Guiding Lights by atomic_swerve 2014-01-06T13:49:00
I like this game. Awesome music and good atmosphere :)
Foon → Ludum Dare Explorer → Users → uchiro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Mafia Career | jam | 1.00 | 1.00 | 1.00 | 2.75 | 1.00 | 1.25 | |||||
| 2020 | 47 | Stuck in a loop | π₯ | Cat's Delivery Service | jam | 695 | 3.57 | 3.00 | 3.05 | 3.36 | 4.09 | 4.00 | 3.12 | 3.83 | |
| 2020 | 46 | Keep it alive | π₯ | Heading North | jam | 1412 | 3.40 | 3.36 | 3.56 | 3.67 | 4.04 | 3.21 | 2.21 | 3.47 | |
| 2019 | 45 | Start with nothing | Assault on a quiet village | compo | 324 | 3.23 | 2.90 | 3.45 | 2.69 | 4.09 | 2.52 | 3.16 | |||
| 2019 | 44 | Your life is currency | π₯ | A Small Rocket | jam | 818 | 3.16 | 2.75 | 2.71 | 2.66 | 4.12 | 2.98 | 2.74 | 3.25 | |
| 2018 | 43 | Sacrifices must be made | π₯ | Devil, Please | jam | 711 | 3.19 | 2.36 | 2.77 | 3.68 | 4.00 | 2.31 | 3.44 | ||
| 2017 | 40 | The more you have, the worse it is | π₯ | Super goblin tower | jam | 239 | 3.77 | 3.69 | 3.01 | 3.80 | 4.09 | 3.95 | 3.72 | ||
| 2017 | 38 | A Small World | π₯ | Come on, barbarian! | jam | 86 | 3.94 | 3.76 | 4.25 | 3.65 | 4.49 | 3.78 | 4.03 | 4.00 | |
| 2015 | 34 | Two Button Controls / Growing | HP or Money | jam | 870 | 2.90 | 2.27 | 2.32 | 3.32 | 3.32 | 3.00 | 1.67 | 2.37 | 44 | |
| 2015 | 32 | An Unconventional Weapon | War On Torus | compo | |||||||||||
| 2014 | 31 | Entire Game on One Screen | AroundIsland | compo | 830 | 2.93 | 2.48 | 2.54 | 3.54 | 2.88 | 3.24 | 3.17 | 48 | ||
| 2014 | 30 | Connected Worlds | Fender Bender | jam | 441 | 3.14 | 3.11 | 2.86 | 2.48 | 3.66 | 3.18 | 2.32 | 2.87 | 64 | |
| 2013 | 28 | You Only Get One | YOGOPlatform | jam | 501 | 2.35 | 1.94 | 3.06 | 2.79 | 2.78 | 2.54 | 1.47 | 2.30 | 75 |
I like this game. Awesome music and good atmosphere :)
I liked nice design. Good work! :)
I really liked game, interesting mechanics and level design.
Platform is destroyed after a while. A new platform can be made ββonly after a jump from the previous platform. If you fall, press r to restart :)
I have not got a very simple operation. I'll try to fix it soon and add a small tutorial.
It is very sad. Now make help before level.
Thank you! :)
This is my first and only music track. Very thanks :)
I corrected the description. But maybe you have any ideas on how to help the player understand the game?
Thank you so much :) Previously, the platform can be made ββonly after a jump (not fall), but post-compo version I removed this restriction, as a lot of people didn't like it.
The problem with the sound to create a platform that it will be repeated too often and it can annoy.
And yes, I've highlighted color when the platform can't be placed.
Need more blue cubes :)
But what to do with feedback no idea yet
As a result, the gameplay has disappointed me too. I would be very glad if you suggested any ideas to improve it :)
Very short, what to do:
Jump and create under a platform to get to the purple ball on the speed.
Thank you very much, that we were able to understand how to play :)
In post-compo version of the platform, you can create even if the fall with her
Cute kittens and nice game :)
Nice puzzle. Good work :)
I downloaded Ρ plugin, but in Google Chrome and Firefox, I see:
https://dl.dropboxusercontent.com/u/69456688/LD28Screebshots/Drive%20Coin%20Crash%203D.png
I won :) Interesting gameplay. Good work.
Thank you guys :)
Thanks everyone for comments! Working on that project was really fun and we planning to finish some features, that wasn't included in present version of the game, as cooldowns on abilities and some balance with domination points. (Anton Nicolayev, artist/gd, sorry for English, not very good at it :) )
Golem and bonuses are very nice. I really liked the style and rapidly increasing speed. Cool game! :)
paperweight, sorry, I didn't understand new entry settings. I reset it.
