FoonLudum Dare ExplorerLD38 → RoboLand

RoboLand

By slovakyan

View on ldjam.com

CategoryRankScoreCount
Overall2823.2959
Fun2683.1559
Innovation3682.8659
Theme4582.7158
Graphics524.1959
Audio793.6458
Humor3002.4046
Mood2203.2353

Comments

clue 2017-05-02 06:12

The robot is really cute, and I'm looking forward to more levels ^_^.

iamteekay 2017-05-02 15:34

The models and the water is well done and the gameidea is nice and neatly excecuted,gj

timeracers 2017-05-08 20:11

Where is the Ludum Dare version? The web version has been updated, so it can't be it. Source Code is also required for compo submissions.

PS: Source Code and Ludum Dare version are now available.

PPS: I still get confused with this website's formatting (You have to double newline to separate the lines, but it makes 2 new lines then, and you can't escape (https://en.wikipedia.org/wiki/Escape_character) this either).

pyokoanarogue 2017-05-08 22:44

Played until i found unplayable levels (things that appeared like portals didn't work ) but the idea is rock solid.

rpmoura 2017-05-08 22:54

Really liked the gameplay, graphics and sound. Can't say the idea is very original and not really related to the theme though...

spyispie120 2017-05-09 00:54

The game has really nice aesthetic, and the music is also great too. Although, some of the obstacles, and features seem not be implemented, so it did break the immersion for the game.

I think the game has the potential, just need to fix up some bug, include more features, then you will have an awesome game here!

slovakyan 2017-05-09 01:42

@clue. Thank you :)

@iamteekay Thanks for the feedback. Feel free to check the latest updates

@timeracers : I made updates over the same build page on itch.io. So the initial build is no longer available for play. But, feel free to check the source code and you could see the LD38 version.

@pyokoanarogue : Thanks! Yes, indeed there are some bugs, but I didn't touched it after LD38. Here I'm back on it, and feel free to sign up for closed alpha for more updates.

@rpmoura Thanks for the feedback.

@spyispie120 Thanks for your feedback. As I mentioned above, there are a lot of bugs. I'm fixing them one by one and feel free to signup for a closed alpha for more updates.

#EDIT : Old build is now available for play.

timeracers 2017-05-09 02:41

@slovakyan : I couldn't compile the program. Maybe I am doing it incorrectly, actually it is pretty likely. Regardless I still urge you to compile the program and give us public access to it. Having it in the form of a download is fine.

slovakyan 2017-05-09 03:41

@timeracers No worries, Here's the cloud host for old build:

**LD38 Entry Build : [RoboLand LD38 Entry](https://roboland.cbotlab.com/)**

timeracers 2017-05-09 03:54

@slovakyan: Be sure to love/like comments which were helpful to you.

slovakyan 2017-05-09 04:00

@timeracers Sure I will. Feel free to share to your feedback on the two builds :).

adsilcott 2017-05-09 04:21

Very nice style and some good potential for a nice polished game. The little camera shakes and lerping give it a nice feel. As others have mentioned there are broken elements on later levels. I look forward to seeing what you do with this game with further development.

timeracers 2017-05-09 04:45

I feel the gameplay isn't refined yet. Because you can change the arrows while in action, it doesn't make it feel anything like programming.

slovakyan 2017-05-09 04:50

@timeracers Cool. Thanks for your valuable feedback. Since there was a 48hour constraint, I didn't got enough time to make a proper design, However I'll be updating and refining the mechanics on coming days.

#Edit : Also, the absence of sfx for world objects and events is a big drawback for the game at this point. I'm working on that as well.

danman9914 2017-05-09 04:51

There are some really great visual elements in there. I love the water and smackin' down those direction arrows feels amazing. Clearly you were running out of time and didn't get to build as many levels as you wanted, but I can see the potential for some interesting ones. Music and sound is top notch; the piano key sound for touching the menu options was especially nice.

slovakyan 2017-05-09 05:08

@danman9914 Thank you. Such feedback is booster for further development. Feel free to visit this game later, Everything will be fixed soon.

bajarymi 2017-05-09 07:35

If I hadn't watched your time lapse, I wouldn't have believed it was done in 48hrs. Good job

slovakyan 2017-05-09 08:26

@bajarymi Thank you :)

dick-claus 2017-05-09 10:12

Cute and nice game. Good job! The robot's model is so cute.

More challenge would be cool. Feels like it would be great to have more dynamic, when you start a robot.

Well done.

