danbolt 2015-12-14 04:30
Fun demo! I starred it on GitHub.
I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review.
Foon → Ludum Dare Explorer → LD34 → Stitch Wars
By wilbefast
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 452 | 3.19 | ||
| Humor | 502 | 2.33 | ||
| Overall | 519 | 3.19 | ||
| Graphics | 526 | 3.00 | ||
| Mood | 579 | 2.82 | ||
| Innovation | 699 | 2.76 | ||
| Theme | 844 | 3.11 | ||
| Coolness | 1766 | 39 |
Fun demo! I starred it on GitHub.
I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review.
Had difficulty deciding what to do was more a demo than game.
Very cool take on the theme! And it's good to see some tactical LD games, good job. I love the setting and idea, but found the game pretty hard to play without simply taking naïve actions. Could use some sound effects.
Very nice game. Well polished!
Nice take on the theme! I had some difficulty to progress in the game, it could have been better with a quick tutorial though.
Anyway, you already explained "why" in the description, so well played on this try, and nice job with the hexagonal movement/pathfind :)
I really love this kind of game, good job!
Great start of a really fun tactical game. Would love it if you could keep expanding on this, because it shows real promise. Unfortunately my game seemed to have crashed at one point. Nonetheless, great stuff!
Sometimes it's good to no fit to a theme on a game jam as a developer and to develop something you really want to experiment
It is kind of anoying that the enemies always act first, that makes it really hard
Enemies always act last actually, but each turn is resolved in phases are the "attack" and "charge" phases (the action types the AI tends to use) are resolved before movements and retreats.