Basement RPG by KBF123 2015-05-07T20:37:00
Using RPG Maker VX Ace is kind of a bad decision for something like this because EVERYONE else needs to have it in order to play. Luckily, I do have it but not many people do.
Foon → Ludum Dare Explorer → Users → BtheDestroyer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | ClickBait - Blogger Simulator | compo | 514 | 3.07 | 2.54 | 3.93 | 2.65 | 3.07 | 2.65 | 3.52 | 2.92 | 54 | ||
| 2015 | 32 | An Unconventional Weapon | What REALLY Happened in the Collosseum | compo | 983 | 2.63 | 2.80 | 2.63 | 3.57 | 2.32 | 2.38 | 3.39 | 2.62 | 57 | ||
| 2014 | 31 | Entire Game on One Screen | Colored Ninjas | compo | 631 | 3.13 | 3.10 | 3.09 | 3.62 | 2.87 | 2.81 | 2.64 | 2.66 | 100 |
BtheDestroyer leaves an average of 53.7 feedback comments each event.
Using RPG Maker VX Ace is kind of a bad decision for something like this because EVERYONE else needs to have it in order to play. Luckily, I do have it but not many people do.
Really cool! I'd love to play myself, but sadly Twitch has decided to ban me off-and-on repeatedly for no reason without telling me :/
1. Why would you only upload the source.
2. Google Drive needs permission.
Nice to see another Fusion user ;)
1. I'd suggest you don't start in full screen. It's a bit unnecessary
2. The hitboxes were a bit off for me.
3. Maybe check out my game(s) from this and the last LD so you can see their source :) It may be helpful
For 8 years old this is fairly impressive. I started at 10 and this is better than the first thing I made ;D Keep at it!
One note: Screatch is great to start, but you should definitely try new things like game maker and RPG maker. Scratch is just too limited to be able to make full games with.
Amazing! Will be streaming this in the future ESPECIALLY if it get's updated and added on to :D (Please do that, also, add a windowed mode if possible)
First, the controls weren't listed anywhere.
Second, the cooldown on attacking is way too long.
Third, the game crashed after going to the title screen once.
Great! I'll definitely be playing this in my free time ;)
Awesome I love rythm games!
Did you really need to make it go back if you're using chrome? I could still download it and play it that way...
Good game! I'll probably try speedrunning this later ;D
Really original.
Honestly, it's not that great. Sorry if that's a bit blunt. The sprite work on the pretzel is good, but to have another player that acts as the normally-automatic enemy is a bit strange...
Reminds me of VVVVVV
Can't play this on my laptop cause no num-pad... WASD would have worked perfectly fine...
Interesting original concept, although the mouse sensitivity was a bit high.
Doesn't run on OS X
(Confirmed that .jar "linux version" runs on Mac OSX)
At first I was invested, but I soon realized the upgrades didn't do anything other than change some colors...
Chroma Kuroma 2, huh? Great work guys, played this game for a while! 4 stars.
What's the player supposed to be?
Funny and cute, but the phone ringing is a bit annoying...
Frickin' brilliant. I've so far gotten six endings and I'm going for them all!
Pretty neat! Especially for 15 ;)
Wow... Don't really know what to say other than there should have been SOME warning in the description at least...
GREAT concept! Loved it!
Thou cannot phase me... I am a Super Hexagon master! Great game though ;D
Normal brightness makes it impossible, I can't see the maze. I also have no clue when the bar is coming and sometimes I'd just randomly die...
haha really clever. I like the name reference too c; good old 6502 memory addresses...
I get a "Bad File Length" Error
May I just say: Minecraft spin-offs (even fan-games) are a bit over done. You could have made this game way better just by changing the creeper to literally anything else threatening and the player to any other design.
Great idea having it be online multiplayer!
Reminds me a bit of Fire Emblem for GBA.
Pretty neat idea.
Glad I got to use my Rift for this one :D
You should have had somewhere in the game to read the controls. Other than that, it's fun
Really interesting concept
Game doesn't launch on OS X
Had a few problems with the cat rotating when my mouse was close, other than that good.
Pretty neat. Managed to crash it somehow though...
*Flashbacks to FNAF2 from title*
4 stars all around. Love this game
Really excited for the full release!
The game is fine for a first attempt, but it could use some work. Better inventory screen and larger blocks would benefit it's design. 3 stars
I've been waiting to play this! :D
Pretty funny, I have to admit!