Before to destroy first tentacle you need talk to the guy next to the gun, return to the first NPC and talk to him and return to gun.
Unfortunately I don't have time to make interesting quests.
A complete strategy for Ludum Dare is cool.
I think you need to consider the situation. I waited a long time that I have accumulated 5000. My frigates are not allowed to leave even if they had money.
And I'm about two minutes looking at the accumulation of money, ship construction and destruction of the base.
But I liked the game. You are cool.
The speed at which you need to click on the button creates an atmosphere of rapid elusive ninja.
It is not necessary causality and deceleration.
I'll wait for post-jam.
Very nice game!
If you make rotate the camera from left to right on the keyboard will be awesome.
I liked it very much! The story and the addition of new abilities is very cool.
I captured the second monk' mind, because I don't understand what to do (really, a monk turning back before the second door). When I let him go he went back across the chasm.
Then I decided to restart level and fell into a chasm, but the game didn't do anything.
I liked it very much! The story and the addition of new abilities is very cool.
I found a couple of bugs.
I captured the second monk' mind, because I don't understand what to do (really, a monk turning back before the second door). When I let him go he went back across the chasm.
http://i.imgur.com/zeDm62R.png
http://i.imgur.com/5Kzxx8l.png
Then I decided to restart level and fell into a chasm, but the game didn't do anything.
http://i.imgur.com/wxTejNp.png
The game is very nice. But for complete enjoyment is not enough cool graphics. Maybe add lighting and post-effects? For example, when the player captures the mind of the monk, the around color becomes darker. Conversely, when coming to light all the color becomes lighter. Else can to replace the light sprite object. Else can replace the sprite of light on 3D objects, like this http://i.imgur.com/IFbazw0.png . But it is better to change the shader and texture to the blurry border.
@PowerSpark Where can I find a post-jam version?
@PowerSpark We submitted game from account @aviktorov, I forgot about it. Previous post was mine.
@PowerSpark The Ludum Dare haven't notification. Do you have twitter or facebook where I could follow the updates?
Thank you all for your feedback. I added a instruction in the description. I hope this helps.
@JaytleBee We had only 5 hours. I do not have time to do AI.
@blurryroots Thanks for taking the time to understand.
@TreePunchers Thank you, I saw the typo.
@gebirgsbaerbel I fixed button in Post-Jam version. It is already on itch.io.
Ironically, our games similar art style. Waterfall, airship, flying islands. But my looks a little worse.
I became the largest object in the system. It is very fun. I really liked your game.
P.S. You have good trailer :)
I love flying island and waterfall. Flight of crow made excellent. And your concept art really awesome. I was interested to read your posts, the next LD write more!
Very cool game, thanks.
I liked the idea, I played with headphones and really felt walking. That's cool.
I came to light only once. I tried to understand what I'm doing wrong, but couldn't. The sound didn't help me. Probably should add hints, such as sound.
I tried to run full-screen mode and in firefox and chrome. In both didn't move the strip.
I really like the visual style. I became Ceratopsian, Sauropod and Mircosaur. I don't understand how to become a Pterosaur.
Ceratopsian killed Tyrannosaur. I didn't understand whether I took part in it and what to do next.
I'm sorry, I was wrong tab. Unfortunately I can not delete it.
I really like the visual style. I became Ceratopsian, Sauropod and Mircosaur. I don't understand how to become a Pterosaur.
Ceratopsian killed Tyrannosaur. I didn't understand whether I took part in it and what to do next.
lol! It was nice! I catched two legendary!
haha, it is so fun! =)
nice job. Cool story telling!
Very nice beginning and mood.
Nice art indeed!
Nice puzzle to solve!
Nice game to relax =)
Good sound design and atmosphere.
Maybe need enable/disable flashlight more faster? If I were in a labyrinth, I held my finger over the flashlight icon and sometimes looked at the map. Now I can't turn off the light quickly and the battery is wasted.
Perfect first LD.
I watched a bit of your stream record. As I am, you spent too much time for creating models. The next time, it's better to spend less time on the graphics, and give more to creating the atmosphere. Maybe add post-processing or something else.
Anyway, good job!
A very interesting idea. I will follow you :wink:
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Small feedback: * I liked the responsive controls and visual design. Stage of filling of documents looks very nice. * I didn't like the drag and drop stacks of papers. I often get stuck when jumping.
Any links to the builds? :sweat_smile:
Very good game.
Pleasant and responsive controls is the most important in such games. You did it well! Special thanks that you did not plain mountains. It really helped me to get the second crystal.
