FoonLudum Dare ExplorerUsers → slovakyan

slovakyan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldRoboLandcompo2823.293.152.862.714.193.642.403.23
201637One roomMachine Blastercompo3083.283.472.563.653.673.0730

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by slovakyan

LD37 — One room

ROOM ZERO by dv49 2016-12-13T11:49:00

Looking good! And I really liked all the juice you've added there :))

Recyclinator by ThatSnillet 2016-12-13T10:10:00

Cool concept, great fun! :)

Mechaxolotl Rampage by TeamAxolotl 2016-12-13T20:55:00

Looks cool! Really good art and idea. Keep up the good work :)

The Rocket Man by Dev Dennis 2016-12-13T10:50:00

Well... I'm awake :D

Ada's Room by bitnenfer 2016-12-14T08:43:00

Boss and juice. Fun :))

Sweet Home by JuDelCo 2016-12-13T23:20:00

Good work. Keep 'em coming :)

The Final Room by greysphere 2016-12-14T08:41:00

Simple and cool. Keep up the good work :)

TILT Service by Birke 2016-12-14T12:45:00

This looks cool, really awesome graphics!

Machine Blaster by slovakyan 2016-12-13T10:58:00

@Max Amaden Thanks :D

@ragnta. Thanks for the feedback, I had to crunch a lot of initial concepts during the final hours. So totally missed the challenge part. Now I'm fixing a lot of bugs and I'll update the game soon :)

Machine Blaster by slovakyan 2016-12-13T11:08:00

@unit684 Thanks for playing the game. As I said above, removal of gameover and round progress was part of final hour crunch. It was kinda like a "ship what I had" on the last hours. :)

The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)

Machine Blaster by slovakyan 2016-12-13T11:30:00

@erdiizgi Thanks for checking out. :) That's what I'm planning to do. Working on the bug fixes and updates. :)

Machine Blaster by slovakyan 2016-12-13T18:56:00

@linus123xbb, Hey thanks for checking it out. Are you on Mac? I had the same issue when played from safari.

Machine Blaster by slovakyan 2016-12-14T10:14:00

@Tylerraz thanks for the feedback. Indeed, I'm working on more turrets and enemies. :)

@spacedoubt I couldn't workout the challenge part due to the time constraints, I'm working on 'em now.

@Pokatashan Thanks :). This one is inspired from PvZ. I'm planning to add more challenge and release :)

Machine Blaster by slovakyan 2016-12-14T10:17:00

@ijzm Thanks for the feedback. I agree that it's laggy and has no challenge to it at all. But for a 48 hour thing I think I have made somewhat a playable version.


I'm working on challenge and to eliminate the laggy factor :)

Machine Blaster by slovakyan 2016-12-14T19:10:00

@ondrej.paska Thanks for your feedback. Yes, this version is indeed buggy. I'm working on a lot fixes and the next update will be a big one with a lot of mechanics and gameplay improvement.

Machine Blaster by slovakyan 2016-12-14T20:48:00

@kabel Hey, thanks for playing. I've mentioned it in earlier comment "The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)"

LD38 — A Small World

RoboLand by slovakyan 2017-05-09T01:42:13Z

@clue. Thank you :)

@iamteekay Thanks for the feedback. Feel free to check the latest updates

@timeracers : I made updates over the same build page on itch.io. So the initial build is no longer available for play. But, feel free to check the source code and you could see the LD38 version.

@pyokoanarogue : Thanks! Yes, indeed there are some bugs, but I didn't touched it after LD38. Here I'm back on it, and feel free to sign up for closed alpha for more updates.

@rpmoura Thanks for the feedback.

@spyispie120 Thanks for your feedback. As I mentioned above, there are a lot of bugs. I'm fixing them one by one and feel free to signup for a closed alpha for more updates.

#EDIT : Old build is now available for play.

RoboLand by slovakyan 2017-05-09T03:41:14Z

@timeracers No worries, Here's the cloud host for old build:

**LD38 Entry Build : [RoboLand LD38 Entry](https://roboland.cbotlab.com/)**

RoboLand by slovakyan 2017-05-09T04:00:14Z

@timeracers Sure I will. Feel free to share to your feedback on the two builds :).

RoboLand by slovakyan 2017-05-09T04:50:35Z

@timeracers Cool. Thanks for your valuable feedback. Since there was a 48hour constraint, I didn't got enough time to make a proper design, However I'll be updating and refining the mechanics on coming days.

#Edit : Also, the absence of sfx for world objects and events is a big drawback for the game at this point. I'm working on that as well.

RoboLand by slovakyan 2017-05-09T05:08:57Z

@danman9914 Thank you. Such feedback is booster for further development. Feel free to visit this game later, Everything will be fixed soon.

RoboLand by slovakyan 2017-05-09T08:26:01Z

@bajarymi Thank you :)

RoboLand by slovakyan 2017-05-09T10:51:48Z

@dick-claus Thank you :). It's in WIP now and I've planned a lot animations for the player. Feel free to check later, I'll be keep on updating this. :)

@nick-bota Glad to hear you've liked it. Feel free to revisit, more updates are on the way. :)

@blackrose My prime goal is to let the player understand the world and act upon it. I'm adding more elements to hint the player what to do instead of wasting screen space with boring text. However, I'll consider adding an optional tutorial at some point (Not sure though). Current goal is to embrace the player's intelligence :D

RoboLand by slovakyan 2017-05-09T10:57:21Z

@poffle That's sad to hear. This is the first time someone reported this issue. I'll take a look into it. However give it a try one more time after clearing the cache.

