Shadow Realm by MAT4DOR 2016-12-14T20:40:00
The controls could be simplified. But other than that it was a very enjoyable puzzle. Well done!
Foon → Ludum Dare Explorer → Users → mediocrity
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Depths of Hell | compo | 106 | 3.59 | 3.81 | 2.50 | 2.83 | 3.09 | 2.83 | 2.62 | 2.92 | ||
| 2016 | 37 | One room | The Coin Collector | compo | 196 | 3.52 | 3.00 | 3.52 | 4.19 | 2.95 | 2.95 | 3.39 | 3.35 | 45 |
The controls could be simplified. But other than that it was a very enjoyable puzzle. Well done!
A neat and moody little puzzle game. Nice effort!
I really enjoyed dodging the dogs and hacking. Loads of fun! :D
The game looks and feels great. Well done!
Such a charming puzzle game! Really clever mechanics.
I loved it. It was fun to jump around and collect all the coins. :D
Really well made! Great art and story!
A bit hard to play but visually awesome. Amazing concept!
Yeah, so the shop is stealing from you for sure. A bit funny actually, although annoying. Basically the shop charges you for the next upgrade tier cost and not the current one.
Also yes, the pickups remaining from previous runs after starting a new game for sure is unintentional. But, luckily, it helps with the slow start. So indeed a bug turned a feature.
So there are basically 3 types of enemies. Regular red, tiny yellow, and huge green enemies. Sadly, did not have time for anything more than that. Also, left the economy balancing and wave design to the last hour, so it did not turn out perfectly. :hourglass_flowing_sand:
Yes, more animations feedback and general juiciness was one of the things I wanted would get into this game. Sadly, as for most of us, time is a limited resource. :smile:
Thanks for the input guys! Will be checking out more of your work later as well!
@rubixnoob13 Thanks! Yeah, this type of game can suck you right in. :sweat_smile:
That for sure is nice feedback. Certainly the pitch shifting is hardly noticeable for weapons in this game. I do use this technique but I barely hear a difference from shot to shot. Upon inspection, it looks I am lowering the pitch to 0.5 and then apply a pitch shift of 20% in either direction, which clearly is not sufficient and it indeed sounds quite monotone still. :loop: :face_palm:
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Yes it pains me I did not get music in. Will sure start doing a more finished game out of this any day now. The feedback is of great help. Thanks! :blush:
@quasilyte Thanks for good pointers and food for thought! :bow:
I would definitely have been able to add a simple hit and death effect and it would elevate the game a lot. It would be a 5 minute change and even look good with some decent shader as you suggested.
Initially i had planned in-game progression in form of level ups in conjunction with the meta upgrades. But I realized I was running short on time and had to cut it. In a more fleshed out game, i think i would go that route. Or at least adding level ups in-between successfully completed levels. For this compo, I am just happy i got some kind of game loop and progression up and running.
I have no skill or knowledge about creating music. So perhaps, we all should be lucky it did not make it in. :D :hear_no_evil:
Really nice game! Artistically really great! Really liked how the candles were placed on the previous location of death. I started to light up the entire cave before I understood the mechanics and how to exploit/use them. :fire:
Nice entry! Really loved how you could see the upcoming levels. It really kept me going until the boss fight. The controls were cool and fun to learn, but once I started to get pressured my brain fell back on more regular WASD scheme. :smile:
I think this is my favorite game entry i played so far. Part of it is for sure my love for these types of games, but also that is was really well put together. For sure, might there might be balancing issues with the difficulty progression and economy, but for a 48 hour game it is beyond sufficient. Really nicely done!
Lovely little experience! Fun to play and obviously a great use of the theme. Great ending! :smile: