Zombies 'N Spies by Wezley 2014-12-09T19:42:00
Clever game. The Evac time should be shorter as it becomes monotonous after a while
Foon → Ludum Dare Explorer → Users → BtheDestroyer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | ClickBait - Blogger Simulator | compo | 514 | 3.07 | 2.54 | 3.93 | 2.65 | 3.07 | 2.65 | 3.52 | 2.92 | 54 | |
| 2015 | 32 | An Unconventional Weapon | What REALLY Happened in the Collosseum | compo | 983 | 2.63 | 2.80 | 2.63 | 3.57 | 2.32 | 2.38 | 3.39 | 2.62 | 57 | |
| 2014 | 31 | Entire Game on One Screen | Colored Ninjas | compo | 631 | 3.13 | 3.10 | 3.09 | 3.62 | 2.87 | 2.81 | 2.64 | 2.66 | 100 |
Clever game. The Evac time should be shorter as it becomes monotonous after a while
Really interesting concept
I played something like this for another LD by Markus Persson. Really liked the idea ;)
I've been waiting to play this! :D
Neat. It's an interesting idea although being able to use the arrow keys to go back and fix things rather than deleting everything first would be nice. :)
Really creative!
Oddly relaxing in my opinion...
Didn't love that it was middle click to move... arrows/WASD/Right click would be preferred so I could play on my laptop without a mouse, but it was fun.
Reminds me of Portal :)
Game doesn't launch on Mac. After reading the comments I think we went with the same concept of moving the screen to look around the map ;)
haha really clever. I like the name reference too c; good old 6502 memory addresses...
Great idea having it be online multiplayer!
I was really confused with what I was supposed to be doing... maybe if you gave some kind of information from the beginning where the text shows up with instructions of how to play, it'd be better.
I would really have liked more from this.
Maybe if you could attack in a direction other than where you just walked it'd be more playable, but I couldn't hit any enemies because I would have to walk into them in order to damage them...
Reminds me of Frog Fractions xD
Nice simple concept :) Sfx would be nice though
Reminds me of 2048 :)
Opened it on Mac OS/X and the window flashed a few times then closed. I'll try again when I can get on my desktop.
Neat concept. Would be good for a phone-based time-waster.
Very good concept and VERY hard/addicting!
Game doesn't launch on OS X
I actually didn't like the particles appearing outside the Ludum GalCOLOR. It took away from the immersion a bit. Other than that, 4 stars.
Would be better if the movement was variable based rather than static. By this I mean if you tilt the phone more, the snowman will move faster.
Doesn't run on OS X
Wow... Don't really know what to say other than there should have been SOME warning in the description at least...
Pretty neat idea.
Quick note for OS/X Linux users: It is runable with Wine/similar applications but it's a bit laggy.
I don't think it was floaty and that the physics were pretty solid. Too many people think that platformers need advanced physics engines when the original, simple games are still so popular.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.
Great entry! Little do I see good, simple games like this that run in browser.
Always glad to see Fusion users ;)
1. Nice use of the Lens
2. What'd you use for the 3D objects?
Simple graphics, nice music. My only complaint is that the physics seem a bit floaty and the bricks seem to stop randomly in midair.
Pretty good game. I couldn't figure out how to kill the people with a knife/pipe though... Also, maybe if it was faster it'd work better :)
Certainly interesting...
Pretty funny, I have to admit!
GREAT concept! Loved it!
Great game. Love the simple yet deep style of play with the different weapons.
Nice concept. I got engrossed for a bit, but fell out of it once I died and practically had to start over. It'd benefit from checkpoints (maybe every time you hit a green point, it sets your spawn?) and a better hitbox on the player's character. You're wider when you jump and the legs at the bottom make platforming a bit difficult.
Glad I got to use my Rift for this one :D
Neat idea. Played through the whole thing ;)
Typical tower defense, nice :)
I've always liked TD, but I have a few criticisms:
1. Maybe add different enemies or at least different textures.
2. Sound is very important.
Reminds me of VVVVVV
Really excited for the full release!
