krafty 2015-12-15 03:50
Neat game, but I was a little disoriented by the jittery controls and the shaking camera.
Foon → Ludum Dare Explorer → LD34 → Infinite Chicken Quest
By gtron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Humor | 416 | 2.81 | ||
| Audio | 533 | 2.96 | ||
| Theme | 704 | 3.46 | ||
| Innovation | 740 | 2.79 | ||
| Fun | 743 | 2.88 | ||
| Graphics | 811 | 2.84 | ||
| Mood | 812 | 2.76 | ||
| Overall | 931 | 2.80 |
Neat game, but I was a little disoriented by the jittery controls and the shaking camera.
Fun concept, but the procedural generation of levels seems to hinder more than it helps. The second level I got on my first playthrough was unbeatable. The controls are hard to really gauge - The arrow keys don't seem to rotate the maze as I'd originally thought, but some combination of applying force to the dragon and spinning the map.
Cute game. It was quite fun, but there are some strange (realistic?) physics that made the game a bit wonkiness. First I found it possible to get the dragon fast enough to launch through a wall on the outer ring. Additionally, it seemed like the dragon was very heavy and caused the wheel to turn when laying on an edge.
In the end I could only get to level 11. It was very difficult to get the dragon into a gap above above the player where you couldn't roll around an edge; the dragon would just whip too fast in the opposite direction.
The physics where odd, the graphics where nice. Pretty good!
It was a nice game that would have been better had the controls been more manageable. It is awesome that you did procedural generation for the mazes.
Cool game! Screen shake was a bit too much for me, otherwise it was very fun!
Not a fan of these kinds of games, but the peculiarity of the physics made things a bit more interesting.
Wouldn't have guessed that the levels were procedurally generated - the difficulty seemed to scale pretty consistently. Well done there.
Interesting game, but gravity was being really weird. I would fall up or sideways.
First Unity game I've tried during this LD that has worked perfectly for me on Linux :P
Fun concept, but the physics are *really* weird.
The physics seems to be... strange. But music is nice and dragon is funny =)
the controls needed some work but i like the concept - it would have helped to also have another obstacle or some kind of trap to make it harder - nice job