestone Games 2025-10-19T21:28:41Z ♥ 1

After a few minutes, I got almost invincible, which made the game stale, but that was an okay experience nonetheless!

Chickens Go Home by cagibi 2025-10-19T21:08:11Z ♥ 1

This is what Death Stranding should have been

Manually counted Reference GC by sebbernery 2025-10-19T21:00:28Z ♥ 1

Not sure how to recover when the program crashes? So I guess I didn't understood everything :-(

Gem Goblin by boids 2025-10-19T20:50:44Z ♥ 0

89! Then too many monsters that stack on gems I couldn't do it T.T

Chicken Heist by nakato53 2025-10-19T20:44:34Z ♥ 0

Impressive amount of features! Hard level, lacking an undo button maybe?

Boyadem by heg.cool 2025-10-19T20:34:11Z ♥ 0

same as Endurion, the second rat didn't do the animation. Hard to catch'em all :()

Collectosaurus by rasblo 2025-10-19T20:30:12Z ♥ 0

the tail-whip is dope and the SFX works really well, it does seem this control scheme has potential!

Collect, or...? by Joshua Ballanco 2025-10-19T19:29:23Z ♥ 0

Made >100 steps, discovering mecanics was kinda fun. Is there an ending? What "classic game" are you refering to? :-)

TopicCollector by hollowheartedcabbage 2025-10-19T19:23:53Z ♥ 0

Fun graphics, nice!

Ludum Dare 58 - collect the protein by Geo3D 2025-10-19T19:22:52Z ♥ 1

Simple game, nice graphics!

The Glasses Shop by sudocoffee 2025-10-14T17:20:21Z ♥ 1

I love the conceptual adventure, I would love to delve up to the end but having to restart everything when I fall felt like too much the 3rd time :-( A checkpoint at every "box collected" would have made me continue. I still may get back to it cause I loved the atmosphere

Collector of Souls by Antned 2025-10-14T17:12:02Z ♥ 1

Fun concept even though I kept dying super early ^^

The Pink Operator by Geckoo1337 2025-10-14T17:01:06Z ♥ 1

capture.png

Found some help with my friends :-) Crisp game except for that ^^

Cats King by av_shustov 2025-10-05T23:05:19Z ♥ 3

The concept is somewhat fun, I might have played it till the end if the upgrade rate was like 5x faster!

LD55 — Summoning (11)

Happy Little Demons by zirconcode 2024-04-23T21:01:35Z ♥ 1

the pentacle level was a nice touch :-)

IWANT by CO5MONAUT 2024-04-17T21:14:03Z ♥ 2

Very impressive "AI" manager :-O Unfortunately RNG screwed me very hard. I believe you used only 5 out of the 7 tetris pieces so that made creating a cluster very hard. You could use a bag-style RNG to ensure that you draw the pieces evenly over a game. But perhaps it was also a concious decision to make some pieces more rare than others? Or perhaps I just misunderstood :-)

Ritual of Ribbit by manabreak 2024-04-17T20:31:06Z ♥ 1

The boss fight design was really well thought as a combination of mechanics, I salute you :-)

No Time by pndaa 2024-04-16T22:04:29Z ♥ 1

goty

Druid's revenge by TescoOne 2024-04-16T22:00:10Z ♥ 1

I really liked it, I could have spent much more time on it if losing restarted the puzzle, not the whole game unfortunately :-(

Summonfactory by rhewid 2024-04-16T21:45:41Z ♥ 1

Very impressive, map, graphics, music, UI, etc :-O bravo!

Deep by MaggardJosh 2024-04-16T21:25:22Z ♥ 1

Congratz for managing to give the joy of exploration feeling in a compo game :-)

The Quacking Hour by StaNov 2024-04-16T21:11:06Z ♥ 2

I loved the game so much that I have awaken my neighbours quacking T.T

Tiny Summoner by Dovodx 2024-04-16T21:04:14Z ♥ 1

It's always amazing how good rythm and difficulty can make a simple design addictive, congratz!

The Kid And The Mud by Rolly 2024-04-16T20:15:55Z ♥ 2

I think the problem with the stones is that you have to *hold* E for some time to activate them, not just press. Anyway impressive amount of content, I couldn't reach the end :-)

Don't press the big red button by Rakowu 2024-04-14T22:21:01Z ♥ 1

I'm loving the chara design & animations :-)

LD54 — Limited Space (25)

Rising Tides by Pierre Baudoin 2023-10-08T18:06:57Z ♥ 3

I enjoyed the dam mechanic, that was pretty fun!

