FoonLudum Dare ExplorerLD24 → Super Genome: Hyper Evolution Turbo Edition

Super Genome: Hyper Evolution Turbo Edition

By raptor85

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CategoryRankScoreCount
Coolness1100
Theme673.83
Innovation2033.23
Audio2272.82
Overall3533.02
Fun4212.70
Humor4301.91
Mood4382.51
Graphics4532.67

Comments

quentinmonek 2012-08-27 06:24

The game crashes on Windows when you attempt to fight a bat, but everything else seems to work well after quite a while of killing blobs and snakes ;D Very nice!

robcozzens 2012-08-27 06:29

I would try it, but there is no Web version.

gareth001 2012-08-27 06:30

Very buggy for windows, kind of epileptic

raptor85 2012-08-27 06:30

interesting, fighting bats works just fine under WINE, maybe it was a misloaded file or something, hmm. If anyone else under windows has issues there's a log file that should generate on a crash, it defaults to the application data folder for this game (the path returned by SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, my_documents); plus /supergenome )

I'm actually pretty interested as this is really my first "real" test of this game engine on windows.

philosophistry 2012-08-27 06:39

Maybe the controls are better under a non-Windows environment, but I still loved that as you picked up body parts, like the wings, it changed your gameplay quite a bit.

raptor85 2012-08-27 06:41

i just pushed a patch for the windows version a few seconds ago, i found a timing issue that would only affect windows and some phones in my engine so now the windows build should work as smoothly as the linux one (hopefully)

nickknw 2012-08-27 06:53

Nice music!

zapaman 2012-08-27 08:27

Couldn't not start the Linux Version (no output in the terminal) but the windows one worked quite well with wine! Interesting and funny game :)!

timsterstudios 2012-08-28 03:23

Fun game, definitely related to the theme. I like the way the player changes based on what they kill. The art style is really interesting (I like it). Audio could do with being a bit more lively, but it's good enough that it makes me want to keep playing.

Might as well point out now that it's hard to play with a trackpad.

benw 2012-08-28 03:30

Crashed a lot on windows and I got stuck as a blob for a long time. Once I evolved wings it started to pick up.

raptor85 2012-08-28 03:39

crash bug....squished...many thanks to mdkess for providing me with the backtrace that showed me where to take the can of bug spray :D

mdkess 2012-08-28 05:19

Cool, I'm glad that I could be of service!

I like your game - it fits with the theme really well, and I think that it has a lot of awesome ideas. Not to mention, automatic combat is really charming. I also really like that you are building against your own engine, that is really awesome.

Criticisms: mouse movement is a bit awkward, it's easy to get stuck on corners. Dying forces you to restart the game. It's not clear how many DNA types of each class you have - a bit more information would be nice.

Overall though, great! You clearly put a lot of effort and thought into this, and I think it paid off.

x-0ut 2012-08-28 08:24

Interesting game but I could never find the ending :D

raptor85 2012-08-28 08:46

Oh, it's there, there IS an ending, might just be a little too dark to see....perhaps if there was some way to see in the dark :P (*hint*)
also, did some math, there's 2304 possible mutation combinations total (though unfortunately the leg, venom, and other such ones are invisible and not shown due to time contraints making me cut down on how much i was able to sprite). Of actual visible mutations that will change the way your sprite looks there are 36 unique combinations total, so what you kill and how many of them you kill has a HUGE impact on the game, more than you might realize.
also, snwolfbat ftw http://www.midnightfragfest.com/wp-content/gallery/hidden/snwolfbat.png

itssacraficed 2012-08-28 09:26

I like the game but after a little while it crashed on windows!

knighty 2012-08-28 10:15

I played the windows version and there was a bug were my character was a white square the whole time. It was hard to see any differences of the mutations, other then the "See in the dark" thing.
I think I got to the end, but it was just a white screen.

raptor85 2012-08-28 10:36

Unfortunately that's not really a bug, that just means your video card doesn't support non-power of 2 sized textures, that's how my engine handles it, it ignores the texture and just draws a quad where the image should be if it throws a gl error like that when loading. I didn't even think of that as i'm used to nvidia cards which have supported non-pow2 since around the geforce 2, i'll re-scale the images and put them back in the zip file to "fix" that just incase. the player sprites are 48x48 pixels so i just need to add blank space to buffer them to 64x64

benjamin-soule 2012-08-28 10:37

Very close to theme, the best I had until now. I played quite long but never understood what decide the ammount of hp regenerate after each fight.Eventually I was forced to return at blob place after each fight sessions and I always turned back to the blob dna.
No game crash here, but the gameover screen is 0.1s and the game stop. that's brutal. The move control by click is also a bit frustrating you always get stucks in wall.

