FoonLudum Dare ExplorerUsers → jishenaz

jishenaz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldCaelium Alphajam5173.142.233.093.613.313.07
201534Two Button Controls / GrowingGyrajam2313.633.263.774.213.283.3372
201533You are the MonsterGalactic Space Crusherjam8042.903.002.831.973.332.712.7555
201430Connected WorldsThe Other Skyjam1413.593.443.103.563.223.422.353.5056
201328You Only Get OneBlockDodgercompo10021.902.031.451.752.231.291.141.5766
20132710 Seconds10 Seconds In 10 Secondscompo8912.702.442.903.192.491.571.642.4399

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jishenaz

LD27 — 10 Seconds

The Day Magic Died by Endurion 2013-08-26T18:37:00

Great art style. In a future version, you should consider a skybox or some other kind of background. My only really big problem was the huge hitboxes of the arrows.

Planet Monster by 01010111 2013-08-26T18:43:00

Does that guy in the cutscene have gold teeth or yellow teeth? lol

I haven't seen a tower-defense entry yet. This is exceptional. Great work!

NXTWPN10 by graebor 2013-08-26T23:37:00

I always loved arcade shooters. :)

Apotheosis by bytegrove 2013-08-26T22:49:00

Great defense game. I only had a little trouble with aiming.

Hurry Up Fool by jijaweb 2013-08-26T18:22:00

I love the concept. Jumping was hard to get right, but a lot of retro games have that kind of jumping, so it's just me.

My Tenth Adventure by DiscoFish 2013-08-26T19:57:00

Nice allusion to S&S and Fez :)

101 Tiles 10 Seconds by matpg 2013-08-26T04:10:00

Exceptional puzzle game!

10Seconds Racer by orangepascal 2013-08-26T03:53:00

A superb runner

TimeStep by Jellycakes 2013-08-26T04:33:00

Great mechanic

The abyss by dvdking 2013-08-26T05:24:00

Smooth graphics

Clockwork Cat by patrickgh3 2013-08-26T03:31:00

Awesome use of the theme!

10 second test by echa 2013-08-26T05:38:00

Very interesting concept. There are only a few games out there with programming as a mechanic.

Clocked In by rylgh 2013-08-27T18:59:00

Fantastic! Made it to level 20.

GitGirl - Conflict Resolver by ddionisio 2013-08-26T18:30:00

Cute. My only problem was that movement was a little slow. Otherwise, I enjoyed it.

TENSEC by bombjack 2013-08-26T17:28:00

This would be really great on a smartphone or tablet

Haraka by gikdew 2013-08-26T19:39:00

Cute art style

You're a fly by Esenti 2013-08-26T17:55:00

I like the arcade feel it exhibits.

Death Star by Nuclear_Hammer 2013-08-26T17:41:00

I don't know if it's just me, but the instructions don't show in the menu. Classic "run to the finish" kind of game.

Test Chambers by 0xc0dec 2013-08-26T01:46:00

I love the graphics.

Gauntenlet by Waave 2013-08-26T05:04:00

Love the retro style

CLIMB UP!! by isharacomix 2013-08-27T04:49:00

This must have been hard to make! And yet the game design is great and it's fun. Awesome work. There was of rare bug where I could go through some wall, but I figured assembly language would be extremely difficult to debug.

Direct Interval by Kerinova Studios 2013-08-26T05:20:00

The character moves more fluidly on an Xbox controller, but I couldn't figure out which button is used for melee.

Hurry UP! by Sense 2013-08-27T16:19:00

The web version is very laggy. I keep falling into the pit before I know I'm there. Great art style though.

Five By Five by cy4n 2013-08-26T05:00:00

Difficult but very fun game

Ultimate Survival Lab by Reaperguy 2013-08-26T18:50:00

Awesome music. Falling after the jump felt "floaty". Don't know if that was intended. Also, When gravity changes, controls become really hard. Have you considered changing the controls in different orientations? Great game.

Scorpio 10 by javifugitivo 2013-08-26T17:31:00

Great puzzle game!

Forward Motion by Feysoura 2013-08-26T04:40:00

Great game. I like the screen effect.

Starship Physics by cwkx 2013-08-26T18:14:00

The art-style is great, but I think the laser you shoot should disappear once it hits an enemy. The laser just floats around. Otherwise, good game.

Summer Death Olympics by bufbot 2013-08-26T04:46:00

I played single-player, but I can tell that the multiplayer would be great. This game exercises my hand!

Looking For Eternity by LittleThor 2013-08-26T01:48:00

I like the art style. Isometric controls took a little to get used to.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T03:25:00

Didn't know I was allowed to still port. Linux version now avaliable, but not tested.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T04:34:00

Oh, yes. I forgot to mention the numbers on the sides are ammo.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T05:15:00

Thanks for the feedback guys. I'll tweak the controls in a post-LD version, and of course add sounds and other stuff.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T06:09:00

@SteveSalmond: Thanks a bunch. What do you mean by "overshoot"?

@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T20:02:00

Thanks everyone! I'll definitely make a local multiplayer in a post-LD version.

@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).

10 Seconds In 10 Seconds by Jishenaz 2013-08-30T04:28:00

@Jupiter_Hadley: Thanks for featuring my work in that video! Controls I will tweak in a future version of the game, and I'll explain in the game how ammo works.

CubePocalypse by Theformand 2013-08-26T18:03:00

Beautiful game. There was one part where you get stuck because an underpass was too low to pass under. I couldn't explain where it was. Otherwise, I really enjoyed it.

The Village of Lost Time by EpaceGames 2013-08-26T04:29:00

One of the best I played yet.

My Lovely Nurse-chan can Kill all these Monsters by Herself! by EricTheCoolDude 2013-08-27T14:13:00

Kawaii art style! At some point, it becomes really hard to save everyone because you can't run fast enough. It's also hard to tell where enemies might be when you're near the hospital. Great adorable game.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T04:50:00

The controls were good and the difficulty was just right. Awesome game.

The Lonely Sentry by namrog84 2013-08-26T03:57:00

I love how the fuel is measured in time.

ReTurtle by Metatheos 2013-08-26T05:29:00

Once I got in the hang of it, it was fun. I didn't understand the purpose of the different spools at first, but I figured it out.

Continuum by grobitbox 2013-08-26T01:55:00

I feel that the camera is a bit too zoomed in. Otherwise, it was good.

Low Battery by RHY3756547 2013-08-27T15:09:00

The particle are really cool, but it can be hard to see where the player is. Awesome job!

Space Rift by GFM 2013-08-28T04:25:00

Lot of 10 second references here, which I personally found funny. I always wanted to make a space shooter. Great stuff.

Electric Sport Battle by link2x101 2013-08-26T19:10:00

I love the graphics. Unfortunately, it was buggy from my experience. I was pushed out the arena and cannot get back in, so I float outside as if flying. I also seem to be invulnerable to everything. I can't die.

LD28 — You Only Get One

Coin by jarnik 2013-12-25T16:56:00

Very interesting experiment. I like the global stats, and the fact that the "game" locks your decision. I gave my coin to the animal shelter.

Spirit Cave by patrickgh3 2014-01-03T19:29:00

For some reason I love games with light mechanics. There aren't enough of them. Lovely game. The messages in the game were touching.

knife, Gun, Rose, Watch by bowlercaptain 2013-12-21T20:40:00

The death messages were hilarious. I think the little musical tunes that play during death add to the humor. :) Unfortunately I still couldn't figure out how to disarm the bomb.