Quick note for OS/X Linux users: It is runable with Wine/similar applications but it's a bit laggy.
Really creative!
Neat concept. Would be good for a phone-based time-waster.
Would be better if the movement was variable based rather than static. By this I mean if you tilt the phone more, the snowman will move faster.
Clever game. The Evac time should be shorter as it becomes monotonous after a while
The controls make the gameplay too confusing, especially because you're confronted by a wall of text as the first thing you see. Maybe start out with just move and sword and slowly add more information.
Reminds me of a multiplayer app called "Space Team" and I really like it!
Not sure how I feel about the clockwise/counter-clockwise thing... Maybe if it were a bit slower it'd be better, but I find it a bit hard to figure out what direction I'm supposed to go.
I actually didn't like the particles appearing outside the Ludum GalCOLOR. It took away from the immersion a bit. Other than that, 4 stars.
Love city/resource sim games. 4 stars
Didn't love that it was middle click to move... arrows/WASD/Right click would be preferred so I could play on my laptop without a mouse, but it was fun.
Jar can't run on OS/X
Really clever! Never would have thought to use text like that!
I got too frustrated too early on. I don't really believe in the idea of "perfect jumping" or "impossible jumps" so those were kind of a turn off from the game. I would also suggest that you use the teleporters in a way that you won't try to use one and then instantly fall off the platform (the first teleporter)
Managed to beat the whole game in about 10 seconds... Sorry, but this isn't very good... There is no reason to interact with anything other than the elevators and then run to the door.
First off, I managed to win without doing anything, so I'd suggest you playtest things like that. I didn't love the physics, they were a bit floaty. Higher gravity and jump strength would be good.
I don't think it was floaty and that the physics were pretty solid. Too many people think that platformers need advanced physics engines when the original, simple games are still so popular.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.
Clever idea. I'd love to see specific levels set out for this rather than random generation (don't know how much of this is random, but there is a bit) so I could try a speedrun ;)
Certainly interesting...
Cute c:
Are the files on the screen actual screenshots from development?
Also: lol "on one screen"
Always glad to see Fusion users ;)
1. Nice use of the Lens
2. What'd you use for the 3D objects?
^ Same.
Not bad. It could be a lot better though. It's a bit difficult to get to the red square with such few seconds if it's on the other side of the screen though...
Neat idea. Played through the whole thing ;)
I played something like this for another LD by Markus Persson. Really liked the idea ;)
You don't get enough warning to grab the paint... I could never get any of them.
Great for a DOS game. I actually got DOSBox a while back so I could play ZZT but this is way better xD
Great game. Love the simple yet deep style of play with the different weapons.
Great entry! Little do I see good, simple games like this that run in browser.
Clever. Four stars in Humor
Nice sprite work and gameplay. Played it for a bit before I got bored by it's speed. It could be benefited with an increasing pace.
Really? This took you 48 hours? Sorry if this sounds mean, but this could be done in about two...
Opened it on Mac OS/X and the window flashed a few times then closed. I'll try again when I can get on my desktop.
Would have been better if it was faster. I mean, a LOT faster. The penguin barely moved in the beginning so it took a while to get one fish and by then I had lost interest...
Could be better. I couldn't figure out that the screen to the left was my phone at first, so it could have used more work making it look like a phone rather than a wall of text.
Not the best. Couldn't figure out the controls, goal, or if it was top-down or side-scrolling. But it looks pretty...
Game wouldn't launch on Mac.
I was really confused with what I was supposed to be doing... maybe if you gave some kind of information from the beginning where the text shows up with instructions of how to play, it'd be better.
Game doesn't launch on Mac. After reading the comments I think we went with the same concept of moving the screen to look around the map ;)
2 quick typos in the instructions: "Emeral block" and "Buby block". Good game though.
The physics seemed a bit fast... maybe if the bouncing had a random height and the speed was slower it'd be manageable.
I would really have liked more from this.
Maybe if you could attack in a direction other than where you just walked it'd be more playable, but I couldn't hit any enemies because I would have to walk into them in order to damage them...
@BKGH I agree. It reminds me a lot of a flash game called "Upgrade Complete"
Well, I managed to win. Somehow...
Would have liked to be able to move diagonally, but it's a good game.