The narrative design was cool, I particularly enjoyed the last "choice" :-)

Pacing might be a bit off right now bit well that was a lot of things to put together, especially for your first Godot game, so congratz!

Blind Caver by Blueman 2023-10-07T19:47:48Z ♥ 1

That was an amazing experience, thank you.

I agree that I sometimes peaked at the level number to get a feeling of completion which was a bit lacking.

Another thing that you could add is a semblance of narrative design.

You could probably add to the experience by adding a little bit of "environmental design" with simple, concise sentences about the place. "You start feeling a hot breeze... You're probably approaching the deepest part" "The heat is now insufferable, but you need to continue" "The souls around you are screaming, you ignore them" "Here she is. Even as a ghost, you still love her" "You start the climb. Remember, if you look at her, she'll disappear forever."

Not necessarily every level, but from time to time, to do some rythm change.

About the fact that we may forget what sounds were for, I think it was part of the charm. If however that turn out to be an issue, I believe naming it everytime would break the immersion, but you could say at some point "press numpad numbers to hear sounds and their descriptions" like 1 would be wall, 2 would be door/key, 3 would be boulder, etc. Alternatively it could be "press space to have a reminder of all sounds you've heard so far" or something.

I'm telling all this not to disregard what you've done which really was a superb experience, but in the hope to contribute constructively to this!

LIGHTDANCER by xk_the_name 2023-10-03T20:57:47Z ♥ 1

An exceptionnal craft for a COMPO, this is very impressive.

Both gameplay and art are superb, you even could fit in a boss battle, nothing is amiss.

For 15 minutes I was playing the start of an indie game, not something crafted in 48h. Hats off to you.

Packed to the Gills by npckc 2023-10-03T19:56:42Z ♥ 3

Excellent pacing, which is everything in this kind of game. There is always some tension yet is it always feasible, rarely unfair, congratulations.

Terraforming Chess by Sir Rail Of Gun 2023-10-02T21:45:26Z ♥ 1

The mad guys they did a couch 1v1 game for the Ludum Dare.

No real idea how fun this is while playing alone but I sure enjoyed reading the description of units and imagining how it could change chess... forever.

I'm... Kinda surprised the bishop and knights swapped places? Or is that an oversight?

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T21:36:20Z ♥ 0

I like the way you make "losing" not a punishment and just keep trying.

Compact Factory by BrokenBridge 2023-10-02T21:31:49Z ♥ 4

I liked the theme and the aesthetics.

I "lost" because I had no money, while I was producing some money, so it was kinda confusing. So next game I full on bank on money and only build goods later. Which I could do without resistance.

The concept is pleasant and I would keep-on playing if there was new and new stuff.

I liked the idea of placing ground tiles, maybe adjacency rules could be a nice addition in the future.

I guess one of your reference title is Factorio, if it isn't then go play it immediately! :-)

Petits Chats by FullSaphir 2023-10-02T21:02:37Z ♥ 1

I really like that you can rush through the first levels to get where things are interesting. Great tension overall.

One more exemple of a great game based on real-life events.

Cold space by karnagie 2023-10-02T20:57:17Z ♥ 1

Pretty sure I won, I destroyed the rooms around me and the monsters ain't coming :) Now chilling in space, ama.

Congratulations for triple respecting the theme! Limited vision. Limited gameplay area. In space. And you can even limit your space even more by destroying room! So that was 4, I guess.

Bill's Cave of Numbers by jefvel 2023-10-02T18:09:34Z ♥ 1

Very nice looking at very nice twist at combining the two genre.

For my taste, it was a bit slow and I just ended up waiting in the cellar. I understand this is meant to reflect more on the puzzle but still sometimes I just wanted pieces :-)

Find us if you can by catasha27 2023-10-02T17:37:58Z ♥ 1

This really shows that an engaging mechanic, no matter how simple, can work out with simple art and music.

The key is that you managed to give 1- feedback and 2- feeling of progression.

Only thing lacking in my humble opinion is an end screen, to give closure.

Parked? by o_sim 2023-10-02T17:16:26Z ♥ 2

I suck at parting!