The Last Planet by Xaychru 2013-12-22T18:04:00

It seems I'm the only one that got a blue screen of death while playing this game. It occurred during the intro text. Using Windows 8.1.

After restarting the computer and trying again, the game is all black, but still plays sounds.

The Last Planet by Xaychru 2013-12-26T03:26:00

I was able to test the game on Windows 7. Runs perfectly. Really cool graphics and gameplay! I love walking around little planetoids. :)

Peaceful Greeting by Jilt 2013-12-22T19:16:00

Very beautiful game. I'm amazed you designed a neat language like this in little time. I enjoyed trying to decipher what the aliens were saying. You should develop this language further.

Underbyte by unusualcadence 2014-01-03T22:13:00

Very nostalgic! The music is fantastic. Is there anyway we can get it?

0RBITALIS by AlanZucconi 2013-12-18T19:37:00

Best gravity game and simulator! Sometimes it hard to aim when your mouse is outside the game's screen, but that's a minor problem.

Jameson The Pilot by rezoner 2013-12-18T19:10:00

The controls were a little odd at first, but I got used to them pretty quickly. Beautiful game!

Key by Key by stefan 2014-01-04T01:06:00

It was easy at first, but later it does make you think which key to get first. The in-game music was cool.

Teleport Hopper by MrBlade 2013-12-16T18:58:00

Considering this was made in C++, you went pretty far. I wouldn't know how to play sounds in SDL (or the social media links either). Good stuff.

BlockDodger by Jishenaz 2013-12-16T19:51:00

Thank you for reporting this error.

Apparently, you need to download Visual C++ Redistributable for Visual Studios 2012 here:
http://www.microsoft.com/en-au/download/confirmation.aspx?id=30679

Tell me if that fixes the problem.

BlockDodger by Jishenaz 2013-12-16T21:49:00

@MrBlade: Have you installed Visual C++ Redistributable for Visual Studios 2012?

http://www.microsoft.com/en-au/download/confirmation.aspx?id=30679

BlockDodger by Jishenaz 2013-12-18T05:31:00

@Piat I encountered the bugs you mentioned on a separate computer. I'll have to find a way to fix it. It might take a while. I never seen this problem in my computer, even with a release build.

BlockDodger by Jishenaz 2013-12-18T21:39:00

Thanks for the bug reports. I have a delta time calculations now, so hopefully blocks move at "normal" speeds. Tell me if it doesn't.

BlockDodger by Jishenaz 2013-12-19T17:30:00

@mortl8324 The installer (vcredist_x86.exe) is only for getting the Visual C++ Redistributable for Visual Studios 2012 installed. Have you tried running BlockDodger.exe without installing the redistributable?

If that doesn't work, you should try installing the redistributable again. Hopefully it won't crash Explorer again. Unfortunately, I have no control over that because the installer is made by Microsoft, no by me.

BlockDodger by Jishenaz 2013-12-21T19:17:00

@tobbez: Appreciate the feedback.

@bowlercaptain: I actually wanted to do a scorekeeping system of some sort, but ran out of time.

Yeah, I definitely should have worked on this engine before LD, but there's never enough time. Usually I would use something like Unity, but I need to demonstrate that I could make something in C++.

Thanks for the feedback!

BlockDodger by Jishenaz 2013-12-22T19:19:00

@Daveloper: Thanks for the feedback. I would have loved to implement difficulty scaling but that would probably take too long to test.

BlockDodger by Jishenaz 2013-12-25T17:08:00

@jarnik: Thank you for the feedback. :)

Yeah, I was aware if the strange movement. I have to find a way for SDL to handle multiple keys. That will probably solve the movement problem. I would like to make a tiny post-LD version of this game fixing all the issues, but I wouldn't expect it soon.

BlockDodger by Jishenaz 2014-01-04T00:33:00

@patrickgh3: Thanks man!

When I was introduced to OpenGL in college, I couldn't get my head around it. It's programming style is a little weird and takes getting used to. The more graphics concepts you are exposed to, the more easier it is to understand. Good modern tutorials for OpenGL include <http://open.gl/> and <http://www.opengl-tutorial.org/>.

BlockDodger by Jishenaz 2014-01-04T00:35:00

@stefan: Thanks for the feedback. I'll try to make a post LD version this month for #1GAM that will include increasing difficulty.

BlockDodger by Jishenaz 2014-01-04T18:50:00

@Jupiter_Hadley: I'm humbled that my ridiculously simple game would get a video review. Thank you :)

BlockDodger by Jishenaz 2014-01-13T19:05:00

I made a post Ludum Dare version with difficulty scaling and better controls. Download link at top of page.

The Witch's Weak Point by Agram 2013-12-19T17:39:00

The game was really fun and cute, but after a few minutes, it lags to the point of being unplayable. Using Chrome on Windows 8.1.

EYE GUN by acp_ld 2013-12-16T20:22:00

Interesting concept.

Touch by WhoaConstrictor 2014-01-03T21:20:00

I think I was the only one that felt a disconnect with the game. I didn't know those objects were people. I thought they were obstacles, so I avoided all of them.

The music was very beautiful.

CL1CK by Strangelander 2013-12-16T19:34:00

This is a really cool puzzle. I got stuck on the 4th orange puzzle.

Projectile 1 by diegomachado 2013-12-21T20:44:00

I'm surprised this game isn't getting enough attention. Really awesome mechanic! There are other games with the 1-ammo constraint, but this is one of the best ones.

Destroy The Core by StabAlarash 2013-12-22T17:46:00

This is a really cool game! Kept playing for a while. My only frustration was aiming. You risk crashing on the ceiling when trying to shoot objects out of the way.

yogo by khahem 2013-12-18T19:22:00

The game ran fine on my browser (Chrome - Win8). The simple graphics are beautiful. Very fun.

Ultimate Wish by Carduus 2013-12-24T18:43:00

Beautiful game with awesome mechanics!

Christmas Cookie Craze by UndergroundPixel 2013-12-21T04:49:00

Pretty funny game. Those speed powerups really help. Occasionally, the game would lag a little (playing online version).

LD30 — Connected Worlds

Our Worlds by davisan 2014-08-28T19:58:00

I really enjoyed this game. The art and audio are well made. I liked the ending as well.

Shit Ahead by kristof 2014-08-30T20:45:00

Runs fine on my Windows 7 64-bit computer. The art style is very good and the music and sounds are well done. Nice and challenging. I don't know if my grenades were useful, but I eventually got good at bullet dodging.

Heart Star by AdventureIslands 2014-08-26T21:37:00

Very well developed game with fun puzzles and cute characters!

APOLLO by graebor 2014-08-30T21:18:00

It's amazing that a nicely polished strategy game was done in so little time. Amazing work!

Layer by Doctor Broccoli 2014-08-29T20:30:00

I have Windows 7 64-bit, and it seems to be working.

The graphical effects on the level are really cool and the mechanic of switching between the red space and blue space goes very well with the theme. It was also very fun!

There were a few issues that should be considered in a future version though. First off, the moment the game begins, you are instantly barraged by enemies. Makes the game really difficult from the start.