Don't really love infinite runners, especially random ones, but at least you have two controls like Bit-Trip's
Oddly relaxing in my opinion...
Watched the screen for a bit but the ball never even came close to my anti-matter...
Pretty good concept :) Sound would be nice though
Pretty good game. I couldn't figure out how to kill the people with a knife/pipe though... Also, maybe if it was faster it'd work better :)
Nice concept. I got engrossed for a bit, but fell out of it once I died and practically had to start over. It'd benefit from checkpoints (maybe every time you hit a green point, it sets your spawn?) and a better hitbox on the player's character. You're wider when you jump and the legs at the bottom make platforming a bit difficult.
Reminds me of Portal :)
Love this. Great art style, great music, great gameplay.
Reminds me of Frog Fractions xD
Nice little bullet hell :)
Typical tower defense, nice :)
I've always liked TD, but I have a few criticisms:
1. Maybe add different enemies or at least different textures.
2. Sound is very important.
Nice simple concept :) Sfx would be nice though
Simple graphics, nice music. My only complaint is that the physics seem a bit floaty and the bricks seem to stop randomly in midair.
Very good concept and VERY hard/addicting!
Reminds me of 2048 :)
As stated above:
1. No instructions.
2. Flashing screws with my eyes.
3. No sound (even quiet white noise would be nice)
Neat. It's an interesting idea although being able to use the arrow keys to go back and fix things rather than deleting everything first would be nice. :)
Very nice game :)
Glad to see someone else making something cool with Fusion ;)
It kept my attention for a few seconds but after a minute or so, it got a bit confusing to figure out where on the screen the ball was and with no sound or really anything other than the two balls on screen, it gets very bland. Sorry if it's a bit harsh, but the game's a bit simple in my opinion.
LD33 — You are the Monster (28)
Can I Haz Monsters? by Omiya Games 2015-09-06T18:33:00
Camera was a bit slow... I don't love having to swipe across my mouse pad 3 times just to turn 90 degrees :/
I think the game was pretty good, but the gameplay would have been the same if you WEREN'T the monster so that's a bit lacking in the Theme.
Also, while the concept is really innovative, I think it'd be even more fun if the monsters' text was legible enough to try to play through some kind of hard mode that removed the translations so the player would have to take notes and figure out what words mean through context clues.
IE: Rather than just picking up words, you can find the clock which has "fibble" written on it. There! "Fibble" means clock. Then you can ask if someone has a "fibble" and they'll say "Gar" so you can write that "gar" means no. Then you can give the clock to them and ask if they have it, then they'll say
"Sar" which would be written down as meaning yes.
I just think that'd be a bit more fun and difficult to solve the puzzles that way
Pissed off Zombie by wdebowicz 2015-09-02T21:24:00
Not sure if you can qualify for "Audio" if you didn't make it...
Clickacabra by foolmoron 2015-09-01T03:04:00
Pretty good game, kind of similar to mine, actually. Just a bit more... morbid ;)
MO&STER TV by Ivan Volkov 2015-09-01T02:51:00
Would you mind giving more information about why may game doesn't work? What OS do you have? What are your general computer specs (RAM, CPU name, GPU name/memory)?
I can't fix something if I can't figure out what's wrong the same way a mechanic can't fix your car if you leave it at home and just say "It doesn't work."
Hero Mate by Lancelot Gao 2015-08-31T15:26:00
Great game, but I'm not sure if you qualify for Audio if you're using audio that other people made :/
Detritus by d3garcia 2015-08-29T06:32:00
Won fairly quickly once I'd figured it out. Art style was good, but a more accurate physics engine would be good.
A Matter of Survival by Cruzer_AU 2015-08-29T06:29:00
Got 11 kills. Fine game, but there were a few shortcomings:
4 directional movement is something you MUST avoid, or at least make it so the button pressed second has priority over the buttons pressed earlier.
AI wasn't amazing, and the aim-bot on the red humans was a bit broken so it became a bit of just "go for the ones without guns, then survive for as long as possible while running towards the red ones."
Spooky Cuties by OnlySlightly 2015-08-29T06:24:00
Nice concept. Could be fleshed out more just because I got kind of sick of spamming my keyboard to progress the text so it'd probably work better if the text automatically progressed and tapping back would just clear the whole thing.
Definitely funny though; I was chuckling to myself a few times in there.
