FoonLudum Dare ExplorerLD29 → They Rise

They Rise

By bearishmushroom

View on Wayback Machine

CategoryRankScoreCount
Coolness2196

Comments

againey 2014-04-30 05:01

The upgrades were a welcome surprise; for some reason I completely wasn't expecting them. Having to pick them without any pause in action was a bit tricky though. But once I knew what they all were, I found myself thinking ahead about what my next upgrade would be, which was a pleasant experience.

The complete lack of enemy knockback, combined with the fact that they turn around instantly in mid-air to follow you, became particularly frustrating, as it basically gave me no options once one of the enemies got too close.

I also didn't realize at first that I could fire downward; I guess the water didn't look watery enough. And I kept trying to *move* down for a while, because the intro screen mentioned S as a movement key, but gave up once I guessed that I must be stuck on the surface.

A few simple sound effects from something like sfxr and family could have gone a long way to adding much needed juiciness. Or a simple flashy visual for bullet/enemy and avatar/enemy collisions. Also for leveling up.

The stats could have been made larger too; given the pace of the action after a few levels, it was difficult to efficiently glance at them.

shatley123 2014-05-01 06:00

Nice game!

dreii 2014-05-03 01:50

IM SUCH A MONSTER!!!

dreii 2014-05-03 01:50

IM SUCH A MONSTER!!! good game though, nice that you added an item shop :)

wilbefast 2014-05-19 19:52

Aw, I lost and the game told me I let everyone down :'(

The upgrades really add something to the game which is pretty simplistic otherwise: made me want to keep trying different "specs" and plan ahead. The music loop could have been a bit longer but so many games have no music at all so it is much appreciated ;)

The game works fine on my Arch Linux via Wine but running the Linux script I get the following:

Unhandled Exception:
System.DllNotFoundException: natives64/glfw.dll
at (wrapper managed-to-native) Pencil.Gaming.Glfw64:glfwInit ()
at Pencil.Gaming.Glfw.Init () [0x00000] in <filename unknown>:0
at LD29.MainClass.Run () [0x00000] in <filename unknown>:0
at LD29.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: natives64/glfw.dll
at (wrapper managed-to-native) Pencil.Gaming.Glfw64:glfwInit ()
at Pencil.Gaming.Glfw.Init () [0x00000] in <filename unknown>:0
at LD29.MainClass.Run () [0x00000] in <filename unknown>:0
at LD29.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0