*Flashbacks to FNAF2 from title*
@BKGH I agree. It reminds me a lot of a flash game called "Upgrade Complete"
Very nice game :)
Glad to see someone else making something cool with Fusion ;)
2 quick typos in the instructions: "Emeral block" and "Buby block". Good game though.
Love this. Great art style, great music, great gameplay.
You should have had somewhere in the game to read the controls. Other than that, it's fun
Nice little bullet hell :)
Had a few problems with the cat rotating when my mouse was close, other than that good.
As stated above:
1. No instructions.
2. Flashing screws with my eyes.
3. No sound (even quiet white noise would be nice)
Frickin' brilliant. I've so far gotten six endings and I'm going for them all!
Finlal says ...
Dec 11, 2014 @ 11:01am
"AMS says ...
Dec 11, 2014 @ 5:35am
"...they seem to be designed by and for a mind out of this world (extraterrestrial?) xD "
Maybe influenced by the fact that we are from Russia :)"
Nah I'm from the US and managed to get all but 2 of these c:
May I just say: Minecraft spin-offs (even fan-games) are a bit over done. You could have made this game way better just by changing the creeper to literally anything else threatening and the player to any other design.
Would have been better if it was faster. I mean, a LOT faster. The penguin barely moved in the beginning so it took a while to get one fish and by then I had lost interest...
The controls make the gameplay too confusing, especially because you're confronted by a wall of text as the first thing you see. Maybe start out with just move and sword and slowly add more information.
4 stars all around. Love this game
The physics seemed a bit fast... maybe if the bouncing had a random height and the speed was slower it'd be manageable.
It kept my attention for a few seconds but after a minute or so, it got a bit confusing to figure out where on the screen the ball was and with no sound or really anything other than the two balls on screen, it gets very bland. Sorry if it's a bit harsh, but the game's a bit simple in my opinion.
First off, I managed to win without doing anything, so I'd suggest you playtest things like that. I didn't love the physics, they were a bit floaty. Higher gravity and jump strength would be good.
Really? This took you 48 hours? Sorry if this sounds mean, but this could be done in about two...
Reminds me a bit of Fire Emblem for GBA.
I get a "Bad File Length" Error
Pretty good concept :) Sound would be nice though
^ Same.
Not the best. Couldn't figure out the controls, goal, or if it was top-down or side-scrolling. But it looks pretty...
Game wouldn't launch on Mac.
I got too frustrated too early on. I don't really believe in the idea of "perfect jumping" or "impossible jumps" so those were kind of a turn off from the game. I would also suggest that you use the teleporters in a way that you won't try to use one and then instantly fall off the platform (the first teleporter)
Managed to beat the whole game in about 10 seconds... Sorry, but this isn't very good... There is no reason to interact with anything other than the elevators and then run to the door.
Cute c:
Are the files on the screen actual screenshots from development?
Also: lol "on one screen"
Really clever! Never would have thought to use text like that!
Not bad. It could be a lot better though. It's a bit difficult to get to the red square with such few seconds if it's on the other side of the screen though...
(Confirmed that .jar "linux version" runs on Mac OSX)
Watched the screen for a bit but the ball never even came close to my anti-matter...
Not sure how I feel about the clockwise/counter-clockwise thing... Maybe if it were a bit slower it'd be better, but I find it a bit hard to figure out what direction I'm supposed to go.
The game is fine for a first attempt, but it could use some work. Better inventory screen and larger blocks would benefit it's design. 3 stars
Love city/resource sim games. 4 stars
Well, I managed to win. Somehow...
@mtinkerhess I'll have to fix that ;)
@Legiion If you're talking about the scan lines, you can disable them.
Could be better. I couldn't figure out that the screen to the left was my phone at first, so it could have used more work making it look like a phone rather than a wall of text.
Normal brightness makes it impossible, I can't see the maze. I also have no clue when the bar is coming and sometimes I'd just randomly die...
