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mediocrity

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202557DepthsDepths of Hellcompo1063.593.812.502.833.092.832.622.92
201637One roomThe Coin Collectorcompo1963.523.003.524.192.952.953.393.3545

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mediocrity

LD37 — One room

Shadow Realm by MAT4DOR 2016-12-14T20:40:00

The controls could be simplified. But other than that it was a very enjoyable puzzle. Well done!

GET OUT by Stefanie899 2016-12-12T18:57:00

A neat and moody little puzzle game. Nice effort!

Extraction by aburch1 2016-12-12T23:35:00

I really enjoyed dodging the dogs and hacking. Loads of fun! :D

Mortal by Robert 2016-12-12T23:52:00

Portal with balls. Short but sweet. :D

Keeper of the Altar by BlackBulletIV 2016-12-13T11:05:00

The game looks and feels great. Well done!

Together by blaster391 2016-12-14T20:48:00

Such a charming puzzle game! Really clever mechanics.

The Mini-Man 3D by adrian09_01 2016-12-12T19:14:00

I loved it. It was fun to jump around and collect all the coins. :D

Coincidence by Simple Ghost 2016-12-12T19:29:00

Really well made! Great art and story!

Rotate the room! by DOXM 2016-12-14T19:46:00

A bit hard to play but visually awesome. Amazing concept!

LD57 — Depths

Depths of Hell by mediocrity 2025-04-07T13:02:49Z

Yeah, so the shop is stealing from you for sure. A bit funny actually, although annoying. Basically the shop charges you for the next upgrade tier cost and not the current one.

Also yes, the pickups remaining from previous runs after starting a new game for sure is unintentional. But, luckily, it helps with the slow start. So indeed a bug turned a feature.

So there are basically 3 types of enemies. Regular red, tiny yellow, and huge green enemies. Sadly, did not have time for anything more than that. Also, left the economy balancing and wave design to the last hour, so it did not turn out perfectly. :hourglass_flowing_sand:

Yes, more animations feedback and general juiciness was one of the things I wanted would get into this game. Sadly, as for most of us, time is a limited resource. :smile:

Thanks for the input guys! Will be checking out more of your work later as well!

Depths of Hell by mediocrity 2025-04-15T13:03:47Z

@rubixnoob13 Thanks! Yeah, this type of game can suck you right in. :sweat_smile:

That for sure is nice feedback. Certainly the pitch shifting is hardly noticeable for weapons in this game. I do use this technique but I barely hear a difference from shot to shot. Upon inspection, it looks I am lowering the pitch to 0.5 and then apply a pitch shift of 20% in either direction, which clearly is not sufficient and it indeed sounds quite monotone still. :loop: :face_palm:

Unity_HqNkcSEnAK.png

Yes it pains me I did not get music in. Will sure start doing a more finished game out of this any day now. The feedback is of great help. Thanks! :blush:

Depths of Hell by mediocrity 2025-04-15T19:55:34Z

@quasilyte Thanks for good pointers and food for thought! :bow:

I would definitely have been able to add a simple hit and death effect and it would elevate the game a lot. It would be a 5 minute change and even look good with some decent shader as you suggested.

Initially i had planned in-game progression in form of level ups in conjunction with the meta upgrades. But I realized I was running short on time and had to cut it. In a more fleshed out game, i think i would go that route. Or at least adding level ups in-between successfully completed levels. For this compo, I am just happy i got some kind of game loop and progression up and running.

I have no skill or knowledge about creating music. So perhaps, we all should be lucky it did not make it in. :D :hear_no_evil:

ONLY GO DOWN by jefvel 2025-04-07T13:31:59Z

Really nice game! Artistically really great! Really liked how the candles were placed on the previous location of death. I started to light up the entire cave before I understood the mechanics and how to exploit/use them. :fire:

Fantascope Chasm by RubixNoob13 2025-04-15T08:38:49Z

Nice entry! Really loved how you could see the upcoming levels. It really kept me going until the boss fight. The controls were cool and fun to learn, but once I started to get pressured my brain fell back on more regular WASD scheme. :smile:

Hireblades by quasilyte 2025-04-15T09:51:07Z

I think this is my favorite game entry i played so far. Part of it is for sure my love for these types of games, but also that is was really well put together. For sure, might there might be balancing issues with the difficulty progression and economy, but for a 48 hour game it is beyond sufficient. Really nicely done!

Down climber (Pico-8) by Prunus Padis 2025-04-07T13:20:54Z

Lovely little experience! Fun to play and obviously a great use of the theme. Great ending! :smile: