techblogogy 2014-08-25 19:21
Game is very cool and talking effect is awesome!
Foon → Ludum Dare Explorer → LD30 → Inner Self
By cstudios
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 89 | ||
| Mood | 90 | 3.78 | ||
| Innovation | 140 | 3.52 | ||
| Humor | 169 | 3.02 | ||
| Overall | 280 | 3.37 | ||
| Graphics | 317 | 3.54 | ||
| Theme | 340 | 3.25 | ||
| Audio | 370 | 3.10 | ||
| Fun | 435 | 2.94 |
Game is very cool and talking effect is awesome!
I got error message after the cell phase was launched. The beginning was funny thought.
Asbrion, please try to reaload it. Its a glitch what randomly comes up, and we had no time to fix it.
Wow... This game made me sad (but in a good way) Very well done. Great take on the theme as well, very unique!
Game is good and I like the graphics!
Crashes even after reload.
try to reload again. or try the desktop version. It has something to do with the Unity 4.6 beta. (we needed it to implement the storyline).
A game totaly build on Humor (sounds, text, pixel art) I love it
A sad message, but very well communicated in the game. I liked the graphics too. Good job!
What a sad story. At first I thought I was playing it wrong because I kept failing...definitely an intruiging and thoughtprovoking game.
This game creates an incredible atmosphere that will make you think.
Awesome!
The web version crashes for me, running in Chrome on OSX if that helps. It crashes after the conversation and it zooms out on what looks like a blood vessel.
YES! the talking is so nostalgic ( reminds me of animal crossing) Pretty tough game though
so, it looks like the crash for mac users on the web (and possibly on desktop) is caused by the engine itself. i cannot figure out how to fix it, because our unity freezes on mac as soon as we try to run it, even in the editor. I shared the sources, if someone would like to take a look on them. We are really sorry about that :(
wow we did have the same idea! that's pretty cool. It's interesting to see that you took it in a different direction. I like the way that you controlled the movement and its cool to see that your levels are actually larger than will fit on the screen.
I really like the way the characters talked. it was kind of creepy, in a good way.
Very cool! Nice sound work! Pixel art looks great. I think some post effects to the cell levels and maybe softbody behaviour and will be super perfect. Keep going on and share your results!
So Sad!
I died slowly helplessly (or understand what I could do =[ )
This game is creepy.
Good job! I like the speech :P
You've definitely chosen a very interesting topic and it would be interesting if you could explore it further. The inertia was a bit too powerful at times and the end level messages a bit condescending. Would be cool to see where this goes.
That was super depressing.
very atmospheric and depressing, is it possible to beat the level? On the second playthrough I observed those little cells are glueing to the bigger ones and they both disapear. On second level bigger ones crushed the small ones I just needed to guide the little ones to the stream of big ones. But after some time it became unplayable because of framerate drop (too much objects I think) so couldn't test if this let's me win ;)
I had to go the store to buy more tissues and call my therapist. No just kidding, she has my number blocked. LOL! Seriously, very original. Solid entry! Good luck! :)
At first i thought i was doing things wrong. nice way to tell a story.
Good concept and interpretation of theme!
Very sad game. But in a good way if that makes sense.
The game slowed down drastically a few times during the cellular phases. But was able to play to the end.
Good work.
Gratulations. I am very sad now. I died and the whole process really made me feel sick. Strongest atmosphere I've seen so far at LD30 and though I didn't get it, if there's anything I can do or have just to stay alive, I continued all the way to know how it continues...
SPOILER ALERT!
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you cant win. The illness kills you no matter what.
the slowdown is unfortunate, unity engine could not handle 300+ AI agents at the same time, some more optimisation would help, but we got realy not time.
Works for me on web for mac. It's very polished and very professional-looking, with awesome graphics and sound. Would've liked the cell stages to give more of an illusion of being able to do something, though - as it was it got a bit tedious having to play more and more cell stages knowing that there really was no point to it.
A game you can't win is interesting, never played that before
But no matter what, I didn't know what I was supposed to do when I was cleaning the body. Therefore, I understood that I couldn't win only by reading the comments afterward, and not during the game, I thought I was protecting the wrong cells.
Really enjoyed this game. I don't know if it was supposed to be scary, but I felt a growing upsetting feeling in my chest as I played on, as the game made clear what was inevitable but I kept playing on in the hope that, somehow, things would start getting better. The sound is really good as well, with the more suppressive tracks coming in later in the game to really make you feel trapped.
Interesting concept. I thought I was just doing it wrong at first but seems like that was intended.
Wow brillant game! Like the others say in the comments, I felt that I was playing wrong, but it seems normal? I loved the story, touching and yet so funny. Great job!
Tooo difficult for my taste. The theme is actually quite sad. Too big web player screen. Shooting didnt go to right direction. Also the speech should have not skipped after first click (one click to "show full sentence" and another click to "show next sentence), if you see what i mean.
Doc events made this game much more different... if those "cut scenes" would have not been there, the sadness part wouldn't be experienced.
I think with a bit of more work (polishing controls, cut scenes) this could have potential for something bigger & better.
Interesting entry!
Really interesting - a little stressful to play, but that's the point, right? Very unique ideas, and the feeling of helplessness worked well.
Wish the result would depend on player actions, I guess it's not. Was a good piece of story anyway. Well done :)