Also, when you want to switch worlds, sometimes it doesn't happen. I examined this further and realized it was because I was overlapped with a block in the opposite world, preventing the world transition. I totally understand this now, but there needs to be some kind of cue indicating that I cannot switch into the other world on a block overlap. Maybe a sound effect could make a good cue for that.

Overall, awesome game, even if it's unfinished. Making this game further would make it even more awesome.

Conflicting Landscapes by glbs 2014-08-29T21:32:00

I love the surreal style. Pulling and attracting the colored spaces was a little difficult, but I eventually got to the end. Very well done.

Load Pen Pen by Ludonaut 2014-08-26T21:24:00

The graphics and sounds are cute. Fun little puzzle game. PuzzleScript looks interesting, I might play around with it later.

Binary System by rogueNoodle 2014-08-27T19:21:00

The graphics and shaders are unbelievable! Nice audio too. The controls are perfect in my opinion. This is a keeper.

Data-Man by Hyoga-3D 2014-08-26T21:58:00

Having Pacman-like gameplay on a sphere is brilliant! Love the abstract art style as well. My only issues were that it was a little hard (I've tried many times), and the game seems to slow down a lot when the player is close to an enemy.

Data-Man by Hyoga-3D 2014-08-27T17:02:00

@Hyoga-3D Thanks for telling me. I didn't realize that was an important feature. I can see how that's useful when the player goes really fast.

Little Beetle Saves The World by local minimum 2014-08-28T19:22:00

Very fun arcade game. It's difficult, but that's expected. The connected platforms need some more distinguishment, perhaps connected lines.

Connected Caves by Birke 2014-08-26T23:48:00

That is the best hovercraft ever. I only realized after exploring many caves that this was supposed to be endless and procedurally generated. This is excellent work, even though there isn't a game. The controls were great in my opinion, it was really fun flying that hovercraft around. Those strange triangle structures are interesting. Music and light effects are also spot on.

Solar War by Reyn 2014-08-28T19:13:00

Loved the audio and the graphics. The multiplayer gameplay is really fun.

Red Entity by danbo 2014-08-27T18:06:00

Very cool game! The controls were a little difficult, but I got used to it. Her jumps aren't that high, but maybe that's intended. The mech is really nice, but I wasn't aware if there was a limit on how many times you can summon the mech. The mech itself was a little hard to control. The graphics and music were awesome.

The Other Sky by Jishenaz 2014-08-27T17:49:00

Thanks for the feedback everyone!

While I previously liked the jumping, I admit that the lack of momentum might have made the game too easy.

I would have loved to make more levels and better puzzles, but I ran out of time.

I FEEL IT EVERY LATE MORNING by ExtreLime 2014-08-27T16:55:00

When the room showed up, I thought it was a still painting until I moved the character. Very nice artistic style! The effects were really cool as well. Nice choice of music.

Chipset-0 by deepnight 2014-08-31T20:19:00

This is one of my most favorite compo entries yet. Very impressive for 48 hours! The mechanics and puzzles were really well designed. The retro pixel effect is really cool. Now off to play the post-compo version.

Hello Worlds by dustyroom 2014-08-26T21:45:00

Beautiful music and fun mechanic! It goes a little fast, but because the levels seem to be randomly generated, some plays were easier than others. My highscore was 39.

Impact by fallingBear 2014-08-27T18:26:00

Excellent graphics and shaders! The enemies were a little difficult, but I managed to make it to the "end" with 2800 points. Listening to the suggested music was fitting for this game.

If you're developing this game further, having powerups would be nice, especially for health and better lasers.

Berta by Spang 2014-08-27T00:21:00

The game was fun and a great use of the theme. Only problem is when the player moves, there is too much momentum and the player cannot slow down once moving, so it made it hard to time my jumps. Otherwise, great game. The music was good too.

Intranet by bluemaroo3 2014-08-26T22:15:00

Very compelling story. Matches the theme very well.

Live is Life by borgi 2014-08-30T21:51:00

Very bizarre (in a good way!). The variety of different gameplay mechanics must have taken a while to implement. Lovely surreal game.

Severed Worlds by Rob Glen 2014-08-27T00:07:00

The music was nice. That map feature is really helpful, because it would be hard for me to navigate the world otherwise. Fits the theme well.

TETHER by datacr4sh 2014-08-26T23:51:00

Cool music! The mechanics are really fun, but also a little difficult to master. But I'm sure if I played this long enough, I would get really good.

Where's the Color? by tbam 2014-08-28T18:59:00

I like the air jumping mechanic.

Pulley Planet by Patacorow 2014-08-26T19:51:00

This was a really fun game with an excellent art style. It would be nice to be able to crank the previous element instead of always cranking the next element.

Antbassador by KevinZuhn 2014-08-27T19:39:00

Lovely game. The arm's gravity was a little hard to control, but I made it to the end. Nice graphics and dialogue.

LD33 — You are the Monster

Separated by rxi 2015-08-25T22:52:00

Nostalgic graphics and awesome soundscape! This experience should teach people why we shouldn't see others as monsters.

Time Spill by Chronodrax 2015-09-05T23:57:00

I enjoyed rolling around the platforms with only the mouse wheel! I also liked the sound effects.

However, if you play long enough, the people seem to multiply quickly and slows down the game a lot. But that only happens after playing the game for about 10 minutes.

I did like that the health was integrated into the player and the colors change among the people when they want to throw a bomb.

Nice work!

A Bad Wolf King is Hard to Feed by McFunkypants 2015-08-26T01:39:00

These are some of the best graphics I've seen this LD. You guys made a voxel-ish Mario Galaxy game, and it's amazing. Please keep developing!

Concerning controls, the camera movement with mouse was a little weird, but I got used to it. What I didn't get used to was the player's momentum. It was hard to stop the player when moving and that cause me to fall off a lot.

Overall, beautiful work!

Galactic Space Crusher by Jishenaz 2015-08-25T16:35:00

Thanks Tom!
Yes, random spawning of enemies would have been something I wanted in the game, but I only had 8 minutes to make a level. XD

Galactic Space Crusher by Jishenaz 2015-08-25T20:40:00

Thanks for the feedback everyone!

I basically dumped enemies in random parts of the scene, due to lack of time, but I do want to place an actual spawning system that will hopefully be smart.

I chose voxels because as a programmer, I found MagicaVoxel easier to use than Blender.

Galactic Space Crusher by Jishenaz 2015-08-27T18:42:00

Thanks everyone! I originally wanted a few more enemies, but I didn't get time to make them.

A more complete version of this game would definitely have a health meter for the player.

Galactic Space Crusher by Jishenaz 2015-09-06T00:54:00

I appreciate the feedback!

@NoWandStudios: I would definitely tweak the red plasma more if I was going to develop this game further.

@Chronodrax: I'm not too sure about camera rotation. It's something to think about, but I wouldn't want to to be too disorientating.

@peterkirk: I had more elaborate enemy behaviors planned but didn't have time the implement them.

BIG BAD WOLF by allinlabs 2015-08-25T20:25:00

I'm surprised this game isn't getting enough attention. This has to be one of the best physics games I played in a while! Very fun; I love toppling over the towers.

Mobs, Inc. by Pietro Ferrantelli 2015-09-12T14:42:00

Excellent polish! I see no flaws with this game except one thing: I can't tell if I get hurt. I know there is an audio queue for getting hurt, but it sounds too similar to the adventurers.