Good job on shifting the paradigm from "don't bump into the other cars" --> "bumping into other cars might be a shortcut" --> "bumping into other cars is mandatory" --> "bumping into other cars is a puzzle"

Trashy Space Dice by Sarah Northway 2023-10-02T01:23:32Z ♥ 1

Unfortunately couldnt run your game. Download seems broken.

I tried launching it from Godot and it looked very nice, but I didn't have some C# thingy.

I hope I'll be able to play it some day!

Cosmic Chaos by Jiri_One 2023-10-02T01:02:08Z ♥ 3

Much harder than it looks :-) Good use the theme... Twice!! The upgrade management really adds flavour on an old genre.

DigHard by Tkap1 2023-10-02T00:24:18Z ♥ 0

Wasn't expecting a skill tree ala survivor but that was a nice mix!

I don't think I've ever played a game quite like this so congratz on the concept.

Fruit Fitting Frenzy! by Gwen Dekker 2023-10-01T23:16:57Z ♥ 1

That was very satisfying to beat.

Very good difficulty pacing, with a feeling of "I think I'll give up" at the end which makes the whole experience very satisfying.

I also made a puzzle game this jam and I would really enjoy discussing with you the ins and outs of how to approach the balancing and pacing of puzzles, if you're up to it!

Just why? by Donitz 2023-10-01T22:40:24Z ♥ 2

This game is excellent.

You're totally right when prefacing that it is "brutally difficult" and you're also right to recommand playing in full screen, which I didn't see at first T.T

The way the biomes are separated and the way they still sometimes have a "side effect" on other biomes is pretty neat.

The limited checkpoint mechanic is really fitting the genre.

That being said, I only passed the first biome before giving up :-D

Crazy game by Glitched System 2023-10-01T22:31:42Z ♥ 0

It's so cray the link is down :)

Loopopera by torte478 2023-10-01T22:28:09Z ♥ 2

[spoilers below]

It's a game that keeps on giving, so far one of my favorite pieces of the jam.

The theme, absent at first, is quickly revealed in a wonderful way. Then the background slowly changing, and some new art elements...

Unfortunately, I believe I encountered a bug that prevents me from going forward. After dying, I got reincarned in a light bubble which does not respond to any known command. I hope you still have time for a quick fix!

Match Two (Prototype) by Madgvox 2023-10-01T22:15:39Z ♥ 1

Soothing.

Some ideas to cheaply turn it into a "game" : - Add a score counter, either number of disks inserted or highest combo - Add a defeat condition, e.g. board with 4 disks = lose - Add a preview for the next disk so that people do not feel too much screwed (might be a bad idea when they realize they are screwed even next turn ^^)

Limited Space in Space by Fifut 2023-10-01T22:12:17Z ♥ 1

Original controls for an idea that doubly fits the theme! Congrats.

The toy is very challenging starting from the 1st rocket which is a good thing imho because I replayed the heck out of it to put one. I'll probably trying to beat my best (1) soon.

So congratz for creating a game with good replay value.

The windowed version doesn't fit on screen and zooming the page creates very strange behaviour (the game seems rendered in absolute units while the UI is in relative units?), so when I try again it'll be on downloadable version.

Yarn by manabreak 2023-10-01T13:37:09Z ♥ 1

The game is so much better with the rain than without :) I especially liked the puzzle-aspect of the mechanism, like making you "float" above spikes and such.

If I Fits, I Sits! by cheesepencil 2023-10-01T13:26:39Z ♥ 1

Interesting game! The best part is fitting perfectly, so it's good that it's rewarded with points. I liked it better when the cat was larger than the box. The numerous cases where it was the opposite where kinda underwhelming in comparison.

LD54 - Box Survival by burnedkirby 2023-09-30T21:39:31Z ♥ 1

Very soothing music and "bubbles". I especially enjoyed the patterns with mixed colors. Maybe in contrast the "unified color" patterns were slightly less appealing.

Ultimately the slow-pacing doesn't encourage to start again since we know that the game will be too easy (?) for 1 minute. The game really shines when the box gets small.

Box Bangarang by SugarSugarSugar 2023-09-30T21:32:29Z ♥ 1

Good design and rythm overall ! I liked being a chair. Could benefit from showing the number of moves allowed even in the "place box" phase to do some planing.

Impressive work for an early submission!