GalactiTrader by recursor 2014-08-25T21:38:00
this game is realy hard to understand, so the tutorial is neded
Foon → Ludum Dare Explorer → Users → sneeuwpopsneeuw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | HourOfPokemon | jam | 2.13 | 30 | |||||||||
| 2016 | 36 | Ancient Technology | No Man's Pixel | jam | |||||||||||
| 2015 | 33 | You are the Monster | Knights of the living dead | jam | 26 | ||||||||||
| 2014 | 31 | Entire Game on One Screen | Crappy game - over 9000 bugs and errors | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Stay in Fate | compo | 1039 | 2.65 | 2.31 | 2.04 | 2.00 | 3.47 | 2.60 | 1.94 | 2.73 | 88 |
this game is realy hard to understand, so the tutorial is neded
a realy simple but perfect game.
The multiple options to play the game are nice.
The only thing i can say is: The bigger the team the bigger the game.
the controlls are a bit strange but the game is funny
it would be nice if the game give you a hit that you need to click at a link.
a realy nice space flappy bird style game
realy nice game the best function is that you can create your own levels to a nearly unpossible difficulty.
a realy great that makes you think twise. the best part is that it goes on for a long long time.
the art work is realy good.
realy nice gameplay and many levels
it would be nice if you could say which tool you used.
A really polished game for 48 hours.
nice game but i think the mechenic will work better on a phone.
a great puzzel the only thing is that the last level in not the difficulties.
It would be awesome if there was a option to play it whith a keyboard or mouse.
some realy nice game mechanics with some realy nice art.
I would like to see more.
This game remembered me about Ratchet and Clank in some strange way, btw really good game.
a funny game with it's humor, i personoly do not get the point of the game but i like how it looks.
the movment is a bit hard, but the game looks good.
the glameplay is good but slow.
could you write down whise tool you used to make this.
I could not run the web version of this game. It came up with the dropbox download of the web version.
A realy polished game with realy good gameplay.
the music does not completly fit the environments and the bridges are too long, but the exploration is nice.
Some background music would be nice.
this realy remembers me of one vinger death punch.
it looks simple but it gets hard, fast.
this realy remembers me of one vinger death punch.
it looks simple but it gets hard, fast.
btw thanks for playing my game i now the bug you mentioned i have the code for one part ready to jump with 2 but at the last seconds i dit not hat enough time so i neded to cut it out.
best game of Ludum Dare compo ever.
this game dit not work for me.
i liked that you can take pasengers on to your ship.
Some in game hinds would be nice.
the combat can be a little bit punching because ships can only spam bullets. but afteral a great game.
realy good controls.
You don't see bord game that many around here. But when you see them the are pritty good after you understand them compleetly.
Hint: try the jam and make a videogame out of it.
a tutorial would be nice.
a little bit hard to get in to becuase ther is no tutorial but is a good game.
the controlls are a bit strange, this game should be more play tested, but after al it is a good game because it lets you fail but it never punishes you for that.
A in game system that shows how it work would be nice.
this game diservs some more levels.
just a simple mechenic that is perfected to the best it posibly can be tis is a true Ludum Dare game
i love the story about the The ultimate pleasure. PIIIIIIIZZAAAA!!!
Ludum Dare + Daniel Nascimento_Art + Sebastian Lague_Code = great game.
a realy good concept. and 10 levels!
The game feels punching because you can not jump whit W, but overal a good game that is just a little bit unpolished
A game totaly build on Humor (sounds, text, pixel art) I love it
This is the first FPS i have seen in this ludum dare thanks man for not being like al does others.
it would be nice if you change the name play 1.0 into something like windows or downloud.
a great idee, but it would be nice if the collers of the bullets change of the enemys so that it looks like it becomes harder evry level
just like flappybird only better.
Tip: Change the defualt coler of the camera to somthing not blue .And try the next time to make a game from scratch
just a simple machenic and lovly art and long gameplay.
