It's Only You by Flaid 2015-08-28T04:09:00
Good music. Right from the beginning, it set a tone and drew me into the game. I'm impressed you wrote and recorded all that while still programming a game.
The main gameplay section got pretty difficult at times, but it wasn't punishing and didn't prevent you from moving on, so I was fine with it.
I was ready for a larger story, and was surprised when it ended so soon.
I really like this use of the theme. Not only is it an interesting twist on the theme phrase, but it attempts to speak to the player on a level most games don't attempt. I only wish it was more fleshed out, or wasn't hidden in a song. I missed the lyrics of most of the songs on my first playthrough, and replayed to it hear what was being said. On the other hand, maybe you liked the more subtle placement of the message.
LD34 — Two Button Controls / Growing (6)
Between Buttons by Xatpy 2015-12-19T19:44:00
I like your take on the theme, and having the objects to keep away from obstacles is interesting. Collision detection feels pretty punishing; consider giving the player some grace distance before killing them. Good music!
Knight vs. Mage by Thembi 2015-12-16T04:39:00
Great job. I've played it once, got to level 7, and was going to stop. But then I saw a comment refer to beating the game, and I had to go back and try again. Still died at 7, but I'll probably come back. If you actually can beat the game, it'd be good to let players know, so they're motivated from the start >:).
I really like how you took a simple rhythm game mechanic and layered a miniature RPG fight over it. While it doesn't *actually* change much (you still want to hit the buttons at the right time), it makes the player feel much more involved. It gives a clear sense of working toward a goal, with a definite end state (many rhythm games just go, without much change or arc, until the song ends). It'd be cool to develop the fight mechanic further.
Again, great job.
AI Growth by douglasawesome 2015-12-16T01:43:00
Really cool idea. Solving a puzzle by programming a robot with a network has a lot of potential. I beat the first level; does the game have multiple levels, or is there only that one?
It took me a long time to figure out that I needed to right-click drag to connect nodes. More detailed instructions would be very helpful.
Circle Runner by Janek 2015-12-16T01:27:00
This is a perfect example of a game built on a simple, clean idea that, with quality and interesting level design and a smart selection of level gimmick mechanics, could become very good. Definitely keep working on it.
As it stands, the levels are a little too punishing. Work on building up the player's skill by introducing them to new mechanics and platforming challenges one at a time, before combining them all together. There's nothing wrong with a few easy short levels preparing the player for the difficult ones (and they keep the positive feedback loop going).
I love the art style, and especially how the solid white and black backgrounds interact with the solid white and back circle to form illusory contours (https://en.wikipedia.org/wiki/Illusory_contours).
Source Tree by MakerArt 2015-12-16T01:10:00
Great mood, and cool idea of a tree growing through space to music. It'd be nice if the keys, the tree's growth, and the music were all connected better. (Also, it'd be good to credit the source of the music.)
Unlike some of the others, I didn't have any issues with the controls feeling backwards; they felt completely normal to me.
Lillypup by tanjent 2015-12-16T00:49:00
I like the combat system idea--rapidly dialing in a command for an attack makes the fight feel fast-paced and (sometimes frantic). Great idea for the theme.