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Die-Agnosis (Incomplete)
Die-Agnosis (Incomplete)
By buzzwerd
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Comments
pierrec
2016-08-30 10:44
Great game, but I wish it were harder. I spent most of the time looking at the house, waiting for new patients.
To make it harder (and more fun in my opinion) you could :
-prevent the patients from talking : the body analysis is the funniest part, and most of the time, the patients' sayings are enough to find out what tool to use.
-Make all the illness have 2 symptoms (like you did for some of them) because some of them are way to easy to diagnose (rash, gangrene...), and have every symptom shared by at least 2 illnesses. Ex: Rash: red arm+dilated pupils, Gangrene = red arm+sweat. That would allow the player to fail if he's not attentive enough.
-Have the patient die when the player gives a wrong treatment.
Also: having to click on the looking glass on the left to look at another part of the body is really tedious. When looking at a body part, a click anywhere on the screen could bring back to the full body.
junber
2016-08-30 12:25
Great interpretation of the theme and superb presentation. It really is a shame you couldnt finish the gameplay. I agree with most of what Perrec said and also I think it would be a good idea to switch the view back to the house after you cured a patient (and briefly showed that you did so) because sometimes the automatic switch to the next patient worked immediately and sometimes nothing happend for quite some time even though other patients were pilling up.
Fun Game, but I couldn't lose and I saved 12 people before stopping. Great Art, and I love the use of the idea. The clues were hard to figure out at first, but once I caught on it became a little too easy. I would love to see this game expanded!
I like the presentation and the theme, but the learning curve needs some polishing.
Really great entry! Great theme and very good style and atmosphere, I would like to see it pushed further
Innovation: This was actually a pretty novel concept! Haven't seen something quite like it in LD before, I don't think.
Fun: It was pretty fun at first when you felt like "Wow, there's a guy dying and the only thing I can do is try putting him through all manner of horribly ineffective remedies", but after you get the hang of it it becomes a fairly simple task of mapping text to tool, so it loses its appeal pretty quickly. Examining the different body parts was actually quite tedious since it required clicking back and forth, so that was also an issue.
Theme: On point with the theme! This was (IMHO) a tricky theme to do so I applaud you guys for handling it well.
Graphics: The graphics were pretty simple here, with very few animations and such, but it actually worked very well!
Audio: Nice job! The sounds of all the tools were pretty neat to listen to, and even though the music was pretty minimalistic I think it worked well for what you guys were doing. The page-turning sound was actually really great too.
Humor: N/A
Mood: Spot on! I think you really nailed the mood here.
Overall: Good job overall! I know you guys unfortunately didn't really get to finish all that you were planning on doing, but nevertheless this was a pretty cool concept to see, despite its flaws/missing parts. :)
Congratulations on another successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285.