Overall awesome work!

Super Monster Fighter 1 by TomOlivier 2015-08-25T17:28:00

Great level generation and UI. I beat the bot a few times, but I notice if I keep player after several times, the screen is black but I can still see the UI and hear sounds.

But anyhow, fun fighter.

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-25T22:27:00

Excellent game with nice polish. The mechanics were great and there was a good amount of challenge.

Now anyone playing this game will understand how annoying it must be for animals to be captured on-the-spot by random weirdos. XD

Electro Magnetic Purge by Kuchalu 2015-08-27T18:29:00

Lovely visuals! I liked exploring space, but I ran out of fuel in the middle of space! XD

One strange thing I noticed was that if I try to go to some planets, I cannot walk there normally like I could on the first planet. I can only move with the thrusters.

Very interesting entry!

Crazy Monster Drivers by shimage 2015-08-25T23:07:00

Very fun mini-game with nice music! The wackiness of this game reminds me of WarioWare for some reason (that a good thing) :D

Labor Day the Game by hinerz 2015-08-27T18:09:00

I got a C+. It's hard managing everyone. XD
Nice game!

Hope by commodoreKid 2015-08-25T18:49:00

The graphics are stunning. I'm interested in the story. Hope you develop it further!

Grave by uheartbeast 2015-09-14T02:32:00

Awesome art and gameplay! This was a really fun game. The only thing that it's missing is music. I died from the big guy.

Y U so Serious ? by Mathieu Muller 2015-08-25T22:02:00

I found the secret passage inside part of the level interesting. It reminded me of old platformers from long time ago.

Ollie's Journey by brombatti 2015-08-25T21:50:00

Interesting story. The graphics and sounds were great! I also liked the monochrome+red effect at the end.

Damage Control by peterkirk 2015-09-05T23:23:00

This was a really nice game with excellent mechanics that are relevant to the theme.

I think the only improvement it needed was that the collision volume around the people should be a little smaller. I sometimes felt that I wasn't touching a person nearby but they would die anyway. But I was still able to go through the levels.

Awesome work!

Dark Howl by Kakureta 2015-08-25T19:14:00

Neat game! If you wanted to develop it further, the NPCs should probably be able to inflict damage of some kind.

KAIJU TYCOON by NoWandStudios 2015-09-06T00:46:00

Nice pixel art! The tutorial really helped me understand what I was supposed to be doing.

Monster-Guider by Hegback 2015-08-27T17:47:00

I liked how you control two characters at once with different speeds; it added dynamism to the game.

Tales of the Underworld: Rebellion of the Souls by ladybenko 2015-08-25T23:36:00

Fun little platformer! I really found the music soothing.

SPACE JUNK by pixelgriffin 2015-08-25T17:09:00

I'm very impressed by the procedural generation of the boss ship. How did you do that in so little time? I really loved how you can try out you ship before you use it. Very innovative.

The game was really fun. Always appreciated a nice space shooter.

Sobaken by A_K_ 2015-08-25T20:04:00

The lighting was nice, and a good amount of challenge!

Fireapocalypseeverseen!!! by DAT.NOT.MY.GAME! 2015-08-25T17:52:00

The graphics were awesome! I liked the boss fight at the end, to see who was the better monster. :)

Towards the end of the boss level, the camera would be angled a little low, which didn't happen in the other levels. The player also had a little too much momentum, so it was a bit hard to move, but I did eventually get used to it.

Nice work!

Bakamon by trashmob 2015-08-25T23:47:00

Cute graphics! I found the initial momentum hard to control, but I did eventually make it to the end. Great work!

Minimal Scaryface Generator by Menno Stas 2015-08-25T21:34:00

Nice procedural faces! These would be great in a game with cuteness-aesthetics.

Bomber Goblin by Sichuan 2015-08-25T22:13:00

The death sound is hilarious. Awesome graphics! Unfortunately, I gave up because I kept dying. XD

UFO by Polyganz 2015-08-25T17:59:00

I really wanted to try out this game, but there seems to be a strange graphical bug when playing on Windows 7.

Screenshot: http://i.imgur.com/dpjydBE.png

UFO by Polyganz 2015-08-25T18:12:00

Okay, I just played the web version (no graphical bugs), and I must say, it was really amazing!

I actually don't mind the sounds of the UFO, because by the way it was moving on the ground, I could tell that the UFO was meant to be a bit wonky. I liked the style.

I somehow survived the barrage of tanks, there must have been at least 50 of them firing at once at some point. XD

Best game yet!

Jumping Mushroom Monster by Pavel M. Dlouhý 2015-09-14T02:29:00

The art and music were great, but I found the game a bit hard. I died many times at level two only to be zapped back to the beginning of the game. But it was a nice little game.

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-15T23:38:00

Wonderful game! Had a very cozy atmosphere to it.

On occasion, I find a shifted edge of the totem above me too hard to jump over, but I can't warp to the other side because there are spikes there. This is fortunately very occasional, and I otherwise really enjoyed this game!

Dead Man's Volley by DragonXVI 2015-12-15T22:36:00

Amazing art!The gameplay was also nice. It oddly reminded me of deflecting spells in Ocarina of Time.

It was a little hard, but I managed to beat the Shadowdancer. The Conductrix is impossible :)

33 grams by martincohen 2015-12-17T18:13:00

Amazing aesthetics! To make this in C must have been really hard, even with an already working engine.

Mobsferatu by CremaGames 2015-12-15T23:22:00

Awesome game! You guys made great use of both themes and the graphics are amazing. I couldn't make it all the way up to the tower, but I kept trying, and I had fun

URBO by hadesfury 2015-12-16T04:20:00

Gorgeous city game! I liked seeing the city grow, and it was pleasant to look at the awesome art style.

But sometimes I felt that the the question bubbles came up too often, making me compulsively answer the questions, so that I can go back to seeing the city again.

I felt that the answers did have some influence over how the city formed, but the city more or less stops growing after it said "61 Block(s) remaining".

But anyhow, it was a beautiful little city game with an inspiring, simple art style.

Get to the Points by recursor 2015-12-20T19:44:00

Awesome puzzle mechanic and great use of the theme!

Puff Enuff? by bitslap 2015-12-16T23:03:00

Excellent game! I found the controls easy to get used to, and I think it has the perfect difficulty.

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-20T19:31:00

It has a very interesting movement mechanic (I never played dungeon crawlers). The art is pretty amazing; I love the retro 2.5D look.

It seemed to me that the combat was real-time, but I wonder how the game would be like if it was turn based instead. This is just admittingly just me pondering, because implementing that might require rewriting some code.

It was very interesting :)

DangerGrid by voxel 2015-12-17T22:05:00

Very beautiful game! I love the controls and I also love how the health slowly regenerates. I made it to the 6th level (aka the 3rd tank level).

Berry Thorny by KilledByAPixel 2015-12-16T19:35:00

Pretty cool! The game was fun and the graphics were awesome, but it was too laggy on my gaming PC. Consider offering settings for graphics.

Growees by NickZangus 2015-12-17T04:52:00

This game is absolutely beautiful. I could stare at the beautiful art for a long time. As for the game itself, I found it hard, but I'm bad at puzzles like these. Awesome game!

