recon 2014-12-07 21:45
First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.
Foon → Ludum Dare Explorer → LD31 → DebugIt();
By recon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Innovation | 398 | 3.34 | ||
| Humor | 634 | 2.38 | ||
| Mood | 722 | 2.74 | ||
| Graphics | 793 | 2.72 | ||
| Overall | 1015 | 2.70 | ||
| Fun | 1056 | 2.41 | ||
| Theme | 1189 | 2.20 |
First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.
Interesting concept and style :)
Wow very spacing :|
I.. don't.. even.. It's just a boxed room. There's no game here.. Did something fail to load?
Hint: space
Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.
Really amazing! It took me a while to figure out how the game works, quite a fun process of discovery! I can't help but feel that this game was meant for a different theme... I found the Easter egg by the way!
holy mozes, it took me a while to notice the perspective xD
let alone the effect of spacebar xD
I fixed the bug! It took me a bit to get oriented, but it once I did, it was really fun to play through. If the text and stuff in the walls was constantly changing that would be even cooler! :)
Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).
I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).
Really confusing! :P
Took me a while to understand that i was switching between worlds but still nice
haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.
Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.
Super hard to see but I got the hang of it.
Nice little game. my eyes first had to get used to it, but then it was fun.
Pfff its a little bit hard on the eyes, but I like the trippy effect. Also nice gameplay, too bad there are only 2 states. I would really like to play this a bit more fleshed out, and maybe with some sharper textures.
I found the "red stuff" ;)
Good job!
Cool concept. First I had no idea what was going on, but after i figured it out I think it was pretty cool :)
Thanks all! ☃
Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...
A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!
Thanks, I made it to learn about scrren position based shaders.
Cool idea. If you add more polish to the visuals, it'd probably make for an interesting puzzle platformer. I had some difficulty with understanding what the spacebar did at first, and it took some time to finally get the hang of jumping onto the platforms that I wanted to get to.
Fixed the bug, saw the snowmen! It really needed some sfx and a glitchy tune for the full experience... hope you add it after the compo!
Psychodellic!
Well done, really well done. Loved the abuse of textures/shaders, nice use of controls and gameplay. Also clever use of win-condition. ;P
I did enjoy! Very rough, but very good!