Nice paint art in the start :laughing:. In LD with three people you have done a lot of content. And this game is fun to play.
Thanks for the game. You are cool :smile:.
Neon and music create an awesome atmosphere. You are cool.
P.S. 10 stars out of 5 for the Wilhelm scream.
Really awesome games.
I can't save all the kittens and it really makes me sad. Music adds sadness. Thank you for making collisions this way. Together with the control of the boat and the rescue of kittens, another could be too difficult.
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I found a bug when the kitten went diagonally to the bottom left corner of the boat, and then fell into the water. I can't save him... :persevere:
From this place it is impossible to get out. bugCat.png
The **F1** key opens help for the google chrome.
Without help, I had to restart the game two times to understand how to return to control of the raft.
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I will be sad about the kitten fallen because of the bug.
Wery hard game with beautiful art. I liked follow you during the LD.
I really wanted to go beyond the 2 checkpoints, but I could not. Can you make a walkthrough video?
I hope in the future it will become easier and I will be able to play it. :smile_cat:
A wonderful opening effect.
Cool idea with a change of sides. But I could not resist vampires, there are too many of them, and I can't control my group.
It is seen that you didn't have enough time. Anyway, it's a good job!
Very nice art! It's good that you built and published the game. It was a good prototype of the gameplay.
I'd love to see a post-jam game version :slight_smile:.
Very nice game. Filling the belly looks and feels very good. I liked the art and mechanics.
P.S. You should rate other games to take your place. I think you have a good chance. You can replace the headers using markdown. For example "[ABOUT]" to "## About"
You are awesome.
You definitely got into the jam format. A short demonstration of the concept. Without too much content. Very nice art and an in-world interface (I like it :))
I hope to see you in the App store & Android markets. Good luck!
(Bug when rebase cars, several machines start to be in one place)
Very cool idea. I won boss with great pleasure.
Found a winning strategy. It is should to build such barrier walls. Winning_strategy.png
So many characters and animations! Each book is very atmospheric.
Sound design! I never have time for him. You did it excellently! Here, it creates half the mood in the game.
All together, this creates a magnificent and polished game.
P.S. Add help for controls. I understood that I need to press the space after reading the comments.
Idea, art, sound. Everything looks great.
A couple of ideas how to improve gameplay: * I do not understand how to save the units. A large part of the units died from friendly fire (yeah that was fun :D ), but I didn't understand how to move "right". Should you add in addition to turns also move left and right? * The second problem is my units are closer, they are easier to hit than the enemy. And with the current speed of rotation it was very difficult to aim at the enemy. Should add different sizes of the colliders? One size for friendly fire and other size for the enemy.
Good game. I'd love to see her in the top-100
@smeax Don't worry. We worked on art only on jam. Today I just fixed critical bug (you couldn't complete first day).
How many tasks have you done?
@ridderfar You are right. We have problems with economic and texts. We decided to continue working on the game and now we are trying to fix balance and narrative.
Thank you for feedback!
@jeu-embouteillage Yep, we have large problems with economic. We are working on it.
Thank you for bug in menu. I forgot about it. :flushed:
Thank you for the game. It have some bugs, but it add more fun! BloodMoney.png
Thank you for the not simple AI for enemies. You made nice balance for LD. It's easy but not too much.
I didn't understand difference between cubes. For me it's just random improvements which costs life.
Some nice bugs: After ~20 level bullets appears far away from ship. After ~30 level sound becomes glitched.
It's really good job for 12h.
@purpledartfrog It's PostLD update. I can change anything.
You can download win build and play in 72h LD version. Sadly, I can't place two WebGL builds for LD and PostLD on itch.io, so there are only win build for LD version.
Download.png
@archimagus Thank you for feedback!
Sorry for translations. We didn't have time in the jam. So it was google translator π³
We rewrote some texts, fixed timings for phrases and made understandable end of the game.
I will be very happy if you play updated version and say feedback about it. Thank you!
@lodugh Thank you for warm words!
We uploaded polished version. I will be glad to hear that we can improve in the updated version.
@franciszek-pyrc Thank you for feedback!
We fixed the most conspicuous bugs and upload polished version. I will be glad to get new feedback, if you have time for it.
@ransom Huge thanks for feedback!
Sorry for ears π³. I just read about [limitation](https://docs.unity3d.com/Manual/webgl-audio.html) of Unity Audio Effects in WebGL. Effects work only in win build. I fixed volume as temporary solution, but for better experience, you need to download win build π.