Impulse by Nega Drive 2015-12-16T02:56:00

Nice work! I found the game a little hard, but I kept trying. I also liked the random level layouts.

Twin Condition by jackrugile 2015-12-16T04:54:00

Really great game! Really tests those multitasking skills XD

I got used to the controls quickly, but I had a much better time playing with two hands (one for each button) then with two fingers from the same hand. It may be because my brain thinks that "one hand must do one task", instead of giving each finger a role.

Anyway, awesome work!

Crow Wing by elliottd 2015-12-17T06:11:00

Lovely game! Art and controls were great. The music was quite interesting; it was atmospheric, but also a tad bit eerie. I saw the timelapse; a ton of stuff was done!

Longbeard by Joe Williamson 2015-12-16T02:32:00

This is excellent, even though it was short. He sure has a heavy beard! If you continue making this, sound effects would enhance this already great experience.

Witchgarden Leafiosa by phi6 2015-12-16T00:43:00

A very relaxing platformer :)

The artstyle is very well-done, even with the simple geometry. Reminded me of Paper Mario.

As someone else said, I could just wander the scenery without much of a worry.

Awesome work!

The remainders of the 34 by Rodaja 2015-12-20T05:06:00

I could not play or rate the game because the game crashes with the "RemaindersOfThe34-light.exe has stopped working" error. :(

This error always occurs right after the Rodaja splash. I'm on Windows 7. I tried both the regular and lite versions. The game looked interesting, so I hope this can be resolved.

Parse The Sky by dustyroom 2015-12-16T02:01:00

That was a beautiful experience! Thank you for making this.

As everyone said, the controls are very hard, and it's probably because I don't know airplane physics, but even as it was hard to control, was was slowly able to navigate a little bit.

The visuals are extremely beautiful, but the audio truly wins me over. Phenomenal job!

Super Lefty Garden Fighty by hexagore 2015-12-17T00:38:00

Love that art-style and mechanics. Great game!

They Call It Lucy by kiv 2015-12-16T05:28:00

Very interesting. I could not tell if this was a game or interactive art. Or maybe it was both. Very "out of this world" graphics.

My tree did die once, but a new tree grew. However, it reached a certain height till it stopped growing. I clicked on many things, but didn't completely understand the meaning of them. Although I did start avoiding the black planets because I think they killed the first tree, or so I think.

The game did lag, but I don't know if that was a bug or intentional...

BOOST by Tuism 2015-12-16T02:24:00

Fun arcade experience! When I get hit though, I can't find myself because of the "blinking" of the ship. But other than that, nice game!

B O N S A I by Okinawa_Terminal 2015-12-16T05:06:00

I only played around with this for a short time, but in that time, I was amazed by the results of this generator.

Model export would be nice, but you would need to establish a license for the models made with this program if you go that route.

(I noticed that the source repo on Github doesn't have a Licence file. I recommend adding one of your choice.)

Stem by Yamzho 2015-12-15T22:51:00

Lovely art style. At first I thought it was easy, but as I said that, it started getting harder lol. I could imagine simple, care-free music being used in this game.

Solito by Nooner Bear 2015-12-16T03:04:00

I got 6890. Was a fun experience, especially with the tension of the whole vine starting to collapse.

I think there is a point though, when I go high enough, I cannot keep up with the pace of the vine falling, if you know what I mean.

Excellent work!

Lifenodes. by Remicy 2015-12-16T23:24:00

Beautiful work of art! It was fun finding out all the possibilities. Great music. My favorite ending was #14

Ourobos by SinclairStrange 2015-12-16T20:09:00

This is one of the most jam-packed LD games I played so far! I'm amazed by the work done here!

Seeds of Sky by Nanolotl 2015-12-16T21:00:00

A very innovative platformer, and excellent use of the theme! It's a keeper.

Your City by Flygamer101 2015-12-16T14:46:00

This was a neat city simulator. I imagine this was very hard to do; it would take me forever to make something similar.

I tried out both the LD and post-LD versions of the game. You're probably already aware of the bugs of the LD version, but the post-LD version is still buggy (I'm on Windows 7):

- When I'm shown the Game Over screen and I go back to the menu, the music from that session doesn't stop playing and two music sources start playing at once over each other.

- The "Selected Tile" UI in the top-left corner shows a white box with nothing in it, so I never know what I building.

- One of the buildings, upon just placing it, seems to explode into several green/yellow tiles (I think it was the nuclear plant). I don't know if this was intentional.

- There is a yellow tile that grows like the plague. XD It even creeps over other buildings. It's like "Yellow Slime of Doom" or something.

- Probably because of the "Yellow Slime of Doom" growing too much, the game eventually slows down a ton.

- Right clicking on trees usually does nothing. I managed to only get that to work once.

I know that's a lot of bugs, but I still liked this game :) Awesome work. If you keep making it, it will probably be more awesome.

2Door by Polith Games 2015-12-16T15:00:00

Phenomenal work! I loved the cool graphical effects in each of the rooms. Audio was top notch and was very important for this game.

I especially love the glyphs made for this game. It's really cool to see developers make a "language" for their worlds :)

I was actually surprised that I won on my first try because I'm usually bad with memorization. I thought it was little short, but the polish shines here. Nice work!

Memory Jump by dregamr 2015-12-16T15:44:00

Nice game! The jump controls were a little difficult and sometimes the player gets stuck against walls (if you press towards the wall). It was still good though.

Cosmic Bloom by Suaave 2015-12-17T22:21:00

Best mood! The world that formed was really beautiful. The gravity-less controls make the player feel like a forest spirit or something.

Unfortunately, there was some lag on my decent computer, so I would imagine it would be worse on others. The lag was most evident when you look at the whole forest (day or night) and when the sun was out (so I always look forward to nighttime). There might be a need to do mesh optimizations, but that might not be easy, especially if the tree leaves are being procedurally generated.

Anyhow, beautiful work of art.

Ultra CopyCat Force by xanwan 2015-12-17T20:31:00

This is a very innovative game mechanic. Superb!

Valk Unit Lawyer by oz2mura 2015-12-17T04:29:00

Most funny game I played so far! I really enjoyed this one. If you want more people to play the game, I highly recommend you replace the installer with just your game packed in a zip file.

LD38 — A Small World

W.R.L.D. (World Reconnaissance eLite Defense) by TerraCottaFrog 2017-05-05T15:41:01Z

I found it hard, but very fun. The effects are very nice. I find the orbiters very hard to deal with because they can shoot any direction from far away.

Bastion of the Abyss by Zac McDonald 2017-05-09T16:35:24Z

I really enjoyed this nice strategy game! It's a little hard, but not terribly hard.

However, I think if this were to be further developed, it would be nice to differentiate between your units and enemy units (maybe by different colors), so that I can better understand who's attacking who.

In one play, I died very quickly (in round 2) even though I had a ton of turrets and there were a few enemies.

I think it would be nice to know the health of the planet/units, because that would help me understand why I lose.

The art style of the game is very nice and kind of reminds me of retro vector-based games like Asteroids. Overall this is a really nice game!

EDIT: I forgot my highscore, but I recall making it to Year 10.

Space Turtle by Sebastian Lague 2017-05-06T16:59:57Z

A new take on classical gameplay is always nice (the planet attached to the turtle makes for interesting movement strategies when trying to evade asteroids). Fun game!

