@simon: lol, Every single time someone wants to destroy a game, it starts with "Interesting idea", like saying, the idea is the only good thing here...
Well,you know, I'm pretty aware of the things you said...the game needs more time that i didn't have and you should know that if you would know i'm the only one who made this game XD
Ok, let's be serious....There is an auto-aiming, the camera moves with the mouse or second joystick (it only collides with ground colliders,I didnt have time to create all the colliders and layers for the camera collider script, but it is working pretty good actually, it would be worst with no collision that is the common in most of these games), maybe the balance of the gameplay is something i will do later in a post version,...like changing the amount and type of damage an enemy deals and so on...,ah, and the player shoots with auto-aiming if there is an enemy near, or if enemies are far away: in the player forward direction, once you start shooting, you have to notice that the rotation of the player is locked, that is done to improve the players experience and give them a reason to not shoot all the time.
There is not a written game design rule to make these things, I'm sorry if you didnt like it...and,I really appreciate your game-dev advices, but I feel, by the comment,that who wrote it is not being aware of the things underlying in the development...I've played your team's game btw, and it contains 2 simple game modes,and it also repeats itself, ...let's face it, the game can get boring soon aswell,.. but i know that the job done in it is great and I do not say or comment things that are too obvious but try to help the people who made it ,embracing them by offering new features, for example. And I do not abandon myself to the worst review I can write, it requires a real effort of the mind to write a good one being really supportive to other devs,maybe you think ludum dare is a competition but as long as you will not receive anything, the only thing left is the experience and the relations with other gamedevs. It can takes years of game development to be helpful to others in this stuff, but just a second to destroy something. So please, think about your comments before submit them, you have to judge the game by the experience, ok, but first considering the small window of time and the size of the team behind the game, dont believe your eyes, there is not only what you see in the screen or what you feel, because we are developers, we have to go beyond that, we are not just players ,we are creators of experiences... Sorry for the long comment, now , I would like you to try again and write about how to improve the game, adding some features for example ;) cause, I know perfectly where it fails and how to fix it.