Well, I told myself around try #40 that I would go to 100, and did just that, not succeeding once. If you want to track the distributions of deaths, I will post it on my twitch channel by tomorrow (/zxprogramming). The thing about extremely difficult games is that they require an eventual reward - I did not get one from this. This game felt less "difficult" than it was "unforgiving". Too often I would "trip" on some ground spikes as I jumped over them, with no obvious visual contact, or land too close behind one of the circles. Also, while aerial control is not physically realistic, it is nearly essential in a motion-heavy game. Basically, whenever I entered the air I was gambling with my life, and felt that I had very little control over where I would end up, no matter how I took off. With tighter controls and shorter levels (or, like, save points? Then you could make us run all of the challenges.), it could be pretty good. At the moment, however, for me it is simply just painful.