Star Traveller by SecondDimension 2017-05-05T17:02:52Z

Great game! The graphics and audio were nice, along with the point-and-click gameplay. The game may have been a little short and a little too easy, but it was still fun.

Land of the Sun by HolyBlackCat 2017-05-13T23:55:46Z

Beautiful platformer! The player's limbs are strange looking, but in an interesting way. That accompanied with the unique jump sound makes the game feel otherworldly. I'm surprised that this is not getting enough reviews, because the game's highly polished.

The boss fight was fun and challenging, but I think it should have done something extra at its last health; to make it more interesting. The aiming is okay, but a tiny bit hard (at least it's controllable by turning the player around).

Planet Hell by Emile 2017-05-06T16:44:14Z

I liked the gameplay, although it's a little difficult. I managed to get 2 planets into the habitable zone while other planets were moving too quickly for me to aim properly. Nice graphics, especially the habitable planets and the orbital paths. The first person mode is a nice touch, although the game is much easier to play top-down.

Flovala by larzan 2017-05-05T16:10:17Z

Very beautiful art style! Kind of like Feeding Frenzy, except much more cute. I did not understand why the player suddenly becomes one of the dark one-eyed creatures. Felt like a twist in the plot.

Space Hummus by dietzribi 2017-05-05T13:59:04Z

I love the use of color in this game. The game is a little difficult, but this is not a bad thing. If I were to suggest one thing, I would warn the player before the fire-planets start flaring (maybe by glowing quickly before flaring).

Submersible by kleinzach 2017-05-14T00:59:29Z

I liked the exploration aspect while still having a goal (reach the compass' target). While I was playing, I imagine the music ["Submerged" by Autumn Continent](http://www.betweeninterval.com/autumn-continent) playing; seems fitting to me.

The controls were very interesting. They take getting use to, but after that, it's not that hard to navigate.

Graphics and lighting were nice, but I think adding very simple textures would make it look much better. By "simple" I mean something not highly detailed or colorful. Using grayscale textures can allow the meshes to keep their colors as is in the game (my textures in Caelium Alpha were not grayscale because I was too lazy :p).

Forme Sauvage by numero15 2017-05-09T01:45:09Z

The procedural characters are very impressive, but the game is a little too hard. The wild form usually doesn't match the domesticated forms completely, and the domesticated forms disappear too quickly. It is however an interesting concept.

Interplanetary by mao 2017-05-06T02:21:41Z

I love the momentum of the player; makes moving around fun. My most favorite part (and also hardest for me) was level 2, where you're suppose to follow the blue trail. Graphics appear to be of a simple art style, but I don't know if that was intended or not. If you develop this further, music would be a great addition.

Mr-Vpn by tobia88 2017-05-05T15:29:21Z

Very innovative gameplay! Unfortunately, I got stuck trying to figure out the password at THE-TOP-HK.com (played both Compo and Stable versions). I love how you implemented a simple windowing system in Unity; that must have been hard to implement.

Caelium Alpha by jishenaz 2017-05-06T12:53:02Z

I really appreciate the reviews so far guys! :grinning: I definitely want to improve on the game, but progress will probably be very slow.

@thunraz: While gravity might be fun to implement, I would actually have to throw out my old code and start over, because my implementation was not designed for gravity simulation. Planetary movements rely heavily upon [Unity's object hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html). If you want a fun gravity simulator, I think [Universe Sandbox 2](http://universesandbox.com/) already does a great job at this. Thanks for your feedback.

@huvaakoodia: I agree with your camera suggestions, because even I don't like my current camera implementation. I'll try to work on this in a future version of Caelium.

@holyblackcat: I am aware that you can fix bugs after the competition, but I didn't know how bad the bugs had to be to allow fixing. Technically, the multi-planet-spawn bug doesn't crash the program (at least not for me), so I don't know if it's a bad enough bug to have the permission to fix it. I could try to fix it though.

@juan: Thanks for your suggestions! Yes, the game would be much more fun with extra features like different types of planets and rings. These features will have to be developed slowly. I definitely want to refactor the camera system, so I'll take your suggestions into consideration. I actually never intended for Caelium to follow real planetary physics, because there are already better games for that (like Universe Sandbox). Caelium is more about imagining your own solar system without serious scientific considerations.

Thanks again everyone!

Caelium Alpha by jishenaz 2017-05-06T13:43:18Z

As suggested, I updated the LD38 version to fix the multi-planet-spawning bug. That version is otherwise unchanged (no audio, no moons, no auto-padding, etc.)

Caelium Alpha by jishenaz 2017-05-15T03:04:01Z

I appreciate everyone playing! :smile: I already made a post-LD version, but I actually do intend to further develop this outside of Ludum Dare (although obviously progress will be very slow).

@zgragselus & @abhimonk: Thanks for the insights about orbital speeds. I'll take a look deeper at Kepler's laws and see how to implement this.

@kleinzach & @candlesan: The "off-axis" features you mentioned are actually partially implemented in the game, but I didn't give players the ability to adjust these properties because I still needed to test it out more. I appreciate the new camera suggestions; I would love to implement a reasonable camera of high versatility.

@smiling-cat-entertainment: That's so surreal :sweat_smile: I'm not sure if I would go that far. I wanted what I would vaguely call "semi-realism" in the game. It's a hard balance to pull between being ultra-realistic and surrealistic.

@starspell, @coleslaughter, @blobo, & @skosnowich: Yeah, the camera's zoom is bad (I was too lazy to implement a better zoom). What I should have done instead is physically move the camera forward and back; this is a better zoom effect for this game. Experimenting with consequences for altering planets sounds difficult but I agree that it would make the game more interesting. "3D orbits" will be implemented in future development as "orbital tilt". The "diorama effect" is actually intentional; glad that you like it!

@rother-games, @eli-delventhal, & @chispalbc: I admit gravity would be interesting to implement, but that's beyond the scope of this game. Universe Sandbox already does a great job at that, and I had no intentions of competing with them. This more of a tool for "imaginary solar systems" rather than a gravity simulator.

@blaster391, @athomicus: Renaming astronomical bodies is an important feature that I want to implement in the future. Same with deleting. Pausing I never thought of, and will take it into consideration.

@mathiouza & @louspirit: I appreciate your playing. I already implemented sounds and music in the post-LD version :)

@kataware & @jezzamon: I never intended to make Caelium Alpha a "game" in the formal sense of the word, but I do agree that it could have more features and dynamics to make it interesting.

@cptn-b: I was already considering multiple planet types, but having multiple star types (like neutron stars) might be interesting, but it will unfortunately be lower priority.

-------------------

Thanks again everyone! If you want to keep track of the game's (very slow) development, you could either follow me [Twitter](https://twitter.com/Jishenaz) or [bookmark/RSS my blog](https://jisyed.github.io/).

Quantum Frustum by nusan 2017-05-09T00:41:28Z

Most surreal game I've played this year. The graphics effects are really cool and add to the atmosphere, although there probably should be an option to disable it for slower computers. The mechanics of looking around for changes in the structures is an interesting mechanic, although if the game were bigger, this mechanic may become tedious after a very long time. The most difficult sector was the maze of pillars. Great work of art!

Hopper by TechnoNugget 2017-05-13T15:08:28Z

Absolutely flawless game! Love the jumping/gravity dynamics, diverse enemy behaviors, and graphical effects.