If it still doesn't works, feel free to signup for the closed Alpha. I'll add you to the email list and give you early access soon.

Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**

RoboLand by slovakyan 2017-05-09T11:37:37Z

@porcus-pie Thanks for your feedback. Yes, this is very short version and a lot of things aren't working correctly yet. My agenda is to complete all the puzzle elements with "game feel" first and design more levels. Feel free to revisit or Signup for a closed alpha for more updates (link below)

@poffle Thanks buddy! My intention was to let the player learn the levels and act upon it. I really hate text tutorials when I play game. So, I've designed the world elements to give the players a hint about the world and it's functionality. More such elements are WIP.

And yes, I'll be updating this very often and hopefully a full release soon. Meanwhile, feel free to revisit this thread or sign up for a closed alpha for more updates (Link below)

Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**

RoboLand by slovakyan 2017-05-09T11:45:14Z

@glimaleite Thanks for the feedback! As I mentioned in above replies, my soul intention is to let the players figure out things by themselves. From, the feedback so far I guess I should do something to hint the start without any text tutorials. I'm working on it as well, but haven't finalized on the design of that mechanics.

Feel free to revisit this thread or sign up for closed alpha. More updates are on the way :)

RoboLand by slovakyan 2017-05-09T19:39:32Z

@harry-alissavakis Thank you :)

@richard-michael-smith @ratking Thanks for the feedback. I have fixed the arrow being created on the player spawn point. This sort of bugs are detectable after several play test. Now it's been reported, I've fixed the issue already and will be available with next update rollout.

And regarding the initial part, I'm still thinking about a better way to let the player figure out to click the robot to make it move. It's easily doable with a text popup saying "Click the player to move". But I would like to take hard way by letting the player figure out this (May be with some player animations, not decided yet).

Initial tests are going well so far, It'll be ready soon :)

RoboLand by slovakyan 2017-05-09T19:49:56Z

@dejvo Thanks for the feedback.

Yeah, there are a lot of game breaking bugs there, I've started working the post LD updates few days ago, so there are a lot of bugs to chase down. Keep an eye on this thread, most of them will be fixed with upcoming updates.

Nope, I'm not from slovakia. I kinda started using this screen name long ago, don't know what was the reason behind it, But I'm still using it :smiley:

RoboLand by slovakyan 2017-05-10T14:26:17Z

@uchiro Thank you =)

@caterein Thanks for your feedback. LD entry version is a total mess, so there are a lot of bugs. I'm fixing them all with the post LD updates.

@thedoodleguy Thanks for your feedback. It has progressed a lot from the LD build. Since I branched out from LD version for post LD updates, I've inherited all the LD bugs as well. I'm fixing them all now. And the updates will be at this rate, so you could expect a commercial release soon.

As I mentioned above in the comments, I'm figuring out a way to let the player know he/she should touch the robot to make it move. The new mechanics are getting well so far, but haven't rolled out yet. I'm trying to avoid the text tutorials as they generally implies/assume players are dumb and need to show text popup for every action.

RoboLand by slovakyan 2017-05-12T10:23:00Z

@carsn-d Hey, thanks for the feedback. I feel like resetting the directional arrows is the better way to go. Since the world is too small, if I make the directional arrows persistent, It'll make the level very clumsy with every reload. If I make large level, I'll try to make some arrows persistent up to a check point.

Yeah, the portals has a lot of bugs, hopefully I'll be fixing it soon.

@mmason Hey, thanks for playing it man. Yes, this is game is mainly for mobile/tablets. I made the WebGL build for ease of access for test and rate. Glad to hear you've enjoyed it. Thanks a lot :)

@anim-ace Thank you. :) Brace yourself to battle with bugs :D

@rodrigo-denubila Thank you. Yes, I'm working on character animation as well. The slow movement at this point intentional, because character may be having animations at some point and to have that cartoony blend between animations, it's vital for me to make it bit slow.

I have checked yours and looks great. Rated and enjoyed it :)

@all Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)

RoboLand by slovakyan 2017-05-12T10:31:12Z

@occultone Hey man thanks a lot. This was the first time I ever saw someone livestreaming my game and it made my day.

Thanks for your constructive criticism. Since I branched from compo version for post LD updates, the amount of bugs I'm dealing with is way too much. Most of it because the scripts I wrote without prior planning. I'm modularizing all of them now and it's going very well. Keep an eye on it, I'll be making more updates soon with a lot of design changes and component fixes.

Yes, the game is primarily targeting mobile and right now it works just like it works on WebGL. (Da bugs ;=) ).

Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)

Bubbletoy by jorjordandan 2017-05-10T17:54:05Z

Kinda hard to control but dat sfx! 10/10 . Enjoyed it :)

Escape From The bygone by foxtrotluna 2017-05-19T22:01:02Z

Good attempt buddy. :)