:robot:

nick-bota 2017-05-09 10:28

Amazing compo game! It's fun to play, the graphics are super clean and beautiful, sound effects are on point and the difficulty curve is designed very well so I never got the feeling that the game is too easy or too hard. This may be the best compo I've played in this LD, 5/5!

blackrose 2017-05-09 10:41

The game is so entertaining and the art its really good! Its a little bit dificult to know how to play (the controls and the mechanics) without a tutorial. But is a really good game ^^ I love the robot :3

poffle 2017-05-09 10:48

Hi. I've tried to play your game on Chrome, Firefox and Edge and I get a black screen once you load the levels. Not sure if it's my pc but this is the first game it's happened to. I haven't scored you yet though.

slovakyan 2017-05-09 10:51

@dick-claus Thank you :). It's in WIP now and I've planned a lot animations for the player. Feel free to check later, I'll be keep on updating this. :)

@nick-bota Glad to hear you've liked it. Feel free to revisit, more updates are on the way. :)

@blackrose My prime goal is to let the player understand the world and act upon it. I'm adding more elements to hint the player what to do instead of wasting screen space with boring text. However, I'll consider adding an optional tutorial at some point (Not sure though). Current goal is to embrace the player's intelligence :D

slovakyan 2017-05-09 10:57

@poffle That's sad to hear. This is the first time someone reported this issue. I'll take a look into it. However give it a try one more time after clearing the cache.

If it still doesn't works, feel free to signup for the closed Alpha. I'll add you to the email list and give you early access soon.

Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**

poffle 2017-05-09 11:09

I got it working on Edge, of all browsers. It's like the WebGL just didn't want to load the 3D graphics on the other browsers. Playing now so I'll give you proper feedback in a bit!

porcus-pie 2017-05-09 11:13

Great game, it looks and sounds really good and really polished, with the music and effects providing a nice aesthetic. The gameplay as well was rather fun and had some interesting puzzle elements. I do wish the game was longer however, and gave you more of a tutorial or guide on how to play, but other than that nice work

poffle 2017-05-09 11:24

Very fun little puzzler. I liked that there was no hand holding and I could figure things out myself, knowing when I saw the numbers that I knew I probably had to move 10 times before something would unlock. The graphics were nice and sounds fitting. I felt a bit panicked sometimes when I had to swap the arrows around in real time but I liked that it kind of added more to the gameplay, wasn't just watching him walk around.

Very nice entry. Can you seeing you taking this places.

glimaleite 2017-05-09 11:37

Hey, I just played the compo entry and I really liked it. Super well done and very different from all of the other entries. It took me a while to figure out that I was supposed to click on the robot to make it start moving. I guess this was the only problem I had. I'll play the updated version as soon as I have some more free time.

Loved the art style, spot on! :) Great job!

slovakyan 2017-05-09 11:37

@porcus-pie Thanks for your feedback. Yes, this is very short version and a lot of things aren't working correctly yet. My agenda is to complete all the puzzle elements with "game feel" first and design more levels. Feel free to revisit or Signup for a closed alpha for more updates (link below)

@poffle Thanks buddy! My intention was to let the player learn the levels and act upon it. I really hate text tutorials when I play game. So, I've designed the world elements to give the players a hint about the world and it's functionality. More such elements are WIP.

And yes, I'll be updating this very often and hopefully a full release soon. Meanwhile, feel free to revisit this thread or sign up for a closed alpha for more updates (Link below)

Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**

slovakyan 2017-05-09 11:45

@glimaleite Thanks for the feedback! As I mentioned in above replies, my soul intention is to let the players figure out things by themselves. From, the feedback so far I guess I should do something to hint the start without any text tutorials. I'm working on it as well, but haven't finalized on the design of that mechanics.

Feel free to revisit this thread or sign up for closed alpha. More updates are on the way :)

harry-alissavakis 2017-05-09 14:57

Really nice puzzle design, and the graphics were amazing! I really enjoyed your game, well done!

richard-michael-smith 2017-05-09 17:49

This looks superb but I am having a slight user-interface problem. How do I start the robot moving? It seems like it is a left-click to do it, but this tends to put down a new arrow and then he goes straight into the water!

Aside from that, this seems like a great game with lots of potential and could clearly be released commercially. Excellent work!

ratking 2017-05-09 19:21

Didn't know how to use the teleporter, but apart from that it seems like a fine game.

I concur with those who said that it is a bit obscure that you have to click the robot to start. I'd just put a small tutorial text at the beginning, and also make it impossible to place an arrow on the robot's start tile. I'd also make the camera movement a bit faster.

It looks great in any case!

dejvo 2017-05-09 19:39

Some great graphics here. but the gameplay needs a loot of work. What I assume were supposed to be teleports didn't even work (I played only the web version) and also, in some levels, I could finish a level without a key. I just went straight past the berrier. but the concept is promising, and the nice graphics are really good.

