Shift & Persist by hazzahazzam 2016-05-09T15:12:00
Eveyrthing needs work: models, sounds, controls. Both lack of animation and fixed rotaton position is painfully visible. It took me a while to talk to first NPC(not obvious).
Sfx gt on my nerves. Try using this: http://jfxr.frozenfractal.com/#
I got to the last boss but got a bug which prevented me from facing it to the front; this resulted in rage/bug-quit. I could only swithc between right and left rotation.
Use of mouse to change between states is a big no. If you are making a game that is keyboard only you should stick to it (just add another control button to switch between forms)
Better lack next time. I think you failes the same way as I did - by going for too big scale project.
Ps. Love unimplemented mechanic joke.
LD37 — One room (36)
Karate Basketball by SeaDads 2016-12-31T08:54:00
Very good. Kinda difficult at the begining but on third try I won. Love the comments and audio.
Xenopunch by Pietro Ferrantelli 2016-12-30T17:09:00
It was fun. Cool at everything. Criticism: I felt that fight often felt random. I will rate high on everything except for humor because I don't felt there was really anything in that entry would make me laugh. Good thing that you made checkpoints.
As expected from your team: very strong entry but when comparing it to the gems your team have delivered in the past I felt this one is lacking a lil bit.
Utility Station OR-152 by Justin Mullin 2016-12-30T16:44:00
I feel lost and don't know where to start.
FairyTrail by Valandre 2016-12-22T13:49:00
It's awesome. I've seen it on LD postwall and ignored it. Make it a gif instead because still picture takes away a lot.
If I play on Web do I play against AI or other players?
Handle With Care by NickZangus 2016-12-21T23:56:00
Materials are really beliveable. The gameplay is not fun. Movement is too heavy and sticky. Liked the concept but execution needs some work.
Non Euclidean Room by NuSan 2016-12-21T23:29:00
Love the shaders. I like that it's a vast space. Not really challenging but enjoyable nevertheless. Audio fits well.
Ultra Violet Humanoids by seano 2016-12-20T13:22:00
Too short and too easy. I like the dark atmosphere.
Walking among dead pixels like yourslef is wow - would like to see more of that maybe blood spills or crippled enemies about to die?
I have enjoyed it. Audio is minimal but gets job done.
Room 51 by smbe19 2016-12-20T13:17:00
Controls were confusing and the game was progressing too slow. I did like the art though.
Humanity Walks Into a Bar by Lipedal 2016-12-20T13:09:00
I have enjoyed the idea and the concept. Audio has really cool chilling tune. I feel like my interactin could have done more - I felt while trying to seperate some guys I was killing them :(
Like the eggs and that my tiny humans grow.
eCubed³ by flwns 2016-12-18T12:40:00
I love the idea but lightning intensivity is too small. I can't see difference between space and stairs (contrast too small). Playing really hurts my eyes. If you plan version 2.0 I would gladly play. I think I would really like this game if not for the lightning issue.
Ps. Have you though about allowing player to tag (grafitti) on walls? Like in CS.
Code Red by oultrox 2016-12-16T14:41:00
Great entry
One Room Hotel by TerraCottaFrog 2016-12-16T09:38:00
This was great fun. Shame that the challenge starts at level 3 so you have to suffer through not so interesting first two levels. Graphic and sounds are very good although I wasn't sure what brown and gray rooms were, I assume cinema and sleeping rooms but wasn't sure.
Very good entry. I lke that's complete product that's overall strong, not limit to one selling point. It was a little confusing at first.
Room reviews were nice touch.
Light in the Dark by afinkyu_Pheaky 2016-12-16T01:03:00
300 mb - probably more than all other LD games I played combined and then it turns out it's packed in 7zip instead of something normal. Such a let down.
I'M IN A BIT OF A PICKLE by j_peeba 2016-12-16T00:35:00
Love the art - what trick did you use? Audio is fine but gets a little annoying with time. I finihsed the game in first go so it didn't bother me much. UI is kinda meh but I liked the <3 idea.
Overall: It was fun. A little weak connection to the theme and you could probably make walls look better - in the same clay like style.
