Cortex Control by Smokeylope 2015-05-03T10:57:00
Interesting concept. The game may be a bit too hard I think :S You might want to introduced a slight delay or inaccuracy on the enemy shots, or slow down their bullets: computers can fair at a speed and precision which seems unfair.
LD34 — Two Button Controls / Growing (13)
Another Dragon by GeorgeBroussard 2015-12-19T17:43:00
I slew the Dragon, yay ^^ Only died like a million times :P
Nice homage :) The graphical effect is nice too. I really think the rocks need to follow some sort of pattern though. Another World was super hard but you could learn it by rote eventually. I felt in the cave sections that I made it through mainly because I just got lucky with the random number generator. I did play it till the end though :)
Hybris by Benjamin 2015-12-19T16:59:00
Managed a run through of everything except the muscles - damn those homing missiles! Great little game, the use of theme is excellent although the "growing boss" thing means a huge amount of positive feedback: if you start doing badly you're going to continue, and if you get things under control you're fine. Still I really enjoyed the game, and I'd love to see a full-length shoot'em'up using some of these kinds of organic growth mechanics for the enemies and obstacles.
Full Metal Democracy by deepnight 2015-12-19T16:50:00
Great stuff as always DeepKnight :D
I do always like this kind of indirect control and strategic play. All it needs now are a few enemies and mechs to spice things up :) It's a shame the other game slowed you down, though I feel better about my own work now I see even you have your limits ;P
Only complaint I can think of (for good form): my screen resolution is quite low though so I had a bit of trouble fitting everything is.
GURU by TomenLuca 2015-12-19T16:33:00
Great stuff ^^ I really like strategy games and don't see enough in LD. Good and quite funny too. Doesn't really relate to the theme but, well, themes are just to give inspiration anyway - if you're already inspired I say go with it.
Constructive criticism: there is maybe not enough feedback for "not enough karma to use card" so I had trouble at the beginning figuring out how to play (didn't have enough karma to play any cards). Also as you had is central and your character is left it is not immediately apparent whose hand in whose.
Mystic Temple by Tipyx 2015-12-19T16:10:00
Great job :) Very well-polished and complete. The colour-contrast especially really helps pick things out of the background.
[JJJ] - Jolly Jail Jumper by AwesomeAlliterationAlliance 2015-12-19T15:50:00
Oh wow, nice job! Very pretty, polished and well balanced, with a nicely-tuned difficulty curve. Particular kudos for the tutorial: it does just about everything right in my opinion :)
Double Kick Heroes by blackmagic 2015-12-19T14:21:00
Gorgeous game, super well-polished :)
The only criticism I can find to make really is that it's quite hard to enjoy the beautiful art while looking at the bottom bar in order to time your shots. I had some trouble switching between the two views to fire the right gun at the right time. But then I'm not a musician, so maybe that's just me having no sense of rhythm :P
Great job anyway, congratulations!
Concrete Jungle by Miltage 2015-12-19T14:13:00
Outstanding work, and there nicely on theme. I never imagined it could be such much fun to be a plant :P
A Life in a Year by anissen 2015-12-19T14:02:00
Always nice to see Luxe games :) It's a lot of fun, strangely meditative.
The sound and music are great, brilliant job!
I think there a few little things that could really improve polish, like removing the scroll bar on the side or hiding the cursor. There's one bug that can kind of break the game: I got poison at the beginning of winter before I could see what was going on and then couldn't move at all any more. Up until then I was really enjoying the game joy :)
Growing Dragon by Erfeo 2015-12-19T13:55:00
I got pushed off the screen :'(
Simple but fun to play - all it needs now is a little polish I think, and maybe a lose condition while you fall off the map.
Good job :)
2Door by Polith Games 2015-12-19T13:52:00
Excellent polish :) Feels very finished. I managed to win but then I got a very simple A,B,A,B,A pattern on my second try: might need some restriction on the "level generation" so to speak. Otherwise it's a lovely little game, my compliments :)
PS - I love footstep sounds ^^
Synergy Shakedown by danbolt 2015-12-19T13:49:00
Nice one ^^" very funny and slightly painful how true it rings. The tapping to change direction was a bit confusing, I tended to just always go the same direction where possible. Still with two buttons there's only so much you can do (yeah, good use of theme too).
Well done :)
Flowering Souls by Lullaby 2015-12-19T13:42:00
Very interesting concept with great sound and music :) I do like this kind of indirect control. The random generation does create situations where it can be difficult to react though, so if this were to become a "full game" I think it might be worth bounding creature spawn and paths to have a bit more control over the difficulty.
A bit slow to restart - possibly a bit laggy on my computer (?) I'm not sure, frame-rate seemed a bit unstable.