Nightlight by AgentParsec 2015-12-16T04:19:00
Loved the mood. Great ending. Excellent sound.
Foon → Ludum Dare Explorer → Users → thecatspajamas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Battle Forge | jam | |||||||||
| 2015 | 34 | Two Button Controls / Growing | A Shot in the Dark | jam | 292 | 3.55 | 3.36 | 3.79 | 3.72 | 3.55 | 3.90 | 93 |
Loved the mood. Great ending. Excellent sound.
It was so silly and off the wall, but the sound effect of the pink people moving away from my bee beard was annoying if I didn't kill them. I could never defeat the guy at the end of level 2.
Thanks for sharing your game!
Lots of fun. (Honk)
There were some issues with the controls. At times I was trying to turn and it wouldn't turn, or I was pressing the z to jump, and if I'd just bounced off a wall, it would just run me into a pit.
I also missed a tutorial message when I pressed z to jump over the first lava pit.
I'm not sure if its a glitch or a feature, but at one of the points my party split up and my camera only followed one group, but my other characters continued to react to my mouse button controls.
I love the graphics.
Thank you for making your game!
I don't have twitter, but I can see that its out side the box thinking.
Gabriel could be a girl :D It reminded me of Geometry Dash and Super Meat Boy.
I like the purple theme.
Good art, but the height of the jump made it difficult to predict where you would land.
Your game is beautiful, but I had a hard time figuring out how to select a level initially.
An interesting premise, but some sort of timer for when more elves spawn would be useful. It was also difficult to tell when elves were watering, because the blue aura blended in with their hair and the background.
Loved the references to both youtubers and games. Would of loved to see twitter management and Reddit AMA interviews. Also a minigame during the making of the youtube videos would of been nice. Such as picking an emotion to display before each video. Such as scared for horror, excited for action and sadness for MOBA...
Love the look and the sound, my mind exploded when the color came into the world.
I like the concept. It's too bad you didn't get to finish it.
A fun mount your friendsy game, but could use a bit of variety as you progress up the vine.
I liked the visuals, and it was very clear what was good and bad. I thought it would be like snake where i could go back on myself, and I found that there was some limit to how far I could turn left and right.
I couldn't determine what the win condition was. I grew to about 1 meter and then let the controls go. I kept growing and eventually died, but I wonder if the game is too easy.
Overall I hope you continue to work on this project.
A fun twist on missile commander. I like that you have to match the color of the enemy, and that different charge levels affect different enemies.
Fun idea on a rhythm game.
I feel like my bullets had no power behind them, this got especially annoying when I had a bat hovering around me taking me from 5 health to dead with no way to get away.
You may not need as many simple puzzles in the beginning. I would have liked if I could press a key on the keyboard instead of having to click on the screen.
Overall I think it has potential.
Good job for a compo entry.
Fun game, but I don't think this really fits the theme. at least since I only had 2 controllers, so I played with 6 keys.
Good game with interesting mechanics, could definitely benefit from checkpoints though.
Good game, but add some upgrades for additional depth.
Interesting game, but gravity was being really weird. I would fall up or sideways.
I still don't know if I understand what makes the player loose fish, or what my reward fish do. I would send out fish to attack and my total number would reduce, as would the number of fish I "have" it took me a while to realize I could go touch the fish again to collect them, but the tiny fish from the beginning. I don't think I could ever get them back. Is there a way to select which fish you send?
I liked the underwater theme, and the music. I wasn't too challenging, and had a good flow.
Thank you for sharing your game.
I enjoyed this game, but I was a little confused about the goal. Also where are these cakes coming from?
An interesting take on Simon. It seemed fun. I wish I wasn't crap at it.
Achievement Unlocked: You have nose hair.
Nice populous-like game. Kind of annoying that villagers starved to grow trees when they could have been getting themselves food. Liked the music.
An interesting idea, but it really needed more explanation about what was going on. I figured it how to use the controls eventually, but still wasn't sure what the objective is.
Your game really needs some sort of info about each building. A tooltip would be good, or at least some sort of tutorial or info in the description before I start.
I wanted to enjoy your game, but there wasn't a way for me to know when the next log was going to fall.