Would have liked to be able to move diagonally, but it's a good game.
Jar can't run on OS/X
Thou cannot phase me... I am a Super Hexagon master! Great game though ;D
At first I was invested, but I soon realized the upgrades didn't do anything other than change some colors...
Funny and cute, but the phone ringing is a bit annoying...
Pretty neat. Managed to crash it somehow though...
Pretty neat! Especially for 15 ;)
Chroma Kuroma 2, huh? Great work guys, played this game for a while! 4 stars.
What's the player supposed to be?
Nice sprite work and gameplay. Played it for a bit before I got bored by it's speed. It could be benefited with an increasing pace.
Interesting original concept, although the mouse sensitivity was a bit high.
Reminds me of a multiplayer app called "Space Team" and I really like it!
Can't play this on my laptop cause no num-pad... WASD would have worked perfectly fine...
Clever. Four stars in Humor
Clever idea. I'd love to see specific levels set out for this rather than random generation (don't know how much of this is random, but there is a bit) so I could try a speedrun ;)
Great for a DOS game. I actually got DOSBox a while back so I could play ZZT but this is way better xD
You don't get enough warning to grab the paint... I could never get any of them.
Don't really love infinite runners, especially random ones, but at least you have two controls like Bit-Trip's
Amazing! Will be streaming this in the future ESPECIALLY if it get's updated and added on to :D (Please do that, also, add a windowed mode if possible)
Awesome I love rythm games!
Great! I'll definitely be playing this in my free time ;)
Honestly, it's not that great. Sorry if that's a bit blunt. The sprite work on the pretzel is good, but to have another player that acts as the normally-automatic enemy is a bit strange...
Good game! I'll probably try speedrunning this later ;D
Really cool! I'd love to play myself, but sadly Twitch has decided to ban me off-and-on repeatedly for no reason without telling me :/
1. Why would you only upload the source.
2. Google Drive needs permission.
@DKoding You must have done something wrong... Deleted the Weapons.ini or put things in the wrong folder.
@leafo It's meant to be. It's difficult to throw things (for most people) compared to just swinging them and it is kind of necessary for the later levels to BE that "overpowered"
@dray @jojocanard Well... You picked a tree... That was still in the ground... What exactly was your plan there?
For 8 years old this is fairly impressive. I started at 10 and this is better than the first thing I made ;D Keep at it!
One note: Screatch is great to start, but you should definitely try new things like game maker and RPG maker. Scratch is just too limited to be able to make full games with.
First, the controls weren't listed anywhere.
Second, the cooldown on attacking is way too long.
Third, the game crashed after going to the title screen once.
Did you really need to make it go back if you're using chrome? I could still download it and play it that way...
Did you really need to make it go back if you're using chrome? I could still download it and play it that way...
Using RPG Maker VX Ace is kind of a bad decision for something like this because EVERYONE else needs to have it in order to play. Luckily, I do have it but not many people do.
Nice to see another Fusion user ;)
1. I'd suggest you don't start in full screen. It's a bit unnecessary
2. The hitboxes were a bit off for me.
3. Maybe check out my game(s) from this and the last LD so you can see their source :) It may be helpful
Really original.
Simple, but challenging. Maybe a bit too dependent on RNG to be as challenging as it is, but it's fine.
The walls of text wasn't great. A full tutorial level would have been way better because I wasn't entirely sure what I was supposed to be doing when I started as I didn't know what things looked like, where they were or how to find them.
I assume the game's over once you leave without dying because that's as far as I got.
Great example of Minimum Viable Product at work.
Not much in Innovation but really fun to just destroy stuff.
Definitely makes me think of Paper's Please, but I did get bored very quickly. It's just a very specific type of game, that's all.
Gotta add a download link, bro
Could have been better. It felt like there wasn't any progression at all because of the fact that it was a single "level" and I couldn't tell if the extremely large number of humans was a joke or just a way to make the game endless. It would have been way more fun if there was SOME kind of progression (every 20 kills you go up a level) even if that progression didn't do anything.