BTW are you from slovakia? because our name kindof suggests that. I am from slovakia too :smiley:

slovakyan 2017-05-09 19:39

@harry-alissavakis Thank you :)

@richard-michael-smith @ratking Thanks for the feedback. I have fixed the arrow being created on the player spawn point. This sort of bugs are detectable after several play test. Now it's been reported, I've fixed the issue already and will be available with next update rollout.

And regarding the initial part, I'm still thinking about a better way to let the player figure out to click the robot to make it move. It's easily doable with a text popup saying "Click the player to move". But I would like to take hard way by letting the player figure out this (May be with some player animations, not decided yet).

Initial tests are going well so far, It'll be ready soon :)

slovakyan 2017-05-09 19:49

@dejvo Thanks for the feedback.

Yeah, there are a lot of game breaking bugs there, I've started working the post LD updates few days ago, so there are a lot of bugs to chase down. Keep an eye on this thread, most of them will be fixed with upcoming updates.

Nope, I'm not from slovakia. I kinda started using this screen name long ago, don't know what was the reason behind it, But I'm still using it :smiley:

uchiro 2017-05-09 20:22

Too hard! =) Nice puzzles!

caterein 2017-05-09 21:12

Great little puzzler. I loved the graphics and sound, and the player is just too cute! As other commenters have mentioned, the LD version is pretty buggy, and I had trouble getting the game to keep working past level 3 (I would get zoomed in on the blue background, and then the window would turn black). I'll be interested to check out your post-LD updates, since I think you've got something solid here. Well done! :)

thedoodleguy 2017-05-10 13:35

Played the LD38 entry version first. I had to read these comments to figure out I had to click the robot to start his movement, but that was the only thing I that got me stumped. levels were easy so I felt some kind of time limit of resource limit would add some more challenge to the levels. Playing the latest iteration I am still unsure how to 'activate' the end goal assuming that's what I need to do. but it is visually coming along really well. The robot is a nice cute little character and the colours are beautiful. Hope this game continues to improve at the rate it appears to be. Great job :slight_smile:

slovakyan 2017-05-10 14:26

@uchiro Thank you =)

@caterein Thanks for your feedback. LD entry version is a total mess, so there are a lot of bugs. I'm fixing them all with the post LD updates.

@thedoodleguy Thanks for your feedback. It has progressed a lot from the LD build. Since I branched out from LD version for post LD updates, I've inherited all the LD bugs as well. I'm fixing them all now. And the updates will be at this rate, so you could expect a commercial release soon.

As I mentioned above in the comments, I'm figuring out a way to let the player know he/she should touch the robot to make it move. The new mechanics are getting well so far, but haven't rolled out yet. I'm trying to avoid the text tutorials as they generally implies/assume players are dumb and need to show text popup for every action.

carsen-d 2017-05-10 22:33

Very nice puzzle game, I could see this being a good concept to expand upon! One main criticism I have with the game though is that it is a little bit obnoxious to fail and retry. I wish my directional arrow things wouldn't disappear each time I failed so I didn't have to set them all up again if my setup didn't work out. Also some things were a little unclear as to what they even did. Like the spaces that count down each step didn't seem to do anything. Also, I'm currently stuck on the level which has the two teleporters(?) and have no clue how to finish the level!

Anyways, nice graphics as well, I like the overall atmosphere of how the ocean looks with the subtle sounds in the background. Keep improving it!

mmason 2017-05-10 22:52

I played this on the web as I didn't want to sign up and wait for the alpha. This was a nice puzzle game that will fit mobile really well if you take it that way. The concept was simple but allows for some complex puzzle elements and/or quick thinking depending on what the puzzle calls for.

It'll be really neat to see where you take this game.

anim-ace 2017-05-10 23:01

Nice simple game. Ran nicely within webgl. Also thank you for putting out the source code so people can make their own levels. Great work, guys.

rodrigo-denubila 2017-05-11 03:29

I played the LD entry and the post jam version. You did a lot of improvements, mainly in the graphics! I liked the art style a lot. The robot is so cute! I missed some animation in the character, and I find the movement too slow! Well, I liked the game a lot, and I think this could fit mobile very well!

Please, check out my game too: https://ldjam.com/events/ludum-dare/38/the-microns

occultone 2017-05-12 02:43

I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo

Really awesome game, I think this would be a fantastic tablet game. I look forward to having time to revisit this to play an updated version where portals worked. Great level design!

slovakyan 2017-05-12 10:23

@carsn-d Hey, thanks for the feedback. I feel like resetting the directional arrows is the better way to go. Since the world is too small, if I make the directional arrows persistent, It'll make the level very clumsy with every reload. If I make large level, I'll try to make some arrows persistent up to a check point.

