Live to Die Again by FisherG 2016-12-14T17:42:00
The controls and overall "feel" is great! I also like how it is random-generated. My computer freezes when i try to quit though.
Foon → Ludum Dare Explorer → Users → ThatSnillet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | ErixStein 3D | jam | 558 | 3.15 | 3.15 | 4.30 | 2.42 | 3.11 | 3.11 | 2.64 | 2.72 | ||
| 2017 | 38 | A Small World | Planet Of The Precursors | jam | 501 | 3.16 | 2.80 | 2.95 | 3.36 | 3.44 | 2.69 | 3.66 | |||
| 2016 | 37 | One room | Recyclinator | jam | 389 | 3.41 | 3.48 | 3.69 | 3.86 | 3.34 | 2.71 | 2.96 | 3.35 | 57 |
The controls and overall "feel" is great! I also like how it is random-generated. My computer freezes when i try to quit though.
Nice, it was a lot better than i first expected. The gameplay is varied and always surprising.
Really cool! I also like how you can exit anytime by pulling the fire alarm. Maybe i missed something, but there doesn't seem to be a way to exit the screen focus view manually.
Cool concept, feel like freedom should have been a bit cheaper though.
If you feel annoyed by bugs you should try the newer version. I know it is uploaded post-jam, but it will make it a lot less annoying.
I think you need to play for a bit longer for the gameplay to become rewarding. Also you throw things with rmb.
Use E to move contraptions.
Thanks a lot for the information! This one really helped me improve the game :-)
It is not very interesting visually, but the sound and writing makes up for it. Very unique.
Good game, it kept me interested all the way to the end. Maybe it could have used a few more enemies, but the sound design is awesome.
Nice! A fun concept and smooth block placing. The difficulity is good, i feel that survival type games often can get too hard. I think that some blocks could have some sort of gravity, and the movement could have been a bit smoother. Great job though!
Great game! The animations are smooth, and the gameplay is really unique. Sadly i got stuck in a wall while moving backwards a while into the game.
I really enjoyed this game! I would easly pay for a long game with similar gameplay. The length was perfect for a permadeath game and for this kind of specialized graphics.
Really interesting concept, simple but still intricate. The gameplay is definately unique.
Nice to see someone else use UE4 creatively here! Shooting an enemy feels really satisfying!
Very innovative game! You've really nailed a satisfying feel in this game.
Really cool concept that could be evolved into something really fun. I would like more movement for the mecha.
Cool idea and clever way to force the player to read the tutorial. I found the platforming a little to hard though.
Let's start with the bad: It is short. Otherwise it is a really enjoyable LD game. That unexpected moment made was a good addition giving the story more depth.
Great writing, balanced puzzles and cool idea with two endings. I tried playing it in fullscreen using alt-enter but i could then see outside what was allowed to see. I guess you could try changing some graphics settings in "global game settings".
Nice concept! Would like to see this idea evolve.
The visuals and sound are great, but the gameplay can be a bit too hard.
Creative and unique game. It has an interesting tone and atmosphere. The cons is that the clips loads pretty slowly, and that i managed to get stuck on top of the box in the corner.
I've played a few first person pac-man before but this is probably the most enjoyable one. Everything feels quite polished except for the ending landscape. Nice work!
Cool idea! The game is fun, even if it is really hard. The pollen is really hard to avoid, but that is accurate to the real world, so i can't blame you for that. I love that you added controller support, it makes it more enjoyable. I never managed to get past level 4, but i liked what i tried.
Good job! (Check out my game if you have time, i need a few more votes before tomorrow)
Great example of making complex gameplay with simple mechanics. The game looks good and feels stable. I find this kind of gameplay extremely stressful for some reason, so i'm personally not a big fan of these games, but this one still kept me playing for quite a while. It's also nice to so someone else use UE4. Good job!
Really good! I first thought i would find something by pissing everyone off, so it didn't end well! Cool twist and interesting gameplay! (Check out my game if you have time, need a vote or two to qualify)
This is a really interesting concept, and i'm impressed by the whole planet simulation going on, especially since this is your first 3d game. It is pretty rough around the edges (as expected by a ld-game) but i didn't like the fuel system, it felt like it limited the exploration potential. Overall, it is really cool!
Nice animations and models. It was a little difficult to guess where the projectiles would land, but a local multiplayer game like this usually benefits from this type of difficulity. I'll be keeping this on my computer.
I never really got what was going on, but it is strangely addictive. (I played it for about the same amount of time i played Quake Champions this weekend so...) The visuals are really unique, and i love that you use projectile based shooting. Great work making the shader and music too. It is probably the most impressive music i've heard during this jam.
Nice platformer with some fresh mechanics. The swap mechanic was cool, but i think it would be better if it was activated in another, faster way. The controls are great, and so is the graphics and the audio.
Really chill and fun. It is really hard, but in a pretty good way. Interesting idea
Interesing idea. The planet gives the game a lot more depth that it would have otherwise. The planet is a bit to barren, and it maybe could have started of a bit easier. But it's great for quick playthroughs. An overall cool experience! (Please check out my game if you have time, i need a few more votes)
Yay UE4! Great work setting the physx vehicle component up. It can be a bit of a pain. Well, to the game... It was fun for the whole playthrough, and even if it looked a bit unfinished, it has a established style. The music is great and the gameplay is nice. A few more pick up and drop off locations wouldn't hurt, but it was good otherwise. BTW disable the SteamVR plugin if you don't need it.
