FoonLudum Dare ExplorerLD24 → CellAnt

CellAnt

By bzaraticus

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CategoryRankScoreCount
Coolness295
Innovation2293.18
Theme3243.02
Mood4652.45
Humor4881.77
Overall5262.70
Graphics5502.43
Audio5671.48
Fun6961.91

Comments

nickknw 2012-08-27 06:38

Won't run on my machine for some reason, Windows reports it 'stopped working' as soon as I open it.

I'm on 64-bit Windows 7

Looks really promising though, wish I could run it!

aardvarkpalace 2012-08-27 11:45

Not to be condescending, but did you extract the zip before running the .exe? Because that would cause a 'stopped working' error.

nate427 2012-08-27 18:37

Seems like a cool game, but I couldn't get my ants to do anything. :C

bzaraticus 2012-08-27 19:20

The "level" determines the rate of success for the ants doing actions, they wont always succeed first time

follett 2012-08-28 06:10

Kinda though this would be like sim ant. Took my a long time to understand what was happening and I lost my ants a few times but something about that simplistic look just made me love it.

bzaraticus 2012-08-28 06:15

Ahh, I had never heard of simant before now, just looked it up. Yeah i'll post more of an explanation soon, turns out its not as straightforward to understand as I thought it might be

axcho 2012-08-28 06:21

It seems promising, and I like the pixel ants, but nothing I did seemed to affect the game... :(

mayto 2012-08-28 06:28

It seems like the map modifications aren't working on my machine ; I couldn't put any blocks, and my ants were not removing any too.
Or maybe I didn't understand something?
Anyway, if this is a bug I hope you'll fix it, 'cause the game seems really fun :)

bzaraticus 2012-08-28 06:35

Sorry! yes, cant place blocks was a bug! uploaded the fix now, same download link

defiantburrito 2012-08-28 06:38

I think this is pretty neat, and I really wanted to like it. Unfortunately it's very confusing, and I don't think the game design quite works.

It's too hard to select individual ants once you get more than a handful, and it's way too hard to keep track of which ant is leveling which stats.

I ended up leveling Reproduction first (because digging is boring, and you can't seem to level Attacking without other ants to fight) and I quickly ended up with WAY too many ants... they proceeded to multiply until my framerate died.

Maybe there should be a food limit or something that limits how many ants you can have, and it would also help if there were a better way of keeping track of your ants.

bzaraticus 2012-08-28 06:53

Funny you should mention the controlling thing. If I had had time the next feature would have been multiple selection, I still may do it as a later release not for LD, we will see.

lemontree 2012-08-28 07:14

Boring. It's too hard to play.

jujule 2012-08-28 07:46

Couldn't run it on my Mac... Sad, it looked interesting.

juaxix 2012-08-28 08:48

Got an error:
----------------------
Nombre del evento de problema: CLR20r3
Firma del problema 01: cellant.exe
Firma del problema 02: 1.0.0.0
Firma del problema 03: 503c72c9
Firma del problema 04: System.Drawing
Firma del problema 05: 4.0.0.0
Firma del problema 06: 4ba1e086
Firma del problema 07: 328
Firma del problema 08: 2c
Firma del problema 09: AMAG3AACMAWG2XAF344U21ACVE5PSTKL
Versión del sistema operativo: 6.1.7600.2.0.0.256.1
Id. de configuración regional: 3082
Información adicional 1: 0a9e
Información adicional 2: 0a9e372d3b4ad19135b953a78882e789
Información adicional 3: 0a9e
Información adicional 4: 0a9e372d3b4ad19135b953a78882e789
----------------------

ubear 2012-08-28 09:29

I can't run the game on ubuntu 12.04. I have installed libsfml-* and libalut0, but now it's throws an Exception:
Unhandled Exception: System.IO.FileNotFoundException: Unable to find the specified file.
at System.Drawing.Text.PrivateFontCollection.AddFontFile (System.String filename) [0x00000] in <filename unknown>:0
at QuickFont.QFont.LoadQFontFromFontFile (QuickFont.FontLoadDescription loadDescription) [0x00000] in <filename unknown>:0
at QuickFont.QFont..ctor (System.String fileName, Single size, FontStyle style, QuickFont.QFontBuilderConfiguration config) [0x00000] in <filename unknown>:0
at QuickFont.QFont..ctor (System.String fileName, Single size) [0x00000] in <filename unknown>:0
at CellAnt.Panels.MainMenu.OnSetup () [0x00000] in <filename unknown>:0
at CellAnt.Panels.GUIPanel.AddSubPanel (CellAnt.Panels.GUIPanel pnl, System.String nm) [0x00000] in <filename unknown>:0
at CellAnt.MainWindow.OnLoad (System.EventArgs e) [0x00000] in <filename unknown>:0
at OpenTK.GameWindow.OnLoadInternal (System.EventArgs e) [0x00000] in <filename unknown>:0
at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
at OpenTK.GameWindow.Run () [0x00000] in <filename unknown>:0
at CellAnt.Program.Main () [0x00000] in <filename unknown>:0

bzaraticus 2012-08-28 15:23

Thanks for the errors, will look into getting it running on linux in the next few days (need a test machine).

