FoonLudum Dare ExplorerLD38 → The Shifting Catacombs of Mu'ralagh

The Shifting Catacombs of Mu'ralagh

By madgvox

View on ldjam.com

CategoryRankScoreCount
Overall94.2621
Fun803.7321
Innovation793.7321
Theme2983.3121
Graphics64.6321
Mood54.4221

Comments

nimphious 2017-04-24 07:14

Fantastic. The drop shadow could be more visible when jumping over water, but once you get a handle on the movement (which happens very quickly) it's not such a big deal.

The art has loads of character. Plenty of variation in the world art which is really nice. The effect when the world is changing is very cool.

The noise of the constantly changing spike path at the end is a bit grating but otherwise the sounds were great.

faemir 2017-05-07 16:39

Fantastic graphics, sound and atmosphere. I loved the art direction - incredibly well put together for such a short space of time.

The jumping puzzles were a bit frustrating in a 90's platformer sort of (bad) way, but otherwise it was really neat. I could see this being expanded into a bigger game for sure. Superb.

jon-tiburzi 2017-05-08 00:45

Absolutely wonderful little puzzle game. I love the pixel art, animations, and color palette. Great attention to detail with subtle variations in room tiles. Music and sound were very fitting and created a great atmosphere. The jumping puzzles were tough but added a nice difference in gameplay.

My favorite part of this game is how the catacombs emerge and evolve as you play the game. The level design is extremely well-done, and it's rewarding to unlock a new section of the level. In the beginning, there is nothing visible except the main button, which immediately draws in the player and teaches them what they're going to be doing in the game. Regardless of the level's small size, I never felt mislead, confused, or unguided by the layout. I think having the view zoomed out to see the entire level was a good choice (whether that was intentional or not)!

Very impressed this was for the compo! Great work!

jishenaz 2017-05-09 00:10

It was short, but it was very fun while it lasted. The jumping mechanics work just fine, but maybe there should be a drop-shadow when the character jumps. The "levels" emerging were well designed.

simonhutchinson 2017-05-10 14:36

Nice! Very cool vibe, and really interesting, original gameplay.

I'm not a huge fan of isometric jumping myself, but I slogged through that part, but the rest was fun!

antti-haavikko 2017-05-17 14:14

Loved the look and sound of it. Very nice indeed!

As others have pointed out, jumping could be better but wasn't really an issue with the current puzzles that required it. It was made harder by playing on higher resolution which resulted in everything being super tiny. Played a second time through with 800x600 fullscreen and it was a lot better.

So yeah. Beat it (twice) wanting more...

anim-ace 2017-05-17 15:57

Controls would need work but overall it looks like you have a good idea going on here.

rojo 2017-05-18 01:56

Loved the visuals, and the opening was nice bit of polish. The jumping felt a little stiff. Also, things were very small on my screen, even with a bigger game window so it was a little difficult to make things out at times. Nice work, though!

cerno-b 2017-05-18 19:07

Fantastic game! Full marks on mood. Even though you used a music generator, the audio fit really well to the game.

You really have a knack for level design, taking a few simple game mechanics and combining them in interesting ways. The setup is perfect and the game is really engaging throughout. There is one bug that soured the whole experience for me and that is apparently you cannot move up-left and jump at the same time which made some of the jumping puzzles really frustrating especially if you don't figure out why your guy is dropping into the water.

I would have loved to have a little outro similar to the intro, maybe with the whole catacombs collapsing and your guy escaping at the last moment, but there is only so much you can do in 48 hours.

A really lovely entry.

One remark though in case you didn't know: You can and should increase visibility of your game by rating other people. You receive a coolness score based on your ratings and comments, so if you receive lots of votes but don't vote/comment yourself, you will drop down in the game list which is a shame because I would consider your game a hidden gem in LD and I wish you all the best for getting the 20 votes necessary to end up in the ranking.

tygrak 2017-05-18 22:43

Wow that really was awesome! The graphics looked really nice but mainly - the main concept of a ever changing level works so well here. As others said the jumping felt a bit awkward but otherwise I loved it in almost every way! It really will be a shame if you wont get 20 ratings to get in the ranking.

siridakis 2017-05-19 00:23

Damn... o.o I'm still shocked by how polished this game is. It's amazing that you were able to pull this off in just 48h. The game looks awesome, sounds awesome and feels awesome. I hope one day I get to your level. Congratulations!

jelch 2017-05-19 00:39

Nice work all around, the whole thing feels well put together, and the level design is spot on! Some of the water platforming was frustrating because everything was so small on the screen, but that is my only complaint.