Smalltrek by impbox 2017-05-12T21:02:56Z

Very high quality entry! This is probably the best puzzle game in LD38. I've never heard of the Nim programming language before, but it's cool that the game doesn't need Nim installed to play.

Flatnet by Pikas96 2017-05-13T21:42:32Z

Very beautiful game, yet very short. The drilling mechanic is very interesting, and I wonder what other things can be done with it.

Planetary Defense System Omega by rscar 2017-05-09T00:58:02Z

This game is very fun, as far as strategizing where to build turrets.

However, clicking on the sun constantly is very tedious. If this game were to be played very often, it might affect the lifetime of the mouse-button. That's too bad, because this game is really fun. If there was a way to gain resources without constant clicking, this game will be more playable in my opinion.

Otherwise, this is a really great game!

S P A C E C H U N K by nonameghost 2017-05-09T13:36:28Z

This game should totally win the Innovation category. It's not for everyone, but if one is even a little familiar with the command line, it makes for an interesting mechanic to control characters with. I'm interested to see how this game will further develop.

Also, I'm jealous of the CLI implementation and curved screen effect.

Super Collapse Guy by crazi456 2017-05-13T12:25:37Z

The dimension shifting mechanic of this game is probably one of the coolest I've seen in a long time. This game should definitely win the Innovation category!

Shrinking Planet by Brackeys 2017-05-09T01:39:08Z

Simple and fun arcade-like game. The graphics and effects are very impressive. It's a little hard, but games of this nature are always hard. Nice work!

Newton's Cannon by xykvy 2017-05-09T00:19:03Z

Very fun entry! I played both versions. There was a bullet collision bug that seems to be fixed in the post-LD version. I loved moving around with the jetpack and shooting orbiting bullets. You should offer a downloadable version.

Nano : The Mission by psychopsam 2017-05-09T17:33:50Z

I had a great time driving around at high speeds. I keep dying from those pesky worms, but it's fun to go near them to attack. Great voxel style art. The player's vehicle actually reminds me of a blue spaceship I build with Legos when I was a kid :) Very fun entry!

Super Snowman Spider Showdown Supreme by TheClintHennesy 2017-05-09T21:42:34Z

Tonematrix music is always nice :) The art style is very cute and the gameplay is very good.

The only problem I have with it is the camera controls. It's hard to aim at spiders *(I just realized that other people have already said this)* when the snowman is between the spider and the camera. It's also hard to know if a spider will pop up behind the camera.

Other than that, this is a beautiful entry. You guys should keep working on it!

Roguelike One by Chris Otey 2017-05-09T15:08:11Z

Very fun arena-style game! I think there is a bug where I don't lose all of my health (stays at 1 health even when hit again), but I don't know how to reproduce the bug. I probably would have died earlier without it.

The upgrade system is nice, but I personally couldn't see much of a difference when upgrading the rate of fire beyond the first upgrade.

When you receive messages from people, the gameplay itself should somehow pause so that you're not multitasking (trying to read the message and fending off attacking enemies at the same time).

The procedural planetoids are a very nice touch. Great game!

The Last Acorns by RAC-Games 2017-05-13T02:19:02Z

My most favorite part of this game is the fast long jump. It's an amazing ability! At some point, I can collect so many regular acorns that I can rapid fire the enemies and not run out (although I admit I only did this in one of the 10 rounds I played). I think that the explosive acorn should have a larger blast radius. The music playing during the acorn gathering reminds me of Super Mario Galaxy for some reason. Nice game!

Tiny Colonies by PhyscoKillerMonkey 2017-05-10T01:06:54Z

Nice little simulation game! I actually managed to cover up the planet really quickly. The dynamics of the people getting resources and the grass spreading were well implemented. I don't see any problems with it, just new feature suggestions if you decide to keep making this: bigger planets and more building types (and music of course). Wonderful work!

Travler by geekpobre 2017-05-05T15:50:15Z

Interesting mechanics. I was trying to figure out how to balance the population. To me it seems that the population will grow around some stars and shrink around others, but I didn't really know for sure what the pattern was (maybe blue stars shrink the population?). I also don't know when stars will explode. The controls were nice and easy.

The Shifting Catacombs of Mu'ralagh by Madgvox 2017-05-09T00:10:25Z

It was short, but it was very fun while it lasted. The jumping mechanics work just fine, but maybe there should be a drop-shadow when the character jumps. The "levels" emerging were well designed.

kumo. by Turbo Hermit 2017-05-09T21:31:00Z

Very pretty interactive art! I like how blooming flowers make dynamic sounds, although I think there should be a little more sounds because if you plant enough, it will become quiet for a very long time.

Little Sprout Garden by Valmay 2017-05-13T13:50:44Z

Wonder sandbox! I didn't play for very long, but I'll keep the download and play later. Amazing graphics, however I thought that the ambience was too quiet (my speakers were at decent volume). I've also made a sandbox called [Caelium Alpha](https://ldjam.com/events/ludum-dare/38/caelium-alpha), if you are interested; it's about space.

Island by ChaosTheLegend 2017-05-12T21:39:16Z

I can tell that a lot was implemented; excellent for a first time participant. I was able to beat the game, and I think the difficulty is just right (not too easy nor too hard). The boss level had an interesting design and was difficult, but beatable.

The level design of the game is impressive, since it leads the player to the wizard to acquire the important cloud ability. The width of the platforms allowed the player to strategize a way to lure the enemies to one side, then fly to the other side and attack.

As far as needed improvements, I would fix the layering issue where the "F" icon over characters draws behind the health bar, when in fact it should draw in front. And maybe make the "F" icon a darker color?

I also found it a little difficult to use the sword, since it seems that the player has to move in order to use it. But on the other hand, if the sword could be used standing, the game may perhaps become too easy.

Overall, great work!

Pluto by Rob Green 2017-05-06T14:59:50Z

Love the strategy elements of this game! It was a little difficult, but I eventually won, so the difficulty is just fine, even with the random events. The music is exceptional, reminds me of the uncertainty of living on the edge of the solar system. Wonderful game!

Planetone by shillingburg 2017-05-13T21:20:57Z

I'm going to be straight up: I'm freaking jealous of your abilities! This is just brilliant! A tonematrix on a planet with beautiful plants and a nice variety of sounds is a big win for me. I hope you keep working on this!

Asterorush by Hugues Barlet 2017-05-09T21:19:13Z

I'm so bad at this game! XD It's a nice new innovation to Pong. Graphics are also great.

Planetion: Evolve your planet by Salasma 2017-05-12T13:26:27Z

Nice game! The controls were a little hard, but they also seemed realistic (because of moving a heavy body), so it's probably justified. I was able to win the game and I recall only using the dash feature in the last level. Beautiful art and retro sounds.

Seagazer by Turncoda 2017-05-08T23:56:24Z

Very peaceful game :)

The simple graphics and audio are very befitting. I must admit that I didn't finish the whole thing, but looking for the constellations depicted was an interesting experience. Even though it's a small world, it's easy to get lost in it for some reason. This is probably the best game in the Mood category.

Exploroka by krunoslav 2017-05-06T02:06:03Z

As every has already said, the procedural biomes are really cool, including the elevations, ground color, and tree sprites. Great exploration game!