Yes, you right. Russian is our first language and we didn't pay enough attention to texts. Big thanks for remarks. I already applied them to the game and updated build.
You can find all items here: MapItems.png
Probably, you didn't find last detail in the dark bunker. In the next update I want to add highlighting, something like this: Highlighting.gif
We had some ideas about map (or minimap), but decided it will be too easy. What do you think about it?
I will be very pleased if you finish the game and say full feedback.
Very nice game!
So many props in 2 days and all in one cute style. I like nice little features, such as different comments after picking up items and different dragging animations for every item. Special thanks for the choice of difficulty.
I think the control on the keyboard would be more convenient. I would also like a more responsive control: faster angular speed and movement speed of the player.
Good game! Art and sounds looks/hears funny.
I tried several times to bring some pairs of animals, but I always lost. This game is too difficult for me now.
These things could help me: * Timer. * Information: what animals I have already brought. * A little bit invisible walls for the forest. Animals get stuck between trees. * Speed up the player or decrease the level.
Cool strategy. I was pleased with the tasks that allowed me to feel progress.
It would be nice to remove not only trees, but also buildings.
Island of the Coconut Spirit.png
Dog in the game is a great idea, but as mentioned above, it is very sad when a dog is lost or dies. I tried to keep the dog, but I didn't succeed. It could not jump over the lake. You can just teleport the dog behind the screen if it is far away.
I like the idea that in this dark world has a little friend who will be next to me and be able to defend. If you add simple AI for the dog, such as growling or attack enemies, or vice versa whine and fear. This will strengthen a sense of attachment to the dog. π
Let me know if you change anything in the game. I'll be happy to play again.
I couldn't finish the game. I didn't quite understand the mechanics of changing colors and couldn't find the green color. Also, my eyes were a little painful after a few minutes of the game - the colors are too bright.
I had a pretty low FPS towards the end of the game. Perhaps this is since I was trying to paint all around. If u want, I will share my PC configuration.
Anyway, I really liked the game. Good job!
I'm not good in platformers, so I have not finished the game, though many times tried.
Art, music is just excellent. This is one of the best games I've seen on the Ludum Dare.
Awesome game with cool art and sounds.
In the beginning, I didn't understand why I should dig up the cactus, so I went down to the water 2-3 times more. But then I understood how it works and finished the game without any problems.
Thank you for the game! It was fun. π
I like adventure games, so I was happy to play your game.
The coolest solution in your game is 4 different minigames and not too much text. You don't try to artificially extend the game by giving the same mini-games. You don't show me pages of boring text. It's very cool. Thank you.
I liked the level design and the fact that the islands are different. Also, I liked the transition between levels.
Let me know if you're going to polish the game. I will be happy to play again, even with small changes.
Got stuck at "help Ben develop some active listening skills". I can't figure out what it is. So I haven't complete the game.
Excellent cutscene of the battle with dragon.
Cool newspaper art style! I like it when drawn in the real world, photographed/scan and put into play.
On the first level, the perfect combination of background color and text color. But on the second level, blue text on a blue background, it's a bit not convenient.
On the third level, the character moves unnaturally slowly. It feels like he's underwater. Maybe it's the original idea, but then not very clear what player underwater. Perhaps you need to make the background slowly.
Would be happy to see the remaining levels. Thanks for playing.
**What a wonderful trade game!**
I finished the game three times: 1. Gave bread to a poor boy and came to a happy life. 2. Joined the cultists and destroyed the Kingdom. 3. Became the right-hand of the king.
It was interesting! Also, I liked the art style. The very cool combination of 2d and 3d. You have a clear level design. I never got lost.
I would like to see all the endings, but going through the first half of the game more then 3 times isn't interesting. Checkpoints would help me. For example in the form of the mindmap. When I get a new item, a new leaf appears.
@geist-191 Sorry, I didn't notice it. It will definitely improve start of the game.
Very nice art, music and voiceacting! Together it creates a cool atmosphere.
Perfect realization of the theme.
Almost all the remarks were written above. It's probably for statistics. * TIMER * I can't go up or down on WS keys, but I can use AD for horizontal movement * Simple background music and sounds for taking/throwing boxes and doors would add atmosphere * Now there is a small sliding, I think a more responsive movement would be better
You have robots on the screenshot, but even without robots, it's a good small game. Good job!
There were very few cards about sound. Very realistic game.
Good art and music.
I would like to have more information about the game world. I was intrigued by the initial description of cults, but then there were no differences. Also late game in each level a little bit slow.