Almost Heroic by xvw 2015-08-26T01:16:00
Hm this looks cool...
Oh... It's an RPG Maker game...
Wait a second... this is a GOOD RPG Maker game!
I wish all games made with the tool were this good! It's a shame that most of them use default settings on everything and bring shame to it!
Loved the NES level graphics and music (I can tell you put the 3 colors per sprite restriction on yourself and it really shows!) The fights as a rhythm mini-game mechanic was a bit interesting... If it were developed more I'm sure it'd be a really cool mechanic!
It's a bit long so I'll have to finish it later, though.
Also, what's with the pervy old man? xD
M.O.N.ST.E.R by lukethecoder64 2015-08-26T00:06:00
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Death of a Lich by managore 2015-08-26T00:05:00
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Sales of a Deathman by superfluous 2015-08-26T00:01:00
Not bad! One of the first games I actually played to completion!
There could have been more depth here like having the player set the initial price then have them and the AI buyers haggle a bit as well as allowing the player to show one car that was wrong on purpose then switch over to another one that was more appealing to make it seem even better.
Omnom Children by shelleyl 2015-08-25T23:56:00
Just reminding you that you have to include a download for the source.
Also pressing Enter to start didn't work.
It's Only You by Flaid 2015-08-25T23:53:00
Don't think this really is the best concept for a game development competition. You may have done better in the Jam if you had someone working on art, someone else working on design, and someone else working on development while you focused on the music. It just seemed that your focus was more on getting good acapella music rather than making a good game.
Doctor Happy by Newah 2015-08-25T23:31:00
Didn't love the lack of progression. I did love the Wario Ware like minigames! Keep up the good work!
Sefivn by razieliyo 2015-08-25T23:19:00
Definitely caught the Nintendo influence on the music ;)
Beware the Experiment by Wevel 2015-08-24T04:52:00
Hey! Wanted to rate your game because you rated mine :)
"the error message got me the first time as well(I think its meant to be there)" What message was that?
Hydra by JoeProgram 2015-08-24T04:50:00
We need pc_monster_Data to play it as a download
7 Days A Monster King by JayWoody 2015-08-24T04:45:00
Managed to get about 4500. Fine game you've got!
who' s the monster by IronSquirel 2015-08-24T04:40:00
Tip: Don't force the game to be online for competitions, especially when you can't guarantee there'll be enough people playing.
Earthpocalypse by RobotHoboDanceParty 2015-08-24T04:29:00
Fine game, but it could have had more depth like a progression tree (better versions of buildings to construct, etc.) Also, kind of a missed opportunity that the earth doesn't pulse with the music :/
Monster Machine by jurnacsr 2015-08-24T04:10:00
Good job. I love these kinds of games, so it had me for a while. Music was definitely a strong point for this one, too.
I would have liked it if the game was more complex though, like if WHERE you placed things mattered rather than just the number that you had being the only variable.
Game with an epic plot by WebFreak001 2015-08-24T04:02:00
Simple, but challenging. Maybe a bit too dependent on RNG to be as challenging as it is, but it's fine.
The walls of text wasn't great. A full tutorial level would have been way better because I wasn't entirely sure what I was supposed to be doing when I started as I didn't know what things looked like, where they were or how to find them.
Retreat - The Reckless Move by Komradus 2015-08-24T03:56:00
I assume the game's over once you leave without dying because that's as far as I got.
Great example of Minimum Viable Product at work.
Not much in Innovation but really fun to just destroy stuff.
Singularity Simulator by TheFudster 2015-08-24T03:49:00
Could have been better. It felt like there wasn't any progression at all because of the fact that it was a single "level" and I couldn't tell if the extremely large number of humans was a joke or just a way to make the game endless. It would have been way more fun if there was SOME kind of progression (every 20 kills you go up a level) even if that progression didn't do anything.
I did like the simplicity and art style, though.
Also: "Ugh!"
Unsolicited by dukope 2015-08-24T03:36:00
Definitely makes me think of Paper's Please, but I did get bored very quickly. It's just a very specific type of game, that's all.
Gleeok by recursor 2015-08-24T03:31:00
I wish I was able to play because this looks awesome! I use Opera as my browser, though, so I can't view Unity games in it.
Devil Drinker by Ted Brown 2015-08-24T03:11:00
Gotta add a download link, bro