Foon → Ludum Dare Explorer → Users → Nick Knowlson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Conway's Revenge | compo | 467 | 2.79 | 2.37 | 2.86 | 3.60 | 2.24 | 1.05 | 1.68 | 2.17 | 60 |
One of the best I've seen so far!
Like the gliding and running around, it's very smooth. Nice level formation too.
I know the feeling of running out of time :)
> Cormack's Game of Life
You mean Conway's Game of Life?
Dude, nice music! Could have lasted a bit longer before it looped though.
One of the most fun I've played in the compo so far!
Thanks for the comments. I agree it's more of a toy than a game at the moment, I ran out of time before I could implement the 'Campaign' mode that would actually make it into some kind of game.
cadin: your description is actually exactly what I had planned for campaign mode! :O Proof: http://nickknowlson.com/blog/2012/08/26/ludum-dare-24-finished/
I came up with the rules mostly through a longish cycle of testing and thinking.
I started out with the basic rules from Conway's Game of Life, then iterated from there, seeing what worked (met my specific goals) and what didn't.
Here's a summary of the rules. A cell's neighbours are the 8 cells that surround it (i.e. diagonals count too). This is different from the original Game of Life.
The rules are roughly:
- Cells who have at most 0 or 1 neighbours of the same colour die.
- Cells who have between 2 and 5 inclusive total neighbours (no matter the colour) live. The strongest player gets the cell.
- Cells who have more than 5 total neighbours and don't have at least 5 neighbours of the same colour live. This rule specifically targets border conflicts to make them more interesting and resolve faster.
- Any other cells die.
Ties are resolved by giving the cell to the player with the most cells on the board. I initially didn't like making global board state a part of the decision-making, but it eliminates deadlock scenarios (which were all too common) quite nicely. It's also intuitive - if green has 1/4 of the board and red has 3/4, it doesn't make sense for green to be able to resist indefinitely.
Fantastic entry, good job!
Love the explosions!
Won't run on my machine for some reason, Windows reports it 'stopped working' as soon as I open it.
I'm on 64-bit Windows 7
Looks really promising though, wish I could run it!
Love this spin on the Game of Life! Great job!
I can't get any living cells for some reason.
Loved the music. How did you make it?
Since the Windows build is broken I tried running the Linux version on my Mac. I'm not sure if that's should work or not, but just in case, here are the error messages I received:
nick.knowlson@GLS000267:~/Downloads/LD24 - Fififox - Convolution - Linux$ ./run.sh
./run.sh: line 3: /Users/nick.knowlson/Downloads/LD24 - Fififox - Convolution - Linux/convolution: No such file or directory
./run.sh: line 3: exec: /Users/nick.knowlson/Downloads/LD24 - Fififox - Convolution - Linux/convolution: cannot execute: No such file or directory
nick.knowlson@GLS000267:~/Downloads/LD24 - Fififox - Convolution - Linux$ ./convolution64
-bash: ./convolution64: cannot execute binary file
nick.knowlson@GLS000267:~/Downloads/LD24 - Fififox - Convolution - Linux$ ./run64.sh
./run64.sh: line 3: /Users/nick.knowlson/Downloads/LD24 - Fififox - Convolution - Linux/convolution64: cannot execute binary file
./run64.sh: line 3: /Users/nick.knowlson/Downloads/LD24 - Fififox - Convolution - Linux/convolution64: Undefined error: 0
Pretty cool, I really liked it! The one thing I would say is it needs some more instructions on things like what the powerups mean, and why you have numbers flashing on you.
One of the coolest I've seen so far!
Quite nice!
Nice music!
Best music, period. The rest of it is great too but I especially loved the music.
You're the only one I've given 5 stars across the board to, congrats!