I had a bug where I instantly extended to the whole map, just after the start of the game. Cult War.png
The game has a cool atmosphere, but it's a very difficult game. Too little information which button does what. The saddest thing is, I have no idea how to understand the interface.
If I understand correctly, the only tool for the understanding of the state - is the screen. We have no other sensors (speed, distance to the walls, the height, etc). Perhaps more sensors and instruction sheet would help me.
I also didn't understand what the sound is responsible for.
Simple but cute game with a lot of small details that create a winter atmosphere.
I wanted a little more activity and challenging. You don't need to store resources and using an axe, you can just run forward and complete game.
After the logo and a lot of gifs on the main page, I expected a game about trains and a few locations, but I got big locations with puzzles and just 15 seconds of the train.
It doesn't mean that this is a bad game. On the contrary, it has interesting puzzles with zombies and cool level design.
A little bit hard to read this pixel font. The rest of the game is great!
I can't finish the game. It's too hard for me π.
I think you should pay attention to: * **Colliders.** Maybe you can remove colliders from all props objects and the movement will be much more pleasant. * **Stopping.** When I release the button, the player continues walking. Stopping immediately (but smoothly) is very important for platform games. * **Blob shadow for the player.** I can't understand where I will land. Especially on a moving platform. You can add a blob shadow under a person which will be placed on platforms (by raycast) like this: BabbySittingExample.png * **Jump in the air.** It feels like a jump in the last moment but actually is a jump in the air. You can add a timer and allow player jump after ~0.5s after he leaves a platform
I can't say anything about stats and narrative because I can't go further moving platforms. Maybe I can see it in the post-jam version if you will make it.
You made a droll game. Although physics has some bug, puzzles are balanced and this game is fun to play! (Partly due physics has bugs).
Also storm effect was curiously done. Only at the end of the game I noticed that the water is static mesh.
Thank you for the game. It's funny and has a good balance!
I like additional tasks for some mission, I would like to see the development of this idea. Also for the full atmosphere, the game doesn't have enough sounds.
I like tycoons and am glad to see one's on the game jam. Coffeetalism has a good balance and this is the most important in such games. I can stay alive for a long time (5-8 days) and never lose.
Do faces on mugs influence on something and why do some mugs have negative stats?
The art style β and controls are very enjoyable.
I would like to have some progress between days (some story or cafe changes) and some dynamics elements (barista or life outside the cafe).
@treesareop I understand that I have to match numbers, but I didn't face with negative numbers in requests.
And only two things changed between rounds. They are weekly requests and money. Maybe I missed something.
This is how I played the game (Russian) https://www.twitch.tv/videos/602103309
@treesareop Wow, I thought only 1 cup for 1 desk. :thinking: Thank you for explanation!
The very pleasurable art style and color palette.
I was able to survive only one day π₯Ά. Π‘ampfire goes out very fast and I don't have time for anything. Also, I don't understand when the campfire starts to go out.
It's noticeable that you wanted to add a crafting system and maybe some progression, but you didn't have enough time for this.
Less painful balance and a small story with progress will make this game solid.
One day I caught a minor bug. I started to fly over the trees and people and I could not pick up branches. This happened after I cut down two trees.
This game has a nice level design. It's the most important thing for such games. I like this part of the game.
You added a baby for connection to the theme, but why does this baby have more than one progress bar?
I think games will be better if you remove the baby and add some adrenaline property to the player. For example, the player has to always jump and fall to stay alive like in this film (https://www.imdb.com/title/tt0479884/).
Although the game is made on UE4, graphics don't look solid. The game lacks more colors, or at least one key color (like red in Mirror's Edge).
Anyway, you've done a good platform game, and I gladly finished it.
Very nice pixel art. I like how it looks in the movement.
I liked how much trouble and instruments do you make. It's enough to make a `busy` feeling.
Sadly, I can't go further the mouse. This game has only small gaps for doing nothing. So I can't make a mistake even for 1 second. Also I spend a lot of time filling the oven and it's a little bit annoying.
I will be glad to do nothing and see how my train drives through forest and mountains 15 seconds and then run to fix something
Procedure generation for troubles will make the game more interesting, but for the LD version constant scenario is okay.
Thank you for the game! I really like the time loop theme. Although it appears only in the narrative I was happy to solve all puzzles. I liked the atmosphere and good level design.
As already mentioned above, if the player is reading the book before starting a new loop the game freezes.
I made a short video for those who stuck but wanted to see the end of the game.
https://youtu.be/fANPSmhZ1KM
**Spoiler-Start** *Do I correctly understand that there is no way to exit from the time loop?* **Spoiler-End**