The Story of a Ministry of Truth Employee by Hjalte500 2016-12-16T00:17:00
I like 1984 setting (despite not reading it) but I have some complains:
1. After clicking edition notes, the notes overlap actual text so it's difficult to distinguish them.
2. You can't escape the reading mode with mouse. (Haven't tried ESC)
3. By the way for which country I'm actually working for? - It would be good to point that out.
4. I don't undrstand why you are allowed to edit text only once.
5. Some inidcator saying how "good" journalist you were would be helpful as well.
I enjoyed a variety of tasks and helps such as maps. What bothered me is if there is actual end to the game.
Good innovative entry.
Jade's Gauntlet by Lukbebalduke 2016-12-15T23:23:00
I liked the chain reaction as you cast your spell but the whole concept of kill X zombies with one shot wasn't the best one. Spell should recover over time instead of being pick up depended. Graphic was ok. Sounds of zombies were cool but sound of arrow was getting on my nerves. Arrows were useless. Traps on the floor were interesting.
Cancelled Refuge by SinclairStrange 2016-12-15T23:00:00
I didn't make it past first character but I really liked that level did got more difficult with each respawn and it was more than just more enemies. Good graphic but irrigating sound.
EntROOMpreneur by Pajama-Llama 2016-12-15T01:51:00
Really good art but the game itself is unplayable. Mobs don't have pathfinding system and no AI - thay won't even come to the heroes to fight them. If you place hole in front of the exit you won't be able to lose. I feel the project was too ambitious for 72 hours.
Smallest Dungeon by Reuno 2016-12-15T01:39:00
Amazing graphic and sounds (want to download songs). Funny jokes under upgrades. Shame I can't control characters and all my interaction comes down to trigger all specials as fast as you can (since you don't know what they do). Even potion heals everyone so there is no strategy there.
I could easily see this game on sposored web game page.
Super Furniture Mover ULTRA by NidzaKornjaca 2016-12-15T01:20:00
I like the idea but execution could have been better. The pointer requires you to be to precise and you don't have time for that. Sometimes the object of interest ends up in closed wardrobe and it causes bug - you can see through wall of wardrobe but you can't really pick up the object. I would change marking of object of interest from white to something different since you have very well light enviroment the object doesn't stand out as it should.
I see potential in the idea but you should figure out mechanic which would ensure that by the end player would end up in total mess that once used to be a room.
Escape Pod by creativwhisper 2016-12-15T00:57:00
Too many things to be remembered before playing. Look at instruction and put yourself in position of somebody who reads it for the first time - do they have any chance of remembering it? Rotation made me a little nauseous.
Good that you made it through your first LD. Next one will be better.
The Chore by cxsquared 2016-12-15T00:48:00
small, simple, works. Not the mind-blowing experience but gives quick good fun.
Dodge, Dash, Dip, Dive and Duck by Maffew 2016-12-15T00:42:00
Too slow. I dislike that dangers stay on screen for such a long time and you can bump by mistake into them.
Hitlers Cactus or only you can stop Trump by stupidmindlessf 2016-12-15T00:33:00
I like the concept but I don't feel that my actions effect anything. Sometimes I had troubles identifying people with dates. I want to go to Monroe age but don't remember the date and I end up dancing with Hitler (and his cactus). Not sure why did you restrict time-travelling to one visit per age.
Game needs hints or some better scoring system to at least say if we did good or bad at stoping Trump. I feel news could have been more crazy. Hitler as peace loving rock star, Monroe as conservative housewife, Freud as transvestite - that would be something.
The game is good on technical level. Art is good and gives good feel of the era. Sounds and music fit in nicely but design is still missing that extra something.
Apricot Drop by Nixxor 2016-12-14T23:58:00
The apricot is adorable and if I had a heart it would melt(but I don't). The gameplay wouldn't work in any other scenario but it's just excuse for playing with that lil cute apricot <3. The sound was awesome (where did you get the tune). Visually it's really really pretty. Nice use of motion blur.
Complains:
- Need pointer in the middle of the screen. It was difficult to grab apricot
- After droping apricot to the bin it's difficult to pick it up (you can't see it)
- Ocasional bugs and big white overlighted ceiling.