robotic 2012-08-28 16:12

I like this kind of game, but it wasn't very clear what to do. For instance, if their job is digging and you set a target, why can't you choose where you want them to dig ? Or how to do it ?

bzaraticus 2012-08-28 16:43

At the moment you can only target other ants, didnt have enough time to also add land targets. sorry :/

raoz 2012-08-28 16:46

This game is a bit confusing

zoomyzoom 2012-08-28 18:11

Liking the graphic design!

thewiseguy99 2012-08-28 18:40

has potential and a great basis to continue with. I had a tought time getting the idea but overall good job.

bvanschooten 2012-08-28 19:22

I like the idea of watching ants run around do their own things, but I found it hard to control anything. It is hard to click each ant one by one (if you can make out which ones are yours in the first place). I placed some purple blocks and the ants seem to get stuck in them. It takes ages for something to happen, but I am now running the game in the background to see what happens.

kevincorrigan 2012-08-28 19:28

Ant simulation, awesome, it was fun, I attacked reproduced and took over, bwahaha!

rabbits 2012-08-28 20:07

Seems really interesting but my ants weren't really doing anything...I tried giving them jobs but they ignored my...probly my fault though so good game...

kyyrma 2012-08-28 20:25

There didn't seem to be that much of a game here, although the simulation itself was cool. The ants didn't really seem to change their behaviour no matter what orders I gave them. Also, selecting ants by clicking was rather annoying.

Maybe I should've given them more time? Maybe there should be a timescale adjustment in the game, so that you can speed up the action on the screen.

bzaraticus 2012-08-28 20:32

You need to be quite patient, its not meant as a quick thing, when the actions happened faster it soon got out of control. Its still a game really. And well, as I said in an earlier comment I didnt have time to do multiselection.

grouflon 2012-08-28 20:56

I may have missed something, but the fact that you can't control the digging of your ants makes the game really boring. too bad, I really liked the graphics and the theme.

sampyxis 2012-08-28 20:59

I really like the idea - and how it fits with the theme - but I couldn't get my ants to do anything

bzaraticus 2012-08-28 22:01

Why is it people keep saying that? they dig fine (and better still when they have a target, ive even tested reproduction and fighting and for me it all works...)

wydra 2012-08-28 22:37

Fails on launch for me. Windows 7 64 bit. Yes I extracted the exe. I even tried installing mono to see if that was the problem. Error from the event log:

Application: CellAnt.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at System.Drawing.SafeNativeMethods+Gdip.GdipDrawString(System.Runtime.InteropServices.HandleRef, System.String, Int32, System.Runtime.InteropServices.HandleRef, System.Drawing.Internal.GPRECTF ByRef, System.Runtime.InteropServices.HandleRef, System.Runtime.InteropServices.HandleRef)
at System.Drawing.Graphics.DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, System.Drawing.RectangleF, System.Drawing.StringFormat)
at System.Drawing.Graphics.DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, Single, Single)
at QuickFont.Builder.CreateInitialBitmap(System.Drawing.Font, System.Drawing.SizeF, Int32, QuickFont.QFontGlyph[] ByRef, QuickFont.TextGenerationRenderHint)
at QuickFont.Builder.BuildFontData(System.String)
at QuickFont.QFont.LoadQFontFromFontFile(QuickFont.FontLoadDescription)
at QuickFont.QFont..ctor(System.String, Single, System.Drawing.FontStyle, QuickFont.QFontBuilderConfiguration)
at QuickFont.QFont..ctor(System.String, Single)
at CellAnt.Panels.HUD.OnSetup()
at CellAnt.Panels.GUIPanel.AddSubPanel(CellAnt.Panels.GUIPanel, System.String)
at CellAnt.MainWindow.OnLoad(System.EventArgs)
at OpenTK.GameWindow.Run(Double, Double)
at OpenTK.GameWindow.Run()
at CellAnt.Program.Main()

bzaraticus 2012-08-28 23:02

Thanks, looking into it, I also use Win7 64 bit but will try find the cause.

qualityassurance 2012-08-28 23:03

The concept got me excited, but the gameplay was disappointingly slow paced.

maxium 2012-08-29 05:16

Couldn't get the ants to target anything :/

feyleafgames 2012-08-29 05:24

I gave it a chance, but didn't really figure out what it was I was supposed to do.
The autonomous ants were pleasing to watch for a while.

barry-abrams 2012-08-29 12:26

Sorry. Couldn't get it to run. Could be my installation of mono.

jplur 2012-08-30 01:54

I liked it quite a bit. The ai ants started with very specific rgb traits, my guys died pretty quickly. Also it was hard to tell who's on what side ;)