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Gtron

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyBeat Robots, Get Thingjam
201635ShapeshiftThose Aren't Starscompo2733.433.283.033.553.603.1457
201534Two Button Controls / GrowingInfinite Chicken Questjam9312.802.882.793.462.842.962.812.7652
201532An Unconventional WeaponA Light at the Topjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gtron

LD34 — Two Button Controls / Growing

OrbiHop by TnT 2015-12-16T04:06:00

Could not open. Running Mac OSX 10.10 and Java 7 update 25.

Vine Climber by careless 2015-12-16T03:47:00

Cool concept with a pretty well balanced difficulty curve. I would have liked if the audio was a little bit quieter, but that's really just nitpicking.

Slate by Ulydev 2015-12-18T18:18:00

Very fun, and very pretty too! My first couple tries against enemies that take more than one input sequence, I thought I was supposed to do the top one first and was confused why I was dying. From a usability standpoint, it might help if the input sequences further in the queue are darkened or desaturated, as well as if each button input had its own color to make it more clear.

Bee & Flowers by Ingon 2015-12-15T02:44:00

Game does not support OSX 10.10, so I couldn't play :(
I'm not sure if it's because you're using libraries that require 10.11 or because of build settings shenanigans, since Xcode is really good at causing problems like this with arcane build options.

The Darkness by djfariel 2015-12-15T02:59:00

I like the interpretation of growing as a means toward a lose condition instead of a win condition. The game is really fun and has a lot of depth for a surprisingly low level of complexity.

Shoot & Dash by thesnake91 2015-12-18T18:27:00

OSX link requires permission to download.

FRUITWOLF by Claw 2015-12-18T18:48:00

Very fun, art is fantastic, and the music is very pleasant. My only regret is playing this at the end of my lunch break so I can't finish it!

It does look like there are some layering quirks where the remains of dead mushrooms are drawn overtop the player instead of under as you would expect.

LD35 — Shapeshift

Cyan by rxi 2016-04-19T00:57:00

Very fun, fantastic music!

Facade by euske 2016-04-23T05:14:00

Incredibly poignant for a 5 minute game! I like the variety of puzzles you were able to get out of a couple very simple mechanics, and once I actually figured out how the boss fight works, it was incredibly fun and incredibly meaningful.

Radiant Core by PixlWalkr 2016-04-23T17:34:00

Very fun and looks beautiful. I don't think mouse control was the best option for control though. It wasn't precise enough for me to feel like I actually had control over my position.

Bortman by Rscar 2016-04-19T03:58:00

Those pigs are very accurate. Also, the birdperson reference was appreciated. Visuals were nice, and the sound was well balanced (bgm would have been nice though). I think the difficulty in Act 1 could have been toned down a little bit.

Shape Assault by thomz12 2016-04-19T00:29:00

Very fun! The game had a very even difficulty curve, and the different shooting behaviors encouraged very different play styles that I had to switch to on the fly! My only nitpick is that the music doesn't loop seamlessly, and though it's very good, it gets repetitious after a few minutes.

Aeons Rest by Fumiko 2016-04-20T04:23:00

The procedural generation is very cool, and I liked the idea that the gameworld was shape shifting instead of the player character (the route I think most of us took). The music seemed quiet in the WebGL version, and the MacOSX version is very buggy (music is even quieter, and you can't jump).

Figment by CaptainPilot 2016-04-20T01:56:00

Interesting puzzles and cool music. The ending got me a little misty eyed. I think the difficulty spiked a little bit in the early few levels. Toning one of them down would make the difficulty curve feel a little more natural.

Flames and Shifting by Jordan 2016-04-21T01:50:00

The left and right movement was difficult to work with and fought me a lot of the time. The visuals were absolutely gorgeous though, and the music was pleasant.

