FoonLudum Dare ExplorerUsers → kts_kettek

kts_kettek

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenPetite Julietcompo8772.892.583.283.653.212.031.963.2080

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kts_kettek

LD31 — Entire Game on One Screen

Legend Of Single Screen by limbster 2014-12-09T09:00:00

Hah, that was rather silly, yet somehow enjoyable.

Press Enter by Jezzamon 2014-12-10T01:12:00

And then it froze flash at what I presume is the end (snowman incantation)

Very cool!

Lobachevskii by myachin 2014-12-09T00:59:00

Nice, always glad to see unique tech!

DotHop by Teejay5 2014-12-09T06:35:00

Ahh, very fun, too bad about the lack of levels. End level was quite fun to play with. :)

Do You Want to Build a Snowman by TheThirdOne 2014-12-09T00:34:00

No clue how it's supposed to work, sadly. Key spam and submitting does nothing! All values for the actions and resources are "undefined".

DebugIt(); by Recon 2014-12-10T00:59:00

Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.

The Last Room by Lissar 2014-12-09T05:39:00

Atmospheric little game, I liked it!

God-damning birds! by alfie275 2014-12-13T06:18:00

To let you know, it works great on Windows 7.

Very cool concept! It's a bit hard to tell what's going on at first, but once I figured it out, it wasn't too bad.

One point is that it feels a bit slow at first - getting subsequent followers is a bit of a chore.

Some minor points on a future update (which I would like to see!)
* Perhaps faster mana generation -- or just start with a few extra followers
* Additional UI to let you know what mode you're in, how many followers you have, how many are selected
* Cooler bird swarms.
* Port it! :)

Attack of the cybernetic aliens by mathias234 2014-12-09T00:29:00

Just a few points:
* full AWSD controls would be better, as avoiding bullets while also firing is a bit awkward. If fluid velocity was a thing, that might also improve it
* bullets are hard to see
* While the distance from player to mouse movement speed is nifty, you have a minor bug wherein your bullets travel at the same delta - in other words, if you fire when the cursor is next to your character, the bullets travel very slowly.

Swarm by stephenhaney 2014-12-09T04:22:00

Booo~ wish it was longer

Snowy Eel Perimeter by qristofer 2014-12-09T09:02:00

Nice, I quite liked it! Drop-hadows were a stylish touch. Wish you could've completed it.

p.s., I very much enjoy that you chose C. :}

Same Insane by hazzahazzam 2014-12-09T06:36:00

Grave Stone Simulator 2014

Colored Ninjas by BtheDestroyer 2014-12-10T00:55:00

Haha, glad someone thought of this as well! Fun stuff.

Egyptian Labyrinth by Logun 2014-12-09T00:38:00

Ahh, very neat mechanics. Physics were a bit too stiff for my liking - audio did not work on Safari 5.1.10 for some reason.

Iaido by shuanDang 2014-12-09T00:51:00

Fun little concept idea. A few notes:
* retry timer is far too long
* text doesn't fit in and the contrast to the background isn't strong enough
* cut animation should trigger on proximity to bamboo, not just by a delay - currently you can trigger the cut animation before you even make it to the bamboo.

Finally, what's with the third leg?