Thanks for all your kind comments :)
@Alphish, wow thanks man for the detailed feedback!
Actually there are many interesting points in your comment, so I'll try to answer to some of them :
- Yes, dashing is quick and imprecise. In the other hand, keyboard moves (left/right) are precise, but slow.
The idea here was to try to get a good balance with those two controls, in order to use one or the other, depending on the situation.
- The ennemies spawn rate could be a little higher, I totally agree. In fact the difficulty curve could be improved a lot, but we lacked of time on this part ^^
- Good point with being able to reset altars activation. It could indeed be a good improvement, we'll consider this!
- Concerning the relaxing or action oriented type of game...That seems not a big deal if Kitsune does not enter in any specific category :)
We wanted a game that combine stressful moments and some breaks to let the player chill with the relaxing mood.
Maybe it could have been even better with a more iterated difficulty curve, tho!
Fun that you thought about Ran Yakumo! I didn't thought about it myself, but I guess that's a good interpretation :p