So You Think You Can Science? by morrilet 2016-04-22T00:53:00

I had a lot of fun! The player does tend to stick to walls quite a bit. Since it looks like you used Unity, you could solve that problem rather easily by simply attaching a Physics2D material to the colliders on your player gameobjects (my game had the same problem). Also, it looked like the bullets you shoot in cactus form might be backwards. Very fun though!
(also if this double posts I apologize, I was apparently logged out the first time I tried...)

It's Just a Phase! by terryg 2016-04-22T01:02:00

Great concept, and a fairly unique take on the theme from what I've seen so far. I got stuck at the spot where you open up the first shortcut in level two. I was stuck in a pipe corner and couldn't move.

Those Aren't Stars by Gtron 2016-04-21T01:18:00

tasteless, if you don't mind sharing, what control scheme were you using? The keyboard controls were implemented nearly at the last minute. For me at least, the left and right keys work, as do the z,x,c and q,w,e keys for actions (I think I forgot to map the up arrow to jump...). I actually developed this on a mac, so I'm a little concerned that a fellow mac user is having problems.

SUBJECT 26 by MSiddeek 2016-04-22T00:03:00

I hosed myself early in chapter 5. I got spotted trying to go into the vent to the room with the dragonfly and bucket of red paint, but I didn't change back until I'd already warped into the room. Really really cool though! Nice art, cool story.

Sneaky Purple by bigbuggames 2016-04-26T12:05:00

I think the game's biggest weakness is its iteration time. If you were simply sent back to the beginning of the level after being caught, the game would be much more playable. I also think shuffling the button mapping was a bit unnecessary. I couldn't keep them straight. The game's visuals are great though, and the concept is very fun.

Revamp by tayl1r 2016-04-19T22:54:00

Very visually appealing and nice sounds. I think the difficulty spikes a little too quickly though, and though the fact that the bat flies in a sine pattern looks cool, I think it makes controlling yourself as a bat harder than it needs to be.

Shieft by nicso 2016-04-26T12:37:00

My only wish is that there were more levels to play through. The difficulty curve was incredibly well balanced for such a small number of levels though.

BIRDROCK by murraya2 2016-04-21T12:40:00

Controls felt very good. It was a little confusing at first that the button to transform from a rock to a bird was also the flap button, but I think that was actually the better call. Music was cool, and there's something viscerally satisfying about building up speed as a bird and then turning into a large rock and plummeting into your enemies.

ShipShifters! by gamesplusjames 2016-04-23T05:32:00

I had fun. I managed to somehow rotate the player character, and it made things look very awkward (like jets coming out of the front of his feet). It didn't effect gameplay at all though, so nbd. I was able to beat the boss, but since I had my eyes on myself the entire time, I can't verify whether or not the health bar stopped like other comments have pointed out.

Bonsai Tower by Lokkij 2016-04-21T23:39:00

A very cool puzzle with very simple mechanics, and the bonsai trees are very beautiful. I loved the particle effect on them. The BGM got a little repetitive over time though.

Frog Princess by willjardine 2016-04-19T02:48:00

Audio was very quiet (BGM especially). The game was fun, though I was a little sad about how quickly I reached the end.

ShapeShifter by csimpsonweb 2016-04-19T01:14:00

Sound effects are a bit loud, but that's been pointed out a lot. You might also try to have a wider variety of pitches among your sound effects to help the game sound less 'screechy'. The pixel art is great though!

Mariachi Punch Maggle by NoNameNoSocksAndGuests 2016-04-23T17:46:00

I think having your attack keys all in a row and showing how they're mapped in a small ui element during gameplay would have gone a long way. I had trouble remembering which key did which attack. I also think the collision detection on the player's punch animation could have been a little more forgiving.
The game looks beautiful though.

Crate Shifter by Lumicgames 2016-04-19T02:38:00

Crates seemed to move somewhat erratically when dragging and dropping, and in some situations fire particles will bounce off of crates instead , but that was the only bugginess I found. The game teaches you how to play at a very good pace and does a good job balancing its tutorialing while staying challenging. Visuals are beautiful for a 3D game jam entry, and the music is very pleasant.