I didn't understand how the points were calculated. It seemed like the best plan is to let the first log fall in the water. When building it further I continued to get less points.
I think it might be better to lock in points when each log freezes and just add from there.
I'm not sure if I was just really bad at the game, or the controls weren't ideal, but I found it frustrating when a log fell and I couldn't move it onto my already existing pile.
Great look, really hard, but I loved the mechanic and would play again.
Interesting game. I liked how you used the grow theme to make the platform increase. The text in the menu was slightly hard to read with the various font choices.
I'm not sure what made my laser go from yellow to red, or if it was a glitch or feature that I was floating in the air for a bit while playing.
Fun game. I liked the end messages for dying without banking and pressing safe immediately.
Not bad, but the levels felt like they were bigger than necessary for what you trying to do, and restarting from the beginning after a failure was annoying.
As player 2 it is hard to see your status bars. This feels like it was inspired by dive-kick, but it just felt like mashing buttons was the way to go instead of the strategy that emerged in dive kick.
I didn't like the random deaths. It happened even when I was in the downloaded version as well.
It would be nice to have control over when the new sprout comes out, and have a delay so player can prepare to control the new sprout.
It looks so beautiful, and I'm so impressed that you recorded the piano yourself.
Cool game. Good idea. I loved the lines that the clerk said on the PA.
Great game. Hard as hell.
It is a game of choice, and I choose not to play. I didn't realize that X would punch the guy, and once I did I refuse to press X again.
I continued to press z and wait out the red bar, but It seems that the only way to progress is to hit the man.
It was pretty fun, but there needs to be some indication that the food will change soon, and the music got a bit abrasive.
Procedural generation could use a bit of work. Please make sure that getting suns is possible. Adding more sounds would help with the game's feel. A good first attempt.
The single player's not bad, but unfortunately the multiplayer becomes who can jump on who first.
Short, but fun mechanics, really liked your art style.
Nice visuals and music, could use more interesting gameplay though.
Controls were difficult. I liked the graphics, but I wasn't sure whether the other circles with eyes were other players, or just an NPC.
If someone hasn't played Agar.io I feel like they'd be lost and not know what to do. Instructions or an intro area might be useful.
Thank you for sharing your game!
Fun little trial and error, but I got a crash after selected 2 components with spastic and connected or something like that, and it asked me to pick unknown or destructive and then asked for spastic and something else. I picked spastic and it crashed.
Overall but would like to have a notepad in game to record combinations rather then use my own paper.
Awesome game.I believe with sound you could do so much with this concept. The atmosphere is great and I feel a horror puzzle game would work with this or a Myst-style puzzle game.
Looks great, feels great, just want more now!
Really enjoyed this entry, there are a few grammar and spelling errors. I would make sure to do one last check to correct some things, but it was not too distracting.
The character creation was the best part, but I felt the ending didn't reflect my journey too much. I am still curious to go back and play it again. Great Job!
Fun Game, but I couldn't lose and I saved 12 people before stopping. Great Art, and I love the use of the idea. The clues were hard to figure out at first, but once I caught on it became a little too easy. I would love to see this game expanded!
When I saw the animated gif of your game I was excited. Playing it was even better than I expected. The world is large and it seems like there is no end or master goal. The mechanics all fit the theme, and the game is a pleasure to play. I'm going to invite the other members of my team to play and share their comments as well.
need to teach the mechanics a bit better before you make a player try to accomplish them. Otherwise cool game with interesting platforming. Also needs to the controls to be more precise.
Cool game really like the changing environments, but that lights puzzle was way too tough. Look forward to a 2D Antichamber with more puzzles!
Game locked up my computer and browser when I die in the game. Otherwise was really fun would like to see more done with it!
Nice clicker concept, but I feel the errors need to be a sound effect or a quick flash of red over the UI element. Mainly because it gets annoying to exit out of each error message.
Also the Rock Miner upgrade is broken, I could not craft with all the matierals needed.
Gratz on your first game, it was fun but needs work on the controls. It was a weird mix of physics based movement and old school platformer movement and I feel in the future sticking to one or the other would be better.
While waiting for the next Ludum Dare I would recommend trying to make a game like Mario with simple platforming to improve your skills and knowledge of platformers.