Yeah, the portals has a lot of bugs, hopefully I'll be fixing it soon.

@mmason Hey, thanks for playing it man. Yes, this is game is mainly for mobile/tablets. I made the WebGL build for ease of access for test and rate. Glad to hear you've enjoyed it. Thanks a lot :)

@anim-ace Thank you. :) Brace yourself to battle with bugs :D

@rodrigo-denubila Thank you. Yes, I'm working on character animation as well. The slow movement at this point intentional, because character may be having animations at some point and to have that cartoony blend between animations, it's vital for me to make it bit slow.

I have checked yours and looks great. Rated and enjoyed it :)

@all Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)

slovakyan 2017-05-12 10:31

@occultone Hey man thanks a lot. This was the first time I ever saw someone livestreaming my game and it made my day.

Thanks for your constructive criticism. Since I branched from compo version for post LD updates, the amount of bugs I'm dealing with is way too much. Most of it because the scripts I wrote without prior planning. I'm modularizing all of them now and it's going very well. Keep an eye on it, I'll be making more updates soon with a lot of design changes and component fixes.

Yes, the game is primarily targeting mobile and right now it works just like it works on WebGL. (Da bugs ;=) ).

Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)

hellsquirrel 2017-05-13 04:51

cool grafics!

gabrielagaio 2017-05-13 05:00

Good game idea, I really liked the art and the puzzles are great! Good job

devigner3d 2017-05-13 05:05

well done graphic really nice the idea is nice, sound very well, and its with theme keep it up

philomory 2017-05-13 05:23

So I played the Jam and Post-Jam version, and I gotta say, in both versions, the background/water effect is _really_ cool, I like it a lot. Other than that, yeah, the post-jam version looks a lot nicer of course.

I look forward to seeing what other levels you can come up with, however, I have a suggestion: In my mind, the coolest thing about this kind of game is the way the player needs to figure things out in advance, before they start the robot moving. In the current game, you can keep changing arrows (and placing new ones) as long as you like. Now, for some of the puzzles, that's actually necessary with the current ruleset. Of course, if you throw out those options _entirely_ it basically becomes just a maze, which isn't quite right either. I wonder, though, if you could do something like one of the following:

* Restrict the number of moves the player is allowed to make after starting the robot, * Have a special kind of tile (built into the level, not placeable) that the robot stops on; only while standing on one of these tiles can you change the robot's instructions, then start them again. * Have tiles that you can place which, when the robot passes them, cause arrow tiles to rotate clockwise. That way, instead of the player clicking to rotate the tiles already in place, they have the robot do it.

I think the third one is my favorite option, but the first one would certainly be easier to implement.

Either way, I look forward to seeing more content from this! Kudos!

pascalman 2017-05-13 07:43

It's great for compo!

gamequester 2017-05-14 12:36

Cool Graphics and sound. The gameplay was good for a compo entry. I liked it!

mhgamework 2017-05-14 15:01

Solid idea. The water is very pretty. Whilst playing i did find the graphics somewhat unfinished, 3 levels was not really alot and they were trivial. I missed a bit of audio etc.

I also checked out your post jam entry in which you address alot of these problems, I wish i couldve rated that.

Send me an email when you have progressed on it because i would like to play it when it is in a further stage!

ping78 2017-05-14 17:37

Good graphics. Nice puzzles.

krammetje 2017-05-17 12:13

Great game. Much fun.

ayyamthe1 2017-05-17 12:49

I still can't believe this game was made for the compo. The graphics are consistent, the use of blur and halos makes it look even better. I only got past a few levels, but they were fairly well done. Amazing game.

thelonelynug 2017-05-17 23:44

Great compo entry. Your knowledge is impressive and this little game you have here is a reflection of that. I can only wonder what you can achieve in a month. Keep it up!

tony-godfrey 2017-05-19 22:09

Clean and cool entry! I just LOVE the low poly water mesh you have as the background. Great job on the graphics, effects and gameplay. Glad to hear you are moving forward with it!

kcreanor 2017-05-19 22:11

Nice graphics, and good use of effects! You're clearly a talented dev, but please make that robot move just a little faster!! Otherwise a really solid entry, well done!

adroitconceptions 2017-05-20 00:03

I can see the whole puzzle game vibe here.

had some issues.. the screen moving to follow the robot made turning the 'turn' icons when he was moving difficult. level 5, couldn't figure out how to make him jump/activate the 'lift'... also seems like there must be a way over the spikes, was also not clear.

edit: appears that the non-ld version link was more prominant, came back to update my votes based on the correct version

jod 2017-05-20 11:47

Lovely graphics and interface design, well done! Good tablet-y game.

I did get the robot to float off into space, that got a good laugh :). Enjoy polishing this!