griz 2012-08-29 08:54

It's nice that you've fixed those pesky problems with the windows version. Now the game is much more enjoyable. I like how high gameplay potential it has, and that we had pretty similiar ideas for the game :).

madpew 2012-08-29 10:23

Whoa, it seems this is running very fast. my blob is rushing through the world. I like the concept very much but due to the controls it's hard to really do something instead getting caught bei enemies all the time. Sadly I got the Bat-crash on windows as well. Would like to see this post-compo. Well done!

raptor85 2012-08-29 10:37

After talking with madpew on irc about the "bat crash" it turns out it's not a crash, the timer function on windows is running a little faster than it should be, i ran out of time so when you die it just tosses up a "game over" splash then shuts the engine down a few seconds later...on windows it's happening a few MILLISECONDS later, so rest assured, it's not crashing, you just died and lost the game and unfortunately in-game restart feature had to be cut due to me not having time, mostly since i couldnt work on it most of saturday.

phocker 2012-08-30 01:24

nice effort -- little choppy to play -- i liked the idea -- i think you just needed more time

kayelgee 2012-08-30 10:27

I would like to see some stats so I can control my growth more, but overall it's a nice idea.

cipher 2012-09-01 09:42

Very nice, it really gets interesting when i finally got some bat DNA

wilbefast 2012-09-01 10:45

Interesting gq;em especiqlly fro; the point of viez of technology/

The above is me typing using a QWERTY layout. Since my keyboard has an AZERTY layouts there's nothing I dislike more than hard-coded WASD controls -_-'

Aside from the pet-peeve though, you've followed the theme well, even if that's not technically how evolution works :P The gameplay does come down to moving to an enemy and waiting for it to die though... maybe I'm just not much of an RPG fan.

Overall: this is a great achievement for a 48 hour game using SDL (you're insane - use something easier next time!). Congratulations :)

jplur 2012-09-01 17:13

Nice idea, was a little unsure of the benefits to new evolutions. I liked the mouse controlls, but not sure if it needed the isometric view.

nicealexanderas 2012-09-02 13:33

The movement is kind of hard but nice work on the game :D

depp 2012-09-03 06:36

Cool! I was really hoping to evolve echolocation, but it never seemed to happen, and it seems I can get through the dark cave without it.

It would be nice to be able to move more smoothly, the keyboard controls are a bit jerky and with the mouse it's too easy to click outside the window. I'm not really sure what I'm supposed to do to win fights: sometimes I'm left with tons of HP, and sometimes I lose a lot of HP, and I'm not exactly sure why.

I like the concept though, and it would be nice to be able to figure out how to apply various critter DNA to get past obstacles. I could fly over the mushrooms that hurt me with bat wings, but I never figured out why I'd want to be a snake, for example.

raptor85 2012-09-03 08:44

There's actually a room that's pitch black right before the end room that is impossible to get through without echolocation, it makes the other rooms easier but if you go into the super dark room without it you get a text prompt that you barely made it back out and it kicks you back to where you entered.

And yeah, the game really could have used a stats window to show all of the statistics being modified (base damage, poison damage, armor, speed, vision type, and flight status), it was on the todo list but had to be cut in favor of actually having graphics O_x Snakes will give you poison and extra defense, best combined with the body of something else you can take far less damage and enemies will damage themselves. They actually make it quite a bit easier to survive. The amount of hp you will "lose" in a fight is pretty much determined by your dna status, birds and bat bodies will take more damage where snake and wolfrat bodies are more resiliant.

conflictivelabs 2012-09-06 02:47

Missed a part to check my "stats" and movement is a little hard (and/or enemies too fast) but it's a cool game. Loved the concept. Genius game

hgcummings 2012-09-07 16:26

Nice concept. I'd like to play it after a little more polish. I couldn't really work out what determined how much health you gainwhich made it difficult to progress or decide what to do tactically.

marudziik 2012-09-08 11:22

Goddamit, I wanted those spider legs so badly, but after killing all those spiders over and over, I just lost my bat wings. :) I love the general idea, the sentence "you are what you eat" makes actual sense right now! ;)

The idea is perfect. I would like to see some feedback, what am I getting from different DNAs, and under Windows the game runs a little too fast, but you're already aware of these. Other than that, the game is very playable. It's fun watching as the hero changes during the game and I would like to see this concept taken further. Great entry.

jonathang 2012-09-09 14:02

Movement is weird and too fast; difficult to understand the game idea and can't find a way to heal, which makes seem losing inevitable.

davidwparker 2012-09-14 15:00

Sorry, there's no web version and I don't have Windows/Linux (I'm on OSX).