I did like the simplicity and art style, though.
Also: "Ugh!"
Good job. I love these kinds of games, so it had me for a while. Music was definitely a strong point for this one, too.
I would have liked it if the game was more complex though, like if WHERE you placed things mattered rather than just the number that you had being the only variable.
We need pc_monster_Data to play it as a download
Nice concept. Could be fleshed out more just because I got kind of sick of spamming my keyboard to progress the text so it'd probably work better if the text automatically progressed and tapping back would just clear the whole thing.
Definitely funny though; I was chuckling to myself a few times in there.
Camera was a bit slow... I don't love having to swipe across my mouse pad 3 times just to turn 90 degrees :/
I think the game was pretty good, but the gameplay would have been the same if you WEREN'T the monster so that's a bit lacking in the Theme.
Also, while the concept is really innovative, I think it'd be even more fun if the monsters' text was legible enough to try to play through some kind of hard mode that removed the translations so the player would have to take notes and figure out what words mean through context clues.
IE: Rather than just picking up words, you can find the clock which has "fibble" written on it. There! "Fibble" means clock. Then you can ask if someone has a "fibble" and they'll say "Gar" so you can write that "gar" means no. Then you can give the clock to them and ask if they have it, then they'll say
"Sar" which would be written down as meaning yes.
I just think that'd be a bit more fun and difficult to solve the puzzles that way
Not sure if you can qualify for "Audio" if you didn't make it...
Great game, but I'm not sure if you qualify for Audio if you're using audio that other people made :/
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Wait I was wrong! That was another game. This one works just fine :D
Pretty good game, kind of similar to mine, actually. Just a bit more... morbid ;)
Hey! Wanted to rate your game because you rated mine :)
"the error message got me the first time as well(I think its meant to be there)" What message was that?
Would you mind giving more information about why may game doesn't work? What OS do you have? What are your general computer specs (RAM, CPU name, GPU name/memory)?
I can't fix something if I can't figure out what's wrong the same way a mechanic can't fix your car if you leave it at home and just say "It doesn't work."
Don't think this really is the best concept for a game development competition. You may have done better in the Jam if you had someone working on art, someone else working on design, and someone else working on development while you focused on the music. It just seemed that your focus was more on getting good acapella music rather than making a good game.
^ Please ignore this blatant advertiser.
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Fine game, but it could have had more depth like a progression tree (better versions of buildings to construct, etc.) Also, kind of a missed opportunity that the earth doesn't pulse with the music :/
Tip: Don't force the game to be online for competitions, especially when you can't guarantee there'll be enough people playing.
Just reminding you that you have to include a download for the source.
Also pressing Enter to start didn't work.
Managed to get about 4500. Fine game you've got!
Got 11 kills. Fine game, but there were a few shortcomings:
4 directional movement is something you MUST avoid, or at least make it so the button pressed second has priority over the buttons pressed earlier.
AI wasn't amazing, and the aim-bot on the red humans was a bit broken so it became a bit of just "go for the ones without guns, then survive for as long as possible while running towards the red ones."
Not bad! One of the first games I actually played to completion!
There could have been more depth here like having the player set the initial price then have them and the AI buyers haggle a bit as well as allowing the player to show one car that was wrong on purpose then switch over to another one that was more appealing to make it seem even better.
Hm this looks cool...
Oh... It's an RPG Maker game...
Wait a second... this is a GOOD RPG Maker game!
I wish all games made with the tool were this good! It's a shame that most of them use default settings on everything and bring shame to it!
Loved the NES level graphics and music (I can tell you put the 3 colors per sprite restriction on yourself and it really shows!) The fights as a rhythm mini-game mechanic was a bit interesting... If it were developed more I'm sure it'd be a really cool mechanic!
It's a bit long so I'll have to finish it later, though.
Also, what's with the pervy old man? xD
Didn't love the lack of progression. I did love the Wario Ware like minigames! Keep up the good work!