FoonLudum Dare ExplorerLD31 → DebugIt();

DebugIt();

By recon

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CategoryRankScoreCount
Coolness353
Innovation3983.34
Humor6342.38
Mood7222.74
Graphics7932.72
Overall10152.70
Fun10562.41
Theme11892.20

Comments

recon 2014-12-07 21:45

First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.

lisac 2014-12-08 14:19

Interesting concept and style :)

sojabird 2014-12-08 14:20

Wow very spacing :|

lexgear 2014-12-08 14:21

I.. don't.. even.. It's just a boxed room. There's no game here.. Did something fail to load?

recon 2014-12-08 14:23

Hint: space

camdensegal 2014-12-08 14:28

Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.

minimumentropy 2014-12-08 14:29

Really amazing! It took me a while to figure out how the game works, quite a fun process of discovery! I can't help but feel that this game was meant for a different theme... I found the Easter egg by the way!

vulture-tamer 2014-12-08 14:30

holy mozes, it took me a while to notice the perspective xD

let alone the effect of spacebar xD

kraln 2014-12-08 14:37

I fixed the bug! It took me a bit to get oriented, but it once I did, it was really fun to play through. If the text and stuff in the walls was constantly changing that would be even cooler! :)

akurn 2014-12-08 15:27

Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).

I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).

swedishbacon 2014-12-08 19:48

Really confusing! :P
Took me a while to understand that i was switching between worlds but still nice

mrleeperry 2014-12-09 04:13

haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.

kts_kettek 2014-12-10 00:59

Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.

zathalos 2014-12-10 03:23

Super hard to see but I got the hang of it.

ruerob 2014-12-10 09:51

Nice little game. my eyes first had to get used to it, but then it was fun.

drtizzle 2014-12-10 12:46

Pfff its a little bit hard on the eyes, but I like the trippy effect. Also nice gameplay, too bad there are only 2 states. I would really like to play this a bit more fleshed out, and maybe with some sharper textures.

I found the "red stuff" ;)

Good job!

havi 2014-12-10 13:54

Cool concept. First I had no idea what was going on, but after i figured it out I think it was pretty cool :)

recon 2014-12-10 17:23

Thanks all! ☃

mrexcessive 2014-12-10 18:56

Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...

johnbrynte 2014-12-10 19:22

A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!

recon 2014-12-10 20:29

Thanks, I made it to learn about scrren position based shaders.

rottenmage 2014-12-11 05:17

Cool idea. If you add more polish to the visuals, it'd probably make for an interesting puzzle platformer. I had some difficulty with understanding what the spacebar did at first, and it took some time to finally get the hang of jumping onto the platforms that I wanted to get to.

mrspeaker 2014-12-13 20:44

Fixed the bug, saw the snowmen! It really needed some sfx and a glitchy tune for the full experience... hope you add it after the compo!

01rafael 2014-12-20 19:29

Psychodellic!

valeour 2014-12-29 12:43

Well done, really well done. Loved the abuse of textures/shaders, nice use of controls and gameplay. Also clever use of win-condition. ;P
I did enjoy! Very rough, but very good!