Rise of The Bug Bot by RARoadkill 2012-12-18T03:45:00
Cool little game I wish there were checkpoints or something like that as it is a large game and I was able to get a long way but then was caught and sent back to the very start.
Foon → Ludum Dare Explorer → Users → camdensegal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | HEAVY METAL SPACE PIZZA DELIVERY | compo | 266 | 3.50 | 3.51 | 3.23 | 3.47 | 3.53 | 2.97 | 3.16 | 3.26 | 57 | ||
| 2012 | 25 | You are the Villain | Ghosting | compo | 505 | 2.74 | 2.00 | 2.61 | 2.32 | 3.42 | 2.33 | 2.07 | 3.35 | 37 | ||
| 2012 | 24 | Evolution | Panspermia | compo | 324 | 3.06 | 2.78 | 3.00 | 2.82 | 2.46 | 1.32 | 1.41 | 2.49 | 84 |
camdensegal leaves an average of 6.7 feedback comments each event.
Cool little game I wish there were checkpoints or something like that as it is a large game and I was able to get a long way but then was caught and sent back to the very start.
Nice idea and I love a good pun. The network interface minigame ran way to fast for me to do much though.
Nice idea!
Cool, gets pretty crazy when things start speeding up!
I managed to complete the first level but I cant figure out how to get past the "Every Evolution has a beginning" screen
Really cute graphics I love all the skulls, and even the preach/admonish sound effect. I could see adding some more enemies and a larger map or a non-time-based goal adding to the fun.
Really cool idea, with some polish (more body segment types easier attachment and maybe slow down action a bit) it could be great.
Good idea, instead of the looming unavoidable menace, what if the predators were swimming around to, but only saw you when you stood out, so when the color changes it is more of a mad dash to match.
Also having more than 4 background colors would be cool and making it so you just have to be close to the background color to be hidden.
Nice! Would be cool to add a few more traits that are controlled by genetics, and to have a better way of controlling the populations, I tried to kill poisonous species to encourage more yummy species but always ended up running into the poison they dropped after killing them, maybe a ranged attack or just a way to avoid moving forward right after attacking.
Very cool, love the discovery forced by the sonar mechanic, would be cool to explore more complex environments using a similar system. I found it a little tedious scanning each fish, making the fish faster to scan but having a more complicated environment could keep the challenge but reduce the frustration of waiting so long for each fish to scan.
Maybe you have to scan some fish that could also eat/damage you?
The difficulty seemed to ramp down as time went on at least until my speed got to the point I couldn't steer easily to food.
LD31 — Entire Game on One Screen (8)
Gridception by Hammers 2014-12-08T23:36:00
This is a great idea, and there are so many levels! Nice job!
Just a Little Screen Time by ppupae 2014-12-08T22:47:00
Very nice world switching idea, I couldn't figure out what to do after getting the robot's to clean each-other.
Waiting in the Sky by Ysty 2014-12-08T15:23:00
Really cool, especially loved the earth model (and the moon's shadow passing over it)
Captain's Retirement by Wuschli 2014-12-08T15:07:00
Always love a space game, though on all the planets I could sell higher than I bought negating the need to leave a planet at all make money, instead infinite money could be had just buy buying and selling the same materials over and over.
Fido, Fiona & Fidel by pjimmy 2014-12-08T14:49:00
Very interesting idea! Couldn't quite get a handle on how to interpret the critter's directions to make it through but just random wandering and fidel got me through
Frosty Ninja by belva1234 2014-12-08T14:42:00
Any game that includes a song written and sung for me get's my approval
Super Dynamite Fighter by Zettelkasten 2014-12-08T14:31:00
I tried to play this but wasn't able to on OS X, when I tried to run in in console after opening it normally didn't work I got this message:
Exception in thread "main" java.lang.NoClassDefFoundError: SuperDynamiteFighter/jar
Caused by: java.lang.ClassNotFoundException: SuperDynamiteFighter.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
DebugIt(); by Recon 2014-12-08T14:28:00
Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.