FoonLudum Dare ExplorerUsers → Madgvox

Madgvox

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceMatch Two (Prototype)compo4.003.004.503.00
202149UnstableBalancing Actcompo2.802.403.354.342.251.561.62
202046Keep it aliveUprootcompo3.003.003.503.503.00
201843Sacrifices must be madeHardcore Cave Paintingcompo4.333.664.164.003.833.664.163.66
201738A Small WorldThe Shifting Catacombs of Mu'ralaghcompo94.263.733.733.314.634.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Madgvox

LD43 — Sacrifices must be made

Effigies by Geckoo1337 2018-12-10T08:39:57Z

Interesting concept, but the slow turns makes it difficult to want to keep playing, especially as the difficulty increases. I understand the reasoning behind making them move one at a time, but the game would flow a lot more smoothly if they all moved at once.

Hardcore Cave Painting by Madgvox 2018-12-03T03:34:32Z

Oops, will fix ASAP. Thank you!

Hardcore Cave Painting by Madgvox 2018-12-04T22:05:09Z

If they stopped spawning then that's definitely a bug, it's meant to be an infinite high score game with infinitely increasing difficulty.

Still The Treasure by Plastacier 2018-12-10T08:58:22Z

I got stuck for a bit, thinking that there was some mechanic to maybe get items past doors to use on later plates, when I had actually just happened to have not seen the shield. Game was a bit dark, especially when all the items you need are on the floor, and you can't look down. Would have liked a bit more "puzzle" other than just collecting enough items to get to the exit. Atmosphere was very solid though, the wind and torch sounds were very effectively used.

Fruitful Reward by Mohrro 2018-12-10T09:06:20Z

Music and aesthetic is on point. The tutorial was a great addition. Would have been nice if corpses became incorporeal. If you're going to let the player shoot while holding a corpse, it'd help if your bullets weren't blocked by shooting upwards. On harder difficulties it can become like a bit of a bullet hell, which doesn't mesh well with the large player hitbox, combined with the main black body of the player blending into the background making it difficult to tell if a bullet will actually hit you or not. Core gameplay concept is solid and movement and shooting feels pretty good!

LD49 — Unstable

Stacks by ping78 2021-10-05T16:40:53Z

Fun little game, cute graphics!

SolituΔe by rodel77 2021-10-05T16:55:45Z

Fun concept, it creates a good hectic atmosphere trying to make connections. A couple things I noticed: it's a bit difficult to detect when moods change (and therefore connections become unstable), and new unconnected people die too quickly -- often they'd die before I ever addressed them because I was finishing up somewhere else. I don't think forcing the player to immediately switch focus whenever someone shows up feels good gameplay wise.

Unstable by Christian L. 2021-10-06T06:34:47Z

Starts a bit slow but ramps up quick! The sin wave saws are more frustrating than anything, especially with the digital controls on keyboard -- that's where I tapped out. I enjoyed the aesthetic, however.

A Curious Case Of Lines by BridgeOnAStick 2021-10-06T06:40:17Z

Cute concept, I'm sure with a little polish it could be very promising. Not sure it evokes "unstable" for me, though.

I think my favorite concept was the level-wide objective of drawing the giant circle.

emoceans by ty_ 2021-10-05T16:59:56Z

Cute idea! Does wear itself out fairly quickly, however, and doesn't really ramp in difficulty.

Wobbly City At Sea by rjmarzec 2021-10-05T16:45:48Z

Cute concept! It's visually confusing that the platform stays still and the world rotates. It makes it difficult to tell how the platform is tilting.