Legend Of Single Screen by limbster 2014-12-09T09:00:00
Hah, that was rather silly, yet somehow enjoyable.
Foon → Ludum Dare Explorer → Users → kts_kettek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Petite Juliet | compo | 877 | 2.89 | 2.58 | 3.28 | 3.65 | 3.21 | 2.03 | 1.96 | 3.20 | 80 |
Hah, that was rather silly, yet somehow enjoyable.
And then it froze flash at what I presume is the end (snowman incantation)
Very cool!
Nice, always glad to see unique tech!
No clue how it's supposed to work, sadly. Key spam and submitting does nothing! All values for the actions and resources are "undefined".
Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.
Atmospheric little game, I liked it!
To let you know, it works great on Windows 7.
Very cool concept! It's a bit hard to tell what's going on at first, but once I figured it out, it wasn't too bad.
One point is that it feels a bit slow at first - getting subsequent followers is a bit of a chore.
Some minor points on a future update (which I would like to see!)
* Perhaps faster mana generation -- or just start with a few extra followers
* Additional UI to let you know what mode you're in, how many followers you have, how many are selected
* Cooler bird swarms.
* Port it! :)
Just a few points:
* full AWSD controls would be better, as avoiding bullets while also firing is a bit awkward. If fluid velocity was a thing, that might also improve it
* bullets are hard to see
* While the distance from player to mouse movement speed is nifty, you have a minor bug wherein your bullets travel at the same delta - in other words, if you fire when the cursor is next to your character, the bullets travel very slowly.
Booo~ wish it was longer
Nice, I quite liked it! Drop-hadows were a stylish touch. Wish you could've completed it.
p.s., I very much enjoy that you chose C. :}
Grave Stone Simulator 2014
Haha, glad someone thought of this as well! Fun stuff.
Ahh, very neat mechanics. Physics were a bit too stiff for my liking - audio did not work on Safari 5.1.10 for some reason.
Fun little concept idea. A few notes:
* retry timer is far too long
* text doesn't fit in and the contrast to the background isn't strong enough
* cut animation should trigger on proximity to bamboo, not just by a delay - currently you can trigger the cut animation before you even make it to the bamboo.
Finally, what's with the third leg?