Foon → Ludum Dare Explorer → Users → team-disposable
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | NES ROM - Arlington Apple in an Interplanetary Pickle | jam | 194 | 3.69 | 3.77 | 3.87 | 3.21 | 3.70 | 2.90 | 3.14 | |||
| 2016 | 37 | One room | You are insignificant - NES GAME | jam | 845 | 2.65 | 2.39 | 2.75 | 1.67 | 2.88 | 1.94 | 2.63 | 54 | ||
| 2016 | 35 | Shapeshift | No Hope In Hell | jam | 1082 | 2.58 | 2.27 | 2.27 | 2.28 | 2.85 | 2.48 | 2.15 | 3.06 | 62 |
Thanks, I enjoyed this. Great music! Currently the respawn seems to put you in a position in the screen, regardless of whether there is a wall there or not. Poor kitty!
That's a great mechanic!
Nice game! The only critique I have is that for a sound made constantly, the shooting sound is a little harsh, but that didn't stop me playing it quite a bit. Thanks!
Loved it! Excellent music and the death sound is soooo good. It also plays so smoothly! Congratulations.
Lovely concept! I enjoyed this, thanks.
I love the little chorus sound!
Couldn't quite get the hang of the controls, which is a shame, as it the music was great and the game in general seemed quite atmospheric. Have you considered loading a qwerty build for the web? Would definitely play again if so!
Very atmospheric and lovely pixel tiles you've drawn. I think I'll be playing this again!
Great game. it's a simple mechanic done really well. I love flying in the lights on the first level. Nice clean graphics too.
Thanks! This is a nicely put together bullet hell shooter. I like the music especially.
Loved the sound effects!
Nice central mechanic. Good music too.
Good looking graphics, fitting music. I enjoyed playing this, thanks. The infoboxes people are mentioning would have helped, I only figured out the strategy through looking at the screenshots.
Loved the graphics and the mood of it. The main mechanic was simple but enjoyable. It's a pretty difficult game! Also, my game crashed out at the ghost. Also also, you can delete the pdb files, apparently they are debug files. Also also also, I really liked the music and found the sword sound effects really effective. Looking forward to whatever it next!
Nice music and good graphics
It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!
Great art for the rabbit!
Lovely game - the interface is fantastic, I love the way it never takes you out of the game.
Thanks for the feedback, that's all really helpful! I will definitely go for less "floaty" next time.
Also, we had a whole bunch of shapeshifting - the code is there to change in to all of the different creatures you see and few more we have graphics for but no animations - but I didn't quite budget for the amount of time required to make the actual levels. Rookie mistake!
Really good. The concept is great and it's a lot of fun. Also, your soundtrack is awesome!
More like an interactive art piece then a game. Great mood to it, thanks.
Good game. It establishes the mood really well in about 10 seconds, but that crossed over sound effect is quite strong and tonally different form the rest of the theme of the piece. It does make it kind of playful though, were as otherwise it might be quite a remorseful game. It was good, thanks!
Great soundtrack - I actually left the window open for a bit in the background to listen to the song looping
Very nice, thanks. One thing about the controls - it's not immediately obvious what you have to do when you are interrogating a suspect (i.e., press left and right to switch questions). It might be an idea to have a prompt or an arrow, unless you are trying not to for a minimalist aesthetic.
I love the crunching sound when you get a spider! Also, great graphics, for a stationary room that is a really nice looking scene. Can't quite figure out the collision detection though
This has some real potential for development as a turn based puzzler - kind of reminds me of desktop dungeons. I would totally play this on my phone on the way to work.
Nice music, runs fine on windows. Nice simple idea and a clean execution. On the windows build, I'm at a 1920x1080 resolution and the status bar is off the screen at the bottom
This is my favourite of the competition so far. The musical choice is excellent, the fact that the sound of the dustinator is someone breathing, the fixed third person view and nice relaxed gameplay- it's great, I very much enjoyed. Thanks.
Loved it.
This is great, very nicely put together. One criticism is that if you buy a station you do not have a cook to man, and get a recipe for it, it ruins your whole day as you can get no more recipes. But maybe this is intentional. Enjoyed this a lot.
Lovely presentation as a full screen webpage and it looks good with all the little moving pieces of mail. Not sure what I'm meant to be doing however - I thought I was trying to funnel the mail in to those black holes but that doesn't seem to be it? What am I meant to be doing here? It looks like this could be a great game.
Aw shame, sorry you didn't like it. Thanks for playing though!