I Love It
A realy nice humor , the only thing i want to say is that by placing a 2d gameobject into a 3d world the 2d will look weerd. By rotating it to the camera or placing one onthe x and one on the y or by replacing it by a 3d model the game would look beter.
i realy like the art style of your game.
A nice art style
A bit stange because you have no control
a realy nice game based on Conway's Game of Life, I Love Math in games
a realy lovly style and good Humor.
the game is a little bit hard to understand but at the end it is a good game even do it has no art syle.
the rocket is awesome the camera could be hat some more work but overal a lovly game
fun and humor 5 stars.
the controlls are a bit strange. I Think the game would be better playable if the buttens ZXC would be changed in to the arrowkeys or JKL
a realy nice concept and some lovly art.
nice physics and just the right music at the time the only think that i miss is some background music
this game would be good if it had some exta levels.
a realy nice concept and some nice music.
great idea, but it would be nice if there was a point for going on, a point where you can kill the monster would be nice or you could ad a point system and some lives.
it is a good game the only thing what i missed was a zoom out function or a map.
remember fail faster in that way you learn and progres faster.
Just a great game.
it is just a funny game that you can play for hours
really, really nice game.
+ background changes on level up are nice
just C++ nice and a nice game btw
web build pls
4/5 ign, no 5/5 because of the K and L buttons,why not Q and E
but overall nice
this is not just a childly drawing looking game.
The details from stopping the dragon when it attacks to letting the player play on different input divices and
change able audio setting.
just nice
web build pls
Nice game. The jump physics felt a bit strange to me. For the programmer who wrote that, Maybe do some google searches on "mario mario jump formula" or "super meat boy jump formula". I personally have used the mario one a few times And it was a relief to me sinds someone else told me to use it.
The arrow's felt a bit like lasers to me, Maybe a fire trail would make them look more like arrows.
Fixed it sorry for that. It was a bit late when i uploaded it.
Nice game with a nice mechanic. It felt a bit like a minigame from "ratchet and clank". But that's probably just me.
Tips: The dust particles for movement really emphasize movement. But when you die there is no real emphasizement on that. Making the screen shake or showing a big flash would be a nice effect to add there.
The physics where a bit frustrating to work with. But i definitely like to see that every button on the mouse (left, middle, right) was used. +1 for that. Also Seeing the blocks fall from the sky knowing the more they move the harder it becomes is a really nice mechanic +2 for that. 3/5
Nice game. really smooth to play. For me only the Timer feels a bit strange. Maybe you could change the fire into a rocket that automatically shouts off after 20 seconds. That way the Timer has more meaning.
The game has a nice feeling, nicely done.
Nice game, here are some tips for the programmers,
1: All colliders feel like they are way to big.
2: the crafting menu does not open apparently (probably some sort of bug).
3: movement felt a bit off, i guess your movement is handelt like so: playerTransform.Translate(Input.getAsis("Horizontal"),0,Input.getAsis("vertical"));
this is good but feels off.
if you hold down up you move 1 unit same for every other direction.
but if you hold down for example Up and Right you move 1 unit up and 1 unit right
A^2 + B^2 = C^2 = 1 + 1 = C^2 = c = sqrt(2) = 1.41...
1 unit /= 1.41 units this way you move 40% faster if you move diagonally. this should not be the case
4: use Input.getAxsisRaw next time.
nice game but not my type of game sorry. The overall mood of the game was good tho.
nice feel, I only didn't understand what that gun did.
@rayriver
Yes that should be the correct way to have done it. I have looked at a Lua interrupter(nLua) in the fist few ours. Only i could not get it to work within a few hours so i switched over to a internal mono Compiler.
Directly gave me the feeling of planetary annihilation. nice job to programmer who probably didn't slept :)
nice idea, could use some art but it works and is nice to play so its probably more something for net time.
wow that moment when you realise that games can tell a story and change the world.
nice idea only the controls make it unplayable for me,