Good job! (Please check my game out if you have time, i need a few more votes :D)
Wow, this was amazing! The story is actually great, and the ability to control it yourself is a really interesting mechanic. Overall, it was a very interesting and immersive experience. (Try out my game if you have time, i need a few more votes before tomorrow)
I great example why simple is sometimes the best. The mouse control is simple and nice, and it looks pretty good. I found it really hard, but i'm not the best mouse pointer XD. Great game, i think i'll keep this on my computer! (Check out my game if you have time, i'm in desperate need of votes)
The animations and controls are great, and it has a nice and vibrant style. The length fits pretty well for a ldjam game, and i'm pretty impressed!
I really like this. Even if it is short, and you don't do much in it, it is really original and fun.
Nice! (Check out my game if you can, i'm just two votes from being rescued)
This was a really fun experience. First i thought this was going to be one of those planet defending games (i hate those) , so this was a pleasant surprise. The art is great, and the gravity feels very good. I found the throwing to be pretty hard, but that is probably a result of me being bad at all non-fps games. The story that unfolds is really unique and interesting. Good job!
As i fan of adventure games, i love this. The difficulity is perfect, the puzzles are just tricky enough to be engaging. Maybe a bit short, but thats usually the thing with ludum dare games. Great work! (Check out my game if you have time, i also need a few more votes)
Interesting concept. It gets quite hectic and a bit annoying quickly, but the overall programming and art is well executed. Everything looks good and runs smooth. I think it is a good idea though, that the average session is very short to avoid the feeling of repetitiveness.
Wow, i really liked this! It isn't like any game a have played before, but it looks and sounds great and the narrative part is entertaining and innovative. Good work! Check out my game if you have time, i need a few more votes until tomorrow :D
Wow, you've really made a good job here! The game feels, looks and sounds great. The only issues I'd like to point out is that once I didn't seem to heal even though the blood meter was in healing range, and the second thing is that the background shouldn't be white, since the white edges during the screenshake can be a bit annoying. (I think that is what causes the white edges, but I'm not sure.) But as i said these are small problems, and maybe you've even fixed them in the post-jam version. This is easily one of my favourite games of this jam, I really like a game that just feels good when you play it. Good work everyone!
Really liked what i tried here. The visuals look professional and good, and I like that it has good sounds implemented. The mouse look was a bit weird, but otherwise it felt good and was a really enjoyable experience. I ran back and forth through the map a few times just for fun. Great concept.
The main mechanics are firmly established into the gameplay, and it is clear that you know how to make a game feel really good, a rare skill among developers. I finished the game and had fun the whole playthrough. I did find the energy system too punishing though, so you should adjust that. Otherwise, you've done a really good job!
I usually don't like games with the "defend the objective" style gameplay, but i really enjoyed this one. The graphics are really good for a 3d LDJAM game, and the time limit was not long enough to make it boring. I also kinda like the drum sounds the gun makes. An overall good entry!
The game scared me a lot more that I thought it would. That sfx when you pick up the red battery thing really made me jump. It is and interesting idea, and the flashlight thing is kind of similar to my entry. My ideas for improvement is that you could add some props to the house to make it feel more real, make the collecting less luck based, and add a fullscreen mode. Otherwise it is a nice entry especially since you are new to the engine you used.
Yay, awesome to see someone else than me using Ue4. So, I think this was a really cool game. Replaying and learning the rules of the game was interesting, and confusing in a good way. I found the writing to be hilarious (in a good way). The game looks and sound very good, and you did a great job timing the music. What I would like to see improved is how the game mechanics fit into the story. Great job!
At first i thought the game was too hard. But when I managed to finish the game I realized that the difficulty was just perfect. It is hard enough to force you to conserve the light but still enough to let you know where you're going. I really like innovative input methods, and this one is really unique. The game also looks and sound good. Great work!
Nice game! The gameplay is addictive and the mood is really good. One improvement I can think of is that the gravity increases when you hold space so you can time your landing better. Still, its a really nice game.
The visuals and audio are great, good job on that! I think that the gameplay felt a bit glitchy though and the energy bar was mostly annoying. In contrast, I really like that when you die, you just teleport to the latest checkpoint, no loading screens or anything. Anyway, good work :)
The graphics and audio are well-made and feels professional. It isn't too innovative, but I still enjoyed the adventure. I think it could have been a bit longer, but otherwise you did a great job!
Visually, you've done an amazing job! The models and textures are top-notch! The gameplay is also an interesting concept, but a bit barebones. I'd like more stuff to crash into :)
The depth of this game is astonishing for the time frame of its creation. I failed the game, and I have no idea how the character relationship system works, but it feels really natural and realistic. The visuals and audio are top-notch and feels professional. Great work!
Wow, it simulates the feeling of a writers block really well. I think the problem with this is that a writers block is pretty frustrating, and that spreads to this game too. I didn't win the game, but i tried it about ten times to get a good look at it. The game looks and sounds good, and it is the most accurate simulation of a writers block I've experienced in media. Nice work.
Wow, this was really fun! The visuals, audio and gameplay are all top-notch! I did encounter a few of the quest continuity bugs, but I still really enjoyed the game. Good Job!
Nice work! The visuals and audio is really good, and it is easy to understand and get an idea at how it works. I did find the power pickups too weak though, and I encountered some bugs, like that the tanks (both mine and the others) started floating in the air. It's still good, and if it weren't for the bugs it gives me an impression of quality. Again, nice work!
I'm i big fan of your adventure games, so I was glad to see you made a game for the jam. I think the game has a lot of potential, it was pretty fun and the visuals looks professional. The biggest problem for me was the movement. It was slow and unresponsive, and the game often froze for a few seconds, especially during the later levels. The puzzles were a bit "trial and error", but were mostly interesting. I got 3 stars on all level but the last one where i gave up because of the lag. It is an overall good game, and with some polish and sound it would be great!