Both your game and my game have limiting cameras. It can be easy to get lost in the world because of the camera angle. Maybe you should allow more camera controls (like vertical tilt or rotation for example).

I don't know if this is a bug or a feature, but if you click on the player repeatedly, you can essentially get the character to "fly up" over the world and see it from a birds eye view. If it's a bug, it's one of the coolest bugs I've seen yet. :)

Also, I don't know how to quit because it goes full screen and Esc doesn't do anything.

exploroKoCoolBug.png

Orbitunes by ColeSlaughter 2017-05-14T01:58:34Z

Very interesting experiment! I like how there are different kinds of asteroids with different sounds.

The gravity mechanic works well, but I wonder how the gravity actually affects the sounds coming out? Gravity was obviously important to maintain the music.

Some suggestions I have is allowing the 4 colors to be set at the same "interval". By interval, I mean send 1 asteroid per color, and give the user the option to send a "chain" of asteroids for any color. If reasonable, you may also want to add more colors (as in more sounds).

-----------

I just played the post-LD version, and I must say that the sounds used are much better. The green ones remind me of Japan for some reason :)

Every Man's Sky by blaster391 2017-05-14T02:37:13Z

This was an amazing experience! Plopped a fictional solar system named after my game :P

1 question: how do you remove planets that you make? I made a planet of the wrong size, and I regret it. It's called Eris near someone else's model of our Solar System.

Quantum Catburetor by jushiip 2017-05-09T01:59:53Z

Twin-stick shooters are always fun. I find it interesting that as the blue world shrinks, the enemies become less and less present on the screen. This actually makes the game very hard if your health is low. The graphics are some of best I've seen this LD; probably was a lot of hard work. I can't help but wonder what is the difference between the red enemies and green enemies?

Exceptional game!

RASHLANDER by ryguydavis 2017-05-10T02:39:27Z

Exceptional game. Even though it's hard, it's more fun than Lunar Lander, probably because of the multiple gravity wells.

FUEL by KCreanor 2017-05-09T17:01:51Z

This is a very polished and well implemented entry! I've noticed that a lot of game entries have implemented movement on spherical bodies, and I'm quite jealous of that; must have been hard to get working!

The hardest level for me was Level 9, but at least we are given a ton of time to finish that level. Level 11 was oddly easy. I love the level previews when you select levels. Spaceship and box graphics were very nice.

If there was one thing that I think should change, it's the death explosion sound effect. It's too funny! That it's funny is actually distracting when I retry a level (makes it harder to concentrate, especially Level 9).

Overall very awesome game!

*Edit: One last thing. I played the web version of the game, and the audio was too quiet. I had to turn up the volume very high.*

XENOPHOBIA by Alex_Leal 2017-05-09T15:24:32Z

[Ignore duplicate comment]

XENOPHOBIA by Alex_Leal 2017-05-09T15:24:34Z

The story and graphics affect the hearts of those who understand even a little bit about the sufferings happening in the world. The last level especially reminds me of the strange recent politics of locking refugees out. Very symbolic game.

As far as the game itself is concerned (without the political context), the gameplay is simple, maybe too simple. The controls were a little awkward, especially walking around. Although, I personally had no problem navigating the sea-mines.

6-Sided Sojourn by Cosmic Adventure Squad 2017-05-06T17:40:32Z

​One of the best Ludum Dare 38 games I've played so far! I could go further but stopped at World 44. Amazing graphics and gameplay. The voxels are cool, but highly detailed voxels are even more cool (as is presented in this game). Music has kind of a nice nostalgic vibe. If you decide to develop this game further, there should be more enemies and powerups. As is, it's excellent for 72 hours of development.

If there is one thing you should do, it's to offer downloadable versions of this game. As far as technical problems, camera turning with the keyboard is easy, but with the mouse drag (which I was more inclined to do), turning the camera was more difficult. The camera would not lock into place from mouse drag.

Overall, this game is elite among the jam entries!

Earth Moon Smash Squadron by DWulff 2017-05-13T12:45:31Z

Graphics and music were nice! The gameplay was a little difficult because I had trouble swinging the moon, although I'm not sure if that was intentional or not. I would agree with the suggestions that @earthcollapse already mentioned.

Gold N' Steam by juan 2017-05-14T00:26:27Z

I really like the gameplay and room for strategy in this game! But for some reason, it makes my computer fans spin, even at Good graphics setting. I could of course just play the game at lowest settings.

I like the "warehouse" where you buy more train parts, although it should warn players that new engines instantly spawn while cargo cars don't. There should also be incentive to travel out to the more remote regions (remote from the warehouse), because it seemed to me that the game could be played without attending to those remote stations.

Gold N' Steam by juan 2017-05-14T16:18:22Z

@juan When I was first playing, I was playing at *Simple* graphics settings (I said *Good* before, my mistake), with a resolution of 1024x768.

My CPU is *Core i5 750 Lynnfield* and GPU is *GeForce GTS 250*. My computer is 7 years old.

Techium Eclipse by Kenney 2017-05-13T00:43:35Z

This game is probably going to win the Graphics category. Gorgeous art style! The rotation is flawless and done beautifully. It was fun to try to protect the space station while keeping nearby buildings intact.

On your game's Itch.io page, you should provide a link pointing back to this page. I had to manually type the name of your game in Ludum Dare's URL.

King of Tiny Mountain by malec2b 2017-05-09T13:15:07Z

Very fun yet difficult game. I also had some problems with depth perception in the game, but judging by your screenshot, I was suppose to play the game at higher graphics settings (simple and fast graphics settings disable shadows). The hardest part of the game was dealing with the turrets on the red platforms on the right-half of the world. The boss was actually easy, but I'm not complaining :)

VCity by Baturinsky 2017-05-06T14:29:50Z

The work done here is phenomenal! I'm surprised that this is not getting enough attention. The functionality of the game is flawless, from placing tiles to walking around the world. I love the camera controls, they are the best I've seen yet. I might try similar camera controls in my game (except the walking mode).

You should keep working on this. If you want suggestions, I would try to find a way to improve performance. That's not to say that the game was running slow on my 7 year old computer (ran just fine), but my fans were spinning louder when entering the "walking mode". I would also allow the ability to change avatars.

Great work!

_Save_ by iamteekay 2017-05-13T15:16:29Z

Lovely arena shooter! I love the giant laser beam powerup, and the idea that you have to protect another entity in the arena while fending for yourself (which seems innovative for an arena shooter).

The Teahouse by shaw 2017-05-06T14:04:03Z

For the most part, the experience is relaxing, but I must admit that hearing the police siren isn't relaxing XD. The graphics are amazing including the water effects, lighting, and fish. The music is relaxing, as promised.

Unfortunately this game requires the latest CPU/GPU to run smoothly. On my computer, I could only get it running fast after going to a small resolution.

Otherwise, beautiful work of art!

Small Planets by Tom Raudys 2017-05-05T17:51:31Z

This is very cinematic for a Ludum Dare game. Very impressive! I loved the planet with the glowing palm trees. Great work!

Cubical by earthcollapse 2017-05-13T17:09:11Z

Very nice! I love the use of color, the simple voxel style, and camera movements. You guys have a lot of perseverance considering that you made this while dealing with earthquakes.

If there was 1 improvement I would suggest, I would have the train standout more (more color contrast against the railroads).