Shadow of the Red Hand by andyman404 2016-04-25T12:35:00
Great concept used cleverly; Fun to play; And I love to use of dynamic music. My only complaint would be the somewhat dodgy collision detection, but I still enjoyed playing it. It's a testament to how well executed everything else was.
LD37 — One room (14)
Room & Gloom by batmanasb 2016-12-16T00:23:00
Very fun. My roommate got really nervous whenever I got too close to dying. Art was exactly what it needed to be, and I loved how the music changed when you tried to cross: worked both as an indication of what you were doing and to increase the tension. High marks from me!
Mead and Murder! by Cyros 2016-12-15T23:52:00
Off to a really good start. Graphics are nice, and I had a good bit fun playing it with my roommate. If the physics where a little better (weapons really need to slide on collision, rather than getting stuck), and attacks were a bit more 'meaty', it could be really addictive.
Don't Stop Me by breno 2016-12-15T04:25:00
Really great aesthetic and mood. And a cool gameplay idea to go with it, hindered only by the crazy difficulty level. Smooth out that curve and give the player some practice time, and it would be a lot of fun.
The White Room by Ganon 2016-12-15T03:51:00
Cool start, but the spiders are so aggressive that it's borderline unplayable. I wish I could have seen more of it than running away from spiders, because it seemed like it was going somewhere interesting.
Ballroom by wendelscardua 2016-12-15T03:38:00
Most vindictive witch ever.
I'm not sure if I loved the game or hated it, which I think means you did a very good job. The feel was spot on for the premise. I could feel my rage building just enough to keep me going for far too long.
I do wish you'd left audio as a review option: you may have borrowed the music, but what you did with it was amazing.
Turn the Lights On! by Outbreak 2016-12-15T03:15:00
Web player isn't working for me either. Firefox on Windows 10.
The Chamber Crowd by zkenshin 2016-12-15T03:06:00
That was cathartic, and fun! The sound effects were damned near perfect. Could actually make for a really good mobile title with some more polish.
Santaur's Workshop by tweedle 2016-12-15T02:53:00
Good setup for the humor, but it needed more Santaur in the actual game.
Room of Fear by Alexandr Lisnic 2016-12-14T19:47:00
Between the art and sound effects, this was very satisfying to play. Was a little easy to cheese, though. The simple follow AI made it very easy to line up enemies and path them through fire traps. Didn't even need the gun.
You are insignificant - NES GAME by team_disposable 2016-12-14T19:38:00
Really cool (and a bit crazy) making an NES game! Given what you were working with, it's very impressive. I will say that the jump arc is very frustrating, though: the linear movement and sudden direction change at the top make precision jumping very challenging.
The Singularity Room by lordrobotron 2016-12-14T01:59:00
Couldn't get the embedded version to play. Only got a dark teal screen. Running on Mac OS X 10.11. Same in Firefox and Chrome.
Warehouse Shuffle by Archimagus 2016-12-14T01:55:00
Hectic is the right word! Simple concept, but the design worked really well. The ratio of inbound to outbound trucks was just enough to naturally increase the difficultly over time.
Sadly, the ever-increasing stress of keeping up with everything, the repetition of the music, and the sometimes hard-to-hit targets combined to give me a slight headache, although that may have been coming anyways. That said, it did draw me in enough to do that, so you could consider that a small victory.
Last Call by BulletsArePeopleToo 2016-12-14T01:43:00
Played it to completion. Way more fun than it should have been. Loved the progression of wackiness and wrecked-ness. And the bro puns.
It was a bit easy to come up with a winning strategy. Circle-strafing and throwing everything was unbeatable, if a touch tedious. Sad that melee was too unsafe to use – maybe give it the ability to deflect projectiles.
Nice touch where the increasing mess as you play makes it harder to grab the overpowered stools!
Falling Tower by xbcw 2016-12-14T01:27:00
Took me a bit to get the idea (I also tried climbing), but once I got the hang of it, it was quite fun. The music also suited very well, despite being a bit repetitive.
Two areas that could be improved would be the physics (it was really easy to get stuck on things), and the objects could have popped out more – it was sometimes hard to tell apart them from the backgrounds fast enough to react to them.