I'm deeply ashamed to say it but it's probably the best entry I have seen so far. (I'm really disgusted by saying this but it's true)
Heavens Inc. by komjaur 2016-12-14T23:23:00
Once I understood how swipping works it became fun. I felt a lot of results were random - avoid war at all cost and my population suffers?
I enjoyed the mood and humor very much. Good entry. The only complain is weak connection to the theme.
The Odd Inn by Gabriel Bucsan 2016-12-14T22:17:00
The difficulty curve is to slow. I got bored and quit because it wasn't challenging enough.
The game isn't self-explanatory - needed to read instruction 3 times to serve drinks. Left goblin doesn't work well. I stand around customers pushing Q and E like a mad men hoping that this spot might be the one where customer might take the drink.
Good mood. Liked the dancing goblins, drunk vikings walking animation and sounds of inn talking. Probablby could have been made even better but it's above average. (4/5)
Just wondering. If left goblins take 2 bad drinks is it possible to remove/replace them?
You are insignificant - NES GAME by team_disposable 2016-12-14T21:41:00
Sorry but I'm not downloading NES emulator to play your game. Let me know if you do port for something normal.
Shoot inside a room is DANGEROUS by Neowedge 2016-12-14T21:37:00
Disliked the audio, a lot of people use their voice for sfx but most of them do it better. Shooting is really solid and randomness of rebounce make a great effect. Graphic is really basic. My main problem is lack of end, point toward I'm heading.
" "My grandson is... MY GRAND SON!!!!" RATATATATATATATATA!!!! And then the game starts :) " is probably the best elevator pitch ever.
Skip Work! by TiByte 2016-12-14T21:21:00
The game didn't really gave me that much fun - the idea for resetting the clock was boring. Something more challenging would have been better. I like the little eyes when you were hiding. In hiding mode I think the darkness is a little to dark.
Pure Fire by ChromeOrange 2016-12-14T21:10:00
Graphic was ok but as for the rest could have been better. Weak connection to the them.
Fistlinger by marcelomori 2016-12-14T21:06:00
"roguelike" not really. Punching out guys was fun but once I hit 100 I got bored. Audio is what stands out - where did you get it? It's a good entry but nothing innovative. Is there really a boss at the end or is just to make people play longer?
Executioner by Fuad 2016-12-14T20:55:00
I think better GUI is needed. I felt I was missing my best choices - while in torture menu maybe atrocity would be a better choice in current situation but I'm in torture menu so I can't see all of my possible actions.
Too hard - managed only to get one confession in 2 tries. Maybe assistant role could have been bigger, something to let me take rest while he would do his job (with some risk of unexpected reuslts).
I would probably play longer if I saw there was a chance of me winning. I see potential in the idea and would really like to play ver 2.0.
When I think of it I really like the theme the "one room that noone wants to go to" :)
Audio was trying to be moody but was tiring as well.
Ps. How do I rate humor in a game about mutulation?
Room 007 by Lancelot Gao 2016-12-14T20:14:00
Love the art style and idea - both for gameplay and furnitures. I would prefer faster gameplay though. Something to indicate how many puzzles are left would be a nice touch as well.
Cranky Adventure by nick.bota 2016-12-14T19:52:00
I gave up after day 1. Graphic is above average. Music is ok but the rest is painfully lacking.
There is no indication of meth quality during day. I want to know that I did epic A+ score meth and if only I make it to the end of day I will sell it for lots of cash.
The whole gaemplay is a "no". If only there were some upgrades along the way - nothing fancy a damage upgrade/better cooking, anything.
I played 3 times because two of them got bugged. In first run I manged to get two additional number at the end of the clock so getting to 15:00 was impossible. During the second run I couldn't reach the phone - got stuck. Little bugs are acceptable but game breaking ones are big no.
Lack of animation was something that really struck me. You clearly are a talented artist so why the character can't have a 3 sprite animation of walking?
I think you might have invested too much time on graphic and not enough on gameplay and concept. Next time try to concentrate on those and if you can't use idea that always works platformer/topdown shooter and turn it to 11 with your art.
See you next jam.
levelone by dietzribi 2016-12-12T14:46:00
The more I played it the more I enjoyed it. The jokes didn't really worked for me.
Works fine on FF, no lags.
Ps. Fun of Attack of titan?