Haha, the physics system is hardly mario, is it? I managed to get different jump heights working but couldn't get it to feel natural - next time I guess! Also, about level 3. It was 1.30 in the morning and my incredible girlfriend was playtesting it and she was like "I love how you've made level 3 so hard and frustrating because it's a NES game. It's meant to be, right?" What was I meant to say? How do you argue with that??? Thanks for playing!
Hi t4u, there's a web emulator you can run the game on, but you would still have to download the rom to do so. Great game, by the way.
I really enjoyed this and it is very well put together. Great music, lovely graphics, very funny. The chickens though! I can see why you added them, but given the limited space you can move in and the fact they can roam anywhere on screen and after dizzying the player, stay in the area they were in (meaning they will likely repeatedly dizzy the player) makes them a very irritating obstacle. Perhaps after dizzying the player they can run off in a random direction, to lesson the chance of an irritation loop? Great work, though.
Have you changed the link? I can't seem to get to the game.
Wow, thanks for all this detailed feedback from everyone!
@jerm - Sounds like the level could have done with some more signposting, as you can definitely get out from everywhere - to get out of the central part, you can go back out of the entrance. you can either flip gravity to the left (there's a wall on the left next to the exit/entrance to the central part) or flip gravity upside down (which you can do on the platforms below). Thanks again for playing and all the detailed feedback!
@eli-delventhal it would be great to hear which areas you got stuck in. I actually didn't even consider making the controls relative as I've always wanted to make a game with the jarringness of flipping the controls - I think there was a bad potion that you could eat in zombies ate my neighbours that reversed your controls, and i always remember being interested in how my brain would get used to left being right and up being down just as it would wear off. Thanks for playing and thanks for the feedback!
@occultone ah, disaster! Thanks for trying! What emulator where you using? It definitely runs in FCEUX, in Nestopia, and on a NES.
Lovely music and excellent use of black screen to leave a highlighted sliver of you and your spotter at a gameover - reminds me of a giallo. I really enjoyed playing this, thanks.
This has great physics, and I love the rotating world. It might be an idea to have something more dangerous looking then the stars as things that hurt you, as they look like collectables! I enjoyed playing this, thanks.
Nice music and I like the theme. I think some of the title graphics have been stretched and are a bit blurry - unless that's the style!
I enjoyed playing this, thanks.
Hi cppchriscpp - I've spent quite a bit of time playing your game now, and I have to say I really like it!
The fact it's a fully complete nes game is awesome (and obviously I'm quite jealous as I didn't manage to get any sound effects or music in to mine, and yours are not only there but catchy!). There are no "cheap" moments as the enemy placements around screen transitions seem very sensible. I like the sense of progression in it, in that every level gets more difficult or gets more expansive. I would definitely say if/when you make another, some sense of player empowerment would be good (I also don't have any in my game though, so i hope you don't think I'm being too hypocritical) - it would have been good to unlock some abilities as the game went on.
The only other critiques have I think already been mentioned - the collision detection being one and the other being the rather flat movement. I haven't checked the code but do you have acceleration in this game, or is it just a flat addition to x and/or y? It might be something to consider, or of course you might just have been going for a adventures of lolo style of control.
It's a great complete game however, with lots of nice touches like the fade out and fade in, a functional pause etc. Also, it's magnificent you've released your code base - I'll definitely be checking it out.
Thanks again for making and releasing it, I've really enjoyed playing it the last few days on my NES!
Thanks, I enjoyed that!
A nice little unity game, thanks! Seems to be susceptible to min maxing, as you just need to build power plants and spam turns. To counteract that i would suggest energy decreasing happiness, or some other kind of weighted metric. I enjoyed playing however!
love the concept and enjoyed playing. It's a great theme and general game design - if you have any plans to expand it let me know as I would definitely play a more complex version with different troop types, different enemy globes, etc.
It would also be quite good as a game you could leave running in the background on along term. As I write this, the men of blue globe have destroyed three or four red globes, it would seem.
I thought this was ace, and the fact it was not only a NES game, but one with such an innovative trick at it's heart in the use of the nametables is awesome.
Hi @Sgadrat, a fellow NesDever! Also , hi Mgadrat, and congratulations both! Gorgeous music and a gorgeous pun, I am most impressed! Apologies, i am a little late to vote, however, but look forward to seeing your next endeavor!
Nice music and a great theme. I enjoyed playing this and love that some one is making pixel art point and click adventure stories - it's actually what I've been intending to do next. I f I could offer any suggestion, it would be that having right click and left click as separate actions is slightly less intuitive then the classic click a verb and then click the thing you want to interact with - but it definitely still works and the fact you put it all together in a weekend is amazing. i look forward to seeing what you do next!